Tarot

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Tarot
Tarot.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 21 Intelligencelogo.gif 19
(+1.6) (+2.8) (+1.6)
Stats
Level 1 16 25
Health 473 967 1575
Mana 247 585 1001
Damage 41-45 85-89 110-114
Armor 2.44 8.6 14.62
Attack Speed 0.69 0.95 1.18
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 2200
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 720


Info[edit | edit source]

Role:  
Ranged
5
Solo
1
Carry
5
Lore:  
Known across the land as a legendary Marksman, she has been in hiding for years. Finally joining the war effort, she has perfected bouncing her shots off anything to always make sure she hits her target.

Abilities[edit | edit source]

Ricochet
[ Q ]
Tarot Ricochet.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Type - Physical
Tarot bounces a special shielded explosive projectile off her target, slowing them and then dealing extra damage to nearby enemies as the projectile bounces around.
Range: 600
Radius: 250
Mana Cost: 100
Cooldown: 15 seconds
Launches a bolt at target unit, dealing 75% of your Attack Damage + 30/60/90/120 Physical Damage and applies a 60% tapering Movement Slow for 4 seconds to targets in radius.

The bolt will bounce up to 2/4/6/8 times to enemies within a 650 unit radius, dealing 10/20/30/40 + (6 x Bounce #) in Physical Damage. Bounces prioritize targets affected by Bound by Fate.

If Luck of the Draw is leveled, the initial impact and bounces can Crit.

Diamond chest, here I come.
 
Notes
  • The slow will taper to 50% over 3 seconds, then down to 0% over the next 3 seconds afterwards.
  • Projectile will bounce to a random unit within 650 radius.
  • Ricochet will benefit from the bonus crit chance from Far Scry.
  • Ricochet's bounces add a total of 38/140/312/536 Physical Damage, or up to 22/76/162/280 Physical Damage on a single target (not accounting for crits).


Ricochet Bounce damage
Level 1 2 3 4 5 6 7 8
1 16 22
2 26 32 38 44
3 36 42 48 54 60 66
4 46 52 58 64 70 76 82 88

Far Scry
[ W ]
Tarot Far Scry.jpg
Cast Time: 0.05 / 0 seconds
Target Unit Enemy Hero
Type - Physical
Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage.
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Marks the target for 8/10/12/14 seconds.

While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20/30/40/50% of the Marked target's Armor, and gain True Strike on the Marked target. The Marked target is also Sighted and Revealed for the duration.

If Luck of the Draw is leveled, you gain a flat +12% Critical Chance against the Marked target.

Pick a card. Any card!
 
Notes
  • Armor penetration and True Strike will apply to all allied units.
  • Bounced attacks will apply Attack Modifiers to the Marked target as well. It also counts as two attacks (Ex. reduces the Thunderclaw.jpg Thunderclaw attack count twice).
  • The Armor reduction is considered Armor Penetration, and has no effect against units with zero or negative Armor.


Bound by Fate
[ E ]
Tarot Bound by Fate.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Nonboss Organic Enemy Units
Type - Physical
Tarot can bind two enemies together, making it hard for them to get away from each other. If they break the bind, though, they take a serious penalty.
Range: 600
Radius: 500
Mana Cost: 100
Cooldown: 25/21/17/13 seconds
Target an enemy unit to Bind it to another nearby enemy for {5,6,7,8} seconds and slows their Movement Speed by 15%. Also deals 1 Physical Damage on impact.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and pulls them together, applying a 2.25 second Stun and dealing 75/150/225/300 Magic Damage.

Prioritizes binding two enemy Heroes first if they are within range. As the Bound units get farther apart, they are slowly pushed back towards each other. If used on someone alone, they will still have their Movement Speed slowed by 15% for the duration.

Till death do us part.
 
Notes
  • Deals 1 Physical Damage to bound units.
  • On impact, bound units are initially pushed towards each other over 0.2 seconds based on their distance from each other.
    • Both units are pushed min((Distance-20),200)*0.4 units towards each other, to a maximum of 80 units at >220 units apart.
  • Bound units pull the other unit at varying force depending on what they are bound to.
    • When a hero is pulling another hero, the other hero is pulled with a force of 200 if it moves more than 350 units away.
    • When a non-hero unit is pulling a hero, the other hero is pulled with a force of 100 if it moves more than 475 units away.
  • Once the distance limit is reached, both units become Immobilized and are pushed towards each other over 0.3 seconds.
    • Heroes are pulled at 900 speed, while non-hero units are pulled at 700 speed.
    • Does not pull over impassable terrain.
    • Both units will stop close the the median distance between the two.
  • If a bound unit moves more than 1200 units from the other bound unit (only possible with movement abilities), both units become unbound with no effect.


Luck of the Draw
[ R ]
Tarot Luck of the Draw.jpg
Passive
Tarot is accurate with her shots, often hitting critical weak points. As she learns more, she hits harder and harder.
Grants a 0/20/20/20% chance to deal a 0/1.5/2/2.5x Critical Strike on attack or Ricochet. When a Critical Strike triggers from an autoattack, you gain 0/10/20/30 Attack Speed and 0/30/45/60 Movement Speed for 2 seconds.

Grants an additional 0.05x Critical Strike multiplier when you kill an enemy hero or a nearby enemy hero dies within 1150 radius.

This ability starts with 10/20/30 charges and gains 1 charge per enemy hero death, capped at 60 charges. Each charge grants an additional 0.05x Critical Strike multiplier, capped at a x4 Critical Strike.

Heart of the cards!
 
Notes
  • This ability starts at Level 1, allowing Tarot to gain charges to Luck of the Draw from the beginning of the game. However, Luck of the Draw cannot crit until Tarot levels this ability.
  • Bonus Critical Multiplier gained from leveling the ability and hero deaths are shared.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Tarot Ricochet.jpg Ricochet
    • Bounces now prioritize targets affected by your Bound by Fate.
  • Tarot Bound by Fate.jpg Bound by Fate
    • Movement Speed Slow increased from 10% to 15%.
    • Can be cast on Magic Immune targets.
    • If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.

Version 3.5.3

  • Hero added.


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