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Magebane
Magebane
Legion Legion
Attributes
Strengthlogo 21 Agilitylogo 18 Intelligencelogo 18
(+2.5) (+1.6) (+2)
Stats
Level 1 16 25
Health 549 1290 2069
Mana 234 650 1118
Damage 48-52 87-91 128-132
Armor 2.82 6.46 10.94
Attack Speed 0.71 0.87 1.05
Movement Speed 310
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.6
Attack Animation 0.3/0.5
Turn Rate 450

Magebane is a melee strength hero in Heroes of Newerth. He is based on Anti-Mage from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.
 
  Magebane is a vanguard/frontliner for his team against Magic Damage. He burns enemy mana and damages them if they cast spells while Master of the Mantra is active. Enemies with a large max mana pool and low current mana can easily be killed with Magebane's Mana Rift.

Abilities[ | ]

Mana Combustion
[ Q ]
Magebane Mana Combustion
Passive
On each attack, Magebane burns some of the target's Mana. The burnt Mana combusts, dealing additional damage to the target.
Burns 15/20/25/30 + 3/4/5/6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burnt.

Illusions only apply 33% of the mana burn. Attacking Magic-Immune enemies will also apply 33% of the mana burn.

Chemistry for dummies.
 
Notes
  • The damage from Mana Combustion is not added to attack damage, so it does not stack with Lifesteal and Critical Strike.
  • Illusions will deal 1/9 the mana burn to magic immune enemies.


Flash of Anti-Magic
[ W ]
Magebane Flash of Anti-Magic
Cast Time: 0.25 / 0.4 seconds
Target Position
In a flash of light, Magebane is able to teleport a short distance to a target location and buffs his allies resistance to magic in the process.
Range: 600/700/800/900
Radius: 350
Mana Cost: 65
Cooldown: 10 seconds
Target a location to teleport there, applying a 15/20/25/30% Movement Speed Slow for 2.5 seconds to enemy units within radius.

If an enemy hero is within radius upon teleporting, the cooldown of this ability is reduced by 4 seconds, and you gain a30/55/80/105 post-damage-mitigation shield that absorbs 50% of incoming Magic Damage for 7 seconds, and Master of the Mantra's Attack Speed and ally Magic Damage Reduction effects are also triggered.

The shield deals 30/55/80/105 Magic Damage to nearby enemies if it breaks from taking Magic Damage.

In the blink of an eye!
 
Notes
  • Both the slow on teleport and damage dealt by the broken shield have a 350 radius.


Master of the Mantra
[ E ]
Magebane Master of the Mantra
Passive
Magebane proves he is the master of the flow of Magic around him.
Passively grants you 10/15/20/25% Magic Damage reduction. Attacking an enemy hero grants 16/24/32/40 Attack Speed to Magebane, and grants 6/9/12/15% Magic Damage reduction to other ally player-controlled units within 1200 radius.

Activate to apply Mantra of Anti-Magic on Magebane for 10 seconds. While active, fires a Mana Flare at an enemy hero if they use an ability within 1200 radius of Magebane, dealing Magic Damage equal to 30/50/70/90% of an ability's Mana Cost to them.

Non-magic zone.
 
Notes
  • The magic damage reduction is applied after Magic Armor.
  • Mantra of Anti-Magic only activates on ability cast. It does not deal damage if mana was spent via mana upkeep and it does not target mana spent when using items.


Mana Rift (Mana Void)
[ R ]
Magebane Mana Rift
Cast Time: 0.5 / 0.5 seconds
Target Unit Enemy Units with Mana
Type - Superior Magic
Magebane tears a rift in a target unit's mind, stunning it briefly. He then detonates the rift, dealing damage to the target based on how much Mana the target has missing. The more Mana the target is missing, the higher the damage dealt.
Range: 600
Radius: 225
Mana Cost: 100/160/220
Cooldown: 105/90/75 seconds
Stuns for 0.1/0.2/0.3 second, silences and slows movement by 90% for 1 second to the target and deals 90/120/150% of target's missing Mana in Magic Damage to the target and enemy unit in 225 radius to target. Additionally propagates the 60% of damage dealt to 1 enemy hero outside 225 radius but still within 600 radius to target.
Tripping in the rift.
 


Alt Avatars[ | ]

Magebane Alt Avatars
Magebane
Throwback Magebane

100 Gold coins
750 Silver coins
Magus Bane
Magus Bane

250 Gold coins
500 Silver coins
Rage Bane
Rage Bane

390 Gold coins
1500 Silver coins
Shaolin Magebane
Shaolin Magebane
Icon Sang-La Pack
400 Gold coins
3000 Silver coins
Syphon
Syphon
Icon The Shroud
400 Gold coins
3000 Silver coins
Aeacus
Aeacus
Icon Three Judges
400 Gold coins
3000 Silver coins
Acheron of Mana
Acheron of Mana
Icon War Effort
Quests Only
Dark Mana Mage
Dark Mana Mage
Icon Limited Edition
450 Gold coins
3500 Silver coins
Tutankhamun
Tutankhamun

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.1

  • Strength gain per level reduced from 2.6 to 2.5.
  • Base Strength reduced from 22 to 21.
  • Magebane Flash of Anti-Magic Flash of Anti-Magic
    • Mana Cost increased from 60 to 65.
    • Magic Damage Shield Health reduced from 40/70/100/130 to 30/55/80/105.
    • Magic Damage reduced from 40/70/100/130 to 30/55/80/105.
    • Magic Damage to enemies in the area now only triggers if the shield breaks from receiving Magic Damage (instead of being applied upon reaching your target destination).
      • This Magic Damage instance will not be triggered if the shield expires normally (i.e., when its state lifetime expires).
    • Movement Speed Slow reduced from 20/25/30/35% to 15/20/25/30%.
    • Radius reduced from 400 units to 350 units.
  • Magebane Master of the Mantra Master of the Mantra
    • Attack Speed bonus granted to Magebane when attacking an enemy hero reduced from 20/30/40/50 to 16/24/32/40.
  • Magebane Mana Rift Mana Rift
    • Cooldown increased from 100/85/70 seconds to 105/90/75 seconds.

Version 4.10.0.1

  • Base Strength increased from 21 to 22.
  • Strength growth per level increased from 2.4 to 2.6.
  • Base Agility increased from 16 to 18.
  • Agility growth per level increased from 1.4 to 1.6.
  • Base Intelligence increased from 16 to 18.
  • Intelligence growth per level increased from 1.5 to 2.
  • Base Armor increased from 1.8 to 2.5.
  • Magebane Flash of Anti-Magic Flash of Anti-Magic
    • Cooldown reduced from 12 seconds to 10 seconds.
    • Cast Range increased from 500/600/700/800 to 600/700/800/900.
    • Mana cost reduced from 75/70/65/60 to 60.
    • Damage changed from 30/60/90/120 Physical Damage to 40/70/100/130 Magic Damage.
    • Magic Damage Shield health increased from 30/60/90/120 to 40/70/100/130.
    • Radius increased from 350 units to 400 units.
    • Movement Speed Slow increased from 15/20/25/30% to 20/25/30/35%.
    • Movement Speed Slow duration increased from 2 seconds to 2.5 seconds.
    • Now also triggers the Attack Speed and ally Magic Damage Reduction effects of Master of the Mantra (if it is leveled) if an enemy hero is within the destination's radius of this ability.
  • Magebane Master of the Mantra Master of the Mantra
    • Now only requires 1 attack against enemy heroes to grant Magebane all of its passive benefits (Attack Speed and ally Magic Damage Resistance), instead of 2/3/4/5 attacks.
    • Mana Cost for the active ability reduced from 65/80/95/110 to 45/60/75/90.
    • Mana Flare and Master of the Mantra aura radius increased from 900 units to 1200 units.
  • Magebane Mana Rift Mana Rift
    • Magic Damage increased from 80/110/140% to 90/120/150% of the main target's missing Mana.

Version 4.10.0

  • Primary attribute changed from Agility to Strength.
  • Base Strength increased from 16 to 21.
    • Starting Attack Damage remains the same (48-52).
  • Strength growth increased from 1.8 to 2.4.
  • Agility growth reduced from 3.1 to 1.4.
  • Base Agility reduced from 25 to 16.
  • Base Intelligence increased from 15 to 17.
  • Intelligence gain per level increased from 1 to 1.5.
  • Base Attack Time increased from 1.45 to 1.6.
  • Base Movement Speed reduced from 315 to 310.
  • Starting Armor increased from 1.5 to 1.8.
  • Model size increased by 15%.
  • Magebane Mana Combustion Mana Combustion
    • Now applies 0.33x of its effects if the target is Magic Immune.
  • Magebane Flash Flash of Anti-Magic (Reworked)
    Range: 500/600/700/800
    Mana Cost: 75/70/65/60
    Radius: 350
    Cooldown: 12 seconds
    • Target a location to teleport there, applying a 15/20/25/30% Movement Speed Slow for 2 seconds to enemy units within radius and dealing 30/60/90/120 Physical Damage to them.
    • If an enemy hero is within radius, the cooldown of this ability is reduced by 4 seconds, and you gain a 30/60/90/120 post-damage-mitigation shield that absorbs 50% of incoming Magic Damage for 7 seconds.
  • Magebane Master of the Mantra Master of the Mantra (Reworked)
    • Passively grants Magebane 10/15/20/25% Magic Damage Reduction.
    • Attacking an enemy hero adds 1 charge to this ability for 7 seconds. Max of 2/3/4/5 charges.
    • Each charge grants 10 Attack Speed to Magebane Magebane, and grants 3% Magic Damage reduction to other ally player-controlled units within 900 radius.
      • Note that the Magic Damage reduction from this ability stacks multiplicatively with other sources of Magic Damage mitigation, like Magic Armor.
    • Activate to apply Mantra of Anti-Magic on Magebane Magebane for 10 seconds. While active, fires a Mana Flare at an enemy hero if they use an ability within 900 radius of Magebane Magebane, dealing Magic Damage equal to 30/50/70/90% of an ability's Mana Cost to them.
      • This effect now has appropriate visual effects to indicate that a player took damage from this ability. In the past, this ability had no visual feedback, which resulted in nobody noticing how effective this effect was or when you actually took damage from this effect.
    Mana Cost: 65/80/95/110
    Cooldown: 35 seconds
  • Magebane Mana Rift Mana Rift
    • Magic Damage reduced from 100/130/160% to 80/110/140% of the main target's missing Mana.
    • Mana Cost reduced from 120/200/275 to 100/160/220.
    • Cooldown changed from 120/100/80 seconds to 100/85/70 seconds.

Version 4.9.0

  • Magebane Mana Combustion Mana Combustion
    • Base Mana Burn value increased from 6/12/18/24 to 15/20/25/30.

Version 4.8.3

  • Magebane Flash Flash
    • New Staff of the Master Staff of the Master effect (in addition to existing one):
      • Enemy units within 600 radius of the target location have Mana Feedback applied on them for 6 seconds, dealing 110% of affected unit's Mana Cost as Magic Damage.
  • Magebane Mana Rift Mana Rift
    • New Staff of the Master Staff of the Master effect (eliminates the existing one):
      • Damage dealt to the main target propagates to 1 other enemy hero outside the 225 radius but within 800 radius to main target with 60% power.

Version 4.7.8

Version 4.7.5

  • Magebane Mana Rift Mana Rift
    • Magic Damage increased from 90/110/130% to 100/130/160% of the main target's missing Mana.

Version 4.7.4

  • Base Attack Time increased from 1.7 to 1.45.
  • Base Agility reduced from 33 to 25.
  • Agility gain per level reduced from 3.5 to 3.1.
  • Starting Armor reduced from 1.52 to 1.5.
  • Base Damage increased from 13-17 to 23-27
  • Magebane Mana Rift Mana Rift
    • Affects enemies within an area of 225 radius to the target without Staff of the Master Staff of the Master (Staff of the Master Staff of the Master effect doubles the radius).
    • Applies a 0.1/0.2/0.3 second Stun to affected enemies.

Version 4.7.3

  • Base Agility reduced from 35 to 33.
  • Agility gain per level reduced from 4.0 to 3.5.
  • Magebane Master of the Mantra Master of the Mantra
    • Magic Armor changed from 4/8/12/16 to 4/7/10/13.

Version 4.6.0

  • Base Agility increased from 22 to 35.
  • Base Damage lowered from 24-28 to 13-17 (from 46-50 to 48-52 includes Primary Attribute).
  • Base Armor lowered from -1.08 to -3.1 (from 2 to 1.8 includes Base Agility).
  • Agility gain per level increased from 3.5 to 4.

Version 4.5.5

  • Base Attack Time increased from 1.45 to 1.7.

Version 4.5.4

  • Strength gain per level reduced from 2.0 to 1.8.
  • Magebane Mana Rift Mana Rift
    • No longer stuns enemies for 0.1/0.2/0.3 seconds.
    • Now applies a Silence and a 90% Movement Speed Slow to enemies for 1 second.

Version 4.5.3

  • Strength gain per level decreased from 2.2 to 2.0.

Version 4.4.5

  • Strength gain per level increased from 1.7 to 2.2.
  • Agility gain per level increased from 2.8 to 3.5.
  • Magebane Mana Rift Mana Rift
    • Magic Damage based on missing mana increased from 90/110/130% to 90/120/150%.

Version 4.4.0

Version 4.3.0

Version 4.1.4

  • Magebane Flash Flash
    • Cooldown decreased from 13/11/9/7 to 7 seconds.
    • Range changed from 775/900/1025/1150 to 600/800/1000/1200.

Version 4.1.0

  • Magebane Flash Flash
    • No longer grants Magic Armor to allies or self upon activation.
  • Magebane Master of the Mantra Master of the Mantra
    • No longer deals Magic Damage when a nearby enemy hero casts a spell.
    • Now passively grants {3/6/9/12 Magic Armor} to Magebane.
  • Magebane Mana Rift Mana Rift
    • Magic Damage is no longer dealt in an area around the target.
      • Now only deals Magic Damage to the main target.
    • Percentage of Missing Mana dealt as Magic Damage increased from 60/85/110% to 90/110/130%.

Version 4.0.0

  • Magic Armor decreased from 7 to 5.

Version 3.9.0

  • Magebane Flash Flash
    • Cooldown increased from 12/10/8/6 seconds to 13/11/9/7 seconds

Version 3.8.5

  • Base Armor reduced from 3.08 to 2.
  • Intelligence gain per level decreased from 1.5 to 1.
  • Magebane Mana Combustion Mana Combustion
    • Mana Burn reduced from 6/14/22/30 to 6/12/18/24.

Version 3.7.10

  • Magic Armor increased from 5.5 to 7.
  • Magebane Mana Combustion Mana Combustion
    • Mana Combustion amount changed from 16/32/48/64 to 6/14/22/30 + 3/4/5/6% of the target's Max Mana.
  • Magebane Mana Rift Mana Rift
    • Radius increased from 325 to 375.

Version 3.6.0

Version 2.6.22

Version 2.6.8

  • Movement Speed decreased from 320 to 315
  • Magebane Flash Flash
    • Self Magic Armor decreased from 3/6/10/15 to 3/6/9/12
    • Self Magic Armor duration decreased from 10 to 7 seconds
    • Range decreased from from 850/950/1050/1150 to 775/900/1025/1150

Version 2.5.22

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Base Strength from 18 to 16
  • Magebane Flash Flash
    • Cast Range from 1000/1075/1150/1150 to 850/950/1050/1150

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.4

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

Version 2.0.14

  • Base Strength increased from 17 to 18

Version 1.0.7

  • Base Strength from 16 to 17
  • Strength Gain from 1.6 to 1.7

Version 0.1.66

Version 0.1.63

  • Magebane Flash Flash
    • Cooldown from 12/9/7/5 to 12/10/8/6

Version 0.1.48

  • Magebane Mana Combustion Mana Combustion
    • Damage dealt per mana burnt reduced from 80% to 60%
    • No longer returns mana to Magebane.
  • Magebane Flash Flash
    • Armor for allies lowered from 7.5 to 2/3/4/5 and duration lowered from 10s to 7s (for allies).
  • Magebane Master of the Mantra Master of the Mantra
    • Enemies who die from the aura do not deny themselves.

Version 0.1.47

  • Reworked:
  • Strength Gain set from 1.2 to 1.6
  • Magebane Mana Combustion Mana Combustion
    • Now gives Magebane mana back equal to 1/4 of the mana burned
  • Magebane Flash Flash
    • Minimum blink range removed
    • Adds Magic Armor to allied heroes and self after blinking
  • Magebane Spell Resistance Spell Resistance replaced by Magebane Master of the Mantra Master of the Mantra
    • Passive Aura
    • 600 Radius on all enemy heroes
    • -15/20/25/30 Cast Speed
    • Damaged for 35/50/65/80% of abilities and items manacost when cast

Version 0.1.45

  • Base Strength increased from 16 to 20.
  • Strength Gain reduced from 1.5 to 1.2
  • Magebane Mana Rift Mana Rift
    • Aoe increased from 275 to 325.

Version 0.1.42

  • Attack Impact Time from 0.6s to 0.3s.
  • Magebane Mana Combustion Mana Combustion
    • Mana burned from 13/25/34/51 to 16/32/48/64
    • Damage per 1 mana burned increased from 0.75 to 0.8.

Version 0.1.30

  • Base Strength decreased from 21 to 16.
  • Magebane Mana Rift Mana Rift
    • Deals damage in a 250 AoE around main target.


Legacy Abilities[ | ]

Flash
[ W ]
Magebane Flash of Anti-Magic
Cast Time: 0.25 / 0.4 seconds
Target Position
In a flash of light, Magebane is able to teleport a short distance to a target location and buffs his allies resistance to magic in the process.
Range: 600/800/1000/1200
Mana Cost: 60
Cooldown: 7 seconds
Teleport self to target position and applies Mana Feedback to enemy units in 600 radius of Magebane for 6 seconds upon reaching destination, dealing 110% of affected unit's Mana Cost as Magic Damage.
In the blink of an eye!
 
Notes


Flash (Pre-4.1.0)
[ W ]
Magebane Flash
Cast Time: 0.25 / 0.4 seconds
Target Position
In a flash of light, Magebane is able to teleport a short distance to a target location and buffs his allies resistance to magic in the process.
Range: 775/900/1025/1150
Mana Cost: 60
Cooldown: 13/11/9/7 seconds
Teleport self to target position. Applies Flash Armor to self for 7 seconds and allies within 500 units of target position for 7 seconds.
In the blink of an eye!
 

Flash Armor (Self) Effects
+3/6/9/12 Magic Armor

Flash Armor (Allies) Effects
+2/3/4/5 Magic Armor


Master of the Mantra (Pre-4.10.0)
[ E ]
Magebane Master of the Mantra
Passive
Magebane proves he is the master of the flow of Magic around him, granting him 4/6/8/10 Magic Armor.
Passively grants you 4/6/8/10 Magic Armor.
Non-magic zone.
 


Master of the Mantra (Pre-4.1.0)
[ E ]
Magebane Master of the Mantra
Aura Enemy Heroes
Magebane proves he is the master of the flow of Magic around him, dealing Magic Damage to enemy units if they cast spells.
Radius: 800
Cooldown: 1 second
Deals Magic Damage equal to 35/50/65/80% of Mana used when they cast.

Toggle to turn off aura.

Non-magic zone.
 
Notes
  • Works for both abilities and items that cost Mana.


Spell Resistance
[ E ]
Magebane Spell Resistance
Passive
Magebane becomes more resistant to spells, increasing his magic armor.
+3/6/10/15 Magic Armor
 
Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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