Geomancer

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Geomancer
Geomancer.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 19 Intelligencelogo.gif 22
(+2.3) (+1.5) (+2.7)
Stats
Level 1 16 25
Health 492 1176 1917
Mana 286 832 1378
Damage 51-59 93-101 117-125
Armor 2.66 6.02 10.5
Attack Speed 0.69 0.83 1
Movement Speed 300
Magic Armor 6
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.53/0.47
Turn Rate 500


Info[edit | edit source]

Role:  
Melee
5
Support
2
Ganker
3
Initiator
2
Lore:  
As you rest your head on your pillow at night, you can't help but notice a dark shape in the corner of the ceiling. You look closely at it, but you can't make out what it is. In the morning, you see that it's gone. Yet the next night, it returns.

Abilities[edit | edit source]

Dig
[ Q ]
Geomancer Dig.jpg
Cast Time: 0.1 / 0.9 seconds
Target Position Enemy Units
Type - Magic
The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies.
Range: 1250
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 11 seconds
Digs in target direction, becoming invulnerable while burrowed.

Activate again to surface and deal 70/140/210/280 Magic Damage to enemies within a 250 radius and stun for 1.5 seconds.

You can use abilities and items while burrowed.

 
Notes
  • Geomancer travels at 700 speed while underground.
  • Geomancer can cast other abilities and use items while underground, including Portal Key.
    • Geomancer will immediately unburrow after using a Portal Key, dealing the damage and stun.
  • Resurfacing can be done while silenced, and does not trigger Vindicator's Glyph of Silence.
  • Can stay invulnerable for up to 1.79 seconds.


Quicksand
[ W ]
Geomancer Quicksand.jpg
Cast Time: 0.3 / 0.2 seconds
Target Position Enemy Units
Type - Magic
The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move.
Range: 600
Radius: 250
Mana Cost: 80
Cooldown: 20 seconds
Creates Quicksand in target area, applying an initial 20/30/40/50 charges of Quicksand to enemies in radius.

While on the Quicksand, adds 1 charge for every 5 units moved in it and adds 1/2/3/4 charges when you attack. Quicksand is capped at 100 charges, up to a 60% Movement and Attack Speed Slow. Slow lingers for 1 second.

Provides 600 day and night Clearvision around the Quicksand.

 

Quicksand Effects
0.6% Movement Slow per charge
0.6% Attack Speed Slow per charge

Notes
  • Quicksand lasts 6 seconds.


Earth's Grasp
[ E ]
Geomancer Earth's Grasp.jpg
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Magic
Seeds a volatile crystal on an enemy, causing trailing explosions to follow it.
Range: 600
Radius: 150
Mana Cost: 100
Cooldown: 15 seconds
For 5 seconds, creates an explosion at the target's position, which detonate after a 0.5 second delay. Each explosion deals 16/24/32/40 Magic Damage in a 195 radius.

Earth's Grasp also ends if the target dies.

 
Notes
  • Earth's Grasp is a unremovable status effect that creates an explosion at the target's location on cast and every 0.5 seconds after.
  • Each explosion deals damage after a 0.5 second delay in a radius of 195.
  • Requires at least 390 Movement Speed to outrun the explosions.
  • Creates up to 10 explosions for the duration, dealing up to 160/240/320/400 Magic Damage per cast.


Crystal Field (Crystal Eruption)
[ R ]
Geomancer Crystal Field.jpg
Cast Time: 0.15 / 0.85 seconds
Target Position Enemy Units
Type - Magic
Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay.
Range: 1000
Radius: 350
Mana Cost: 200/250/300
Cooldown: 100/90/80 seconds
Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius.
 
Notes
  • With a Staff of the Master, enemies within the main field takes 400/570/740 Magic Damage and is slowed for 2/1.5/1 second(s) after being stunned.


Alt Avatars[edit | edit source]

Template:Geomancer Alt Avatars

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor increased from 5.75 to 6.

Version 3.9.9

Version 3.6.0

  • Geomancer Dig.jpg Dig
    • Range increased from 1000 to 1250

Version 3.4.0

  • Geomancer Dig.jpg Dig
    • Range increased from 700/800/900/1000 to 1000

Version 3.2.5

  • Geomancer Earth's Grasp.jpg Earth's Grasp
    • Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid)

Version 3.1.0

  • Geomancer Crystal Field.jpg Crystal Field
    • Delay normalized from 3/2.75/2.5 to 2.5 at all levels
    • Radius increased from 300 at all levels to 350

Version 2.6.32

  • Geomancer Dig.jpg Dig
    • Mana Cost lowered from 120 to 90/100/110/120

Version 2.6.10

  • Geomancer Quicksand.jpg Quicksand
    • Movement Slow rescaled from 12/16/24/30% to 12/18/24/30%

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Fixed the Alt Avatar's model from playing Geomancer Earth's Grasp.jpg Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
  • Geomancer Quicksand.jpg Quicksand
    • Won't draw on the minimap anymore
    • Now a status debuff, meaning it can be dispelled and stolen/transferred
  • Geomancer Crystal Field.jpg Crystal Field
    • Added Staff of the Master effect:
    • Adds a bonus 100/120/140 Magic Damage
    • Bonus 4 Second 50% Movement Speed Slow in a 600 radius to the explosion

Version 2.5.8

  • Geomancer Dig.jpg Dig
    • No longer usable while Immobilized
    • Can use Items while in Dig
  • Geomancer Crystal Field.jpg Crystal Field
    • Decreased time till explosion from 3 to 3/2.75/2.5

Version 2.2.7

  • Geomancer Earth's Grasp.jpg Earth's Grasp
    • Radius increased from 170 to 180
    • Fixed Earth's Grasp radius to be correct

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Geomancer Crystal Field.jpg Crystal Field
    • Magic Damage from 250/350/450 to 300/450/600

Version 2.1.6

  • Hero Added

Trivia[edit | edit source]

  • Geomancer is based on the winner of the Intelligence Ganker hero creation contest, created by Phopis and Sirchibbi, and has no relation to the other Geomancer.


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