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Pharaoh

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Pharaoh
Pharaoh.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 24 Agilitylogo.gif 13 Intelligencelogo.gif 19
(+2.4) (+1.2) (+1.5)
Stats
Level 1 16 25
Health 606 1328 2069
Mana 247 559 975
Damage 55-57 93-95 114-116
Armor 2.9 5.7 7.21
Attack Speed 0.65 0.77 0.91
Movement Speed 310
Magic Armor 5.5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.33/0.67
Turn Rate 540


Info[edit]

Role:  
Melee
5
Solo
4
Ganker
2
Initiator
5
Lore:  
The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

Abilities[edit]

Hellfire
[ Q ]
Pharaoh Hellfire.jpg
Cast Time: 0.3 / 0.7 seconds
Self Visible Enemy Units
Pharaoh conjures plumes of fire around him for a short duration, hitting random nearby enemy targets, damaging each and stunning them briefly.
Radius: 300
Mana Cost: 75
Cooldown: 32/28/24/20 seconds
For 10 seconds, impacts a random target in radius every 0.75 seconds, dealing 10/30/50/70 Magic Damage and stunning them for 0.1 seconds.
I caused Sodom and Gomorrah!
 
Notes
  • Deals damage a total of 14 times, dealing up to 140/420/700/980 Magic Damage total.


Wall of Mummies
[ W ]
Pharaoh Wall of Mummies.jpg
Cast Time: 0 / 0 seconds
No Target
Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away, causing damage and draining some Mana.
Mana Cost: 50/60/70/80
Cooldown: 15 seconds
Spawns 8 Mummies around self for 3/4/5/6 seconds. Pushes away nearby enemies by 275 units who are outside the circle of Mummies, dealing 65/90/115/140 True damage and draining 65/90/115/140 Mana. Each Mummy can perform 1 push. Each Mummy takes three attacks for others to destroy, one attack for self to destroy.
Keepers of the tomb.
 
Notes
  • All heroes within 240 radius of Pharaoh are moved inside the wall.
  • Mummies push enemy units that are in a 100 degree cone with 150 radius in front of it.
  • Mummies push units 250 units away over 1.1 seconds.
  • Units are immobilized while being pushed.
  • Stealthed and Magic Immune units can be pushed back.


Tormented Soul
[ E ]
Pharaoh Tormented Soul.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position Enemy Units
Type - Magic
Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies.
Range: 99999
Radius: 600
Mana Cost: 50/55/60/65
Cooldown: 30/25/20/15 seconds
Launches projectile to target location. While in flight, the projectile grants 500 day and night clearvision.

When projectile reaches target location, it damages all enemies within radius for 80/120/160/200 Magic Damage. Grants 600 day and night clearvision at target location for 10 seconds.

You can't run from the curse.
 
Notes
  • Projectile travels at 1200 speed.


Wrath of the Pharaoh (Return of the Pharaoh)
[ R ]
Pharaoh Wrath of the Pharaoh.jpg
Cast Time: 0.1 / 0 seconds
Target Position
Type - Superior Magic
Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location.
Range: 2000/2500/3000
Mana Cost: 150
Cooldown: 80/60/40 (20) seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1.5/2 second(s) and receive 100/200/300 Magic Damage.
Like taking a magnifying glass to an ant!
 
Notes
  • Projectile has a touch radius of 96.
  • Projectile does not impact Siege units.
  • Staff of the Master grants a version of Wrath of the Pharaoh which can grab enemy units and ally heroes (shares cooldown).



Return of the Pharaoh
[ D ]
Pharaoh Wrath of the Pharaoh.jpg
Cast Time: 0.1 / 0 seconds
Target Position Non-Neutral Enemies
Type - Superior Magic
Can hit ally heroes. 20 second cooldown.
Range: 2000/2500/3000
Mana Cost: 150
Cooldown: 20 seconds
Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000/2500/3000. Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location. During the drag, any units that pass within a 200 radius of self will be stunned for 1/1.5/2 second(s) and receive 100/200/300 Magic Damage.
Like taking a magnifying glass to a scarab!
 
Notes
  • Projectile has a touch radius of 96.
  • Projectile does not impact Siege units.
  • Shares cooldown with the default Wrath of the Pharaoh.


Alt Avatars[edit]

Changelog[edit]

Version 3.6.0

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Mana drain on walls increased from 55/70/85/100 to 65/90/115/140

Version 3.3.0

  • Starting Intelligence increased by 2
  • Intelligence gain increased from 1.3 to 1.5

Version 3.1.0

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Reverted creep grab mechanic to only work on other heroes

Version 2.5.8

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Made his Wall of Mummies suck in enemy player-controlled non-hero units

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

Version 2.0.20

Version 2.0.17

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Range of the Mummies pushback/manaburn lowered from 200 to 150

Version 1.0.17

  • Pharaoh Wrath of the Pharaoh.jpg Wrath of the Pharaoh
    • Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes

Version 0.3.4

Version 0.3.0.2

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Guaranteed to catch anything within 175 units of Pharaoh.

Version 0.1.66

Version 0.1.62

Version 0.1.50

Version 0.1.47

  • Pharaoh Wall of Mummies.jpg Wall of Mummies
    • Lowered aggro radius to 100 while inside his Wall of Mummies.
    • Stops him getting pushed to the edge of the wall and getting stuck.

Version 0.1.45



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