Rampage

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Rampage
Rampage.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 17 Intelligencelogo.gif 15
(+2.2) (+1.7) (+1.8)
Stats
Level 1 16 25
Health 587 1252 1955
Mana 195 572 1014
Damage 45-55 80-90 99-109
Armor 3.5 7.28 11.9
Attack Speed 0.67 0.83 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.45
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Carry
2
Ganker
5
Initiator
1
Lore:  
A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.

Abilities[edit | edit source]

Stampede
[ Q ]
Rampage Stampede.jpg
Cast Time: 0.25 / 0.75 seconds
Target Unit Enemy Units
Type - Physical
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
Range: 9999
Mana Cost: 100
Cooldown: 15 seconds
Charges at target unit, granting 150 vision around the target and Revealing it. When within 450 range of the target, Rampage will leap at it, dealing 80/120/160/200 Physical Damage, applying a 1/1.2/1.4/1.6 second Stun, and pushing the target back over the Stun duration.

Enemy heroes within 200 range of Rampage during the charge will have the current level of Horned Strike applied to them.

Applies Stampede to self for the duration, which is cancelled if stunned, immobilized, or restrained. This ability goes on cooldown when the charge ends or is cancelled.

If the target dies before Rampage gets in range to leap, he will choose the next closest target within 1000 range and continue charging.

It's headed right for us!
 

Stampede Effects
+700 Movement Speed
+178 Max Movement Speed
100% Slow Resistance
Unitwalking
Treewalking
Cliffwalking
Buildingwalking

Notes
  • While charging, Rampage has 700 Movement Speed and free pathing.
  • Destroys trees in a 100 radius while charging and around the target while being pushed.
  • When within 450 units of the target, Rampage will leap to the target at 1200 speed.
  • Stampede cannot be disjointed during the period while Rampage is leaping at the target.
  • The target is pushed back at 150 force, equal to 150/180/210/240 units over the stun duration.
  • While charging, an indicator will be displayed on the target that Rampage is charging towards.


Tough Hide
[ W ]
Rampage Tough Hide.jpg
Passive
Rampage's rhino gets stronger the more he runs, building up a shield that allows him to shrug off significant chunks of damage until he reaches his pain threshold.
Passively gains a shield as Rampage moves that blocks post-mitigation damage. Gains 2/4/6/8 HP per 100 distance traveled, up to a max of 60/120/180/240 at 3000 distance.
Harder, Faster, Stronger, Better!
 



Horned Strike
[ E ]
Rampage Horned Strike.jpg
Passive
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
Cooldown: 6 seconds
On Attack

When off cooldown, Rampage's next attack deals an additional 60/90/120/150 Physical Damage and applies a 1/1.2/1.4/1.6 second Stun to the target while pushing them back over the Stun duration.

Rampage receives a 15% Movement Speed boost for 1.5 seconds after this ability activates.

He doesn't fight all my battles!
 
Notes
  • This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
  • Destroys trees in a 100 radius around the target while being pushed.
  • The target is pushed back at 150 force, equal to 150/180/210/240 units over the stun duration.


Greater Rhino
[ R ]
Rampage Greater Rhino.jpg
Cast Time: 0.25 / 0.22 seconds
Target Unit Enemy Units
Type - Physical
Calling on the spirit of the Greater Rhino, Rampage summons a giant horn to skewer his target after a short delay, dealing damage and throwing the target back towards his location.
Range: 700
Mana Cost: 130/150/170
Cooldown: 80/70/60 seconds
Summons a mighty rhino horn that strikes the target after a 1 second delay, dealing 150/250/350 Physical Damage and throwing the target 300 distance towards Rampage over 1 second.

Applies the current level of Horned Strike to the target in addition to the effects of Greater Rhino.

It's the horn of the rhino, it's the thrill of the fight.
 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Strength gain per level decreased from 2.8 to 2.2.
  • Base movement speed increased from 295 to 300.
  • Magic Armor decreased from 5.5 to 3.
  • Armor decreased from 4.4 to 3.5.
  • Rampage Stampede.jpg Stampede
    • Now grants Rampage instant 700 Movement Speed during the charge.
    • Now grants Rampage everything-walking and tree destruction.
    • Now grants 100% slow resistance.
    • Now undisjointable.
    • Physical Damage reduced from 100/140/180/220 to 80/120/160/200.
    • Now applies your current level of Rampage Horned Strike.jpg Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
    • Cooldown reduced from 30 seconds to 15 seconds (cooldown still starts when the charge ends or is cancelled).
    • New target is found if chosen target dies while charging.
    • No longer grants Rampage magic immunity.
    • Speed bonus no longer lingers after the charge.
    • Ability now grants Rampage assists.
    • Vision around the target during the charge reduced from 1800/800 (day/night) to 150.
  • Rampage Might of the Herd.jpg Might of the Herd
    • Reworked completely. Now called Rampage Tough Hide.jpg Tough Hide.
    • Moving now passively gains a shield that blocks post-mitigation damage, gaining 2/4/6/8 Health per 100 distance moved up to a max of 60/120/180/240 Health.
  • Rampage Horned Strike.jpg Horned Strike
    • Cooldown reduced from 10/9/8/7 seconds to 6 seconds.
    • [Undocumented] No longer reduces cooldown when moving 1000 units.
    • Damage increased from 60/80/100/120 to 60/90/120/150.
  • Rampage The Chains That Bind.jpg The Chains That Bind
    Action Type: Target Enemy
    Cast Range: 700
    Cooldown: 80/70/60 seconds
    Mana Cost: 130/150/170
    • Summons a mighty horn that strikes the target after a 1 second delay, dealing 150/250/350 Physical Damage, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Rampage Horned Strike.jpg Horned Strike to them.

Version 3.2.4

  • Rampage Stampede.jpg Stampede
    • No longer starts its cooldown until after you land the charge on someone

Version 3.2.0

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.3.0

  • Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.20

  • Rampage Stampede.jpg Stampede
    • Magic immunity now take place when charges are 4 instead of 5

Version 2.0.14

  • Attack Action Time improved from 600 ms to 450 ms
  • Rampage Stampede.jpg Stampede
    • Range increased from 9001 to global
    • At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
    • The Magic Immunity does not linger past the impact point

Version 1.0.13

  • Rampage Stampede.jpg Stampede
    • Reveal time after Charge is over lowered from 4s to 2s
    • Charge slow resistance added instead of treewalking
  • Rampage Horned Strike.jpg Horned Strike
    • Damage increased by 20 across all levels
    • When horned strike procs, 15% movespeed for 1.5s
  • Rampage The Chains That Bind.jpg The Chains That Bind
    • Damage +5% at all levels

Version 1.0.21

Version 1.0.9

  • Can now target and affect Magic Immune heroes with all of his abilities

Version 1.0.7

  • Base Armour lowered by 1
  • Rampage Stampede.jpg Stampede
    • Cooldown from 25 to 30
  • Rampage Might of the Herd.jpg Might of the Herd
    • MS slow (when used) is now static -35/50/65/80 MS as long as they stay around him.
    • Lasts for 4 seconds at all levels from 1/2/3/4.
    • 1 second timeout when moving out of the affector.
  • Rampage Horned Strike.jpg Horned Strike
    • Damage rescaled from 100 to 40/60/80/100

Version 1.0.5

  • All Magic damage changed to Physical
  • Rampage Stampede.jpg Stampede Reworked
    • 9001 Range
    • Same mechanic
    • Gains 15/20/25/30 Movespeed per second
    • Gains Treewalking after 4 seconds
    • Does not gain Magic Immunity and no reveal state is placed on enemies
    • When Rampage gets within 450 units of his target, he pounces on them almost instantly
    • Causes a Stun and Pushback upon impact instead of just a stun
    • Movement Speed boost retained for 3s after impact
  • Rampage Might of the Herd.jpg Might of the Herd Reworked
    • No longer has a team aura
    • 50 Manacost
    • Gives self 4/6/8/10% Movespeed
    • Gains 3/6/9/12% of movespeed in attack damage
    • On use, stomps the ground every second for 1/2/3/4 seconds,
    • Applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
  • Rampage Horned Strike.jpg Horned Strike Reworked
    • 10/9/8/7 second cooldown
    • Still stuns and pushes back the target on attack. 100 Physical damage at all levels
    • While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
  • Rampage Favor of Sol.jpg Favor of Sol replaced by Rampage The Chains That Bind.jpg The Chains That Bind
    • Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
    • 200 Range
    • 175/200/225 Manacost
    • 105/90/75s cooldown
    • Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
    • Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
    • If Rampage and the target he is dragging get separated by more than 500 units the chains are broken

Version 0.1.63

Version 0.1.51

Version 0.1.50

  • Hero Added

Legacy Abilities[edit | edit source]

Might of the Herd
[ W ]
Rampage Might of the Herd.jpg
Cast Time: 0 / 0 seconds
Self Organic Enemy Units
Type - Physical
The rhino Rampage rides is a born leader, enhancing his Movement Speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.
Radius: 300
Mana Cost: 50
Cooldown: 15 seconds
Passive Bonuses
+4/6/8/10% Movement Speed

Gains 3/6/9/12% of Movement Speed in attack damage.

On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.

Harder, Faster, Stronger, Better!
 

Herded Effects
-35/-50/-65/-80 Movement Speed

Notes
  • Removed in Version 4.0.0.
  • Rampage stomps on cast and every second after, each stomp applying Herded for 1 second.
  • Herded can be dispelled, but is not transferable.
  • Passively grants up to 15/31/46/62 Damage (at 522 Movement Speed).


The Chains That Bind
[ R ]
Rampage The Chains That Bind.jpg
Cast Time: 0.47 / 0.47 seconds
Target Unit Enemy Heroes
Type - Physical
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
Range: 200
Mana Cost: 175/200/225
Cooldown: 105/90/75 seconds
Binds the target to Rampage for 2.5/3/3.5 seconds and the target will be dragged behind him as he moves.

The dragged target will take 25/35/45% of the distance they are dragged in Physical Damage.

If Rampage and the target he is dragging get separated by more than 575 units the chains are broken.

Bondage. Yeah. I went there.
 
Notes
  • Removed in Version 4.0.0.
  • Unbinds projectiles from the target on impact.
  • Grants 600 day and night clearvision around target and Reveals it while bound.
  • Can deal up to 326/548/822 Physical Damage if Rampage moves at 522 Movement Speed for the entire duration of the ability.


Might of the Herd (Pre-1.0.5)
[ W ]
Rampage Might of the Herd.jpg
Aura Ally Units
The rhino Rampage rides is a born leader, enhancing the movement of any nearby allies and giving Rampage more damage the faster he is moving.
Radius: 900
Passively grants +4/6/8/10% Movement Speed to nearby allied units. Grants 4/8/12/16% of Rampage's movespeed in damage.
Harder, Faster, Stronger, Better!
 



Horned Strike (Pre-1.0.5)
[ E ]
Rampage Horned Strike.jpg
Passive
There is a chance Rampage's rhino unleashes a devastating Horned Strike when he begins an attack, doing bonus damage and pushing then enemy backwards.
Cooldown: 1.5 seconds
17% chance on attack to stun and push back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 25/50/75/100 bonus Magic damage.
He doesn't fight all my battles!
 
Notes
  • This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
  • Destroys trees in a 100 radius around the target while being pushed.


Favor of Sol (Will of the Gods)
[ R ]
Rampage Favor of Sol.jpg
Cast Time: 0.47 / 0.47 seconds
Target Unit Enemy Unit
Type - Magic
Rampage, favored by Sol, calls upon his power to move so quickly he instantly appears next to an enemy hero of his choosing, dealing damage and pushing them back.
Range: 400/550/700
Mana Cost: 200/250/300
Cooldown: 60 (20) seconds
Moves Rampage next to his target after a 1 second delay, dealing 100/200/300 bonus Magic damage and triggering a level 4 Horned Strike on the target.
Chris Angel can't make a rhino dissapear!
 
Notes
  • Rampage can freely act during the delay. Favor of Sol will go off even when Rampage is disabled.
  • Rampage appears from behind the target from where he cast the ability.
  • Destroys trees in a 100 radius around the target while being pushed.
  • Deals a total of 200/300/400 bonus Magic Damage, which includes the 100 Magic Damage from a Level 4 Horned Strike.
  • Removed in Version 1.0.5.



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