Artillery

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Artillery
Artillery.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 24 Intelligencelogo.gif 13
(+2.0) (+2.6) (+1.5)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 169 481 897
Damage 44-48 85-89 126-130
Armor 2.5 8.24 13.98
Attack Speed 0.71 0.95 1.18
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 2000
Base Attack Time 1.7
Attack Animation 0.35/0.65
Turn Rate 540


Information[edit | edit source]

Role:  
Ranged
3
Carry
5
Lore:  
He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!

Abilities[edit | edit source]

LRM
[ Q ]
Artillery LRM.jpg
Cast Time: 0.25 / 0 seconds
Target Position Enemy Units
Type - Physical
Artillery channels to release several rockets in a direction dealing damage to enemies they hit.
Range: 1400
Mana Cost: 20
Cooldown: 6 seconds
Channeling Time: 4.5 seconds
Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch. Consumes 4 mana per rocket fired.

Each rocket deals 10/15/20/25 + 15% of your attack damage in Physical Damage in a 200 radius, dealing less damage to enemies further from the impact.

Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.

Activate mid-channel to Turn toward your cursor while firing your LRM.

Shoot first, aim later!
 
Notes
  • LRM has a 0.25 second delay before firing. While channeling, a rocket is fired every 0.15 seconds.
  • Missiles do not travel in a perfectly straight line, and arc slightly left or right and end in approximately at the center of your line of fire at its maximum range.
  • Missiles have a touch radius of 60 and deal damage in a 200 radius on impact or expiration.
  • Damage dealt from each rocket scales down linearly over 200 units, based on the distance from the unit hit by the rocket.
  • Missiles reach their maximum distance over 0.6 seconds.
  • With 20 charges stored, you can fire up to 29 missiles per cast.


Turn
[ Q ]
Artillery LRM.jpg
Cast Time: 0 / 0 seconds
Target Cursor
Activate to turn while firing your LRM
Cooldown: 0.2 seconds
Activate to turn toward your cursor while firing your LRM.
 



Mortar Strike
[ W ]
Artillery Mortar Strike.jpg
Cast Time: 0.3 / 0.4 seconds
Target Position
Type - Magic
Artillery lobs a mortar into the air dealing damage and slowing enemies in a large area.
Range: 1400
Radius: 350
Mana Cost: 75
Cooldown: 15 seconds
Lobs a mortar at target area, impacting after a 1.5 second delay. Targets in radius take 60/120/180/240 Magic Damage and receive a stacking 15% Movement Speed slow for 3 seconds.

Fires an additional mini-mortar for each enemy hero in radius at 0.5 second intervals, up to a max of 5. Mini-mortars deal 20/30/40/50 Magic Damage and apply the slow as well.

Fireworks went wrong.
 
Notes
  • Can cast while channeling.
  • Mini-mortars land in the same position as the main mortar.
  • Mini-mortars have a radius of 350 as well.


Precision Targeting Protocols
[ E ]
Artillery Precision Targeting Protocols.jpg
Passive
Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies that slows their movement speed by 15% for 1 second whenever he deals non-DoT damage.

This chance is doubled if the target is stunned or has the Mortar Strike slow.

Same unit cannot be affected more than once every second.

The secret to slowing you down? Lots of missiles.
 

Special Ammunition Effects
15% Movement Slow

Notes
  • Missiles travels toward its target over 1 second.


Artillery Barrage
[ R ]
Artillery Artillery Barrage.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position Enemy Units
Type - Magic
Barrage an area with a massive burst of firepower! Recoil knocks you back when used!
Range: 800
Radius: 250
Mana Cost: 100/140/180
Cooldown: 120/100/80 seconds
Target an area to deal 200/350/500 Magic Damage and Stun enemies for 2/2.5/3 Seconds. The barrage launches you 500 units backwards into the air.
 
Notes
  • Artillery is pushed back at 2000 speed over 0.25 seconds.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Attack range increased from 400 to 600.
  • Magic Armor decreased from 5.5 to 5.
  • Artillery LRM.jpg LRM
    • Damage per rocket changed from [12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage].
    • No longer deals extra damage the longer you channel.
    • Now has a 6 second cooldown when the channel ends.
    • Range increased from 1200 to 1400.
  • Artillery Mortar Strike.jpg Mortar Shot
    • Renamed to Artillery Mortar Strike.jpg Mortar Strike.
    • Damage rescaled from 100/140/160/220 to 60/120/180/240.
    • Now applies a stacking 15% Movement Speed Slow for 3 seconds. Stacks up to 6 times.
    • Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
    • Mini-mortars deal 20/30/40/50 Magic Damage and apply the Movement Speed Slow as well.
    • Cooldown rescaled from 20/18/16/14 seconds to 15 seconds at all levels.
    • Mana cost increased from 65 to 75.
    • Cast range increased from 1200 to 1400.
    • Radius decreased from 400 to 350.
    • Now has a 300ms cast action time (can still be cast while channelling).
  • Artillery Precision Targeting Protocols.jpg Special Ammunition
    • Reworked completely. Now called Artillery Precision Targeting Protocols.jpg Precision Targeting Protocols.
    • Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
    • Can not affect the same unit more than once a second.
    • The chance is doubled if the target is stunned or has the Mortar Strike slow.
  • Artillery Homing Missile.jpg Homing Missile
    • Reworked completely. Now called Artillery Artillery Barrage.jpg Artillery Barrage.
      Action type: Target position
      Cast Range: 800
      Radius: 250
      Mana Cost: 100/140/180
      Cooldown: 120/100/80 seconds
    • Deals 200/350/500 Magic Damage to enemies in the target area and stuns them for 2/2.5/3 seconds.
    • Pushes you back 500 distance.

Version 3.9.9

  • Attack Range lowered from 450 to 400.

Version 3.8.5

  • Artillery LRM.jpg LRM:
    • Mana Cost increased from 15 to 20

Version 3.7.10

  • Artillery LRM.jpg LRM:
    • Mana Cost increased from 10 to 15

Version 3.7.0

  • Intelligence per level increased from 1.4 to 1.5
  • Artillery LRM.jpg LRM:
    • Implemented a charge system on his LRM
    • Each rocket equals one charge; maximum of 20. Charges are refreshed every 0.5s (even during channelling)
    • Mana cost: 10 base mana cost, 4 per rocket fired
    • The spell can be channeled until there is no ammo left or until Artillery runs out of mana (cooldown is removed)
    • Grants 1% bonus damage for each rocket fired after the first one for a given channel instance
  • Artillery Homing Missile.jpg Homing Missile
    • Mana cost decreased from 150/175/200 to 125/150/175

Version 3.4.0

  • Artillery LRM.jpg LRM:
    • Touch radius increased from 40 to 60
    • Lifetime lowered from 800 to 600 (reaches its max distance sooner)
    • Mana Cost lowered from 80/90/100/110 to 70/80/90/100

Version 3.3.1

  • Artillery LRM.jpg LRM
    • Damage is now based on center of enemy rather than the rocket

Version 3.3.0

  • Artillery LRM.jpg LRM
    • Each rocket now deals less damage the farther away you are from the center of the rocket impact

Version 3.2.0

  • Reduced starting attack range from 550 to 450
  • Artillery LRM.jpg LRM
    • Range decreased from 1500 to 1200
    • Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
    • Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
  • Artillery Precision Targeting Protocols.jpg Fragmentation Shells Completely reworked. Now called Artillery Mortar Strike.jpg Mortar Shot
    • Artillery Mortar Strike.jpg Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
  • Artillery Bunker Down.jpg Bunker Down Completely reworked. Now called Artillery Precision Targeting Protocols.jpg Special Ammunition
    • Artillery Precision Targeting Protocols.jpg Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities
  • Artillery Artillery Barrage.jpg Artillery Barrage Completely reworked. Now called Artillery Homing Missile.jpg Homing Missile
    • Artillery Homing Missile.jpg Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds

Version 3.1.0

  • Artillery LRM.jpg LRM
    • Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
    • Increased Mana cost from 80/85/90/95 to 80/90/100/110
  • Artillery Artillery Barrage.jpg Artillery Barrage
    • Cooldown increased from 90/80/70 to 120/100/80 seconds

Version 3.0.1

  • Artillery LRM.jpg LRM
    • Cast Time reduced from 500 to 250
    • Now fires off the proper 16 rounds instead of 17
    • Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds
    • Now does full damage to creeps

Version 2.5.19

  • Hero Added

Legacy Abilities[edit | edit source]

Special Ammunition
[ E ]
Artillery Precision Targeting Protocols.jpg
Passive
Artillery passively gains an increase of Cast Range and an added Slow to all abilities.
Your abilities have an increased 200/400/600/800 Cast Range and applies Special Ammunition to enemies hit for 3 seconds.
 

Special Ammunition Effects
15% Movement Slow

Notes


Homing Missile
[ R ]
Artillery Homing Missile.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
Launch a tactical missile to seek out and destroy your foes!
Range: 1200
Radius: 225/250/275
Mana Cost: 125/150/175
Cooldown: 120/100/80 seconds
Target an enemy to launch a missile at them. The missile starts out slow but accelerates rapidly towards the target. On impact, deals 200/250/300 Magic Damage and stuns for up to 4 seconds in a 225/250/275 radius area around the target.

Stun duration is calculated by a base of 1 second + 0.1 second for every 100 units the missile has traveled.

I think this one likes you!
 
Notes
  • Removed in Version 4.0.0.
  • Missile speed starts at 100 initially and accelerates by 150 per second.
  • While the missile is traveling to its target, a visual marker will appear on the target. This marker can only be seen by allies.


LRM (Pre-3.2)
[ Q ]
Artillery LRM.jpg
Cast Time: 0.25 / 0 seconds
Target Position Enemy Units
Type - Physical
Artillery charges up and fires his Long Range Missiles at a rapid pace!
Range: 1500
Radius: 250
Mana Cost: 80/90/100/110
Cooldown: 12 seconds
Channeling Time: 3.75 seconds
Target a location to charge up for 0.25 seconds then fire missiles at the location for 4 seconds. Fires 4 missiles per second that deal 15 plus 7/14/21/28% of attack damage in Physical Damage and travel 1500 units.

Activate again to Turn toward your cursor while firing your LRM.

 



Fragmentation Shells
[ W ]
Artillery Precision Targeting Protocols.jpg
Passive
Attacks and LRM hits slows your enemies.
Passively adds a stacking 7% Movement Speed Slow to your attacks and LRM hits for 3 seconds. Stacks up to 2/3/4/5 times.
 
Notes


Bunker Down
[ E ]
Artillery Bunker Down.jpg
Cast Time: 0 / 0 seconds
Target Self
Grants Artillery bonus attack damage and range in an area.
Radius: 300
Mana Cost: 10
Cooldown: 10 seconds
Activate to place a 350 radius ring on the ground for 8 seconds. When you are within the ring you gain a bonus 5/15/25/35% Base Damage and 100/150/200/250 Range. May be cast while channeling.
 
Notes


Artillery Barrage
[ R ]
Artillery Artillery Barrage.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position Enemy Units
Type - Magic
Barrage an area with a massive burst of firepower! Recoil knocks you back when used!
Range: 700
Radius: 250
Mana Cost: 150/200/250
Cooldown: 120/100/80 seconds
Target an area to deal 200/350/500 Magic Damage and Stun enemies for 2 Seconds.

The barrage launches you 500 units backwards into the air due to recoil!

 
Notes


Trivia[edit | edit source]

  • Heavy Artillery was originally intended to be the default Artillery and the current Artillery as the EA Avatar, but was changed due to community feedback.
  • Artillery's lore was also changed on release. Below is the original teaser lore:
The engineer looked at his masterpiece. The turrets were mounted, the rockets loaded, the cannons oiled and tested on the range. It was time to test his mechanical beast against the demonic hoards of the Hellbourne. They would know no quarter when he found them within range and death reigned down from above. The explosions deafened both man and beast, and Artillery stood alone among the craters and carnage.


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