Sir Benzington

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Sir Benzington
Sir Benzington.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 20 Agilitylogo.gif 20 Intelligencelogo.gif 17
(+2.1) (+2.7) (+1.8)
Stats
Level 1 16 25
Health 530 1157 1860
Mana 221 598 1040
Damage 47-56 89-98 131-140
Armor 2.75 8.63 14.51
Attack Speed 0.69 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Solo
3
Ganker
5
Initiator
3
Lore:  
The beavrels are a proud species, fiercely protective of their territory. Dangerous enough with tooth and tail, they have adapted to the daemon threat by forming the Lancer Brotherhood, led by the fearless Sir Benzington upon his loyal fearet Balric. His righteous lance was crafted for one purpose: piercing the very heart of the Hellbourne.

Abilities[edit | edit source]

Joust
[ Q ]
Sir Benzington Joust.jpg
Cast Time: 0.4 / 0 seconds
Target Position Enemy Heroes
Type - Magic
Benzington charges forward passing through enemies and stopping. Enemies hit are stunned and receive damage.
Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 14 seconds
After a 0.4 second startup, charges up to 1200 units forward, passing through the first enemy hero hit and stopping 175 units on the other side of it.

Deals 100/170/240/310 Magic Damage to all enemies you pass through and Stuns them for 1.25/1.5/1.75/2 seconds.

I challenge you to a duel, now stand there while I charge.
 
Notes
  • Destroys trees.
  • Has a touch radius of 120.
  • Charges at 2800 speed.


Lance-A-Long
[ W ]
Sir Benzington Lance-A-Long.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Most lances are considerable length. Benzington's is just a bit longer than most and can smash enemies with it.
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Your attacks passively apply a buildup of up to 3 charges.

Activate to reset your attack cooldown and apply a buff to yourself for 4 seconds. This buff grants 100 attack range and adds 30/60/90/120 + 15/30/45/60 Magic Damage per charge to your next attack. After attacking, your attack cooldown is reset.

Charges are removed after not attacking for 6 seconds.

Can be toggled to auto-cast when at 3 charges by right clicking.

Who said a knight had to be a tall stalwart figure?
 
Notes
  • Deals 100/150/225/300 bonus Magic Damage at maximum charges.
  • Casting and attacking with Lance-A-Long active does not remove charges.


Heart Piercer
[ E ]
Sir Benzington Heart Piercer.jpg
Passive
Passively causes Benzington to increase his attack range by 50/100/150/200 and pierce through 1/2/3/4 Magic Armor when dealing damage.
Who said a knight had to be a tall stalwart figure?
 
Notes
  • Does not grant Magic Armor penetration to items.
    • However, Harkon's Blade.jpg Harkon's Blade will work because the damage technically comes from your autoattacks.
  • Increases your Attack Range to 178/228/278/328.


Knightfall
[ R ]
Sir Benzington Knightfall.jpg
Cast Time: 0.3 / 0.55 seconds
Target Position Enemy Heroes
Type - Superior Magic
Every Lancer knows how to jump, not every Lancer can jump across Newerth and still hit their target.
Range: 99999
Radius: 400/500/600
Mana Cost: 100/150/200
Cooldown: 120/110/100 seconds
Channeling Time: 2 seconds
Leaps into the air after a 2 second channel, becoming invulnerable for 1 second.

A visual growing shadow will appear at the target location. Sir Benzington will land on that spot 1 second after the channel ends, dealing 200/350/500 Magic Damage in a 400/500/600 radius and apply Knightfall to enemies for 2 seconds.

- The wind-up sound can be heard by enemies globally.

"I owe His Majesty much, but not so much I'd soil the Dragoons' name in his". - Kain
 

Knightfall Effects
Reduces Movement Speed by 50% initially, recovering to full speed over 2 seconds.

Notes
  • Sir Benzington is invulnerable while he is in the air.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.3

  • Sir Benzington Joust.jpg Joust
    • Magic Damage increased from 70/140/210/280 to 100/170/240/310.

Version 4.1.0

  • Sir Benzington Joust.jpg Joust
    • Cooldown changed from 14/12/10/8 seconds to 14 seconds.
    • Magic Damage reduced from 100/170/240/310 to 70/140/210/280.
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Cooldown increased from 10 seconds to 14 seconds.

Version 4.0.7

    • Stun duration rescaled from 2 seconds to 1.25/1.5/1.75/2 seconds.
    • Range reduced from 1200 to 1000.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Armor decreased from 4.8 to 2.75.
  • Sir Benzington Joust.jpg Joust
    • Stun duration increased from 1 to 2 seconds.
    • Touch radius increased from 100 to 120.
    • Range increased from 1000 to 1200.
    • Cast action time reduced from 600 to 400.
  • Sir Benzington Royal Stomp.jpg Royal Stomp
    • Removed.
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Moved from the third slot (E) to the second slot (W).
    • No longer grants bonus range passively.
    • Number of max charges reduced from 4 to 3.
    • On use, your attack cooldown is reset.
    • No longer sets your attack range to a flat number. Now grants +100 range for the next attack.
    • Damage per charge increased from 15/25/35/45 to 15/30/45/60.
    • Base damage decreased from 40/80/120/160 to 30/60/90/120.
    • Mana cost decreased from 85/100/115/130 to 80/90/100/110.
    • Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.
  • Ability 3: Sir Benzington Heart Piercer.jpg Heart Piercer
    • Passively causes Benzington to increase his Attack Range by 50/100/150/200 and pierce through 1/2/3/4 Magic Armor when dealing damage from his autoattacks or spells.
  • Sir Benzington Knightfall.jpg Knightfall
    • No longer targets an enemy. Now targets ground.
    • Range increased to Global.
    • Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
      • Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
    • A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).
    • Plays a globally audible drum roll sound at the start of the channel.
    • Cooldown changed from 100/80/60 to 120/110/100 seconds.
    • Still applies damage and the slow as before.
    • [Undocumented] Staff of the Master.jpg Staff of the Master effect removed.

Version 3.5.0

  • Sir Benzington Joust.jpg Joust
    • Distance traveled after hitting a target decreased from 275 to 175
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Mana Cost increased from 75/80/85/90 to 85/100/115/130

Version 3.3.0

  • Sir Benzington Joust.jpg Joust
    • Mana Cost decreased from 110 to 90/100/110/120
    • Charge Speed increased from 2400 to 2800
    • Range increased from 900 to 1000
    • Stun duration increased from 0.7 seconds to 1.0 seconds
  • Sir Benzington Lance-A-Long.jpg Lance-A-Long
    • Charges needed decreased from 5 attacks to 4 attacks
    • Mana Cost decreased from 70/80/90/100 to 75/80/85/90
    • Damage per charge changed from 10/18/26/34 to 15/25/35/40
    • Base activation Damage decreased from 50/90/130/170 to 40/80/120/160

Version 3.1.0

  • Hero Added

Legacy Abilities[edit | edit source]

Royal Stomp
[ W ]
Sir Benzington Royal Stomp.jpg
Cast Time: 0.25 / 0.35 seconds
Self Position Enemy Heroes
Type - Magic
Benzington's mount smashes the ground pulling in and slowing enemy units.
Radius: 375
Mana Cost: 70/75/80/85
Cooldown: 12 seconds
Activate to pull all nearby enemies 200/250/300/350 units towards you in a 375 radius aoe and apply Royal Stomping to enemies for 2/2.5/3/3.5 seconds.
Balric uses Pound!
 

Royal Stomping Effects
40% Movement Slow

Notes
  • Removed in Version 4.0.0.
  • Pulls nearby enemies over 0.25 seconds. Enemies are immobilized while being pulled.


Knightfall (Pre-4.0.0) (Kingsfall)
[ R ]
Sir Benzington Knightfall.jpg
Cast Time: 0.3 / 0.55 seconds
Target Entity Enemy Heroes
Type - Superior Magic
Every Lancer knows how to jump, not every Lancer can jump across Newerth and still hit their target.
Range: 3000/4000/5000 (99999)
Radius: 400/500/600
Mana Cost: 100/150/200
Cooldown: 100/80/60 seconds
Target an enemy, leap into the air and become invulnerable for 3 seconds.

The enemy gains a visual growing shadow that follows them for 2 seconds then stops. Benzington will land on the shadow 1 second later dealing 200/350/500 (350/500/650) Magic Damage in a 400/500/600 radius area and apply Knightfall to enemies for 2 seconds.

"I owe His Majesty much, but not so much I'd soil the Dragoons' name in his". - Kain
 

Knightfall Effects
Reduces Movement Speed by 50% initially, recovering to full speed over 2 seconds.

Notes
  • Sir Benzington is invulnerable while he is in the air.



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