Electrician

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Electrician
Electrician.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 13 Intelligencelogo.gif 25
(+2.4) (+2.0) (+1.5)
Stats
Level 1 16 25
Health 587 1309 2050
Mana 325 637 1053
Damage 53-61 91-99 130-138
Armor 2.5 6.98 12.02
Attack Speed 0.65 0.83 1.05
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.45
Turn Rate 360


Info[edit | edit source]

Role:  
Melee
5
Solo
3
Carry
1
Support
1
Ganker
3
Initiator
1
Lore:  
The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.

Abilities[edit | edit source]

Static Grip
[ Q ]
Electrician Static Grip.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items.
Range: 500
Mana Cost: 100/110/120/130
Cooldown: 14 seconds
Target an enemy unit to form a link with them and apply Static Grip for up to 2/2.6/3.2/3.8 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

Shut off the breaker!
 

Static Grip Effects
Stunned
Immobilized
Revealed
50 Magic Damage

Notes
  • Deals up to 100/130/160/190 Magic Damage.


Electric Shield
[ W ]
Electrician Electric Shield.jpg
Cast Time: 0 / 0 seconds
Self
The Electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage.
Mana Cost: Uses up to 20% Mana
Cooldown: 0.5 seconds
Applies a shield to self for 12 seconds. Mana Power of the shield is equal to 0.75/0.95/1.15/1.35x the Mana used on cast.

Applies Electric Aura in 300 radius around Electrician when active, which deals 15/30/45/60 Magic Damage per second.

Don't stick a fork in me.
 

Electric Shield Effects
50% of damage taken is absorbed. Total absorbed damage is 0.75/0.95/1.15/1.35x the Mana consumed to cast it.

Electric Aura Effects
15/30/45/60 Magic Damage per second

Notes
  • Can cast while channeling.
  • Absorbs pre-mitigation damage.
  • Requires at least 5 Mana to cast. This minimum Mana Cost is not deducted from the Electric Shield.


Energy Absorption
[ E ]
Electrician Energy Absorption.jpg
Cast Time: 0 / 0.9 seconds
Self Position Enemy Units
Type - Magic
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana. He also gains 50 Movement Speed.
Radius: 300
Mana Cost: 75/100/125/150
Cooldown: 15 seconds
Damages enemies in radius for 85/150/215/280 Magic Damage, draining 8/10/12/14% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 12/16/20/24 Mana per charge.

I had a blackout!
 

Energy Absorption Effects
+50 Movement Speed

Notes
  • Energy Absorption buff is not applied if you do not hit any units.
  • Energy Absorption gives positive net Mana if you gain at least 7 charges.


Cleansing Shock
[ R ]
Electrician Cleansing Shock.jpg
Cast Time: 0.1 / 0.7 seconds
Target Unit All Units
Type - Superior Magic
The Electrician shocks a target unit, removing debuffs and increasing Movement Speed if the target is an ally, or removing buffs and decreasing Movement Speed if target is an enemy.
Range: 600
Mana Cost: 25
Cooldown: 12/8/4 seconds
Target an Enemy to remove buffs and apply a tapering 40/60/80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30/40/50%.

Instantly kills enemy summoned units and enemy illusions. Shock chains to 0/1/2 additional nearby targets.

Don't taze me bro'
 

Cleansed Effects
+30/+40/+50% Movement Speed initially, decreases over 5 seconds.

Shocked Effects
-40/-60/-80% Movement Speed initially, decreases over 5 seconds.

Notes
  • Shock will chain to allies if an ally is targeted, or enemies if an enemy is targeted.
    • Neutrals are considered enemies.
  • Shock chains targets the nearest unit within 500 units of the same alignment as the main target's and prioritizes heroes.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 1.82 to 2.5.
  • Electrician Static Grip.jpg Static Grip
    • Magic damage per second rescaled from 20/40/60/80 to 50.

Version 3.8.0

  • Intelligence growth increased from 1.3 to 1.5
  • Electrician Static Grip.jpg Static Grip
    • Electrician can now act freely while Static Grip is active.
    • Static Grip is cancelled if Electrician is Stunned, Silenced, if the link state is purged from the target, or if the distance between Electrician and the target exceeds 700 units.
    • Max duration decreased from 2.5/3.25/4/4.75 seconds to 2/2.6/3.2/3.8 seconds.
    • Magic Damage adjusted from 20/40/65/80 per second to 20/40/60/80 per second.
  • Electrician Electric Shield.jpg Electric Shield
    • Power of the shield changed from 0.5/0.6/0.8/1.33x to 0.75/0.95/1.15/1.35x of Mana spent.
  • Electrician Energy Absorption.jpg Energy Absorption
    • Mana drain increased from 3/6/9/12% to 8/10/12/14% of the target's mana pool.
  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Now chains to 0/1/2 additional nearby targets without the need of a Staff of the Master.
    • Staff of the Master effect removed (for now)
    • Cooldown changed from 12/8/4 seconds to 9 seconds at all levels.
    • Mana cost increased from 25 to 25/35/45.

Version 3.5.0

Version 3.4.0

Version 3.3.0

  • Electrician Electric Shield.jpg Electric Shield
    • Mana Cost to activate decreased from 10 to 5
  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Mana Cost decreased from 50 to 25
    • Cooldown decreased from 20/15/10 seconds to 16/12/8 seconds
    • Now instantly kills Illusions and summoned units

Version 3.1.0

  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Staff of the Master upgrade: Once again causes the shock effect to chain to 2 nearby targets
    • Chains to allies if you target an ally and enemies if you target an enemy

Version 2.6.16

Version 2.6.10

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Electrician Electric Shield.jpg Electric Shield
    • Can no longer activate with less than 5 mana
  • Electrician Energy Absorption.jpg Energy Absorption
    • No longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit)

Version 2.2.7

  • Base Agility from 15 to 13

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 1.0.15

  • Electrician Electric Shield.jpg Electric Shield
    • Cooldown from 2 secs to 0.5 secs
  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Staff of the Master effect changed: instead of bouncing, it purges target and yourself at the same time
    • Cleansed now loses its movespeed bonus smoothly over the whole duration
    • Purge damage on summoned units is now pure instead of magical

Version 1.0.4

Version 0.3.0.2

  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Damage vs. summoned units increased from 600 to 600/800/1000.

Version 0.1.66

  • Electrician Static Grip.jpg Static Grip
    • No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    • When Static Grip ends on a unit, its idle animations now play instead of it being frozen
  • Electrician Electric Shield.jpg Electric Shield
    • Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    • Requires 20% mana to activate
  • Electrician Energy Absorption.jpg Energy Absorption
    • Instant cast time
    • Now does 85,165,225,300 magic damage
    • MS gain 50 as long as he hits something with it
    • No longer giving armor or magic armor
    • Still gives mana at the same rate
  • Electrician Cleansing Shock.jpg Cleansing Shock
    • Cooldown lowered to 14,12,10
    • Deals 600 Magic damage to enemy summoned units
    • Cast time lowered to 100ms (from 300)
    • Now Staff of the Master compatible. Chains to 2 additional targets
    • If the target is a hero, it will only bounce to other heroes of the same faction
    • If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Version 0.1.53

  • Electrician Static Grip.jpg Static Grip
    • Can now queue abilities while using Static Grip.
    • Acts as a stun, allows player to queue abilities.

Version 0.1.50

  • Electrician Static Grip.jpg Static Grip
    • Aoe damage per second increased from 30/40/50/60 to 30/45/60/75.
  • Electrician Energy Absorption.jpg Energy Absorption
    • Deals True damage. Damage changed from 75/100/125/150 magic damage to 40/75/115/150 True damage.
    • Hits magic immune units.
    • Mana return per charge decreased from 15/20/25/30 to 12/16/20/24.

Version 0.1.45

Version 0.1.41

  • Electrician Electric Shield.jpg Electric Shield
    • Turns off when incoming damage puts Electrician's mana below 10(?)

Version 0.1.26

  • Movement Speed lowered from 320 to 300.
  • Electrician Static Grip.jpg Static Grip
    • Does not damage self
    • Mana cost changed to 100/110/120/130
  • Electrician Energy Absorption.jpg Energy Absorption
    • Mana Cost now 75/100/125/150 from 100.
    • Mana per charge changed from 15/20/25/30 to 15/25/35/45.
    • Extra armor lasts 7 seconds down from 10.
    • Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0
    • Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0

Version 0.1.23

  • Electrician Static Grip.jpg Static Grip
    • Deals damage to both Electrician and units in radius of target
    • Cooldown lowered from 16s to 14s.
    • Mana Cost lowered by 20 at all levels.

Version 0.1.18

Version 0.1.15


Legacy Abilities[edit | edit source]

Static Grip (Pre-3.8.0)
[ Q ]
Electrician Static Grip.jpg
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for the channeled duration. The Electrician is dragged slowly toward the target.
Range: 500
Mana Cost: 100/110/120/130
Cooldown: 14 seconds
Applies Static Grip to target for 2.5/3.25/4.0/4.75 seconds or until spell is cancelled. Deals 20/40/65/80 Magic Damage per second to the target.
Shut off the breaker!
 

Static Grip Effects
Stunned
Immobilized
Revealed
20/40/65/80 Magic Damage

Notes
  • Static Grip is cancelled if target unit is moved more than 750 units from Electrician.
  • Pulls Electrician towards the target at 120 speed per second.
  • Abilities that unbind projectiles will stop Electrician from being pulled if he is unbound.
  • Deals up to 50/130/260/380 Magic Damage.


Electric Shield (Pre-0.1.66)
[ W ]
Electrician Electric Shield.jpg
Cast Time: 0.2 / 0.8 seconds
Toggle
The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of Electrician's Mana.
Mana Cost: 20
While active, applies Electric Shield to self.
 

Electric Shield Effects
50% of damage taken is subject to negation at the cost of 2/1.66/1.25/0.75 Mana per point of damage.

Notes
  • Can cast while channeling.
  • Absorbs pre-mitigation damage.
  • Electric Shield is toggled off of Electrician's Mana is reduced to below 10.


Energy Absorption (Pre-0.1.66)
[ E ]
Electrician Energy Absorption.jpg
Cast Time: 0.3 / 0.6 seconds
Self Position Enemy Units
Type - Magic
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana, gets a boost to his Magic Armor and a boost to Physical Armor.
Radius: 300
Mana Cost: 75/100/125/150
Cooldown: 15 seconds
Damages enemies in radius for 40/75/115/150 True damage, draining 3/6/9/12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.

Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 12/16/20/24 Mana per charge.

 

Energy Absorption Effects
+0.2/0.4/0.6/0.8 Armor per charge
+0.4/0.8/1.2/1.6 Magic Armor per charge

Notes
  • Energy Absorption gives positive net Mana if you gain at least 7 charges.



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