Minotaur
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Stats
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Combat Type |
Neutral
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Health
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1100
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Health Regen |
1
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Mana |
200
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Mana Regen |
0
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Damage |
65
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Armor |
4
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Magic Armor |
0
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Movement Speed |
325
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Sight Range |
800/800
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Attack Range |
100 (Melee)
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Missile Speed |
Instant
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Base Attack Time |
1.65
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Attack Animation |
0.6/0.4
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Turn Rate |
320
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Gold |
65-70
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Experience |
100
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Notes |
Transfigure Immune
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The Minotaur is a Neutral creep.
This creep spawns in a Large camp, in a group containing two Goatars and a Minotaur.
Abilities[ | ]
Body Slam [ Q ]
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Cast Time: 0.25 / 0.25 seconds
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No Target
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Enemy Units
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Type - Magic
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Slams the ground, damaging and stunning nearby enemies.
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Radius: 250 Mana Cost: 100 Cooldown: 20 seconds
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Deals 25 damage and applies Body Slam to targets in radius, stunning them. Stun lasts 2 seconds for heroes or 3 seconds for any other unit.
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Attack Speed Aura [ W ]
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Increases the Attack Speed of nearby allies.
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Radius: 900
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+15 Attack Speed
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Changelog[ | ]
Version 4.9.2
- Attack Speed bonus to allies from the aura reduced from 20 to 15.
Version 4.7.8
Version 4.4.4
- Neutral Creeps' Movement Speed normalized to 325.
Version 4.2.3
- Base values changed:
- Gold Bounty: 54-65 -> 65-70
- Attack Damage: 60 -> 65
- Experience: 101 -> 105
Version 3.6.0
- No longer casts its abilities while asleep during night time if not player-controlled
Version 2.6.24
- Damage decreased from 69 to 60
- Hard camps now spawn an additional Goatar when a Minotaur spawns
Version 0.1.42
- Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
Version 0.1.31
- Will no longer use their spells unless there are three valid targets nearby
Neutrals |
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| Small Camp | | | Medium Camp | | | Large Camp | | | Ancients | | | Bosses | | | Mid Wars Seasonal | |
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