From Heroes of Newerth Wiki
Jump to: navigation, search
Legion.png Legion
Strengthlogo.gif 24 Agilitylogo.gif 15 Intelligencelogo.gif 18
(+2.5) (+1.6) (+2.0)
Level 1 16 25
Health 606 1347 2126
Mana 234 650 1118
Damage 55-57 94-96 117-119
Armor 4.6 8.24 12.72
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 6
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 540

Info[edit | edit source]

When the war spread from the northlands into the jungles of Newerth, both man and Deamon discovered why the natives call the land Death's Cradle. Creatures warped from the chaos of the past abide in these forbidden lands, where beasts are prey and plants are predator. Deep in these jungles, the Keeper found the eldest of the mantraps and fed it the blood of the corrupted - Deamons and the fallen. Filled with their dark power, Bramble now stalks her chosen meals across the battlefields, helping destroy the enemies of the Keeper...

Abilities[edit | edit source]

Spore Breath
[ Q ]
Bramble Spore Breath.jpg
Cast Time: 0 / 0.1 seconds
Self Position Enemy Units
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100
Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/160/220/280 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius.

After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.

Upon activation the effect also spawns on every ally with a corrosive pod, dealing half the damage and applying half the stun. Damage does not stack.

Say it don't spray it!
  • Spore Breath deals 33.34/55.34/73.34/93.34 Magic Damage per second.

Rejuvenating Growth
[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0.1 seconds
Target Position
Creates a growth that heals allies.
Range: 2000
Mana Cost: 75
Cooldown: 60 seconds
After a 3 second channel creates a Growth at the target location. Allies can right-click the growth to start a channel that restores 25/40/55/70 Health per second for up to 20 seconds in total. Only 1 hero can use the Growth at a time.

The Growth provides 500 clearvision and dies in 2 hits. Can have a maximum of 2 Growths up at a time.

- Gives 50 gold to enemies that kill it.

A very delicious plant.
  • Only one hero may use the growth at a time.
  • Silenced heroes cannot use the growth.
  • Each growth heals up to 500/800/1100/1400 Health.

Corrosive Pods
[ E ]
Bramble Corrosive Pods.jpg
Target Unit Ally Heroes
Bramble houses benefitial pods that he can give out to allies or keep on himself.
Range: 99999
Cooldown: 0.1 seconds
Bramble houses up to 2 pods that he can give out to allies or keep on himself.

Pods take kill credit for enemy creeps that die within 350 range if they were not killed by the pod owner. When that happens, pods will individually go on a 70/60/50/40 second eating cooldown and give Bramble 15/30/45/60 experience if they're on an allied hero.

If no charges are left when the ability is used or if Bramble uses the ability on himself, he will take back the pod that is the furthest away.

Right click to switch into return mode: Bramble will take pods back from the target instead of giving them out. The effect in this mode is instant.

Nature is one hell of a drug!
  • The pods will travel to its target at 600 speed.
  • When sending a pod to an ally, the furthest pod is "expired" and a new pod will be sent out from Bramble, not from the hero who had the pod removed.
  • When Return Mode is toggled, targeting another hero with a pod will expire a pod on that hero instantly.
  • Any last-hits that the pod takes is credited to the hero that had the pod applied.
  • Pods can only take last-hit kill credit for creeps that were not killed by a player-controlled unit.
  • When a pod last-hits a creep, it adds a charge of a "cooldown" state on the hero who missed the last-hit, with each charge having its own duration. As long as the number of charges on this state is less than the number of pods on the hero, the pods will last-hit creeps.
    • As a result, the last-hit cooldown is tracked on a "per-hero" basis, rather than a "per-pod" basis.
  • The number of pods on a hero is retained on death. You cannot retrieve pods from a dead hero.

Vine Wall
Bramble Entangling Vine Wall.jpg
Duration 6/8/10 seconds
Combat Type Ranged
Health 30
Damage 10/20/30
Armor 0
Sight Range 600/600
Attack Range 250 (Melee)
Missile Speed Instant
Base Attack Time 1
Attack Animation 0/0.8
Turn Rate 320
Gold 10-15 Gold.png
Experience 15
Notes Gadget Immunity

Entangling Vine Wall
[ R ]
Bramble Entangling Vine Wall.jpg
Cast Time: 0 / 0.5 seconds
Target Vector Enemy Units
Type - Magic
Vector target a wall of vines that attack and slow nearby enemies.
Range: 800
Radius: 325
Mana Cost: 100/150/200
Cooldown: 80/70/60 seconds
Spawns 16 Vine Walls along the vector that last for 6/8/10 seconds. The wall has a width of 650.

Each Vine Wall has 250 Attack Range, deals 10/20/30 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 30/40/50% Movement Speed Slow and Restrain for 1.5 seconds on attack. Vine Walls have 30 Health and have 600 day and night vision.

More than one Vine Wall cannot be active at the same time per Bramble.

You shall not grass!

Rejuvenating Growth[edit | edit source]

Rejuvenating Growth
Bramble Rejuvenating Growth.jpg
Health 2 Hits
Gold 50 Gold.png
Experience 50
Notes Gadget Immunity

[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0 seconds
Target Self
Destroys this Growth.
Activate this ability to instantly destroy this Growth.

Goes on a 3 second cooldown when taking damage from player-controlled enemy units.


Alt Avatars[edit | edit source]

Template:Bramble Alt Avatars

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor increased from 3.6 to 4.6.

Version 3.9.12

  • Bramble Corrosive Pods.jpg Corrosive Pods
    • No longer deal damage to nearby units.
    • Cooldown on creep eating rescaled from 45 to 70/60/50/40 seconds.
    • Experience granted to Bramble rescaled from 50 to 15/30/45/60.
    • Now only takes kill credit for creeps that were not killed by a player-controlled unit.
      • For example, it will not take kill credit for denies.

Version 3.9.1

Version 3.9.0

  • Bramble Spore Breath.jpg Spore Breath
    • Damage reduced from {100/175/250/325 to 100/160/220/280}.
    • Upon use now applies the effect to every ally that has a Corrosive Pod on them.
    • Allies deal half the damage and apply half the stun.
    • Damage does not stack.
  • Bramble Rejuvenating Growth.jpg Rejuvenating Growth (Ensnaring Shrubbery, reworked completely)
    Range: Global
    Mana cost: 50
    Cooldown: 60 seconds
    • After a 3-second channel, creates a growth at the target location.
    • Allied heroes (including Bramble) can right-click the growth to start a channel that will heal {25/40/55/70} Health per second.
    • Only 1 hero can use the growth at a time.
    • Each growth can be used for a total of {20 seconds}. It will change visually as it is being used up.
    • Can have a max of 2 {Growths} up at a time.
    • The growth provides {500 Clearvision}, dies in 2 hits from enemies and gives 50 gold when killed.
  • Bramble Corrosive Pods.jpg Corrosive Pods (Combat Vigor, reworked completely)
    Range: Global
    Mana cost: 0
    Cooldown: 0.1 seonds
    • Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
    • If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
      • Pods are transferred through a projectile that moves at 600 speed.
    • Pods will automatically attack enemy heroes within 550 range dealing {10/20/30/40} Physical Damage once every 2 seconds.
    • Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
    • Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
      • No bonus XP if the pod is on Bramble.
    • If an ally with pods dies, pods will stay on that ally through death.
    • When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
      • Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
      • Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
    • The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.
  • Bramble Entangling Vine Wall.jpg Entangling Vine Wall
    • Damage per hit on vines decreased from {20/30/40 to 10/20/30}.
    • Now restrains in addition to slowing.
  • [Undocumented change] New base model and hero icon.

Version 3.6.0

Version 3.1.0

  • Bramble Spore Breath.jpg Spore Breath
    • Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds

Version 2.6.4

  • Bramble Spore Breath.jpg Spore Breath
    • Damage rescaled to deal 100/175/250/325 over the whole duration
      • (The ability was incorrectly doing too much damage)
  • Bramble Entangling Vine Wall.jpg Entangling Vine Wall
    • Alignment of the wall fixed when spawned at odd angles
    • Effects tweaked for clarity

Version 2.6.3

  • Hero Added

Legacy Abilities[edit | edit source]

Ensnaring Shrubbery
[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0.1 seconds
Target Unit Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700
Radius: 275
Mana Cost: 60
Cooldown: 14 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 25/30/35/40%.

Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 40% of the damage applied.

Every rose has its thorn.
  • Removed in Version 3.9.0.
  • Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
  • Heal is proportional to post-mitigation damage.
  • Effectively acts like a 40% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Lord Salforis Mors Certissima.jpg Mors Certissima and Lord Salforis The Undying.jpg The Undying.

Combat Vigor
[ E ]
Bramble Combat Vigor.jpg
Aura Player Controlled Ally Units
Bramble emits an aura that invigorates nearby allies, causing their attacks to grant them temporary movement speed.
Radius: 900
Passively grants you and nearby ally heroes and player controlled units a 25/50/75/100 Movement Speed buff that tapers off after 1.5 Seconds for 3 Seconds when they attack.

Movement Speed bonus is halved for ranged heroes.

Aura radius is 900 units.

Nature is one hell of a drug!
  • Removed in Version 3.9.0.
  • Grants +12.5/25/37.5/50 Movement Speed to ranged units.

Trivia[edit | edit source]

  • Bramble was originally going to be named Snap, but this was changed due to community feedback.
  • Bramble is technically the first female Strength hero in Heroes of Newerth, although some players debate its female status.

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Engineer.jpg Magebane.jpg Master of Arms.jpg Moira.jpg
Monkey King.jpg Moon Queen.jpg Night Hound.jpg Nitro.jpg Nomad.jpg Scout.jpg Silhouette.jpg Sir Benzington.jpg
Swiftblade.jpg Tarot.jpg Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg
Fayde.jpg Flint Beastwood.jpg Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg
Sand Wraith.jpg Shadowblade.jpg Slither.jpg Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg
Legion.png Legion Intelligence Intelligencelogo.gif Hellbourne.png Hellbourne Intelligence Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bombardier.jpg Bubbles.jpg Ellonia.jpg Empath.jpg Kinesis.jpg Martyr.jpg
Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pollywog Priest.jpg Pyromancer.jpg Rhapsody.jpg
Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Witch Slayer.jpg No Hero.jpg No Hero.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Geomancer.jpg Glacius.jpg Gravekeeper.jpg
Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg Puppet Master.jpg Revenant.jpg
Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Voodoo Jester.jpg Wretched Hag.jpg No Hero.jpg No Hero.jpg
Legion.png Legion Strength Strengthlogo.gif Hellbourne.png Hellbourne Strength Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg
Jeraziah.jpg Keeper of the Forest.jpg Legionnaire.jpg Midas.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg Prisoner 945.jpg
Rally.jpg Rampage.jpg Salomon.jpg Shellshock.jpg Solstice.jpg The Gladiator.jpg Tundra.jpg No Hero.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg
Draconis.jpg Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg
Magmus.jpg Maliken.jpg Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg