Deadwood

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Deadwood
Deadwood.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 25 Agilitylogo.gif 16 Intelligencelogo.gif 16
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.7.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 1.5.
)
Stats
Level 1 16 25
Health 625 1423 2221
Mana 208 520 936
Damage 56-61 98-103 140-145
Armor 2.74 7.22 12.26
Attack Speed 0 0 0
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1700
Attack Animation 0.4/0.3
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Solo
4
Ganker
5
Initiator
3
Lore:  
Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.

Abilities[edit | edit source]

Rotten Grasp
[ Q ]
Deadwood Rotten Grasp.jpg
Cast Time: 0.15 / 0.85 seconds
Target Position Enemy Units
Type - Magic
Calling upon the deep corruption underground, Deadwood can root anyone standing in the targeted area after a short delay.
Range: 1300
Radius: 200
Mana Cost: 120
Cooldown: 13 seconds
After a 1.35 second delay, spawns roots at the target position for 1.5/2/2.5/3 seconds. Applies Rotten Grasp to enemies who step in the roots.
You won't see this coming...
 

Rotten Grasp Effects
Immobilized
-1/-2/-3/-4 Armor
100/150/200/250 Physical Damage taken over the state duration

Notes
  • Units caught by Rotten Grasp are also pushed 62 units towards the center over 0.4 seconds.
  • Rotten Grasp deals 66.67/75/80/83.33 Physical Damage per second.


Uproot
[ W ]
Deadwood Uproot.jpg
Cast Time: 0 / 1 seconds
Target Unit Trees
Type - Physical
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Range: 100
Mana Cost: 15
Cooldown: 15 seconds
Activate to tear a tree from the ground, granting +30/40/50/60 Damage for 5 attacks. Can throw the tree at a target afterwards to deal Physical Damage equal to your Attack Damage, apply a 0.1 second stun and a tapering 75% Movement Speed debuff for 1.5/2/2.5/3 seconds.
A tree works well as a weapon.
 



Oakbolt
[ W ]
Deadwood Oakbolt.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units and Trees
Type - Physical
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Range: 650
Throws your tree at the target, stunning it for 0.1 seconds, dealing Physical Damage equal to your Attack Damage, and applies Son of a Birch for 1.5/2/2.5/3 seconds. Does not stun or slow Magic Immune units.

Oakbolt will automatically be used on your final attack if you are still holding a tree. If thrown at a tree, destroys that tree on impact.

Inspired by Stormbolt.
 

Son of a Birch Effects
75% Movement Speed Slow initially, tapering over duration



Clearcutting
[ E ]
Deadwood Clearcutting.jpg
Cast Time: 0 / 0 seconds
Self Self
Deadwood, not known for his love of nature, can gain the ability to destroy trees he walks through. Empowered by the destruction he has caused, Deadwood gains Movement Speed, Attack Speed, and slow resistance when destroying trees.
Mana Cost: 50
Cooldown: 15 seconds
Applies Clearcutting to self for 15 seconds. Destroys trees you walk through, granting one charge per tree destroyed. Maximum of 1/2/3/4 charges.
Outta the way, coming through!
 

Clearcutting Effects
Treewalking
+6% Movement Speed per charge
+15 Attack Speed per charge
25% Slow Resistance per charge

Notes
  • Destroys trees in a 50 radius around Deadwood.


Willowmaker
[ R ]
Deadwood Willowmaker.jpg
Cast Time: 0.4 / 0.6 seconds
Target Unit Enemy Units
Type - Physical
An ageless and powerful force, Deadwood uses his stump arm to punch an enemy, dealing massive damage and lowering the targets strength.
Range: 150
Mana Cost: 100/150/200
Cooldown: 100/85/70 seconds
Target an enemy unit to gain 35% of their Strength for 7 seconds and deal 200/400/600 Physical Damage plus bonus Physical Damage equal to 19x35% of the target's Strength.

Applies a 1.5 second Stun and applies a tapering 100% Movement Speed slow for 5 seconds.

Deadwood... PUNCH!
 
Notes
  • Slow decays to 50% after 2/2.5/3 seconds, then decays to 0% over the remaining duration.


Alt Avatars[edit | edit source]

Template:Deadwood Alt Avatars

Changelog[edit | edit source]

Version 4.1.2

  • Deadwood Uproot.jpg Uproot
    • Activate to pull a log from the earth.
      • No longer requires a tree to grab a log.
    • Attack Damage bonus changed from 15/35/45/60 to 30/40/50/60.
    • Mana cost decreased from 30 to 15.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Deadwood Clearcutting.jpg Clearcutting
    • Duration changed from 12/14/16/18 seconds to 15 seconds at all levels.
    • Movement Speed bonus per charge increased from 3% to 6%.

Version 3.8.0

  • Deadwood Willowmaker.jpg Willowmaker
    • Reduced flat Physical Damage from 250/475/725 to 200/400/600

Version 3.7.10

  • Deadwood Rotten Grasp.jpg Rotten Grasp
    • Now does Physical Damage over time instead of Magic Damage over time.
      • Cast effect type is still Magic.
    • Damage reduced from 150/200/250/300 to 100/150/200/250 Physical Damage.
  • Deadwood Willowmaker.jpg Willowmaker
    • Deals 250/475/725 Physical Damage and 19 x 35% of the target's Strength in bonus Physical Damage.
    • Now gives Deadwood 35% of the target's Strength for 7 seconds after hitting them.
    • Still applies the Stun and Slow.

Version 3.6.0

  • Deadwood Uproot.jpg Uproot / Deadwood Oakbolt.jpg Oakbolt
    • Now deals damage equal to your Attack Damage when thrown. Will now apply Oakbolt's Movement Speed Slow effect on the final attack
  • Deadwood Willowmaker.jpg Willowmaker
    • Increased Physical Damage from 225/450/725 to 250/475/725
    • Increased strength reduction from 30% to 35%

Version 3.2.3

  • Deadwood Willowmaker.jpg Willowmaker
    • Strength Reduction increased from 20% to 30%
    • Damage decreased from 350/650/950 to 225/475/725

Version 3.2.0

  • Deadwood Willowmaker.jpg Willowmaker
    • Increased cooldown from 85/75/65 to 100/85/70

Version 2.6.22

  • Deadwood Rotten Grasp.jpg Rotten Grasp
    • Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Night Vision reduced from 1200 to 800

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 1.0.17

  • Deadwood Willowmaker.jpg Willowmaker
    • Slow is now linear in how it decreases instead of down-up-down weirdness

Version 1.0.3

  • Base Strength increased from 23 to 25.
  • Base Armor increased from 2.24 to 2.74.
  • Deadwood Uproot.jpg Uproot
    • (Purge) creeps will no longer dispel charges.

Version 1.0.1

  • Deadwood Uproot.jpg Uproot
    • Mana Cost decreased from 60 to 30.
    • Charges rescaled from 5/6/7/8 to 5 at all levels.
  • Deadwood Willowmaker.jpg Willowmaker
    • Cast time 100ms faster.

Version 0.3.0.2

  • Base Strength lowered from 25 to 23
  • Strength Gain lowered from 3.0 to 2.7.
  • Agility Gain increased from 1.6 to 2.0
  • Base Armor increased from 1.24 to 2.24
  • Deadwood Oakbolt.jpg Oakbolt
    • Max slow increased from 60% to 75%
    • Slow duration increased from 3s to 1.5/2/2.5/3s at all levels
    • Projectile speed increased from 1000 to 1200.
  • Deadwood Willowmaker.jpg Willowmaker
    • Cooldown now 85/75/65s
    • Cast point lowered from 750ms to 500ms
    • Damage rescaled from 400/600/800 to 350/650/950.
    • Strength debuff reduced to 20% at all levels on main target only.
    • Stun duration increased from 1s to 1.5s.

Version 0.1.66

  • Base Armor lowered from 4.24 to 1.24
  • Intelligence Gain reduced from 1.9 to 1.5.
  • Deadwood Rotten Grasp.jpg Rotten Grasp
    • Range reduced from 1500 to 1300.
  • Deadwood Oakbolt.jpg Oakbolt
    • Slow now decreases linearly.

Version 0.1.63

  • Deadwood Rotten Grasp.jpg Rotten Grasp
    • Armor debuff reduced from -2/3/4/5 to -1/2/3/4 armor.
    • Short cast time added
  • Deadwood Oakbolt.jpg Oakbolt
    • Initial slow reduced from 80% to 60%.
    • The log charges are now consumed if throwing the log is blocked by nullstone.
    • Log can no longer be thrown at couriers.
  • Deadwood Willowmaker.jpg Willowmaker
    • Can no longer target the ground.

Version 0.1.62

Lasts 12/14/16/18s.

  • Deadwood Willowmaker.jpg Willowmaker
    • Strength reduction state applies behind the target slows movement speed by 80% for 1s, and 35% for the rest of the duration.

Version 0.1.61

  • Hero Added


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