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Minotaur
Minotaur
Stats
Combat Type Neutral
Health 1100
Health Regen 1
Mana 200
Mana Regen 0
Damage 65
Armor 4
Magic Armor 0
Movement Speed 325
Sight Range 800/800
Attack Range 100 (Melee)
Missile Speed Instant
Base Attack Time 1.65
Attack Animation 0.6/0.4
Turn Rate 320
Gold 65-70 Gold
Experience 100
Notes Transfigure Immune

The Minotaur is a Neutral creep.

This creep spawns in a Large camp, in a group containing two Goatars and a Minotaur.

Abilities[ | ]

Body Slam
[ Q ]
Behemoth Heavyweight
Cast Time: 0.25 / 0.25 seconds
No Target Enemy Units
Type - Magic
Slams the ground, damaging and stunning nearby enemies.
Radius: 250
Mana Cost: 100
Cooldown: 20 seconds
Deals 25 damage and applies Body Slam to targets in radius, stunning them. Stun lasts 2 seconds for heroes or 3 seconds for any other unit.
 
Notes
  • Deals Magic Damage.


Attack Speed Aura
[ W ]
Swiftblade Swift Slashes
Aura Ally Units
Increases the Attack Speed of nearby allies.
Radius: 900
+15 Attack Speed
 


Changelog[ | ]

Version 4.9.2

  • Attack Speed bonus to allies from the aura reduced from 20 to 15.

Version 4.7.8

Version 4.4.4

  • Neutral Creeps' Movement Speed normalized to 325.

Version 4.2.3

  • Base values changed:
    • Gold Bounty: 54-65 -> 65-70
    • Attack Damage: 60 -> 65
    • Experience: 101 -> 105

Version 3.6.0

  • No longer casts its abilities while asleep during night time if not player-controlled

Version 2.6.24

  • Damage decreased from 69 to 60
  • Hard camps now spawn an additional Goatar Goatar when a Minotaur spawns

Version 0.1.42

  • Increased Behemoth Heavyweight stomp radius to from 200 to 250 and lowered damage to from 100 to 25

Version 0.1.31

  • Will no longer use their spells unless there are three valid targets nearby


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