Drunken Master

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Drunken Master
Drunken Master.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 17 Intelligencelogo.gif 20
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.6.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 1.6.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.
)
Stats
Level 1 16 25
Health 587 1366 2145
Mana 260 676 1144
Damage 54-59 95-100 136-141
Armor 2.88 6.52 11
Attack Speed 0.67 0.83 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.3
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Carry
4
Ganker
2
Initiator
1
Lore:  
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.

Abilities[edit | edit source]

Lunge
[ Q ]
Drunken Master Lunge.jpg
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Physical
Range: 400
Mana Cost: 120
Cooldown: 14/12/10/8 seconds
Lunges at the target and attacks it, dealing 15/30/45/60 + 70/80/90/100% of your Attack Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.

After a complete spin or on second activation, attacks it a second time, pushes the target 400 units away and applies a 10/20/30/40% Movement Speed Slow for 2 seconds.

You spin me right round, baby, right round
 
Notes
  • Drunken Master lunges at the target at 1700 speed.
  • Silences do not prevent Drunken Master from activating the second activation of Lunge.
  • On the second activation, destroys trees in 60 radius around the target while being pushed.
  • Target is pushed over 0.25 seconds.
  • Both attacks on Lunge behave like autoattacks, and can apply modifiers, and works with Critical Strike, Lifesteal, and Harkon's Blade.
  • Lunge attacks are affected by Evasion and Miss Chance and can miss, but it will always apply the stun and slow.


Stagger
[ W ]
Drunken Master Stagger.jpg
Cast Time: 0 / 0 seconds
Target Position
Staggers quickly and unpredictably in target direction, disjointing in the process.
Range: 300
Radius: 200
Mana Cost: 45/50/55/60
Cooldown: 9/8/7/6 seconds
Staggers at target location, following pathing, and deals 40/80/120/160 Physical Damage to enemies in radius. Non-hero units take60/120/180/240 Physical Damage instead. Disjoints projectiles on cast. Also grants 15/30/45/60 Movement Speed and 20/40/60/80 Attack Damage for 4 seconds.
Dear chap, I might be a wee bit inebriated.
 
Notes
  • Stagger takes 0.3 seconds to finish regardless of cast distance.


Drunken Style
[ E ]
Drunken Master Drunken Style.jpg
Passive
Passively gains a 10/20/30/40% Chance to deal a 1.5x Critical Strike. After a successful Critical Strike, you gain 10/20/30/40% Evasion for 3 seconds.

Triggering another Critical Strike from this skill will add 2 seconds to the Evasion duration.

Yummy yummy yummy
 



Untouchable
[ R ]
Drunken Master Untouchable.jpg
Cast Time: 0 / 0 seconds
Self
Drunken Master takes a special tonic to make himself extraordinarily elusive, dodging any spells and ability projectiles targeted at him.
Mana Cost: 75
Cooldown: 50 seconds
Applies Untouchable to self for 5/6/7 seconds.
Hmm? What's happening? Are they trying to hurt me?
 

Untouchable Effects
+25/50/75 Attack Speed
Negates enemy single-target abilities and projectiles that targets or hits you

Notes
  • For the duration of Untouchable, all single-target abilities targeted at Drunken Master are blocked like a Null Stone would. Untouchable also blocks single-target "skillshot" projectiles (Ex. Valkyrie Javelin of Light.jpg Javelin of Light) that hit the Drunken Master, negating its effects.


Alt Avatars[edit | edit source]

Template:Drunken Master Alt Avatars

Changelog[edit | edit source]

Version 4.0.2

  • Magic Armor increased from 3 to 4.
  • Drunken Master Stagger.jpg Stagger
    • Attack Damage bonus increased from 15/30/45/60 to 20/40/60/80.
  • Drunken Master Drunken Style.jpg Drunken Style
    • Critical hit chance increased from 8/16/24/32% to 10/20/30/40%.

Version 3.9.0

  • Magic Armor decreased from 5.5 to 3.
  • Drunken Master Lunge.jpg Lunge
    • Now always gets the slow regardless of Drunk charges.
    • Slow strength reduced from 15/30/45/60% to 10/20/30/40%.
    • Bonus attack damage lowered from 20/40/60/80 to 15/30/45/60.
    • Slow duration lowered from 3 to 2 seconds.
  • Ability 2: Drunken Master Stagger.jpg Stagger
    • Moved from the third ability slot (E) to the second ability slot (W).
    • Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
    • Bonus Movement Speed and Attack Damage reduced from 30/40/50/60 to 15/30/45/60.
  • Ability 3: Drunken Master Drunken Style.jpg Drunken Style (Reworked)
    • Passively gains a 8/16/24/32% chance to deal a 1.5x Critical Strike. Upon proccing this, you gain 10/20/30/40% Evasion for 3 seconds.
    • Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.
  • Drunken Master Untouchable.jpg Untouchable
    • No longer gains Damage Reduction from Drunk charges.

Version 3.9.0

  • Drunken Master Lunge.jpg Lunge
    • Movement Slow magnitude changed from 20/30/40/50% to 15/30/45/60%
  • Drunken Master Drunken Style.jpg Drink
    • Max changes increased from 3/5/7/9 to 4/6/8/10

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.5.0

  • Drunken Master Untouchable.jpg Untouchable
    • Cooldown increased from 60/45/30 seconds to 50 seconds
    • Duration decreased from 6/8/10 seconds to 5/6/7 seconds

Version 3.1.0

  • Drunken Master Drunken Style.jpg Drink
    • Reduced Mana cost from 50 to 35/40/45/50
    • Reworked to now passively give charges up to 3/5/7/9 and gives one charge every 4.5/4/3.5/3 seconds
    • Drink can now be activated to channel (drink) all charges for 25 Health per charge

Version 2.6.28

  • Drunken Master Stagger.jpg Stagger
    • Cooldown decreased from 12/10/8/6 to 9/8/7/6
  • Drunken Master Untouchable.jpg Untouchable
    • Drunk Charges needed decreased from 4 to 2

Version 2.6.14

  • Drunken Master Drunken Style.jpg Drink
    • Charges gained increased from 3/6/9/12 to 4/7/10/13
    • Charges expire time increased from 3 seconds to 4 seconds
  • Drunken Master Stagger.jpg Stagger
    • Movement Speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60

Version 2.5.22

  • Drunken Master Drunken Style.jpg Drink
    • Total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12
    • Charges are now gained every 0.65 seconds instead of every second
  • Drunken Master Stagger.jpg Stagger
    • Manacost reduced from 40/50/60/70 to 45/50/55/60

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.13 Drunk charges gained from a kill now correctly buff Stagger

Version 2.5.12

  • Drunken Master Drunken Style.jpg Drink
    • Charges gained from 2/4/6/8 to 2/3/4/5 a second
    • Charged gained from enemy death from 2/4/6/8 to 2/3/4/5
  • Drunken Master Stagger.jpg Stagger
    • Bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60

Version 2.2.7

  • Base Armor reduced from 3.38 to 2.88
  • Fixed so you cannot disjoint him while he is rotating around someone with Lunge

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.4

  • Drunken Master Drunken Style.jpg Drink
    • Rescaled to channel for 2 seconds,
    • Gaining 2/4/6/8 charges per second.
    • Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
    • Stagger deals 50% more damage to creeps

Version 2.1.0

  • Hero Added

Legacy Abilities[edit | edit source]

Drink
[ W ]
Drunken Master Drunken Style.jpg
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 35/40/45/50
Cooldown: 20 seconds
Channeling Time: 2.1 seconds
Passively gives a Drunk charge every 4.5/4/3.5/3 seconds up to a max of 4/6/8/10 Drunk charges

On use, channels for up to 2 seconds to gain 25 health per Drunk charge. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges.

Yummy yummy yummy
 
Notes
  • Removed in Version 4.0.0
  • Leveling up this ability will set Drunk charges to maximum.
  • Drunk charges are not lost on death and respawning will set Drunk charges to maximum.
  • The timer for gaining Drunk charges will function even with maximum number of charges. Therefore, you can gain a Drunk charge without having to wait the full duration if it was used when at its maximum.
  • Enemy Illusions do not grant Drunk charges on death.
  • On use, Drunken Master consumes a Drunk charge every 0.525/0.35/0.262/0.21 seconds. If you reach 0 Drunk charges while channeling, the channel is automatically cancelled.


Drink (Pre-3.1.0)
[ W ]
Drunken Master Drunken Style.jpg
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 50
Cooldown: 20 seconds
Channeling Time: 2.1 seconds
On use, channels for up to 2 seconds to gain up to 4/7/10/13 Drunk charges.

Drunk charges wear off 1 every 4 seconds and heal you for 25 health when this happens. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges. Max of 20 charges

Yummy yummy yummy
 
Notes
  • Adds a Drunk charge every 0.525/0.3/0.21/0.16 seconds while channeling.
  • Using a Drunk charge for other abilities does not reset the timer for Drunk charge expiration.
  • Enemy Illusions do not grant Drunk charges on death.



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