Fayde

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Fayde
Fayde.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 19 Intelligencelogo.gif 20
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.1.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.
)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 260 676 1144
Damage 49-53 82-86 119-123
Armor 3.66 8.28 13.46
Attack Speed 0.69 0.87 1.11
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Solo
4
Ganker
5
Initiator
1
Lore:  
A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.

Abilities[edit | edit source]

Cull
[ Q ]
Fayde Cull.jpg
Cast Time: 0.2 / 0.4 seconds
Self Position Organic Enemy Units
Type - Magic
Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in its wake, destoying their mana instantly.
Radius: 300
Mana Cost: 100/110/120/130
Cooldown: 11 seconds
Deals 100/160/220/280 Magic Damage to enemies in radius and drains 7/14/21/28% of their Max Mana. Restores half the total Mana drained to self.
I need my personal space.
 
Notes
  • Cull gives positive net Mana if enemies have more than 2858/1572/1143/929 total Max Mana (and with sufficient current Mana).


Burning Shadows
[ W ]
Fayde Burning Shadows.jpg
Cast Time: 0.3 / 0.7 seconds
Target Dual All Other Organic Units
Type - Magic
Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time. Shadows grant 200 day and night clearvision while alive.
Range: 500
Mana Cost: 85/100/115/130
Cooldown: 12 seconds
Creates Burning Shadows in a 800 unit line in the target direction. Enemy heroes hit by the Burning Shadow are Stunned for 1.6/1.9/2.2/2.5 seconds and has a Shadow Copy of themselves created. The Shadow Copy is an uncontrollable, invulnerable illusion with max movement speed. The Shadow Copy deals 70 Magic Damage per attack and lasts until it attacks 1/2/3/4 times or 8 seconds.
The darkness can put you beside yourself...
 
Notes
  • Burning Shadows projectile has a touch radius of 150 and travels its maximum distance over 0.5 seconds.
  • Burning Shadows projectile has 200 day and night clearvision.
  • Units are sighted as long as their Shadow Copy is alive.
  • A Shadow Copy will expire if their target hero dies.
  • Shadow Copies are actually illusions that deal 0% damage. They inherit the same abilities as illusions do.
  • Shadow Copies have Unitwalking, Treewalking, Buildingwalking, and Cliffwalking.
  • Shadow Copies attack at 55% the rate of their target's Attack Speed. In other words, they attack as fast as as if their target has a 45% Attack Speed Slow applied to them.


Deep Shadows
[ E ]
Fayde Deep Shadows.jpg
Cast Time: 0.3 / 0.5 seconds
Target Position Enemy Units
Type - Magic
Fayde summons pure blackness in a target area, causing enemies to be wary and have to slow down while Fayde feels right at home, moving faster...
Range: 600
Radius: 300
Mana Cost: 75/80/85/90
Cooldown: 10 seconds
Creates a Deep Shadow in target area for 5 seconds.

The Deep Shadow grants 15/20/25/30% Movement Speed to Fayde and applies a 15/20/25/30% Movement Speed Slow to enemies. Effects have a 1 second lingering time.

Black as night.
 



Reflection
[ R ]
Fayde Reflection.jpg
Cast Time: 0 / 0 seconds
Self
Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.
Mana Cost: 150/175/200
Cooldown: 80/70/60 seconds
Applies Reflection to self for 30/40/50 seconds.
My shadow is my best friend...
 

Reflection Effects
+15% Movement Speed
Grants 1000 radius Clearvision
Next attack deals 250/350/450 Magic Damage over 2 seconds.

Notes
  • Damage is dealt in 3 ticks. The first tick is dealt instantly with the next 2 ticks after each seconds. Each tick deals 83.3/116.6/150 Magic Damage.
  • Clearvision lingers for 2 seconds after leaving stealth.
  • Can be used while channeling.


Alt Avatars[edit | edit source]

Template:Fayde Alt Avatars

Changelog[edit | edit source]

Version 4.1.1

  • Fayde Reflection.jpg Reflection
    • Magic Damage lowered from 300/400/500 to 250/350/450.
    • Clearvision lowered from 1200 to 1000.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Fayde Burning Shadows.jpg Burning Shadows
    • Total Magic Damage increased from 60/120/180/240 to 70/140/210/280.
  • Fayde Reflection.jpg Reflection
    • Cooldown decreased from 90/75/60 seconds to 80/70/60 seconds.
    • Movement Speed bonus changed from 10/15/20% to 15% at all levels.
    • Duration increased from 20/35/50 to 30/40/50 seconds.
    • Clearvision increased from 800/1000/1200 to 1200 at all levels.
    • Total Magic Damage dealt increased from 200/325/450 to 300/400/500.

Version 3.2.4

  • Fayde Burning Shadows.jpg Burning Shadows
    • Damage decreased from 70/140/210/280 to 60/120/180/240
  • Fayde Reflection.jpg Reflection
    • Damage decreased from 225/375/525 to 200/325/450

Version 3.1.0

Version 2.6.4

  • Agility Gain decreased from 2.15 to 2.1

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.13

  • Fixed her Alt Avatar getting Clearvision correctly

Version 2.5.12

Version 2.5.2

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Fayde Burning Shadows.jpg Burning Shadows
    • Stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds
  • Fayde Reflection.jpg Reflection
    • Clearvision radius changed from 1200 to 800/1000/1200

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Fayde Cull.jpg Cull Reworked
    • Now always manaburns
    • Damage increased from 100/150/200/250 to 100/160/220/280
    • Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
  • Fayde Burning Shadows.jpg Burning Shadows Reworked
    • Now always stuns
    • Manacost lowered from 85/105/125/145 to 85/100/115/130
    • Damage and stun are the same
  • Fayde Scythe Stance.jpg Scythe/Shadow Stance replaced by Fayde Deep Shadows.jpg Deep Shadows
    • Target an area, summoning shadows there for 5 seconds
    • Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
    • Movespeed modifiers linger for 1 second
  • Fayde Reflection.jpg Reflection
    • Now has treewalking
    • No grants Fayde 1200 clearvision while stealthed by Reflection
    • This sight lingers for 2 seconds after exiting stealth

Version 2.0.26

  • Fayde Burning Shadows.jpg Burning Shadows
    • Added cliffwalking, treewalking and buildingwalking to illusions. allowing them to chase without being blocked by obstacles
  • Fayde Reflection.jpg Reflection
    • Sped up her attack time when under the effects so you do not stand there after attacking out of stealth

Version 1.0.1

Version 0.3.6

  • Fayde Cull.jpg Slice renamed Fayde Cull.jpg Cull
  • Fayde Burning Shadows.jpg Burning Shadows
    • Illusions now attacks much faster
    • Illusions are back to full size
    • Illusions can no longer be selected or show healthbars
  • Fayde Scythe Stance.jpg Scythe/Shadow Stance
    • Cooldown on switching between Scythe and Shadow Stance removed
    • Now starts in Shadow Stance
    • Charges on Shadow/Scythe Stance increased to 2/3/4/5
  • Fayde Reflection.jpg Reflection
    • Manacost increased to 150/175/200 from 150
    • Duration changed to 30/35/40 from 40 at all levels
    • Reflection stealth state will no longer have charges that do nothing
    • Shadow Cripple now reduces all healing on the target by 50% while it's active
    • Shadow Cripple is no longer dispellable

Version 0.3.5

  • Fayde Cull.jpg Guillotine renamed to Fayde Cull.jpg Slice
    • The mana destruction is now reduced based on the number of hero targets hit.
    • Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
    • (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
    • Shadow Mode: Stuns for 1/1.5/2/2.5 s
    • Scyth Mode: Burns Mana
  • Fayde Burning Shadows.jpg Burning Shadows
    • Now travels 160 units farther
    • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
    • Illusions are now smaller so they don't stack over heroes
    • Illusions will now chase heroes properly
    • Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
    • Scythe Mode: Stuns
  • Fayde Deep Shadows.jpg Dark Shield replaced with Fayde Scythe Stance.jpg Scythe Stance and Fayde Deep Shadows.jpg Shadow Stance
    • On use, switches between Shadow and Scythe mode
    • Starts in Scythe Mode
    • No Manacost. 48/36/24/12s cooldown.
    • Cannot switch modes if either Fayde Cull.jpg Slice or Fayde Burning Shadows.jpg Burning Shadows are in cooldown
    • Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
    • Blocks magic in shadow mode. Blocks physical in scythe mode
      • Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke.
      • All charges removed and nuke damage lowered to 100.
  • Fayde Reflection.jpg Reflection Reworked
    • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
    • Illusion no longer gives experience to Fayde
    • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
    • DoT no longer snares
    • DoT damage set to 75/125/175 DPS.
    • Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
    • Invibility from the ult is not removed when changing between Shadow/Scythe modes

Version 0.3.4

  • Hero Added

Legacy Abilities[edit | edit source]

Scythe Stance
[ E ]
Fayde Scythe Stance.jpg
Cast Time: 0 / 0 seconds
No Target
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Shadow Stance.

Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.

This ability may be toggled without breaking Reflection's stealth.

Scythe Stance:
- Deflection blocks Physical Damage
- Cull stuns
- Burning Shadows destroys mana
- Reflection's Shadow Cripple effect deals Physical Damage

Choose wisely.
 
Notes


Shadow Stance
[ E ]
Fayde Deep Shadows.jpg
Cast Time: 0 / 0 seconds
No Target
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Scythe Stance.

Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.

This ability may be toggled without breaking Reflection's stealth.

Shadow Stance:
- Deflection blocks Magic Damage
- Cull destroys mana
- Burning Shadows stuns
- Reflection's Shadow Cripple effect deals Magic Damage

Choose wisely.
 
Notes


Dark Shield
[ E ]
Fayde Deep Shadows.jpg
Cast Time: 0 / 0 seconds
Self
Surrounds Fayde in shadows, protecting her from physical attacks.
Mana Cost: 40
Cooldown: 45/34/23/12 seconds
Applies Dark Shield to self for 3 seconds. Instantly disjoints self on use.
 

Dark Shield Effects
Unitwalking
+10/20/30/40 Movement Speed
100% Evasion

Notes



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