Keeper of the Forest

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Keeper of the Forest
Keeper of the Forest.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 25 Agilitylogo.gif 15 Intelligencelogo.gif 17
(+3
"{{#pad:" can not be assigned to a declared number type with value 3.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 1.7.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 1.8.
)
Stats
Level 1 16 25
Health 625 1518 2373
Mana 221 598 1040
Damage 57-65 104-112 149-157
Armor 2.7 6.48 11.1
Attack Speed 0.67 0.83 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.48/0.22
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Jungler
4
Initiator
2
Pusher
2
Lore:  
An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.

Abilities[edit | edit source]

Nature's Guidance
[ Q ]
Keeper of the Forest Nature's Guidance.jpg
Cast Time: 0.25 / 0.25 seconds
Target Unit Ally Units
Type - Magic
The Keeper uses his influence over the forest to hide and buff his allies. Grants 1 second fade time Invisibility, Armor, and Regeneration to target unit.
Range: 1000
Mana Cost: 70
Cooldown: 10 seconds
Target an allied unit to apply 1/2/3/4 Health Regeneration, 2/3/4/5 Armor, and 1 second fade time Invisibility for 15/30/45/60 seconds. Invisibility only lasts as long as they are near a tree.

-Invis lasts as long as a tree is within 400 units.

Strike from the shadows.
 

Camouflage Effects
Stealth with 1 second fade time
Dispelled if unit is not within 400 units from a tree

Nature's Protection Effects
+1/2/3/4 Health Regeneration
+2/3/4/5 Armor

Notes
  • Nature's Guidance applies two mutually exclusive status effects: a buff that grants bonus Armor and Health Regen, and a Stealth effect.



Animated Tree
Keeper of the Forest Animate Forest.jpg
Stats
Duration 40 Seconds
Combat Type Melee
Health 600
Health Regen 0.25
Damage 25
Armor 2
Magic Armor 0
Movement Speed 300
Sight Range 1200/800
Attack Range 90 (Melee)
Missile Speed Instant
Base Attack Time 1.25
Attack Animation 0.6/0.4
Turn Rate 450
Gold 20 Gold.png
Experience 20

Animate Forest
[ W ]
Keeper of the Forest Animate Forest.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Trees
The Keeper links his mind with nearby trees, bringing them to life.
Range: 700
Mana Cost: 100
Cooldown: 20 seconds
Target a tree to Animate 1/2/3/4 nearby trees. Trees last for 40 seconds, have 600 health and 300 Movement Speed.

Animated Trees are considered trees for all of your abilities.

-Animated Trees deal 25 damage.

THE ENTS MARCH!
 
Notes
  • Summoning new Animated Trees will kill the currently active Animated Trees.
  • Animate Forest "chains" to the nearest tree within 500 radius.
  • Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it.


Animated Tree
Keeper of the Forest Animate Forest.jpg
Stats
Duration 20 Seconds
Combat Type Melee
Health 300
Health Regen 0.25
Damage 25
Armor 2
Magic Armor 0
Movement Speed 300
Sight Range 1200/800
Attack Range 90 (Melee)
Missile Speed Instant
Base Attack Time 1.25
Attack Animation 0.6/0.4
Turn Rate 450
Gold 10 Gold.png
Experience 10

Strength in Numbers
[ E ]
Keeper of the Forest Strength in Numbers.jpg
Passive
The Keeper gains power from the forest around him, enhancing his Attack Damage when near his animated trees.
Radius: 900
Passively gains 4/8/12/16 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.

-Animated Trees deal 25 damage and 300 Movespeed.

I had a tree...
 
Notes
  • Animated Trees will spawn from a random angle within 75 to 100 units from the target.
  • Propagates to illusions, but illusions have 1/3 the chance to spawn an Animated Tree.
  • Grants up to 20/40/60/80 Attack Speed.


Root (Naturalized Roots)
[ R ]
Keeper of the Forest Root.jpg
Cast Time: 0.5 / 0.5 seconds
Self Position Enemy Units
Type - Superior Magic
The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time.
Radius: 900
Mana Cost: 150/175/200
Cooldown: 120 seconds
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2/3/4 seconds, and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 second.

Effect also emanates from all of your active Animated Trees.

Spawns 3 Animated Trees next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.

The forest fights with me!
 

Root Effects
Disarmed
Immobilized
Revealed
125 Magic Damage per second

Notes
  • The Root debuff can be applied through Magic Immunity, but can be dispelled.
    • As a result, activating Magic Immunity after being rooted will negate the effect.
  • The Root effect emanating from Animated Trees do not stack.
  • With Staff of the Master.jpg Staff of the Master, the summon Animated Trees are identical to the ones from Animate Forest.


Alt Avatars[edit | edit source]

Template:Keeper of the Forest Alt Avatars

Changelog[edit | edit source]

Version 4.1.1

  • Keeper of the Forest Nature's Guidance.jpg Nature's Guidance
    • Invisibility fade time increased from 0.25 to 1 second.
  • Keeper of the Forest Root.jpg Root
    • Stun duration reduced from 1 to 0.5 seconds.

Version 4.0.0

  • Magic Armor decreased from 5.25 to 4.
  • Armor increased from 1.1 to 2.7.
  • Keeper of the Forest Nature's Guidance.jpg Nature's Guidance (renamed from Nature's Veil)
    Range: 1000
    Cooldown: 10 seconds
    • Target an allied unit to apply 1/2/3/4 Health Regeneration, 2/3/4/5 Armor, and 0.25 second fade time Invisibility for 15/30/45/60 seconds.
    • Invisibility only lasts as long as they are within 400 units of a tree.
  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Target a tree to Animate 1/2/3/4 nearby trees. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
    • Animated Trees are considered trees for all of your abilities.
  • Keeper of the Forest Strength in Numbers.jpg Strength in Numbers
    • Passively gains 4/8/12/16 Attack Speed per Animated Tree within a 900 radius (up to 5).
    • Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.
  • Keeper of the Forest Root.jpg Root
    • Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for 2/3/4 seconds. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.
    • Effect also emanates from all of your active animated trees.
    • Staff of the Master.jpg Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.

Version 3.9.0

Version 3.8.3

  • Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel
    • Attack Damage increased from 10+5% to 10+10%.
  • Keeper of the Forest Strength in Numbers.jpg Entmoot
    • Attack Speed bonus per tree increased from 3/6/9/12 to 4/8/12/16.
    • Bonus Movement Speed removed.

Version 3.7.6

  • Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel
    • Cannot spawn a new Sentinel for 3 seconds when the Sentinel takes damage from an enemy player-controlled unit
    • The skill only goes on a full cooldown when killed if the kill was made while it was disabled
    • Creeps and Neutrals no longer disable the ability
    • Damage reduced from 25 + 5% of your attack damage to 10 + 5%
    • Can now attack buildings and towers
  • Keeper of the Forest Strength in Numbers.jpg Entmoot
    • Max health restored per tree lowered from 0.3% to 0.25%

Version 3.7.1

  • Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel
    • Cast time reduced from 250 to 100
    • Increased cast range from 300 to 450
    • Increased attack radius from 200 to 350
    • Damage rescaled from 30 from each branch to 25 + 5% of Keeper's Attack Damage

Version 3.7.0

  • Keeper of the Forest Nature's Guidance.jpg Nature's Veil
    • Cast Range increased from 500 to 800
    • Health Regeneration has been removed.
    • Can now be cast on structures.
  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Removed
  • New ability: Keeper of the Forest Nature's Sentinel.jpg Nature's Sentinel
    • Target Position, 300 Cast Range
    • 20/30/40/50 Mana Cost, 25/20/15/10 second Cooldown
    • Now creates a Sentinel at the target location. These are considered to be real trees by Keeper's other abilities.
    • The center tree has 600 health and can be attacked. Dies in 2 hits from heroes and towers regardless of damage. 30/45/60/75 Gold bounty
    • Has 1/2/3/4 smaller trees around it that can't be targeted and deal 30 Physical Damage each, prioritizing heroes. They do not attack structures.
    • Nature's Sentinel is disabled if the active tree has taken damage.
      • Health of the tree is regenerated quickly within 3 seconds of not taking damage.
    • Nature's Sentinel's cooldown restarts if the tree is killed
  • Keeper of the Forest Strength in Numbers.jpg Entmoot (E)
    • Now also heals you for 0.3% of max health per charge on each attack Keeper makes against enemy units (max of 1.5% healed per hit with 5 charges)
      • This is not lifesteal, as that heals you based on damage done. This heals you based on your max health only
      • Works when you attack structures

Version 3.3.0

  • Starting Armor decreased from 3.1 to 1.1
  • Keeper of the Forest Nature's Guidance.jpg Nature's Veil
    • Health Regen decreased from 4 to 3
    • Mana Cost increased from 60 to 70
  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Health decreased from 600 to 550
    • Minions Movement Speed decreased from 325 to 300

Version 3.1.0

  • Agility Gain lowered from 2.0 to 1.7
  • Keeper of the Forest Nature's Guidance.jpg Nature's Veil
    • Reduced Armor gain from 6/8/10/12 to 4/6/8/10
    • Now has a .25 second fade time before stealth
  • Keeper of the Forest Root.jpg Root
    • Cooldown increased from 120/110/100 to 120 seconds

Version 2.6.2

  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Animated Trees Attack Speed base attack time increased from 1 to 1.25s

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Night Vision reduced from 1200 to 800

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.4

  • Keeper of the Forest Animate Forest.jpg Animate Forest
    • Treant Dogs are now limited to 2/3/4/5 max.
    • If you summon more than the max the oldest ones will automatically die
    • Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper

Version 2.0.5

  • Keeper of the Forest Nature's Guidance.jpg Nature's Veil
    • Stealth is now removed when the attack completes, not when it starts

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.
  • Base Strength reduced from 27 to 25
  • Strength Gain reduced from 3.4 to 3
  • Keeper of the Forest Nature's Guidance.jpg Camouflage renamed to Keeper of the Forest Nature's Guidance.jpg Nature's Veil
    • Now gives BOTH Camouflage and old Nature's Protection effects
    • (invises near trees and gives the armor/regen buff)
    • Duration for both buffs changed to 10/20/30/40s
    • Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor
    • Mana cost to a flat 60
    • Cooldown to a flat 5s
    • 500 cast range
  • Keeper of the Forest Tree Sight.jpg Tree Sight replaced with Keeper of the Forest Animate Forest.jpg Animate Forest
    • 130 Mana cost
    • 30 second cooldown
    • 700 cast range, casts on target tree.
    • Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants
    • Treants have 500 Health, 2 Armor, and 325 MS
    • These trees last for 45s
    • These treants serve as "trees" for Nature's Veil, keeping people invisible around them
    • These treants serve as "trees" for Entmoot, giving KotF charges of AS/MS
  • Keeper of the Forest Nature's Protection.jpg Nature's Protection replaced by Keeper of the Forest Strength in Numbers.jpg Entmoot
    • Passive self-buff
    • Gains 3/6/9/12 AS and MS per nearby tree, up to 5 charges.
    • Radius of 375
  • Keeper of the Forest Root.jpg Root
    • Duration lowered from 3/4/5s to 2/3/4s
    • Cooldown lowered from 160 to 120/110/100
    • Damage per second increased from 85 to 100

Version 1.0.7

Version 0.3.0.2

  • Keeper of the Forest Tree Sight.jpg Tree Sight
    • Eyes in the Forest now stealthed
    • Only revealed when enemy heroes come within 450 reveal range
      • increased from 300
  • Keeper of the Forest Root.jpg Root
    • Can now be seen even when he is invisible
    • Hits units in the fog.

Version 0.1.66

  • Keeper of the Forest Tree Sight.jpg Tree Sight
    • His Eyes are now revealed to the enemy team if an enemy hero comes within 300 units of one.
  • Keeper of the Forest Root.jpg Root
    • Heroes immobilized by Root can now turn.
    • Effects now play even if it is cast from stealth.

Version 0.1.61

  • Keeper of the Forest Tree Sight.jpg Tree Sight
    • Eyes spawned are no longer drawn on the minimap.

Version 0.1.60

  • Base Armor, Stats, Damage and Movement Speed were tweaked.
  • Camouflage
    • No longer breaks stealth when Keeper uses his own abilities.
  • Keeper of the Forest Tree Sight.jpg Tree Sight
    • No longer grants regeneration
    • Eyes now gained true sight.
  • Keeper of the Forest Nature's Vengeance.jpg Nature's Vengeance replaced with Keeper of the Forest Nature's Protection.jpg Nature's Protection (DotA's Living Armor).

Version 0.1.50

  • Keeper of the Forest Root.jpg Root
    • No longer hits gadgets (like wards)

Version 0.1.47

  • Keeper of the Forest Root.jpg Root
    • Can now hit magic immune targets.

Legacy Abilities[edit | edit source]

Nature's Sentinel
[ W ]
Keeper of the Forest Nature's Sentinel.jpg
Cast Time: 0.1 / 0.4 seconds
Target Position
Type - Physical
Summons a physical damage dealing tree.
Range: 450
Mana Cost: 20/30/40/50
Cooldown: 25/20/15/10 seconds
Summons a Nature's Sentinel with 600 Health and 4/6/8/10 Armor at the target location with 1/2/3/4 limbs. Each limb deals (10 + 10% of Keeper's Attack Damage) as Physical Damage per attack from 350 range, prioritizing heroes for attack. The Nature's Sentinel and its limbs count as trees.

Heroes and towers will take the Sentinel down in 2 hits regardless of damage. This ability is disabled for 3 seconds when the Sentinel takes damage from enemy players and is put on cooldown if it is killed while disabled.

THE ENTS MARCH!
 
Notes
  • Removed in Version 4.0.0.
  • Creeps and Neutrals will only attack the Sentinel if there are no other enemy units within aggro range.
  • Nature's Sentinel does not prevent Neutrals camps from respawning.


Nature's Sentinel[edit | edit source]

Nature's Sentinel
Keeper of the Forest Nature's Sentinel.jpg
Stats
Duration Indefinite
Combat Type Melee
Health 600
Armor 4/6/8/10
Sight Range 600/600
Gold 30/45/60/75 Gold.png
Notes Gains 500 Health Regeneration if not attacked for 3 seconds
Nature's Sentinel (Limbs)
Keeper of the Forest Nature's Sentinel.jpg
Stats
Duration Indefinite
Combat Type Hero
Health Invulnerable
Damage 30
Sight Range 650/650
Attack Range 350 (Ranged)
Missile Speed 1200
Base Attack Time 1
Attack Animation 0.25/0.55
Turn Rate 320

Destroy
[ Q ]
Keeper of the Forest Nature's Sentinel.jpg
Cast Time: 0 / 0.5 seconds
Target Self
Destroys the Nature's Sentinel instantly with no cooldown penalty. Disabled when taking damage from enemy players.
 


Entmoot
[ E ]
Keeper of the Forest Strength in Numbers.jpg
Passive
Gains 4/8/12/16 Attack Speed and restores 0.25% of max health on attack per tree within 375 units of the Keeper. Maximum of 5 charges.
I had a tree...
 
Notes
  • Removed in Version 4.0.0.
  • Grants up to 20/40/60/80 Attack Speed and 1.25% of Max Health healed on attack.



Animated Tree
Keeper of the Forest Animate Forest.jpg
Stats
Duration 45 Seconds
Combat Type Melee
Health 550
Health Regen 0.25
Damage 25
Armor 2
Magic Armor 0
Movement Speed 300
Sight Range 1200/800
Attack Range 90 (Melee)
Missile Speed Instant
Base Attack Time 1.25
Attack Animation 0.6/0.4
Turn Rate 450
Gold 20 Gold.png
Experience 20

Animate Forest
[ W ]
Keeper of the Forest Animate Forest.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Trees
The Keeper links his mind with nearby trees, bringing them to life.
Range: 700
Mana Cost: 130
Cooldown: 30 seconds
Target a tree to Animate it and an additional 1/2/3/4 nearby trees. Trees last for 45 seconds, have 550 health and 300 Movement Speed.

These Animated Trees count as "Trees" for Nature's Veil and Entmoot.

THE ENTS MARCH!
 
Notes
  • Removed in Version 3.7.0, then re-added in Version 4.0.0.
  • Summoning new Animated Trees will kill the currently active Animated Trees.
  • Animate Forest "chains" to the nearest tree within 500 radius.
  • Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it.


Camouflage
[ Q ]
Keeper of the Forest Nature's Guidance.jpg
Cast Time: 0.25 / 0.25 seconds
Target Unit Ally Units
Type - Magic
The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisibility to target unit so long as they remain near trees.
Range: 500
Mana Cost: 90/80/70/60
Cooldown: 3 seconds
Applies Camouflage to target for 15/30/45/60 seconds. The Keeper can use abilities without breaking his own Camouflage.
Strike from the shadows.
 

Camouflage Effects
Stealth with 0 second fade time
Will be dispelled if unit moves 375 units away from a tree

Notes


Tree Sight
[ W ]
Keeper of the Forest Tree Sight.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Trees
The Keeper links his mind with a target tree, sharing its vision.
Range: 2000
Mana Cost: 100/75/50/25
Cooldown: 300/225/150/75 seconds
Places a gadget on target tree.

The gadget has an unlimited life time and a vision range of 600/630/660/690. The gadget also has true sight.

The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.

Upgrading this skill will cause all of the placed gadgets to be upgraded.

I see you!
 
Notes
  • If an enemy hero is within 450 units of a tree, the gadget is revealed.
  • The gadget has clearvision.
  • Gadget cannot be revealed with True Sight. It is only revealed in when an enemy hero is in proximity.
  • Removed in Version 2.0.34.


Nature's Protection
[ E ]
Keeper of the Forest Nature's Protection.jpg
Cast Time: 0.25 / 0.25 seconds
Target Unit
Type - Magic
The Keeper grants part of the forest's power to the target ally, increasing their Armor and regeneration for a period of time.
Range: 500
Mana Cost: 30/35/40/40
Cooldown: 5 seconds
Applies Nature's Protection to the target ally or building for 40 seconds.
I had a tree...
 

Nature's Protection Effects
+3/6/9/12 Armor
+1/2/3/4 Health Regeneration

Notes


Tree Sight (Pre-0.1.60)
[ W ]
Keeper of the Forest Tree Sight.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Trees
The Keeper links his mind with a target tree, sharing its vision.
Range: 2000
Mana Cost: 100/75/50/25
Cooldown: 300/225/150/75 seconds
Places a gadget on target tree.

The gadget has an unlimited life time and a vision range of 600/630/660/690. The gadget also has an aura that applies Enchanted Tree to allied heroes within a 1200 radius.

The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed.

Upgrading this skill will cause all of the placed gadgets to be upgraded.

I see you!
 

Enchanted Tree Effects
+1/2/3/4 Health Regeneration

Notes
  • The gadget is visible, but it may not be seen due to vision being blocked by other trees.
  • The gadget has clearvision.


Nature's Vengeance
[ E ]
Keeper of the Forest Nature's Vengeance.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Tree
The keeper rips a tree from the ground and uses it as a mighty weapon, increasing the damage of his attacks.
Range: 50
Mana Cost: 50
Cooldown: 15 seconds
Grants 15/30/45/60 bonus damage for 5/6/7/8 attacks.
 
Notes



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