Demented Shaman

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Demented Shaman
Demented Shaman.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 16 Agilitylogo.gif 21 Intelligencelogo.gif 24
(+1.8) (+1.8) (+3.0)
Stats
Level 1 16 25
Health 454 1005 1651
Mana 312 923 1508
Damage 44-56 91-103 136-148
Armor 3.44 7.5 12.26
Attack Speed 0.69 0.87 1.05
Movement Speed 305
Magic Armor 6
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.3/0.3
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
5
Solo
2
Support
5
Pusher
2
Lore:  
No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.

Abilities[edit | edit source]

Entangle
[ Q ]
Demented Shaman Entangle.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit Enemy Units
Type - Magic
The Shaman entangles a target enemy unit in vines, slowing its Movement Speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.
Range: 650
Mana Cost: 80/90/100/110
Cooldown: 15/13/11/9 seconds
Stuns target for 0.1 seconds and applies a Movement Speed Slow that starts at 40% and increases to 40/60/80/100% over 2 seconds. After the slow expires, target is stunned for 0/0.5/1/1.5 seconds and Entangled is applied for 7 seconds.
Say "No!" to weeds!
 

Entangled Effects
12/18/24/30 Physical Damage per second

Notes
  • Entangled deals 84/126/168/210 Physical Damage over the duration.


Storm Cloud
[ W ]
Demented Shaman Storm Cloud.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit All Heroes
Type - Physical
The Shaman conjures a storm on a target. Allied heroes will gain Armor over time, while enemy heroes will lose Armor over time.
Range: 1200
Radius: 550
Mana Cost: 55/70/85/100
Cooldown: 10 seconds
Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to 4/6/8/10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

I feel a storm coming!
 
Notes
  • Storm Cloud gains a charge every 0.25 seconds. Each charge grants ±0.2/0.3/0.4/0.5 Armor.
    • Charges are capped at 20, equal to ±4/6/8/10 Armor at 5 seconds. Once the charge cap is reached, Storm Cloud will lose a charge every 0.25 seconds instead.
  • Nearby units receive the same number of charges as the main target when Storm Cloud's effect is applied to them. It is removed when they are not within range of the main target during each charge interval.
  • Both the Storm Cloud effect on the main target and secondary targets cannot be transferred.


Healing Wave
[ E ]
Demented Shaman Healing Wave.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit Organic Ally Units
Type - Physical
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.
Range: 750
Mana Cost: 80/90/100/110
Cooldown: 12/10/8/6 seconds
Heals the target for 80/100/120/140 Health and deals 80/100/120/140 Physical Damage in a 180 radius around target. Effect chains to 2/2/3/4 additional targets within 500 units.
Don't cry, it's just a flesh wound.
 
Notes
  • Healing Wave can deal up to 240/300/480/700 total Physical Damage.


Unbreakable
[ R ]
Demented Shaman Unbreakable.jpg
Cast Time: 0.15 / 0.65 seconds
Target Unit Other Ally Heroes
The Shaman enchants a targeted allied unit with Unbreakable, giving them bonus Attack Damage and preventing death by setting their HP to a specific value if fatal damage is received.
Range: 600
Mana Cost: 120/150/180
Cooldown: 60 seconds
Grants the target 20/40/60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200/400/600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

No pain, no gain.
 

Unbreakable Effects
+20/40/60 Damage
When taking fatal damage, sets your Health to 200/400/600 and dispels Unbreakable
If fatal damage is not received, Unbreakable is transferred back to Demented Shaman

Notes
  • Unbreakable is not applied until the projectile impacts the target, which travels at 1200 speed.
  • Unbreakable's revival effect directly sets the target's Health to the amount, and therefore is not affected by Reduced Healing effects (i.e.Lord Salforis's Mors Certissima and The Undying).
  • Unbreakable can be dispelled while it's applied on another hero, but not while it's on Demented Shaman.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.7

  • Demented Shaman Unbreakable.jpg Unbreakable
    • If Unbreakable is Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

Version 4.0.5

  • Demented Shaman Unbreakable.jpg Unbreakable
    • Mana Cost increased from 90/130/170 to 120/150/180.
    • Health set value decreased from 300/500/700 to 200/400/600.

Version 4.0.3

  • Demented Shaman Entangle.jpg Entangle
    • Mana cost increased from 70 to 80/90/100/110.
  • Demented Shaman Healing Wave.jpg Healing Wave
    • Max number of ally units affected decreased from 3/4/5/6 to 3/3/4/5.
  • Demented Shaman Unbreakable.jpg Unbreakable
    • When placed on an ally and returned to Demented Shaman without triggering the effect, the skill goes on a 15 second cooldown.

Version 4.0.0.3

  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Duration decreased from 15 seconds to 10 seconds.
  • The maximum Armor & negative Armor values still remain the same.
    • Cooldown decreased from 14 seconds to 10 seconds.

Version 4.0.0

  • Magic Armor increased from 5 to 7.
  • Armor increased from 2.44 to 3.44.
  • Demented Shaman Entangle.jpg Entangle
    • Cast range increased from 600 to 650.
    • Mana cost decreased from 100/115/130/145 to 70 at all levels.
    • Damage per second increased from 7/14/21/28 to 12/18/24/30.
      • Total Physical Damage increased from 49/98/147/196 to 84/126/168/210.
    • Base Movement Speed Slow magnitude increased from 33% to 40%.
    • Max Movement Speed Slow magnitude changed from 33/66/100/100% to 40/60/80/100%.
      • Average Movement Speed Slow changed from 33/49.5/66.5/66.5% to 40/52/64/76%.
  • Ability 2: changed to Demented Shaman Storm Cloud.jpg Storm Cloud (reworked)
    Effect Type: Physical
    Range: 1200
    Radius: 550
    Mana Cost: {55/70/85/100}
    Cooldown: 14 seconds
    • Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
    • Armor gained/lost increases to 4/6/8/10 halfway through the state duration, and slowly decreases to 0 afterwards.
      • If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
      • If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
      • Armor gain/loss updates at discrete intervals of 0.25 seconds.
  • Demented Shaman Healing Wave.jpg Healing Wave
    • Cast range increased from 600 to 750.
    • Max number of ally units affected increased from 3/3/4/5 to 3/4/5/6.
  • Ability 4: changed to Demented Shaman Unbreakable.jpg Unbreakable (reworked)
    Range: 600
    Mana Cost: 90/130/170
    Cooldown: 60 seconds
    • Grants the target 20/40/60 bonus Attack Damage and protects them from fatal damage.
    • Taking fatal damage sets the target's health to 300/500/700, dispels Unbreakable and places the skill on cooldown.
    • When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
    • Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
    • If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
      • Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.

Version 3.7.0

  • Demented Shaman Unbreakable.jpg Unbreakable
    • Cooldown lowered from 45/35/25/15 to 30/25/20/15 seconds
    • No longer has an extra frame of delay if he casts it on himself
  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Radius increased from 600 to 700

Version 3.6.0

  • Base Armor increased by 0.5
  • Demented Shaman Entangle.jpg Entangle
    • Now slows for 2 seconds at all levels
    • Now stuns for 0/0.5/1/1.5 seconds instead of 0/0/1/1 seconds after the slow state expires

Version 3.5.0

  • Demented Shaman Entangle.jpg Entangle
    • [Undocumented change] Initial slow can now be dispelled

Version 3.4.0

  • Demented Shaman Unbreakable.jpg Unbreakable
    • Projectile Speed increased from 800 to 1200
    • Cast time lowered from 300 to 150

Version 3.3.2

  • Demented Shaman Healing Wave.jpg Healing Wave's allied bounce effect type changed from Magic to Physical

Version 2.6.28

  • Turn Rate increased from 360 to 450

Version 2.6.4

  • Strength Gain decreased from 1.85 to 1.8
  • Demented Shaman Unbreakable.jpg Unbreakable
    • Cooldown increased from 15 to 45/35/25/15

Version 2.5.12

  • Demented Shaman Unbreakable.jpg Unbreakable
    • Health restored reduced from 150/250/350/450 to 125/200/275/350

Version 2.0.14

  • Demented Shaman Unbreakable.jpg Arcane Hide removed and replaced with Demented Shaman Unbreakable.jpg Unbreakable
    • Target allied hero is affected with Unbreakable (state) for 6 seconds.
    • Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health

Version 0.3.0.2

  • Base Intelligence lowered from 27 to 24.
  • Strength Gain lowered from 1.9 to 1.8
  • Intelligence Gain lowered from 3.4 to 3.0
  • Base Damage rescaled from 41-59 to 44-56
  • Demented Shaman Entangle.jpg Entangle
    • Snare now gives assists.

Version 0.1.66

  • Attack Range reduced from 600 to 550.
  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Applies a charge instantly when used.

Version 0.1.63

  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Radius now properly increased by Staff of the Master.

Version 0.1.45

  • Demented Shaman Storm Cloud.jpg Storm Cloud
    • Now resets charges to 0 if it is refreshed on a target.

Version 0.1.42

  • Demented Shaman Unbreakable.jpg Arcane Hide Reworked:
    • Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
    • Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
    • Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
  • Demented Shaman Storm Cloud.jpg Storm Cloud

Version 0.1.36

  • Demented Shaman Unbreakable.jpg Arcane Hide
    • Cooldown reduced from 12s to 10s
    • Duration of the buff improved from 20s to 30s.

Version 0.1.30

Version 0.1.28

  • Demented Shaman Unbreakable.jpg Arcane Hide Reworked
    • Range: 600
    • Mana cost: 85
    • Cool down: 12s
    • On use:
      • Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
      • Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
    • Effects: Reduces incoming attack damage by 50%

Legacy Abilities[edit | edit source]

Unbreakable (Pre-4.0.0)
[ W ]
Demented Shaman Unbreakable.jpg
Cast Time: 0.15 / 0.65 seconds
Target Unit Ally Heroes
The Shaman enchants a targeted allied unit with Unbreakable giving them bonus attack damage and preventing death by setting their HP to a specific value if fatal damage is received.
Range: 600
Mana Cost: 85
Cooldown: 30/25/20/15 seconds
Target allied hero is affected with Unbreakable (state) for 6 seconds.
No pain, no gain.
 

Unbreakable Effects
Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and his HP will be set to 125/200/275/350 health.

Unbreakable is dispelled when it prevents the target's death.

Notes
  • Unbreakable is not applied until the projectile impacts the target, which travels at 1200 speed.
  • Unbreakable's revival directly sets the target's Health to the amount, and is not affected by Reduced Healing effects (i.e.Lord Salforis's Mors Certissima and The Undying).


Storm Cloud (Pre-4.0.0) (Thunderstorm Cloud)
[ R ]
Demented Shaman Storm Cloud.jpg
Cast Time: 0.3 / 0.5 seconds
Target Position All Heroes
Type - Magic
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain Armor over time, while enemy heroes will lose Armor over time.
Range: 2000
Radius: 700 (900)
Mana Cost: 100
Cooldown: 40 seconds
Applies Storm Shield to allies and Storm Strike to enemies in a 700 (900) radius for 12/18/24 (18/24/30) seconds.
I feel a storm coming!
 

Storm Shield Effects
+1 Armor per charge
Adds 1 charge per second

Storm Strike Effects
-1 Armor per charge
Adds 1 charge per second



Arcane Hide
[ W ]
Demented Shaman Unbreakable.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit Ally Units
Type - Magic
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks
Range: 600
Mana Cost: 85
Cooldown: 15 seconds
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 100/200/300/400 damage has been absorbed.

No pain, no gain.
 

Arcane Hide Effects
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%

Notes
  • Arcade Hide is not applied until the projectile impacts the target, which travels at 800 speed.



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