Jeraziah

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Jeraziah
Jeraziah.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 20 Agilitylogo.gif 15 Intelligencelogo.gif 17
(+2.6) (+1.7) (+1.8)
Stats
Level 1 16 25
Health 530 1309 2088
Mana 221 598 1040
Damage 51-61 92-102 133-143
Armor 4.1 7.88 12.5
Attack Speed 0.67 0.83 1
Movement Speed 305
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.433/0.567
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Solo
2
Carry
1
Support
4
Lore:  
King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.

Abilities[edit | edit source]

Inner Light
[ Q ]
Jeraziah Inner Light.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit Ally Units
Type - Superior Magic
Jeraziah unleashes a nearby allied unit's Inner Light, healing them. Nearby enemies are seared by the power of the Light, causing them to take damage.
Range: 500
Radius: 300
Mana Cost: 80/100/120/140
Cooldown: 12 seconds
Heals target for 90/180/270/360 Health, damaging enemies in radius for 90/180/270/360 Magic damage.
This is a quarantine zone!
 



Protective Charm
[ W ]
Jeraziah Protective Charm.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit Ally Units
Jeraziah blesses an allied unit with protective charm that grants immunity to Magic and removes all debuffs.
Range: 500
Mana Cost: 60/70/80/90
Cooldown: 24 seconds
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 7/14/21/28% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

Protective Charm can be dispelled.

I laugh at your feeble attempts!
 

Protective Charm Effects
Magic Immunity



Righteous Strike
[ E ]
Jeraziah Righteous Strike.jpg
Passive
Jeraziah infuses his attacks with the power of Sol, dealing bonus true damage.
Cooldown: 8 seconds
When off cooldown, passively grants your next attack +50/80/110/140% of your attack damage as bonus True Damage.
Releasing the demons.
 



Sol's Blessing (Sol's Miracle)
[ R ]
Jeraziah Sol's Blessing.jpg
Cast Time: 0.3 / 0.4 seconds
Self Position Organic Ally Units
Type - Magic
Jeraziah calls upon the power of Sol to protect himself and his comrades. Sol answers his call, causing them to take no Physical Damage and receive high Health regeneration for a brief time.
Radius: 600 (2000)
Mana Cost: 150/200/250
Cooldown: 150 seconds
Applies Sol's Blessing to all organic ally units and all ally buildings within 600 radius for 5/6/7 seconds.
My grandmother hits harder than you!
 

Sol's Blessing Effects
+25 Health Regeneration
Negates 60/80/100% Physical Damage received

Notes
  • With Staff of the Master.jpg Staff of the Master, Sol's Blessing is applied to allies within 2000 radius and to all allied buildings globally.


Alt Avatars[edit | edit source]

Template:Jeraziah Alt Avatars

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Jeraziah Inner Light.jpg Inner Light
    • Can now be cast on Magic Immune targets.
    • Mana cost decreased from 100/120/140/160 to 80/100/120/140.
  • Jeraziah Protective Charm.jpg Protective Charm
    • Duration changed from 6/8/10/12 seconds to 8 seconds at all levels.
    • Now emits a 7/14/21/28% Movement Speed Slow aura to enemy units within 350 units of Jeraziah.
    • When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.
  • Jeraziah Righteous Strike.jpg Righteous Aura
    • Replaced with Jeraziah Righteous Strike.jpg Righteous Strike
    • Every 8 seconds, your next attack deals an additional 50/80/110/140% of your Attack Damage as bonus True Damage.
  • Jeraziah Sol's Blessing.jpg Sol's Blessing
    • Health Regeneration removed.
    • Damage reduction reduced from 100% to 60/80/100%.
    • Now properly applies its effects to invulnerable ally units.
    • Now has a Staff of the Master.jpg Staff of the Master effect:
      • Radius increased to 2000.
      • Now globally affects ally buildings.

Version 3.8.7

  • Jeraziah Protective Charm.jpg Protective Charm
    • Duration rescaled from 5/8/11/14 seconds to 6/8/10/12 seconds.

Version 2.6.10

Version 2.6.4

  • Strength Gain decreased from 2.65 to 2.6
  • Agility Gain decreased from 1.75 to 1.7
  • Jeraziah Protective Charm.jpg Protective Charm
    • Cooldown increased from 20 to 24 seconds
  • Jeraziah Sol's Blessing.jpg Sol's Blessing
    • Rescripted to prevents all Physical Damage instead of give 1000 Armor
      • There should be no functional change to this ability in game

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Jeraziah Inner Light.jpg Inner Light
    • Damage type changed from True Damage to Magic Damage
    • Radius from 250 to 300

Version 2.0.17

Version 2.0.14

Version 1.0.15

Version 0.3.0.2

Version 0.1.66

Version 0.1.63

Version 0.1.60

  • Jeraziah Righteous Strike.jpg Righteous Strike
    • Bonus damage reduced from +10/20/30/40 to 8/16/24/32.
    • Radius decreased from 350 to 225
    • Splashes attack damage reduced from 70% to 50%
    • Slow duration increased from 2 seconds to 5 seconds, with a flat 30% slow for the duration.

Version 0.1.50

  • Jeraziah Righteous Strike.jpg Righteous Strike
    • Bonus damage reduced from +12/24/36/50 to +10/20/30/40.
    • Splash damage reduced from 100% splash to 75% splash.

Version 0.1.34

  • Jeraziah Protective Charm.jpg Protective Charm
    • Speed Buff removed
    • Duration increased from 5/8/11/14 seconds to 5/10/15/20 seconds.

Legacy Abilties[edit | edit source]

Righteous Aura
[ E ]
Jeraziah Righteous Strike.jpg
Aura Visible Enemy Units
Being near Jeraziah can cause even the most evil of characters to bend under the raw power of Sol, passively slowing them down.
Radius: 300
Cooldown: 1 second
Passively causes nearby enemy units to receive -7/-14/-21/-28% Movement Speed.
Releasing the demons.
 
Notes


Righteous Strike (Pre-1.0.15)
[ E ]
Jeraziah Righteous Strike.jpg
Passive
A righteous anger builds up in Jeraziah, allowing him to perform a Righteous Strike when attacking, dealing increased damage which splashes to nearby enemies and slows their movement speed briefly. Can only occur once every few seconds.
Cooldown: 15/12/9/6 seconds
On Attack
Applies 8/16/24/32 bonus Physical damage to next attack, and causes that attack to deal 50% Splash damage in a radius of 225, applying Righteous Strike to enemies for 2/3/4/5 seconds.
Releasing the demons.
 

Righteous Strike Effects
30% Movement Slow

Notes
  • Righteous Strike's slow is blocked by Magic Immunity.



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