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Rhapsody
Rhapsody
Legion Legion
Attributes
Strengthlogo 20 Agilitylogo 17 Intelligencelogo 28
(+1.8) (+1.7) (+2.4)
Stats
Level 1 16 25
Health 530 1081 1727
Mana 364 858 1365
Damage 47-51 85-89 124-128
Armor 3.88 7.66 12.28
Attack Speed 0.67 0.83 1
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Rhapsody is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: A long, long time ago, I can still remember how that Rhapsody came to join the Legion. She knew if she had her chance, she could make the Malphas sing and dance, and maybe it would stop killing her fans. But then she ran into Slither, who poisoned her fans there and hither, she could no longer bear it, so she did so swear it. She pledged her life to the Legion cause, took Jeraziah as her boss, who consoled Rhapsody for her loss, and vowed to be at her side.
 
  Rhapsody is a support hero who specializes in Magic Damage. She can significantly amplify the damage output and survivability of a Magic Damage team, while putting out solid stunning and damage potential of her own. Her AoE heal and protective ultimate give her the ability to turn the tides of a fight.

Abilities[ | ]

Staccato
[ Q ]
Rhapsody Staccato
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Magic
Rhapsody sings a verse that causes her target to stagger with every note.
Range: 550
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Deals 50/60/65/70 Magic Damage and a 1 second stun to the target.

Gains 1/2/3/4 charges. Activate again to consume a charge and deal 50 Magic Damage and a .25 second stun to the target.

I'm the queen of pop!
 
Notes
  • Staccato charges will expire if not used within 5 seconds from initial cast.
  • Silences will not prevent Rhapsody from using her Staccato charges, nor will they trigger Vindicator Vindicator's Vindicator Glyph of Silence Glyph of Silence.
  • Charges can be used while channeling.


Disco Inferno
[ W ]
Rhapsody Disco Inferno
Cast Time: 0.3 / 0.2 seconds
Target Position All Units
Type - Magic
Rhapsody creates an epic dance floor upon which enemies and allies alike are inclined to jive.
Range: 600
Radius: 400
Mana Cost: 85/95/105/115
Cooldown: 15 seconds
Creates a dance floor with 400 radius at target location for 6 seconds.

Enemies who stop moving on the dance floor take 18/27/36/45 Magic Damage per second and take 0.25x less if they move, with a .5 second linger time. Non-hero units take 85% of damage.

Allies who stop moving on the dance floor heal 10/18/26/34 Health per second and heal 1.25x more if they move, with a .5 second linger time. Non-hero units receive 85% of healing.

Pressing the ability hotkey for Rhapsody Arcane Hymn Arcane Hymn (hotkey "E" by default) to attach Rhapsody Disco Inferno Disco Inferno to self.

STOP! Hammer time.
 
Notes
  • Provides clearvision within the dance floor.
  • Can be double-activated to cast Disco Inferno at your position.


Arcane Hymn
[ E ]
Rhapsody Arcane Hymn
Aura Ally Heroes
Rhapsody sings arcane incantations, constantly enhancing her allies' magical abilities.
Radius: 900
Passively grants nearby ally 0.5/1/1.5/2 Magic Armor Penetration, 8/12/16/20% increased Healing Output, and 20/40/60/80 Cast Speed.
Boom boom pow!
 
Notes
  • Has 5 levels, with a base level of 1 that will not do anything, but the active ability will be available if Rhapsody Disco Inferno Disco Inferno is leveled.
  • Increased Healing Output mechanic increases the heal amount if the healer is under influence by it even if the healed isn't.
  • Though, Increased Healing Output doesn't work another way around (healed that is under influence of it doesn't get more heal if the healer isn't).


Protective Melody (Protective Groove)
[ R ]
Rhapsody Protective Melody
Cast Time: 0 / 0 seconds
Self Position Other Ally Units
Rhapsody's song protects nearby allies (except self) from all physical and magical harm.
Radius: 500
Mana Cost: 200/250/300
Cooldown: 120/110/100 seconds
Channeling Time: 4/5/6 seconds
Activate to no longer channel for up to 4/5/6 (5/6/7) seconds, granting allies (except self) in a 500 radius Physical and Magical Damage Immunity.
My heart will go on and on~
 
Notes
  • Protective Melody does not block True Damage.
  • With Staff of the Master Staff of the Master, Stuns and silences will cancel this ability early.


Alt Avatars[ | ]

Rhapsody Alt Avatars
Death Metal Rhapsody
Death Metal Rhapsody

250 Gold coins
500 Silver coins
DJ Rap City
DJ Rap City
Icon Convention Avatar Icon Limited Edition
450 Gold coins
3500 Silver coins
Rhapscallion
Rhapscallion
Icon The Bloodtide Brigade
400 Gold coins
3000 Silver coins
Thriller Rhapsody
Thriller Rhapsody
Icon Holiday Edition
450 Gold coins
3500 Silver coins
DDRhapsody
DDRhapsody
Icon 8bit
900 Gold coins

Luau Rhapsody
Luau Rhapsody

390 Gold coins
2500 Silver coins
Tourmaline
Tourmaline
Icon Paragon Avatar
600 Gold coins

Christmas Carol
Christmas Carol
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Zhaojun
Zhaojun
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Rhapsody Hatsune Miku Ver
Rhapsody Hatsune Miku Ver
Icon Limited Edition
600 Gold coins

[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3.1

  • Rhapsody Arcane Hymn Arcane Hymn
    • Healing output bonus reduced from 15/20/25/30% to 8/12/16/20%.

Version 4.9.3

  • Attack Range reduced from 600 to 550.

Version 4.9.1

  • Rhapsody Disco Inferno Disco Inferno
    • Magic Damage dealt to enemies reduced from 20/30/40/50 to 18/27/36/45.
    • Healing per second applied to allies reduced from 13/22/31/40 to 10/18/26/34.

Version 4.9.0

Version 4.7.8

  • Rhapsody Disco Inferno Disco Inferno
    • Magic Damage per second reduced from 20/40/50/60 to 20/30/40/50.

Version 4.7.3

  • Rhapsody Staccato Staccato
    • Initial Magic Damage reduced from 50/60/70/80 to 50/60/65/70.
  • Rhapsody Disco Inferno Disco Inferno
    • Magic Damage per second reduced from 20/40/60/80 to 20/40/50/60.
    • Healing per second reduced from 15/30/45/60 to 15/25/35/45.
    • Magic Damage & Healing multiplier against non-hero units increased from 0.75x to 0.85x

Version 4.4.1

  • Rhapsody Staccato Staccato
    • Cast Range decreased from 650 to 550.

Version 4.3.6

Undocumented Change

  • Rhapsody Staccato Staccato
    • Range increased from 500 to 650.

Version 4.3.3

  • Intelligence gain per level reduced from 2.8 to 2.4.

Version 4.2.0

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.1.2

  • Base Intelligence lowered from 31 to 28.
    • Base Damage increased by 3 so that the overall Attack Damage remains unchanged.

Version 4.1.0

  • Rhapsody Disco Inferno Disco Inferno
    • Heal per second increased from 10/20/30/40 to 15/30/45/60.
  • Rhapsody Arcane Hymn Arcane Hymn
    • Radius increased from 500 to Global.
    • Magic Armor Penetration decreased from 1/2/3/4 to 0.5/1/1.5/2.
    • Now grants {20/40/60/80 Cast Speed}.
    • No longer grants Magic Damage Lifesteal.

Version 4.0.0

  • Base Intelligence increased from 28 to 31.
  • Base Strength increased from 18 to 20.
  • Magic Armor increased from 6 to 7.
  • Armor increased from 2.88 to 3.88.
  • Rhapsody Protective Melody Protective Melody
    • Cooldown increased from 120/105/90 seconds to 120/110/100 seconds.

Version 3.9.0

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.5.0

  • Rhapsody Staccato Staccato
    • Cooldown increased from 12 seconds to 15 seconds

Version 3.2.5

Version 3.2.3

Version 2.6.32

  • Rhapsody Disco Inferno Disco Inferno
    • Healing and Damage to creeps increased from 50% to 75%

Version 2.6.4

  • Base Intelligence increased from 25 to 28
  • Base Attack Damage lowered by 3
    • Damage remains unchanged

Version 2.2.0

  • Rhapsody Disco Inferno Disco Inferno
    • Effects now only play on Heroes
    • Now does 50% damage/heal to creeps

Version 2.1.2

  • Hero Added


Legacy Abilities[ | ]

Arcane Hymn
[ E ]
Rhapsody Arcane Hymn
Aura Ally Heroes
Rhapsody sings arcane incantations, constantly enhancing nearby allies' magical abilities.
Radius: 500
Passive grants nearby allies 1/2/3/4 Magic Armor Penetration and 6/12/18/24% Magic Damage Lifesteal against enemy heroes.
Boom boom pow!
 
Notes
  • Gets reworked on Version 4.1.0
  • Mixed Damage fully benefits from Magic Damage Lifesteal, but not True Damage.


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Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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