Forsaken Archer

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Forsaken Archer
Forsaken Archer.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 22 Intelligencelogo.gif 17
(+1.7) (+2.5) (+1.8)
Stats
Level 1 16 25
Health 473 986 1613
Mana 221 598 1040
Damage 44-50 83-89 106-112
Armor 2.08 7.54 13.28
Attack Speed 0.71 0.91 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1050
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
1
Carry
5
Ganker
3
Lore:  
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.

Abilities[edit | edit source]

Crippling Volley
[ Q ]
Forsaken Archer Crippling Volley.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Type - Magic
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
Range: 800
Radius: 200
Mana Cost: 95/110/125/140
Cooldown: 18/16/14/12 seconds
Fires a volley of arrows that lands in target area after 0.7 seconds. Deals 85/150/215/280 Magic Damage and Immobilizes targets in radius for 1/1.5/2/2.5 seconds on impact.

- This ability has no cast time, and can be cast without interrupting your other orders.

Going somewhere?
 

Crippling Volley Effects
Immoblilized

Notes
  • Summons a Skeleton to fire the volley of arrows at the target position when cast.
  • The Skeleton has a 0.3 second cast time for firing the arrows and the arrows have an impact delay of 0.7 second, which means the total delay is 1 second.


Split Fire
[ W ]
Forsaken Archer Split Fire.jpg
Toggle
By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Cooldown: 1 second
Activate to toggle on or off. While active increases damage taken by 15% but grants 10/15/20/25 attack speed and splits your attack into 2/3/4/5 separate attacks that each deal 50/60/70/80% damage. Main target takes full damage.

- Attacks are split to targets within 650 range.

Feel the sting...
 
Notes
  • Split attacks will not target Buildings, but your attacks will split if you are attacking a Building.
    • Split attacks will inflict attack modifiers and exclusive modifiers on targets, even if the projectile does not change (Frostwolf's Skull.jpg Frostwolf's Skull and Harkon's Blade.jpg Harkon's Blade)
  • Split attacks will not target Gadgets, but your attacks will split if you are attacking a Gadget.
  • Split attacks can proc the following modifiers:
  • Since the bonus damage from Assassin's Shroud.jpg Assassin's Shroud, Genjuro.jpg Genjuro, and Logger's Hatchet.jpg Logger's Hatchet add directly to Attack Damage, they will apply to Split Fire.
  • Split attacks are not affected by Critical Strike or Lifesteal.
  • A Wingbow.jpg Wingbow will increase the split attack range to 750 range.


Call of the Damned
[ E ]
Forsaken Archer Call of the Damned.jpg
Passive
Cooldown: 5 seconds
Passively grants a 10% chance to spawn a skeleton archer every time you or your units deal non-dot damage. The archer will attack once dealing 10/20/30/40% of your attack damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

- Skeletons will not block neutral spawns.

Three seconds...
 
Notes
  • When this skill procs, the Skeleton Archer will spawn 300 units away from the target from a random angle.
  • Skeleton Archers have a BAT of 1 second with an attack startup of 0.25 seconds.
  • Skeleton Archers have 1000/600 day/night vision.
  • All instances of non-DoT damage have a chance to proc Call of the Damned, including pets (i.e. Puzzlebox.jpg Puzzlebox), illusions, and the Skeleton Archers themselves.
  • Call of the Damned won't be placed on cooldown if the attack misses.
  • You can create two Skeleton Archers at the same time from both the cooldown effect and proc chance.


Piercing Arrows
[ R ]
Forsaken Archer Piercing Arrows.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Type - Magic
Fueled by the rage in her heart, the Forsaken Archer projects an image that fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.
Range: 625
Mana Cost: 100/200/300
Cooldown: 100/80/60 seconds
Creates an image at your position that fires a Piercing Arrow that travels 1300 units at target direction every 0.5 seconds for 4 seconds, dealing 75/125/175 Magic Damage per arrow.
If I must die, then you will as well!
 
Notes
  • Arrows have a touch radius of 175.
  • Fires a total of 8 arrows, dealing up to 600/1000/1400 Magic Damage.
  • The image is invulnerable and unselectable.
  • The image has 800 day and night vision.


Alt Avatars[edit | edit source]

Template:Forsaken Archer Alt Avatars

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Damage of the arrow is no longer lowered when it pierces an enemy unit.

Version 3.9.0

Version 3.8.0

  • Movement Speed decreased from 305 to 300.

Version 3.7.10

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • Cooldown increased from 10 to 18/16/14/12 seconds.
    • Forsaken Archer now leaves a Skeletal Minion behind to cast the ability instead of casting it herself, allowing her to cast it without interrupting her other orders.
  • Forsaken Archer Split Fire.jpg Split Fire
    • Can be toggled on and off on a 1-second cooldown.
    • While toggled on:
      • Increases damage taken by 15% but grants 10/15/20/25 Attack Speed and splits your attacks into 2/3/4/5, each dealing 50/60/70/80% of damage.
      • Main target takes full damage.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • You no longer collect or store Skeletal Minions by gaining last hits.
    • Now passively grants a 10% chance to spawn an archer any time Forsaken Archer or any of her units deal non-dot damage.
    • The archer will attack 1 time dealing 10/20/30/40% of your attack damage in magic damage and disappear.
      • Archers can spawn more archers themselves, provided the chance procs. They deal 10/20/30/40% of Forsaken Archer's Damage.
    • In addition, this effect is guaranteed to trigger on Forsaken Archer’s attack whenever the ability is off cooldown (with a 5-second cooldown).
      • This also allows for 2 Skeletal Minions to spawn at the same time due to a proc.

Version 2.6.10

  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Rescaled the damage of skeletons from 14-20/20-26/26-32/32-38 to a static 17/23/29/35
    • Skeletal Minions duration decreased from 30 to 20 seconds

Version 2.5.8

Version 2.3.0

  • Fixed Forsaken Archer Piercing Arrows.jpg Piercing Arrows so that they deal the proper damage if the illusion dies

Version 2.2.4

  • Fixed interactions with Magebane.jpg Magebane's Magebane Mana Rift.jpg Mana Rift (Illusion had 0 mana and took full damage)

Version 2.2.0

  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Now leaves behind an Illusion that channels for you
    • Can still be interrupted by stunning the illusion
  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Magic Damage per arrow reduced from 75/150/225 to 75/125/175

Version 2.0.39

Version 2.0.30

  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletons TP with FA
  • Forsaken Archer Split Fire.jpg Split Fire reworked
    • Main target takes full, 2 additional targets take 14/21/28/35% damage
      • Basically ranged cleave

Version 1.0.9

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • Range from awful/awful/decent/800 to 800 at all levels
    • Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletons no longer apply the DoT

Version 1.0.7

  • Agility gain from +2.7 to +2.5
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletons poison from 4/8/12/16 to 6/8/10/12

Version 1.0.5

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • Ministun removed
    • Radius lowered from 225 to 200
    • Damage done increased from 85/140/195/250 to 85/150/215/280

Version 1.0.3

Version 0.3.5

  • Base Damage changed from 40-51 to 44-50.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Can be toggled to "store" skeletons before releasing them.

Version 0.3.0.2

Version 0.1.66

  • Base Strength lowered from 18 to 17.
  • Strength Gain reduced from 1.9 to 1.7.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletons have 20 health at all levels.
    • Skeletons do not propagate (spawn from) illusions.

Version 0.1.63

  • Base Agility lowered by 1.
  • Attack Projectile Speed lowered from 1200 to 1050.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • DoT component of skeletal minions reduced from 5/10/15/20 to 4/8/12/16.
  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Damage on each arrow now reduced lowers by 10% for each unit the arrow hits.

Version 0.1.62

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • Radius rescaled from 150/200/250/300 to 225/225/225/225
    • Cast Time reduced from 1.295 seconds to 1 second.
    • Immobilize changed from 2.5 seconds at all levels to 1.75/2/2.25/2.5 seconds.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletal minions no longer burn mana with their attacks.
    • Max number of Skeletal minions reduced from 2/4/6/8 to 3/4/5/6.

Version 0.1.61

  • Forsaken Archer Split Fire.jpg Split Fire
    • Split arrows does not reduce the damage of her other abilities.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletal Minions no longer attack powerups.
    • During Forsaken Archer Piercing Arrows.jpg Piercing Arrows, skeletons automatically attack nearby targets if available.

Version 0.1.60

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • Now has a 0.1s ministun.
  • Forsaken Archer Split Fire.jpg Split Fire
    • Damage per arrow reduced by 10% at all levels.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Spawns skeletons from denies.
    • Skeletal minions only attack targets that Forsaken Archer is attacking.
    • Skeletal minions are no longer disabled for the first second they spawn.
    • Skeletal minions movespeed increased from 320 to 420.
    • Skeletal minions now apply a magic DoT to targets. Deals 5/10/15/20 magic damage per second for 4 seconds.
  • Forsaken Archer Piercing Arrows.jpg Piercing Arrows
    • Damage increased from 75/115/165 to 75/150/225 per arrow.
    • Travel distance increased from 920 to 1300.

Version 0.1.59

  • Forsaken Archer Crippling Volley.jpg Crippling Volley
    • No longer hits magic immune units.
  • Forsaken Archer Call of the Damned.jpg Call of the Damned
    • Skeletal minions only spawn from organic unit deaths.
    • Skeletons no longer attack chests or runes.
  • Forsaken Archer Split Fire.jpg Split Fire
    • Reduces damage on the main target, fires 4 arrows instead of 5.
    • No longer charges mana battery when toggled on or off.

Version 0.1.57

  • Hero Added

Legacy Abilities[edit | edit source]

Split Fire (Pre-3.7.10)
[ W ]
Forsaken Archer Split Fire.jpg
No Target
By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Cooldown: 1 second
Your attacks split and hit 2 additional enemies within 600 units. Split attacks deal 14/21/28/35% damage.
Feel the sting...
 
Notes



Skeletal Minion
Forsaken Archer Call of the Damned old.jpg
Stats
Duration 20 seconds
Combat Type Melee
Health 20
Damage 17/23/29/35
Armor 0
Movement Speed 420
Sight Range 1000/600
Attack Range 90 (Melee)
Missile Speed Instant
Base Attack Time 1.6
Attack Animation 0.5/0.5
Turn Rate 320
Gold 5 Gold.png
Experience 5
Notes Gadget Immunity

Call of the Damned (Pre-3.7.10)
[ E ]
Forsaken Archer Call of the Damned old.jpg
Toggle
With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors.
Cooldown: 1 second
Switches Call of the Damned to store Skeletons to be summoned later (when un-toggled), rather than spawning them instantly.

Toggling this ability will kill any active skeletons.

On Kill
Creates a Skeleton that assist the Forsaken Archer for 20 seconds. Skeletons follow the same orders as you do, moving alongside you and attacking your attack target you are attacking. Does not attack Towers.

Skeletons deal 17/23/29/35 Physical Damage on attack and have 20 Health. Skeletons must be attacked manually. You may have up to 3/4/5/6 Skeletons up at a time.

Three seconds...
 
Notes
  • Skeletons copy Forsaken Archer's behavior, moving with Forsaken Archer, attacking only the unit she attacks, and holding their ground if Forsaken Archer is holding position.
  • Skeletons are considered Gadgets, therefore they will not draw aggro from NPC enemies and can only be attacked manually by other players.
  • Skeletons will not attack targets outside of Forsaken Archer's attack range.
  • Skeletons will always finish their attack animation before following Forsaken Archer, even if she cancels her own attack animation.
  • Skeletons will teleport with Forsaken Archer.
  • With the maximum number of Skeletons, this ability effectively add 51/92/145/210 extra Physical damage to Forsaken Archer's attacks.


Split Fire (Pre-2.0.30)
[ W ]
Forsaken Archer Split Fire.jpg
Toggle
By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Cooldown: 1 second
Splits attack into 4 separate attacks, each dealing 35/45/55/65% damage.
Feel the sting...
 
Notes


Piercing Arrows (Pre-2.2.0)
[ R ]
Forsaken Archer Piercing Arrows.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Type - Magic
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.
Range: 625
Mana Cost: 100/200/300
Cooldown: 100/80/60 seconds
Channeling Time: 4.1 seconds
Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemy hit takes 75/150/225 Magic damage per arrow. Any enemies behind the first have the damage reduced by 10% per target hit.

While channel is active, any skeletal minions will automatically attack enemies within a 600 radius of self.

If I must die, then you will as well!
 
Notes
  • Arrows have a touch radius of 175.
  • Fires a total of 8 arrows, dealing up to 600/1200/1800 Magic Damage, disregarding damage reductions.



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