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This page summarizes the differences between the Heroes of Newerth and Dota 2 hero equivalents by base stats and ability. This page does not discuss Dota 2's Hero Talents and Aghamin's Shard upgrades (unless it gives a comparable bonus).

Comparisons are made using HoN Version 4.10.1 and Dota 2 Version 7.31.

Agility Heroes[ | ]

HoN Hero Summary of differences DotA Hero
Andromeda
Andromeda
General Vengeful Spirit DotA
Vengeful Spirit Dota 2
Vengeful Spirit
  • Higher attack range
  • Higher Agility gain (+1)
Comet Magic Missile
No major differences.
Aurora Wave of Terror
No major differences.
Dimensional Link Vengeance Aura
  • Can be toggled to affect heroes only
  • SotM grants Andromeda +1000 Attack range when she hits an enemy hero with her abilities
  • Scepter spawns a powerful illusion on death
Void Rip Nether Swap
  • SotM greatly reduces cooldown and grants Andromeda Magic Immunity upon swapping
HoN Hero Summary of differences DotA Hero
Chronos
Chronos
General Faceless Void DotA
Faceless Void Dota 2
Faceless Void
  • Higher Strength gain (+0.9)
Time Leap Time Walk
  • Deals Magic Damage & slows enemies around target position
  • Undoes damage taken in the past 2 seconds upon activation
Rewind Time Dilation
(Different Ability)
Has a chance to heal back 80% of an instance of non-DoT damage taken
(Different Ability)
Applies debuff that slows & deals DoT to nearby enemies, with a stronger effect the more cooldowns targets have; affected targets have reduced cooldown recovery rate
Curse of Ages Time Lock
  • Proc adds bonus Magic damage
  • Stuns for 1 second
  • Has no cooldown and tripled proc chance if target is inside Chronofield
  • Proc applies a second attack with bonus damage after delay
  • Freezes heroes for 0.65 seconds (2 seconds vs. non-heroes)
  • Stacks with Bash modifiers
Chronofield Chronosphere
  • SotM causes allies to be slowed by 80% instead
HoN Hero Summary of Differences DotA Hero
Corrupted Disciple
Corrupted Disciple
General Razor DotA
Razor Dota 2
Razor
  • Higher Strength gain (+0.9), exceeding Agility gain
  • Lower base movement speed
Electric Tide Plasma Field
  • Clearvision lingers for longer
  • Slows movement speed on hit
Corrupted Conduit Static Link
  • Grants Clearvision around target while linked
Static Discharge Storm Surge
  • Deals damage & slows enemies that target Corrupted Disciple with active abilities/items
Overload Eye of the Storm
  • SotM causes jolts to bounce twice
  • Scepter causes ability to hit two targets with each damage instance
HoN Hero Summary of Differences DotA Hero
Flint Beastwood
Flint Beastwood
General Dwarven Sniper DotA
Sniper Dota 2
Sniper
Explosive Flare Shrapnel
  • 1/3 of ability's damage is dealt instantly; can damage buildings
  • Remaining 2/3 of damage is dealt over 2 seconds
  • Flare slows & grants vision for 6 seconds
  • 10 second cooldown
  • Deals damage over time and grants vision of area for 10 seconds
  • Stores up to 3 uses (35s charge cooldown)
Hollowpoint Shells Headshot
  • Mini-stuns target on proc
  • Knocks back target and applies a short attack & movement slow on proc
Dead Eye Take Aim
  • +75/150/225/300 Attack Range
  • Grants an aura providing True Strike chance to allies
  • +100/200/300/400 Attack Range
  • Can be activated to slow own movespeed and gain 100% Headshot proc chance for 3 seconds
Money Shot Assassinate
  • SotM grants infinite channel range, causes shot to bounce to another enemy hero for 35% damage, and refresh cooldown on kill
  • Scepter lowers channel time and increases stun duration
HoN Hero Summary of Differences DotA Hero
Moon Queen
Moon Queen
General Luna DotA
Luna Dota 2
Luna
Moon Beam Lucent Beam
No major differences.
Multi-Strike Moon Glaive
  • Bounces 1/2/3/5 times
  • Damage is reduced by 25% (50% vs. buildings) per bounce
  • Can be toggled to bounce to Heroes only (when attacking a Hero)
  • Bounces 3/5/4/6 times
  • Damage is reduced by 56/50/44/38% per bounce
  • Can bounce back to the same units if it already hit all other nearby units
Lunar Glow Lunar Blessing
  • +800 night vision radius
  • Aura grants bonus base damage to ranged units only
  • Bonus base damage is increased during night time
  • Grants 1.5x the bonus damage to self
  • Can toggle to affect heroes only
  • +250/500/750/1000 night vision radius
  • Grants flat bonus damage to all allies
Moon Finale Eclipse
  • Beams deal 200/250/300 Magic Damage
  • SotM causes beams to mini-stun
  • Beam damage is equal to Lucent Beam's
  • Changes time of day to night for 10 seconds
  • Scepter allows targeting an ally hero or target area to fire beams around target
HoN Hero Summary of Differences DotA Hero
Night Hound
Night Hound
General Rikimaru DotA
Riki Dota 2
Riki
  • 2.5 base Health regen
  • Lower Agility (-6) and Agility gain (-0.9)
Smoke Cloud Smoke Screen
No major differences.
Pounce Blink Strike
  • Applies a short movement slow to target
  • Stores up to 2 uses
Backstab Tricks of the Trade
N/A (Different Ability)
Disappears and attacks a random enemy around cast location in the back several times
Invisibility Tricks of the Trade
  • Can be leveled at Hero Levels 1/6/11
  • Passively grants bonus Agility
  • Stealth does not break when using items
  • Grants passive invisibility and bonus attack damage when attacking units from behind
  • Stealth does not break when using abilities or items
HoN Hero Summary of Differences DotA Hero
Slither
Slither
General Venomancer DotA
Venomancer Dota 2
Venomancer
Poison Spray Venomous Gale
No major differences.
Toxin Ward Plague Ward
  • Stores up to 1/1/2/2 uses (5s charge cooldown)
  • 60/110/160/210 Health
  • Wards increases the duration of Slither's debuffs on target by 1 second on attack
  • Maximum of 3/6/9/12 Wards placed
  • 5 second cooldown
  • 120/230/340/450 Health
  • Gains Poison Sting with 50% of damage (Overridden by Venomancer's Poison Sting)
Toxicity Poison Sting
  • Lasts 8 seconds
  • DoT also applies reduced Health Regeneration
  • Lasts 6/9/12/15 seconds
  • DoT does not trigger "On Damaged" effects
Poison Burst Poison Nova
  • Lasts 12 seconds
  • SotM increases damage and causes damage to be lethal
  • Lasts 20 seconds
  • Deals additional DoT scaling with target's Max Health
  • Scepter decreases cooldown and increases scaling DoT damage
HoN Hero Summary of Differences DotA Hero
Soulstealer
Soulstealer
General Shadow Fiend DotA
Shadow Fiend Dota 2
Shadow Fiend
  • Higher attack range
Demon Hand Shadowraze
  • On hit, targets take bonus damage from next Shadowraze hit for 3 seconds
Soulsteal Necromastery
  • Holds up to 10/20/30/40 Souls
  • Grants +2 Damage per Soul
  • Loses 40% of Souls on death
  • SotM grants +10 to maximum Souls and +50 Cast Speed
  • Holds up to 11/14/17/20 Souls
  • Grants +1/2/3/4 Damage per Soul
  • Loses half of Souls on death
  • Scepter grants +5 to maximum Souls
Dread Presence of the Dark Lord
  • Passively grants Magic Armor Penetration to self
  • Aura can be toggled off
Soul Burst Requiem of Souls
  • Deals damage in 1000 radius around self
  • Increases base damage per Soul; damage from ability scales down exponentially with distance
  • Debuff reduces Base Damage and slows movement speed
  • Launches a wave per Soul around self
  • Waves are distributed around self; each wave deals damage individually
  • Debuff applies Fear, movement slow, and reduced magic resistance
  • Automatically casts Requiem of Souls on death
  • Scepter causes waves to return to Shadow Fiend after expanding, dealing less damage but healing the user
HoN Hero Summary of Differences DotA Hero
Swiftblade
Swiftblade
General Juggernaut DotA
Juggernaut Dota 2
Juggernaut
  • Reduced Base Attack Time (1.4)
Blade Frenzy Blade Fury
  • Removes buffs & debuffs from self on cast
  • Can autoattack while spinning, but with reduced damage and Way of the Sword disabled
  • Swiftblade is Silenced while spinning
  • Dispels debuffs from self on cast
  • Autoattacks deal no damage while spinning (except to towers & wards)
  • Can be used while channeling
Counter Attack Healing Ward
(Different Ability)
Passively grants a chance to counter-attack when autoattacked by heroes; Activate to block and counter the next few autoattacks
(Different Ability)
Places a movable ward with an aura that provides health regen
Way of the Sword Blade Dance
No major differences.
Swift Slashes Omnislash
  • Slashes 3/5/8 times; can autoattack during skill
  • Each slash deals 200 Physical Damage
  • Mini-stuns primary target
  • Slashes at enemies for 3/3.25/3.5 seconds; number of slashes scales with attack speed
  • Each slash deals your attack damage + 30/40/50
HoN Hero Summary of Differences DotA Hero
Valkyrie
Valkyrie
General Mirana DotA
Mirana Dota 2
Mirana
  • Higher Agility gain (+0.9)
  • Higher attack range
Call of the Valkyrie Starstorm
  • Deals 50% bonus damage to the closest unit within 200 units
  • Deals 75% bonus damage to the closest unit within 425 units
Javelin of Light Elune's Arrow (DotA) / Sacred Arrow (Dota 2)
  • Projectile travels up to 7000 units
  • Gains up to 100/200/300/400 bonus damage over 6000 units
  • Stuns for up to 5 seconds at 2000/1750/1500/1250 units traveled
  • SotM casts Call of the Valkyrie around projectile on hit
  • Projectile travels up to 3000 units
  • Gains up to 180 bonus damage over 1500 units
  • Stuns for up to 3.2/3.8/4.4/5 seconds at 1500 units traveled
  • Instantly kills non-hero units struck
  • Scepter causes projectile to proc Starstorm on nearby enemies while it's traveling; procs a secondary Starstorm for 50% damage to target hit
Courageous Leap Leap
  • Buffs self & ally units around landing point
  • Buff lasts 10 seconds
  • Can store up to 3 uses
  • Buffs self on cast
  • Buff lasts 2.5 seconds
  • Can attack and use abilities/items during skill animation
Valkyrie's Prism Moonlight Shadow
No major differences.
HoN Hero Summary of Differences DotA Hero
Wildsoul
Wildsoul
General Lone Druid DotA
Lone Druid Dota 2
Lone Druid
  • Reduced Base Attack Time (1.6)
Summon Booboo Summon Spirit Bear
  • Takes 100/200/300/400 Mixed Damage when Booboo dies
  • Ability goes on a 30 second cooldown when Booboo dies
  • Re-activating causes Booboo to cast Return
  • SotM allows Booboo to attack outside of leash range with a 50% attack speed penalty
  • Booboo:
    • Learns new abilities with each level; upgrades all previous abilities at Level 4
    • 1.5 BAT
    • 330 Movement Speed
    • Return: 5 second cooldown
    • Alpha Male: Deals bonus damage to Neutrals; At Level 4, deals bonus damage to buildings
    • Frenzy: Gains stacking attack damage buff when hit; At Level 4, also gains Armor and Magic Armor
    • Swipe: Deals physical damage and slows enemies around self; can damage buildings at Level 4
  • Takes 20% of max health as pure damage when Spirit Bear dies
  • Re-activating summons Spirit Bear with full health
  • Scepter allows Spirit Bear to attack outside of leash range and not die when Lone Druid does
  • Spirit Bear:
    • Gains 5 Damage and 90 Max Health per Lone Druid's level
    • 1.75/1.65/1.55/1.45 BAT
    • 340/360/380/400 Movement Speed
    • Demolish: Grants passive magic resistance and bonus damage vs. buildings
    • Entangling Claws: Attacks have a chance to root targets, immobilizing and dealing DoT
Wild Savage Roar
(Different Ability)
Grants attack & movement speed to self & owned units; bonuses are doubled in the first 10 seconds
(Different Ability)
Both Lone Druid and the Spirit Bear roar, applying Fear to nearby enemies
Natural Attunement Synergy
  • Grants Wildsoul bonus Health & Mana Regen
  • Grants Booboo Lifesteal; bonus gets applied to Wildsoul in Bear Form
  • Grants Lone Druid & Spirit Bear attack speed and a portion of each other's armor value
  • Grants Spirit Bear Lifesteal which heals the owner instead
Bear Form True Form
  • No cast time
  • Toggle on to activate Bear Form
  • Stores up to 30/40/50 seconds of transformation time; gains transformation time while toggled off
  • Grants bonus Armor, Lifesteal from Natural Attunement, and all of Booboo's abilities
  • 1.9 second transformation time
  • Lasts 40 seconds
  • Grants bonus armor, max health, increased BAT, and enhanced versions of Demolish and Entangling Claws

Intelligence Heroes[ | ]

HoN Hero Summary of Differences DotA Hero
Blacksmith
Blacksmith
General Ogre Magi DotA
Ogre Magi Dota 2
Ogre Magi
  • 3.25 base Health regen
Fireball Fireblast
  • Adds 0.3 seconds of Stun time per Multicast
  • Adds 0.6 seconds of Stun time per Multicast
  • Scepter grants a new ability: Unrefined Fireblast
    (Casts Fireblast for 35% of current Mana)
Flaming Hammer Ignite
  • Debuff also applies a tapering Magic Armor reduction
  • Targets a second additional random nearby enemy on cast
  • Can Multicast, targeting another random enemy within range
Frenzy Bloodlust
  • Attack & movement speed bonus is improved when cast on self
  • Buff also grants bonus Cast Speed
  • Attack speed bonus is improved when cast on self
Chaotic Flames Multi Cast
  • Passively decreases cooldown and increases Mana Cost of Fireball, increases Flaming Hammer's radius, and decreases cooldown of Frenzy
  • SotM grants an active effect that casts a Level 4 Fireball for 30% of current Mana
  • SotM grants chance to cast a random ability on attack
HoN Hero Summary of Differences DotA Hero
Bubbles
Bubbles
General Puck DotA
Puck Dota 2
Puck
  • Higher overall attribute gain per level (+0.7-1)
Shell Toss Illusory Orb
No major differences.
Song of the Sea Waning Rift
  • AoE is centered around cast location
  • Targets a location to teleport up to 400 units away, then deal damage & silence
Take Cover Phase Shift
  • 20 Mana Cost
  • 0 Mana Cost
Kelp Field Dream Coil
  • Stuns enemies for 0.5 seconds upon attaching Kelp
  • Kelp can attach to Magic Immune units and cannot be detached with Magic Immunity
  • SotM decreases cooldown & changes the Kelp break effect type to Superior Magic and increases damage
  • Coil cannot be attached to Magic Immune units; becoming Magic Immune removes tether
  • Level 20 Talent allows Dream Coil to pierce Magic Immunity
HoN Hero Summary of Differences DotA Hero
Defiler
Defiler
General Death Prophet DotA
Death Prophet Dota 2
Death Prophet
  • Below average base movement speed
  • Higher Strength gain (+1.3)
  • Higher base movement speed
Wave of Death Crypt Swarm
No major differences.
Grave Silence Silence
  • 250/300/350/400 Radius
  • Lasts 2/2.6/3.3/4 seconds
  • 425 Radius
  • Lasts 3/4/5/6 seconds
Siphon Soul Spirit Siphon
  • Can only target enemy heroes
  • 15 second cooldown
  • Linked target takes 20 Magic Damage per second
  • While linked, reduces target's movement speed and increases own
  • Can target enemy units
  • Can store up to 1/2/3/4 charges (36/34/32/30s charge cooldown)
  • Linked target takes 10/12/14/16 + 1/2.5/4/5.5% Max Health in Magic Damage per second
Unholy Expulsion Exorcism
  • Spirit attacks ignore Deflection
  • SotM allows ability to target an enemy to command all spirits to attack target for 75% damage or an ally hero to consume all spirits and heal for 50% of total damage dealt (6s cooldown)
  • Spirits deal 50% damage to buildings
  • Scepter causes Death Prophet's attacks and abilities to spawn a ghost to attack each affected targets, dealing damage and slow, then return and heal the owner during effect
HoN Hero Summary of Differences DotA Hero
Doctor Repulsor
Doctor Repulsor
General Storm Spirit DotA
Storm Spirit Dota 2
Storm Spirit
  • Higher Intelligence gain (+0.9)
Magnetic Contraption Static Remnant
No major differences.
Opposite Charges Electric Vortex
  • Scepter causes ability to target all enemies around self
Electric Frenzy Overload
  • Grants Attack Speed and resets attack cooldown when triggered
Ludicrous Speed Ball Lightning
  • Passively grants bonus Mana Regeneration
  • Damage is halved vs. creeps
  • SotM reduces Mana used on cast and per units traveled and removes cooldown
HoN Hero Summary of Differences DotA Hero
Glacius
Glacius
General Crystal Maiden DotA
Crystal Maiden Dota 2
Crystal Maiden
Tundra Blast Crystal Nova
  • Movement slow tapers over duration
  • Debuff applies -20 Attack Speed
  • Debuff applies -30/45/60/75 Attack Speed
Ice Imprisonment Frostbite
  • Mini-stuns target
Chilling Presence Brilliance Aura (DotA) / Arcane Aura (Dota 2)
  • Grants +1 Mana Regen to self
  • Aura grants bonus Max Mana
  • Bonus Mana regen is tripled on self
  • Grants a secondary aura that causes nearby allies to restore Mana after casting an ability
Glacial Downpour Freezing Field
  • 150/120/90 second cooldown
  • 5 second channel time
  • Shards deal 75/100/125 damage
  • SotM causes shards to apply Ice Imprisonment to enemies on the 3rd hit and grants self 50% damage reduction while channeling
  • 90 second cooldown
  • 10 second channel time
  • Shards deal 105/170/250 damage
  • Grants bonus Armor while channeling
  • Scepter causes ability to apply Frostbite to enemies standing within slow radius for 1.75 seconds
HoN Hero Summary of Differences DotA Hero
Ophelia
Ophelia
General Chen DotA
Chen Dota 2
Chen
  • Higher attack range
Nature's Wrath Penitence
  • Can only target enemy units
  • Movement slow tapers over duration
  • Debuff also causes target to take increased damage
  • Can target enemy or ally units
  • If targeting an aly, grants target bonus attack speed for a short duration instead
Ophelia's Judgment Divine Favor
(Different ability)
If target is an enemy, deal Magic damage. If target is an ally, teleport target back to base after a delay (no delay if target belongs to your hero).
(Different ability)
Grants an aura that provides health regen and armor to nearby allies
Command Holy Persuasion
  • Can control up to 1/1/2/3 units
  • Grants bonus Max Health to units above the minimum Max Health threshold
  • Grants bonus Max Mana and Mana Regen to controlled units
  • Adds an ability to controlled units that instantly kills it
  • SotM allows control of Ancient neutral units
  • Can control up to 1/2/3/4 units
  • Cannot control creeps above level 3/4/5/6
  • Grants bonus attack damage to controlled units
  • Can target a controlled unit to teleport it to your location or self to teleport all controlled units to your location
Ophelia's Touch Hand of God
  • Healing is tripled on non-hero units under your control
  • Restores an addition 200/300/400 Health over 10 seconds
  • Aghanim's Shard allows Holy Persuasion to control up to 1/2/3 Ancient creeps
HoN Hero Summary of Differences DotA Hero
Pollywog Priest
Pollywog Priest
General Shadow Shaman DotA
Shadow Shaman Dota 2
Shadow Shaman
Electric Jolt Ether Shock
  • No limit on number of enemies hit
  • Hits up to 1/3/5/7 units
Morph Voodoo (DotA) / Hex (Dota 2)
No major differences.
Tongue Tied Shackles
  • Heals self for same amount as damage dealt
Voodoo Wards Mass Serpent Ward
  • Summons 8 wards
  • Wards take 2 hits to destroy
  • Wards deal 25% less damage to structures
  • SotM adds 3 additional wards
  • Summons 10 wards
  • Wards take 4 hits to destroy (2 from heroes)
  • SotM causes ward attacks to split and hit 2 enemies and increases their attack range
HoN Hero Summary of Differences DotA Hero
Pyromancer
Pyromancer
General Lina DotA
Lina Dota 2
Lina
  • Higher base attributes & gain overall
  • Higher attack range
Phoenix Wave Dragon Slave
  • 70/275 Initial/Final radius cone
  • 275/200 Initial/Final radius cone
Dragonfire Light Strike Array
No major differences.
Fervor Fiery Soul
  • Attacks and abilities apply a stacking DoT; can affect structures
Blazing Strike Laguna Blade
  • SotM increases damage and deal 50% of damage to enemies around target
  • Scepter changes ability's targeting and damage type to Pure
HoN Hero Summary of Differences DotA Hero
Soul Reaper
Soul Reaper
General Necrophos DotA
Necrophos Dota 2
Necrophos
Judgment Death Pulse
  • Can only hit visible enemies
  • Can hit enemies not in vision
Withering Presence Heartstopper Aura
  • Removes 0.4/0.6/0.8/1% max Health per second
  • Can be activated to double health loss but halve radius for 10 seconds
  • Does not affect neutral units until Hero Level 3
  • Removes 0.6/1.2/1.8/2.4% max Health per second
  • Grants Health & Mana regen for each enemy killed
Inhuman Nature Ghost Shroud
(Different ability)
Gains a charge on kills and denies; target an ally hero to consume charges and restore Mana per charge
(Different ability)
Becomes ethereal, gaining physical immunity but disarming self. Also grants magic damage reduction, increased health & mana restoration, and an aura that slows nearby enemies.
Demonic Execution Reaper's Scythe
  • SotM grants increased damage per missing Health and causes damage to bounce and hit enemy heroes 5 times (40% less damage per bounce)
  • Damage is dealt after stun
  • On kill, grants a permanent health & mana regen bonus
HoN Hero Summary of Differences DotA Hero
Succubus
Succubus
General Bane Elemental DotA
Bane Dota 2
Bane
Smitten Enfeeble
  • Reduces all damage dealt by target
  • Reduces target's attack damage, cast range, and health restored
Heartache Brain Sap
No major differences.
Mesmerize Nightmare
  • Adds a sub-ability that removes Mesmerize from self while active
  • Bane can attack units affected by Nightmare without transferring the effect
  • Grants a sub-ability that removes Nightmare from all units
Cursed Embrace Fiend's Grip
  • SotM decreases cooldown, increases duration, and changes ability to a non-channeling ability that ends when user is disabled
  • Scepter decreases cooldown and summons two illusions that cast Fiend's Grip on target (damage does not stack)
HoN Hero Summary of Differences DotA Hero
Tempest
Tempest
General Enigma DotA
Enigma Dota 2
Enigma
Glacial Blasts Malefice
No major differences.
Elemental Demonic Conversion
  • Cannot target ally units at level 1
Meteor Midnight Pulse
  • 0.8 second cast time
  • Teleports self to target position
  • Grants a sub-ability that cast Meteor at target position without teleporting
  • Deals 2/3/4/5% of Max Health in True Damage
  • Cannot be cast if user took damage from players within the past 3 seconds
  • 0.1 second cast time
  • Deals 6/8/10/12% of current Health in Magic damage
Elemental Void Black Hole
  • Deals Magic damage
  • SotM reduces cooldown and causes Tempest's abilities and Elementals to deal True Damage
  • Deals Pure damage
  • Scepter adds additional damage per second equal to 5% of target's max health
HoN Hero Summary of Differences DotA Hero
Thunderbringer
Thunderbringer
General Zeus DotA
Zeus Dota 2
Zeus
  • Higher base movement speed
Chain Lightning Arc Lightning
  • Bounces 3/5/7/9 times
  • Bounces 5/7/9/15 times
Blast of Lightning Lightning Bolt
  • Can target allies to grant a movement speed bonus and provide vision around it
  • Can target the ground, damaging the closest enemy hero within 325 radius (can hit invisible units)
Lightning Rod Heavenly Jump
(Different ability)
Deals Magic Damage to nearby enemies proportional to their current Health when you cast an ability; deals 1/2 damage to enemies hit by your abilities outside of radius
(Different ability)
Leaps upwards and shocks a nearby enemy, dealing damage and slowing their movement & attack speed and cast time. Zeus will leap in the direction he was moving and gains unobstructed vision.
Lightning Storm Thundergod's Wrath
  • Does not reveal Wards
  • SotM grants an alternate ability: Thunder Storm
    (Creates a thunder cloud at global range. The cloud periodically strikes enemies with thunder to deal magic damage and slow them. Allies in radius gain bonus movement speed. Shares cooldown with Lightning Storm.)
  • Does not damage invisible enemies
  • Scepter grants a new ability: Nimbus
    (Summons a Nimbus at global range that periodically casts Lightning Bolt at nearby enemies. Can be destroyed.)
HoN Hero Summary of Differences DotA Hero
Torturer
Torturer
General Leshrac DotA
Leshrac Dota 2
Leshrac
  • Higher Strength gain (+0.7) and Agility gain (+1.3)
Chain Reaction Split Earth
  • 225 radius
  • Stuns 1.25/1.5/1.75/2 seconds
  • 150/175/200/225 radius
  • Stuns for 2 seconds
Impalement Diabolic Edict
  • No cast time
  • Deals Physical damage
  • Deals 50% less damage to buildings
  • 0.5 second cast time
  • Deals Pure damage
Agonizing Bonds Lightning Storm
(Different Ability)
Deals magic damage to target unit and damages and pulls nearby enemies towards target
(Different Ability)
Fires a chain lightning that deals magic damage and applies a short slow
Torment Pulse Nova
  • Passively grants Health Regen after casting an ability
  • Ability is automatically toggled off when Torturer is Silenced
  • SotM increases damage and prevents ability from toggling off when Silenced
  • Scepter grants a new ability: Nihilism
    (Turns self and nearby enemies ethereal. Enemies are slowed and have reduced magic resistance while you gain movement speed.)
HoN Hero Summary of Differences DotA Hero
Voodoo Jester
Voodoo Jester
General Witch Doctor DotA
Witch Doctor Dota 2
Witch Doctor
Acid Cocktail Paralyzing Cask
  • Deals 50 damage to heroes and 75/100/125/150 damage to non-hero units
  • Stuns primary target for 1.2 seconds
  • Stuns non-hero units for 5 seconds
  • Deals 40 + 10/15/20/25 damage per bounce; 2x damage vs. creeps
Mojo Voodoo Restoration
(Different ability)
Target an ally to restore health over time or an enemy to deal damage over time; applies half the effects to nearby units
(Different ability)
Toggles on an aura that drains mana to restore health to nearby allies
Cursed Ground Maledict
No major differences.
Spirit Ward Death Ward
  • Ward has 60/90/120 Attack Damage and 0.3 BAT
  • Attacks bounce to 0/0/1 times
  • SotM increases Ward attack damage, number of bounces, and changes ability to a non-channeling ability that ends when user is disabled
  • Ward has 85/140/195 Attack Damage and 0.22 BAT
  • Scepter gives True Strike to the Ward and causes attacks to bounce once
HoN Hero Summary of Differences DotA Hero
Witch Slayer
Witch Slayer
General Lion DotA
Lion Dota 2
Lion
Graveyard Impale (DotA) / Earth Spike (Dota 2)
No major differences.
Miniaturization Voodoo (DotA) / Hex (Dota 2)
No major differences.
Power Drain Mana Drain
  • Slows target while channeling
Silver Bullet Finger of Death
  • SotM increases damage and changes targeting & damage type to Superior Magic
  • Gains a permanent damage increase on kill
  • Scepter decreases cooldown, increases damage, and deal damage to enemies around target
HoN Hero Summary of Differences DotA Hero
Wretched Hag
Wretched Hag
General Queen of Pain DotA
Queen of Pain Dota 2
Queen of Pain
  • Reduced Base Attack Time (1.5)
Haunt Shadow Strike
  • Slow tapers over 7 seconds
  • Slow tapers over 15 seconds
  • Damage from debuff also heals user (0.5x healing if affecting creeps)
Flash of Darkness Blink
No major differences.
Sonar Scream Scream of Pain
No major differences.
Bat Blast Sonic Wave
  • Deals Superior Magic Damage
  • Applies the debuff from Haunt to affected units
  • Deals Pure damage
  • Knocks back targets hit

Strength Heroes[ | ]

DotA Hero Summary of Differences HoN Hero
Accursed
Accursed
General Abaddon DotA
Abaddon Dota 2
Abaddon
  • Higher base movement speed
Cauterize Death Coil (DotA) / Mist Coil (Dota 2)
  • Instant projectile speed
  • Deals Magic damage to self
  • 1300 projectile speed
  • Deals Pure damage to self
Fire Shield Aphotic Shield
  • Can damage non-visible units
  • Shield will burst if the buff expires via timer
Sear Frostmourne (DotA) / Curse of Avernus (Dota 2)
  • Causes attack & abilities to apply the buff when targeting allies and apply the debuff when damaging enemies
  • Grants the buff to allies attacking enemies with the debuff applied
  • Buff grants +10/20/30/40 Attack Speed and 10% bonus movement speed
  • After 4 hits, replaces the slow with a curse; curse has more movement slow, Silences target, and gives an attack buff to units that attack the target
  • Grants +40/60/80/100 Attack Speed to ally units attacking cursed enemy
Flame Consumption Borrowed Time
  • SotM increases duration and allows activation while disabled
  • Can be used while disabled
  • Automatically activates when below 400 Health
  • Scepter causes you to automatically cast Mist Coil on ally heroes that fall below 525 Health during effect
HoN Hero Summary of Differences DotA Hero
Armadon
Armadon
General Bristleback DotA
Bristleback Dota 2
Bristleback
  • Increased Base Attack Time (1.8)
Snot Storm Viscous Nasal Goo
  • Debuff applies base -2 Armor
  • Scepter causes ability to hit all nearby enemies and increases maximum stacks
Spine Burst Quill Spray
  • Bonus damage stacks up to 6 times
  • Damage is capped at 550
Armordillo Bristleback
  • Absorbs up to 18/27/36/45% damage from behind, reducing to 0% at 100 degrees to the sides
  • Absorbs 16%/24%/32%/40% from behind (up to 70 degrees), halved on sides (110 degrees)
Restless Warpath
  • Buff grants a base +10/20/30 Damage and +4/5/6% Movement Speed
  • Each stack grants +4/8/12 Damage and +1/2/3% Movement Speed
  • Each stack lasts 10 seconds
  • Passively increases Spine Burst's stacking damage
  • SotM grants an active ability: Roll into a ball at target location, gaining stun & debuff immunity and full damage reduction from Armordillo from all sides while rolling. Upon arriving, apply Snot Storm and Spine Burst on all nearby enemies.
  • Each stack grants +25/30/35 Damage and +3/4/5% Movement Speed
  • Each stack lasts 16/18/20 seconds
  • Maximum of 6/8/10 stacks
HoN Hero Summary of Differences DotA Hero
Behemoth
Behemoth
General Earthshaker DotA
Earthshaker Dota 2
Earthshaker
  • Higher Strength gain (+1.2)
  • Higher base movement speed
Fissure Fissure
  • Can be activated again to remove terrain
Enrage Enchant Totem
  • Buff also grants bonus attack range
  • Scepter also grants the ability Cleave damage
Heavyweight Aftershock
No major differences.
Shockwave Echo Slam
  • Initial shockwave deals Superior Magic Damage
  • Initial shockwave deals 200/275/350 damage
  • Echo shockwaves deal 30/40/50 damage
  • Shockwaves deal magic damage
  • Initial shockwave deals 100/140/180 damage
  • Echo shockwaves deal 70/90/110 damage (x2 from heroes)
HoN Hero Summary of Differences DotA Hero
Devourer
Devourer
General Pudge DotA
Pudge Dota 2
Pudge
  • 2 base Health regen
Guttling Hook Meat Hook
  • Deals Physical damage
  • SotM increases range and decreases cooldown
  • Deals Pure damage
  • Instantly kills non-Ancient units it touches
  • Can grab Runes; refunds mana cost if it does
Decay Rot
  • 20% Movement Slow
  • 14/20/26/32% Movement Slow
  • Scepter increases radius, damage per second, and applies reduced health restoration to enemies
Cadaver Armor Flesh Heap
  • Passively grants bonus Magic Armor
  • Can be activated to gain damage block
Devour Dismember
  • For each second channeled, temporarily increases the radius of Decay
  • Channel lasts up to 6 seconds on creeps
  • Gains bonus damage/healing per second proportional to Strength
HoN Hero Summary of Differences DotA Hero
Hammerstorm
Hammerstorm
General Sven DotA
Sven Dota 2
Sven
  • Higher base movement speed
Hammer Throw Storm Bolt (DotA) / Storm Hammer (Dota 2)
  • SotM allows you to teleport to the target's location within 3 seconds
  • SotM also causes you to deal your attack damage to nearby enemies upon teleporting
  • Scepter causes the user to move with the projectile
  • Scepter also causes the projectile to dispel enemies
Galvanize Warcry
  • Passive grants bonus Armor to self
  • Active effect grants bonus movement speed to nearby allies
  • Grants bonus movement speed & armor to nearby allies on cast
Mighty Swing Great Cleave
  • 20/30/40/50% Cleave damage
  • Can be toggled off
  • 25/50/75/100% Cleave damage
Brute Strength God's Strength
  • Buff also grants a smaller base damage bonus to nearby allies
HoN Hero Summary of Differences DotA Hero
Legionnaire
Legionnaire
General Axe DotA
Axe Dota 2
Axe
  • 2.5 base Health regen
Taunt Berserker's Call
  • Scepter decreases cooldown and applies Battle Hunger to affected targets
Terrifying Charge Battle Hunger
(Different ability)
Charges at target enemy with bonus movespeed and armor; Upon arriving, deals physical damage scaling with attack damage in a cone and applies Terrify; Terrify halves attack damage and greatly increases attack speed
(Different ability)
Applies a debuff that deals DoT scaling with user's Armor and slows movement speed if the target is facing away from user; removed upon killing an enemy
Whirling Blade Counter Helix
  • Deals Physical damage
  • Chance to proc increases with attacks taken within 5 seconds
  • Deals Pure damage
  • Uses pseudo-random chance for proc
Decapitate Culling Blade
  • SotM causes ability to refresh all ability cooldowns on hero kill
  • Cooldown is refreshed on hero kill
  • On kill, grants a permanent bonus Armor to self and applies an attack & movement speed buff to nearby allies
HoN Hero Summary of Differences DotA Hero
Magmus
Magmus
General Sand King DotA
Sand King Dota 2
Sand King
  • Lower base movement speed
Lava Surge Burrowstrike
  • Scepter increases cast range and apply Caustic Finale on enemy heroes
Steam Bath Sand Storm
  • Gains Stealth and deals damage to nearby enemies while channeling
  • 60 second channel time
  • Stealth briefly lingers after channeling stops
  • Creates a field that grants invisibility to self and damages enemies in radius; effect ends when user leaves the field
  • Lasts 20/25/30/35 seconds
Volcanic Touch Caustic Finale
  • Debuff lasts 0.25 seconds
  • Can be toggled off
  • Deals bonus damage equal to target's max health
  • Debuff also applies a movement slow
Eruption Epicenter
  • SotM decreases cooldown and adds 2 additional pulses
HoN Hero Summary of Differences DotA Hero
Pebbles
Pebbles
General Tiny DotA
Tiny Dota 2
Tiny
  • 0 base Agility & Agility gain
  • 0 base Armor
  • 2 base Health regen
Stalagmite Avalanche
No major differences.
Chuck Toss
  • Deals 20% bonus damage to Chucked unit
  • Can be used to deny allies
  • Can Toss units at Runes
Slab Skin Tree Grab
(Different ability)
Passively grants bonus Armor and debuff duration reduction
(Different ability)
Grabs a tree to wield it, gaining bonus attack damage, range, splash damage, and bonus damage vs. buildings for the next few attacks. Can be tossed at enemies to deal attack damage and slow them.
Enlarge Grow
  • Increases BAT to 1.9/2.1/2.3
  • Also grants bonus Movement Speed
  • Grants Stalagmites bonus cast range and bonus damage to Chucked unit
  • SotM adds an active ability: Group Chuck
    (Chucks up to 3 nearby units, dealing up to 150% damage. Shares cooldown with Chuck.)
  • Reduces Attack Speed by 20/30/40
  • Also grants bonus Armor
  • Grants bonus Toss damage and increased bonus attack damage from Tree Grab
HoN Hero Summary of Differences DotA Hero
Pestilence
Pestilence
General Slardar DotA
Slardar Dota 2
Slardar
  • Higher Strength gain (+1.1)
Flight Guardian Sprint
  • 10/9/8/7 second cooldown
  • Takes increased damage while active
  • Can be activated once to jump to target position, halving the movespeed bonus for the remaining duration
  • 29/25/21/17 second cooldown
  • Gains additional bonus movement speed while in the river
  • Scepter adds bonus Armor, Health regen, and status resistance while in river
Impale Slithereen Crush
  • Stuns for 1.25/1.5/1.75/2 seconds
  • Slow lasts 2 seconds
  • Stuns for 1 second
  • Slow lasts 3/4/5/6 seconds
  • Slow also reduces attack speed
  • Scepter causes ability to create a puddle of water, granting river bonuses
Gore Bash of the Deep
  • 25% chance to proc on attack
  • Stun lasts 2 seconds vs. non-hero units
  • Does not stack with other Bash modifiers
  • Illusions deal 33% damage and cannot Stun
  • Procs every 3rd attack
  • Deals 2x bonus damage to creeps
  • Cannot be used by illusions
Swarm Corrosive Haze
  • Lasts 30 seconds
  • SotM causes ablity to deal additional Physical damage and apply the effects in a cone
  • Lasts 18 seconds
  • Target leaves behind a puddle of water for 8 seconds
HoN Hero Summary of Differences DotA Hero
Pharaoh
Pharaoh
General Clockwerk Goblin DotA
Clockwerk Dota 2
Clockwerk
  • Higher Agility gain (+1.1)
Hellfire Battery Assault
No major differences.
Wall of Mummies Power Cogs
  • Can be activated again to dismiss the mummy wall
  • Drains mana when cogs push back an enemy
Tormented Soul Rocket Flare
No major differences.
Wrath of the Pharaoh Hookshot
  • Can only hit enemy units
  • SotM decreases cooldown and grants a sub-ability that casts Wrath of the Pharaoh that can also hit ally heroes (shares cooldown)
  • Can hit ally and enemy units
  • Scepter grants a new ability: Overclocking
    (Resets ability cooldowns and gains bonus attack & movement speed, then becomes stunned after buff expire.)
HoN Hero Summary of Differences DotA Hero
The Gladiator
The Gladiator
General Kunkka DotA
Kunkka Dota 2
Kunkka
  • Higher base movement speed
Pitfall Torrent
  • Grants vision of area after ability triggers
  • Grants vision of area upon casting the ability
  • Scepter grants new ability: Torrent Storm
    (Casts Torrent at random positions around self for 5 seconds.)
Showdown X Marks the Spot
  • 2x duration when cast on allies
Flagellation Tidebringer
  • Is a passive ability
  • 100% splash damage
  • Splash damage deals True damage
  • Bonus damage is halved vs. ally units
  • Is an active ability w/ autocast
  • 150% splash damage
  • Splash damage deals Physical damage
Call to Arms Ghost Ship
  • Absorbed damage is dealt over 6 seconds after buff expires
  • Absorbed damage is dealt immediately after 10 seconds
HoN Hero Summary of Differences DotA Hero
Tundra
Tundra
General Beastmaster DotA
Beastmaster Dota 2
Beastmaster
Piercing Shards Wild Axes
  • 13 second cooldown
  • Deals Superior Mixed damage
  • 8 second cooldown
  • Deals Magic damage
  • Each axe applies a stacking debuff that increases damage taken from Beastmaster & owned units
  • Scepter removes cooldown and allows re-casting once axes return
Cold Shoulder Inner Beast
(Different Ability)
Charges at target, dealing attack damage, and applying a debuff that slows target and causes allies attacking it to gain bonus Attack Speed.
(Different Ability)
Grants an aura that provides bonus attack speed to allies
Call of Winter Call of the Wild
  • Passively summons Shiver and summons Coeurl when activated
  • Grants a sub-ability that commands Shiver to go to target location or follow you
  • SotM summons 2 Coeurls when activated and gives them bonus Max Health
  • Shiver:
    • Revealed when an enemy is within 500 units
    • Dies in one hit
    • Respawns after 80/70/60/50 seconds on death
  • Grants two abilities that individually summon a Hawk and a Boar
  • Hawk:
    • When summoned, moves to target location; cannot be manually controlled
    • Has 150/200/250/300 Max Health
Avalanche Primal Roar
  • Grants self & owned units bonus movement speed on cast
HoN Hero Summary of Differences DotA Hero
War Beast
War Beast
General Lycan DotA
Lycan Dota 2
Lycan
Summon Hellhounds Summon Wolves
  • Hellhounds:
    • 1.25 BAT
    • 0 Magic Armor
    • 325/350/375/400 Movement Speed
    • Has passive Critical Strike chance
    • Deals +10 bonus damage to neutral units
    • Learns Invisibility at Level 4
    • Cannot attack towers unless owner is nearby
  • Wolves:
    • 1.2/1.1/1/0.9 BAT
    • 70% magic resistance
    • 400/420/440/460 base movement speed
    • Learns Invisibility at Level 3
    • Learns Cripple at Level 4 (Attacks have a chance to apply a debuff that slows movement & attack speed and deals DoT)
Battle Cry Howl
(Different ability)
Buffs all allied units on the map, granting bonus damage and attack speed. Non-hero units receive a smaller buff.
(Different ability)
Debuffs enemies near Lycan and wolves, reducing attack damage and armor.
Primal Rage Feral Impulse
No major differences.
Metamorphosis Shapeshift
  • No Mana Cost
  • Grants self increased night vision range
  • SotM grants all ability effects except Haste permanently
  • 100 Mana Cost
  • Grants self & owned units bonus Critical Strike chance
  • SotM grants a new ability: Wolf Bite
    (Grants the effect of Shapeshift to another ally. Also gives self & target Lifesteal that heals both units.)

Reworked heroes[ | ]

These heroes have one of their counterparts or both significantly reworked, resulting in at least two completely different abilities, but without major mechanical differences.

HoN Hero Summary of differences DotA Hero
Magebane
Magebane
General Anti-Mage DotA
Anti-Mage Dota 2
Anti-Mage
  • Primary Attribute: Strength
  • Primary Attribute: Agility
  • Reduced Base Attack Time (1.4)
Mana Combustion Mana Break
  • Illusions burn 1/3 of mana
  • Enemies are slowed if they have no mana remaining after mana burn
  • Illusions burn 50% of mana
Flash of Anti-Magic Blink
  • 10 second cooldown
  • Applies a Movement Slow to enemies near target location
  • If an enemy hero is slowed, reduces cooldown and gains a shield that absorbs Magic damage and deals Physical damage to nearby enemies when destroyed
  • 15/12/9/6 second cooldown
Master of the Mantra Counterspell
  • Grants bonus Attack Speed and additional Magic Damage reduction to self & nearby allies after attacking an enemy hero
  • Can be activated to gain an aura that deals Magic Damage to enemies proportional to the Mana they've spent
  • Can be activated to briefly reflect all abilities that target the user back to caster
Mana Rift Mana Void
  • Silences & slows target for 1 second
  • SotM causes ability's damage to chain to another enemy hero outside of the damage radius for 60% damage
  • SotM grants new ability: Blink Fragment
    (Summons an illusion that Blinks to target location. Illusions replicate Counterspell.)
HoN Hero Summary of Differences DotA Hero
Blood Hunter
Blood Hunter
General Bloodseeker DotA
Bloodseeker Dota 2
Bloodseeker
Blood Crazy Bloodrage
(Different ability)
Deal damage and apply a debuff to target enemy that Silences and deals DoT; duration is extended when user attacks the target
(Different ability)
Applies a buff to target ally that grants bonus attack speed and increased spell damage, but drains their health over time; attack speed bonus is doubled on self
Feast Blood Rite
  • Can be activated to instantly kill non-hero enemy unit
(Different ability)
Blasts the target area after a delay, dealing Pure damage and Silencing enemies
Blood Sense Thirst
  • Sights & Reveals enemy heroes under 25/30/35/40% Health
  • Gains bonus base damage against enemy heroes below Health threshold
  • Ally heroes below Health threshold also trigger the movespeed bonus
  • Passively heals self for each kill and nearby enemy hero deaths
  • Healing is reduced from denies
  • Gains vision of enemy heroes under 25% health
  • Gains bonus movement speed per hero under 80% health, scaling with missing health
  • Passively removes movement speed cap
  • Movement speed bonus lingers for 4 seconds
Hemorrhage Rupture
  • Deals Superior Magic damage
  • SotM causes ability to target enemies around target
  • Deals Pure damage
  • Deals initial damage equal to 10% of target's current Health
  • Scepter grants new ability: Blood Mist
    (Toggle to deal damage to self & nearby enemies proportional to Max Health and slow enemies; increases healing from Thirst while active)
HoN Hero Summary of Differences DotA Hero
Demented Shaman
Demented Shaman
General Dazzle DotA
Dazzle Dota 2
Dazzle
* Higher Strength gain (+0.5) and Intelligence gain (+1.2)
Entangle Poison Touch
(Different ability)
Mini-stuns and slows target for 2 seconds, then stuns and applies a Physical DoT on target
(Different ability)
Fires a cone of poison at enemies, dealing physical DoT and slow; debuff duration increases when caster lands an attack on unit
Healing Wave Shadow Wave
No major differences.
Unbreakable Shallow Grave
(Different ability)
Applies a buff that grants attack damage and when target takes lethal damage, the buff is removed to prevent death; passively affects self (w/o damage bonus) while off cooldown
(Different ability)
Applies a buff that prevents target's health from going below 1 and increases healing received per missing health %
Storm Cloud Bad Juju
(Different ability)
Applies a buff/debuff to allies/enemies in area; units gain/lose armor over time, which resets over time halfway into its duration
(Different ability)
Applies a stacking Armor buff/debuff to nearby allies/enemies whenever you cast an ability; can be activated to heal/deal damage to units per stack
HoN Hero Summary of Differences DotA Hero
Jeraziah
Jeraziah
General Omniknight DotA
Omniknight Dota 2
Omniknight
Inner Light Purification
  • Deals Magic damage
  • Deals Pure damage
Protective Charm Heavenly Grace
(Different ability)
Dispels target ally and grants Magic Immunity and an aura that slows nearby enemies; aura is active on self while off cooldown
(Different ability)
Dispels target ally and grants target & self bonus Strength and Health regen; bonus increases with number of debuffs removed
Righteous Strike Degen Aura
(Different ability)
Causes your next attack while off cooldown to gain bonus True Damage that splashes to nearby enemies and apply a slow
(Different ability)
Launches a projectile that deals Pure damage scaling with attack damage and slows target
Sol's Blessing Guardian Angel
  • 600 Radius
  • Grants 60/80/100% Physical Damage reduction
  • SotM increases radius to 2000 and apply its effects to ally structures globally; allied units also receive Protective Charm
  • 1200 Radius
  • Grants physical damage immunity
  • Scepter grants global range, increased duration, grants status resistance, and affects buildings
HoN Hero Summary of Differences DotA Hero
Plague Rider
Plague Rider
General Lich DotA
Lich Dota 2
Lich
Contagion Frost Nova
  • Deals 75/150/225/300 damage to target
  • Deals 75/100/125/150 damage to other nearby enemy units
  • AoE damage does not hit primary target
  • AoE damage is doubled if Contagion kills primary target
  • Deals 40/80/120/160 damage to target
  • Deals 80/120/160/200 damage to other nearby enemy units
  • AoE damage can hit primary target
  • Slow also reduces attack speed
Earthblight Ice Armor
(Different ability)
Deals magic damage to enemies in area, reduces their Magic Armor, and binds them to the ground, pulling them towards where they were bound
(Different ability)
Applies a buff that grants damage reduction against attacks and release a pulse that damages and slows nearby enemies periodically
Extinguish Sinister Gaze
(Different ability)
Kills and denies target ally unit, restoring Mana proportional to target's Health; Can target enemy units at Level 4
(Different ability)
Channels to force target enemy hero to move towards your position and drain their mana while channeling
Plague Carrier Chain Frost
  • Mini-stuns target
  • Debuff applies a 30% Movement Slow
  • Projectile instantly kills non-hero units
  • Grants 40/20/0% less bounty from Ancient units killed by this ability
  • SotM causes projectile to bounce infinite times
  • Debuff applies a 65% movement slow and -65 attack speed
  • Level 20 Talent causes projectile to bounce infinite times
HoN Hero Summary of Differences DotA Hero
Sand Wraith
Sand Wraith
General Spectre DotA
Spectre Dota 2
Spectre
Desert's Curse Spectral Dagger
  • Bonus Movement Speed is equal to 50% of slow on enemies
  • Can target an enemy hero to cause target to leave behind a sand trail
  • If targeting an enemy hero, all nearby illusions gain Haste and are forced to attack it
  • All enemy heroes hit by projectile leave behind a shadow trail
Sand Stalkers Desolate
(Different ability)
Split and summon two illusions.
(Different ability)
Grants bonus Pure damage to attacks against enemies that are not near any of their allies.
Enkindle Dispersion
(Different ability)
Grants bonus Attack Speed to self & owned illusions
(Different ability)
Passively blocks a portion of damage taken and deal blocked damage to all nearby enemies.
Mirage Haunt
  • Can teleport to an illusion once per cast
  • Destroys illusion upon teleporting to it
  • SotM causes ability to Fear & slow nearby enemies upon teleporting
  • Can switch places with illusions freely until duration expires
  • Scepter grants a new ability: Shadow Step
    (Casts Haunt on a single unit and casts Spectral Dagger on target.)

Semi-Ports[ | ]

These heroes share some similarities with their DotA counterparts, but had two or more skills changed.

HoN Hero DotA Hero Notes
Arachna
Arachna
Drow Ranger DotAViper DotA
Drow Ranger Dota 2Viper Dota 2
Drow Ranger
&
Viper
Shares similarities to Drow Ranger's Frost Arrows and and Viper's Corrosive Skin, Nethertoxin, and Viper Strike.

Before Version 3.7.10, one of her abilities shared similarities with Drow Ranger's Precision Aura (Pre-6.76).

Hellbringer
Hellbringer
Warlock DotA
Warlock Dota 2
Warlock
Shares similarities Warlock's Rain of Chaos (DotA) / Chaotic Offering (Dota 2).
The Madman
The Madman
Various Shares similarities with Nerubian Weaver (DotA) / Weaver's (DotA) Shukuchi and Troll Warlord's Rampage (Pre-6.60 skill replaced with Battle Trance). No close similarities to any particular hero.
Predator
Predator
Lifestealer DotA
Lifestealer Dota 2
Lifestealer
Shares similarities with Lifestealer's Rage and Feast.

Ex-Ports[ | ]

These heroes were formerly ports or semi-ports of DotA heroes, but were remade at some point on either side.

HoN Hero DotA Hero Notes
Blood Hunter
Blood Hunter
Bloodseeker DotA
Bloodseeker Dota 2
Bloodseeker
Formerly a port of Bloodseeker.

Bloodseeker was remade in Version 6.82.

Electrician
Electrician
Medusa DotA
Medusa Dota 2
Medusa
Shared skills with Medusa's Mana Shield and Purge.

Electrician's shield was reworked in Patch 1.0.5 and Medusa's Purge was remade to Stone Gaze in 6.60.

Beyond this, the two heroes share little similarities, differing in primary Attribute, stats and role.

Keeper of the Forest
Keeper of the Forest
Treant Protector DotA
Treant Protector Dota 2
Treant Protector
Formerly a port of Treant Protector.

Shared Treant Protector's Nature's Guise, Eyes in the Forest (Pre-6.67), and Overgrowth.

Keeper of the Forest's Nature's Vengeance was replaced with Treant Protector's Living Armor (Pre-6.72) in Patch 0.1.60.

Keeper of the Forest was remade in Patch 2.0.34/35, and Treant Protector was remade in 6.72.

Kraken
Kraken
Tidehunter DotA
Tidehunter Dota 2
Tidehunter
Formerly a semi-port of Tidehunter.

Shared Tidehunter's Gush, then Anchor Smash (Pre-6.72) was added in Patch 0.1.21.

Kraken was remade in Patch 0.1.45.

Rampage
Rampage
Spirit Breaker DotA
Spirit Breaker Dota 2
Spirit Breaker
Formerly a port of Spirit Breaker.

Rampage was remade in Patch 1.0.5.

Scout
Scout
Bounty Hunter DotA
Bounty Hunter Dota 2
Bounty Hunter
Formerly a semi-port of Bounty Hunter.

Shared Bounty Hunter's Wind Walk (DotA) / Shadow Walk (Dota 2) and Jinada (Pre-6.65)

Scout was remade in Patch 0.1.45.

Vindicator
Vindicator
Silencer DotA
Silencer Dota 2
Silencer
Formerly a port of Silencer.

Vindicator was remade in Patch 2.5.14.

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