Tremble

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Tremble
Tremble.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 17 Agilitylogo.gif 22 Intelligencelogo.gif 18
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.5.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.2.
)
(+3
"{{#pad:" can not be assigned to a declared number type with value 2.
)
Stats
Level 1 16 25
Health 473 1214 1993
Mana 234 650 1118
Damage 49-54 84-89 121-126
Armor 3.08 7.98 13.16
Attack Speed 0.71 0.91 1.11
Movement Speed 310
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.2
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Solo
5
Carry
3
Ganker
1
Pusher
3
Lore:  
Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.

Skills[edit | edit source]

Dark Swarm
[ Q ]
Tremble Dark Swarm.jpg
Cast Time: 0 / 0 seconds
Target Self Enemy Units
Type - Magic
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300
Mana Upkeep: 20
Toggle on to summon a swarm of bugs around Tremble.

Enemies within the swarm take 10/20/30/40 Physical Damage per second, while enemies outside the swarm deal 5/10/15/20% less damage to Tremble.

Is this bugging you?
 



Terrorform
[ W ]
Tremble Terrorform.jpg
Self Position Self
Type - Magic
Range: 600
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 60 seconds between Mounds.

Maximum of 3/6/9/12 Terror Mounds. Mounds can be destroyed by enemies attacking them 4 times.

I don't think that's a rabbit hole, Alice.
 



Terror Mound
[ W ]
Tremble Terrorform.jpg
Cast Time: 0.15 / 0.85 seconds
Self Position Trees
Type - Magic
Tremble builds a Terror Mound, granting him increased subterfuge in the form of invisibility, movement speed, and regeneration.
Range: 600
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Creates a Terror Mound at the target location. While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, and 2/3.5/5/6.5 Health Regeneration.

Terror Mounds have to be attacked 4 times, they have 100 HP/second non-combat regeneration.

Maximum of 3/6/9/12 Terror Mounds.

Tremble and Boris share the cooldown of this ability.

I don't think that's a rabbit hole, Alice.
 
Notes
  • Buff lingers for 1 second after leaving the Mound.
  • Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second.
  • Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
  • Mounds do not block Neutrals from spawning.
  • The number of active Mounds is displayed as charges on the ability icon.


Terror Port
[ E ]
Tremble Terror Port.jpg
Cast Time: 0 / 0 seconds
Target Position
Terror Mounds are all connected. Tremble can tunnel from one to another.
Range: 99999
Cooldown: 60 seconds
Channeling Time: 3 seconds
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound.
Primitive Aperture Science Portal!
 



Impalers
[ E ]
Tremble Impalers.jpg
Passive
Passively grants a second attack immediately after the first and slows the target.
On Attack
Applies a stack of Impalers to the target for 2.5 seconds. Stacks up to 1/2/3/4 times.
2-hit combo!
 

Impalers Effects
10% Movement Slow per charge
Takes 10 bonus Attack Damage from Tremble per charge

Notes
  • Tremble's Impalers slow will override Boris's Impalers slow.


Hive Mind
[ R ]
Tremble Hive Mind.jpg
Cast Time: 0.3 / 0.7 seconds
No Target
Permanently summon Boris to aid you in battle.
Mana Cost: 50/75/100
Cooldown: 60 seconds
Summon Boris at your location. If Boris is already summoned, kills the previous Boris and resummons it.

Boris has 60/90/120 Attack Damage, 800/1100/1400 HP, 400 Movement Speed with unitwalking, and 1.5/1.75/2 second Ensnare. His Razor Carapace grants 20/25/30 Deflection and -2/-3/-4 Armor on attack.

He has access to the same level of Terrorform as Tremble.

Applies a 15% Movement Speed Slow on Attack. Slow does not stack with Impalers.

This skill goes on a 5 second cooldown if Boris receives damage, deals damage, attacks, is attacked, casts a spell, or dies.

Oh, it's fun sized me.
 
Notes
  • Leveling Hive Mind will also level Boris if he is currently active.


Terror Mound[edit | edit source]

Terror Mound
Tremble Terrorform.jpg
Stats
Health 4 Hits
Armor 5
Sight Range 400/400
Gold 35 Gold.png
Notes Gadget Immunity
Gains 100 Health Regeneration if not attacked for 3 seconds

Collapse
[ Q ]
Tremble Terrorform.jpg
Cast Time: 0 / 0 seconds
Target Self
Destroys the selected Terror Mound.

May only be activated while Terror Mound is at full health.

 


Boris[edit | edit source]

Boris
Tremble Hive Mind.jpg
Stats
Combat Type Melee
Health 800/1100/1400
Health Regen 1
Mana 300/400/500
Mana Regen 1.5
Damage 60/90/120
Armor 5.5
Magic Armor 5.5
Movement Speed 400
Sight Range 800/800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.35
Attack Animation 0.3/0.5
Turn Rate 900
Gold 75/100/125 Gold.png
Experience 140
Notes Unitwalking


Ensnare
[ Q ]
Boris Ensnare.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit Enemy Units
Type - Physical
Boris encases an enemy in spores, immobilizing it.
Range: 600
Mana Cost: 50
Cooldown: 20 seconds
Roots a target enemy for 1.5/1.75/2 seconds.
 



Terrorform
[ W ]
Tremble Terrorform.jpg
Self Position Self
Type - Magic
Range: 600
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 60 seconds between Mounds.

Maximum of 3/6/9/12 Terror Mounds. Mounds can be destroyed by enemies attacking them 4 times.

 
Notes


Terror Mound
[ W ]
Tremble Terrorform.jpg
Cast Time: 0.15 / 0.85 seconds
Self Position Trees
Type - Magic
Boris builds a Terror Mound, granting him increased subterfuge in the form of invisibility, movement speed, and regeneration.
Range: 600
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Creates a Terror Mound at the target location. While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, and 2/4/6/8 Health Regeneration.

Terror Mounds have to be attacked 4 times, they have 100 HP/second non-combat regeneration.

Maximum of 3/6/9/12 Terror Mounds.

Tremble and Boris share the cooldown of this ability.

 
Notes
  • Scales with Tremble's Terrorform.
  • Buff lingers for 1 second after leaving the Mound.
  • Boris is revealed if an enemy hero stands inside the same Mound Boris is in for at least 1 second.
  • Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
  • Mounds do not block Neutrals from spawning.


Terror Port
[ E ]
Tremble Terror Port.jpg
Cast Time: 0 / 0 seconds
Target Position Terror Mounds
Terror Mounds are all connected. Tremble can tunnel from one to another.
Range: 99999
Cooldown: 60 seconds
Channeling Time: 3 seconds
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound.
 



Impalers
Tremble Impalers.jpg
Passive
Passively adds attack damage and the Impalers effect on attack.
On Attack
Applies a stack of Impalers to the target for 2.5 seconds. Stacks up to 1/2/3/4 times.
 

Impalers Effects
10% Movement Slow per charge
Takes 10 bonus Attack Damage from Boris per charge

Notes
  • Impalers stacks are shared between Tremble and Boris.


Razor Carapace
Boris Razor Carapace.jpg
Passive
Boris is covered in slabs of organic carapace.
Passively grants 20/25/30 Deflection. Attacks passively inflict -2/-3/-4 Armor.
 
Notes
  • Armor debuff lasts 3.5 seconds.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Armor decreased from 4.32 to 2.52.
  • Tremble Terrorform.jpg Terrorform
    • Tremble and Tremble Hive Mind.jpg Boris now share the cooldown of the Tremble Terrorform.jpg Terror Mounds subability.
    • Bonus Health Regeneration decreased from 2/4/6/8 to 2/3.5/5/6.5.
    • Now shows the number of mounds currently active as charges on the ability.

Version 3.9.0

  • Tremble Hive Mind.jpg Hive Mind
    • Now gets put on a 5-second cooldown if Boris receives damage, deals damage, attacks, is attacked, casts a spell, or dies

Version 3.8.0.2

  • [Undocumented Change] Fixed Boris' Tremble Impalers.jpg Impalers. It now functions identically to Tremble's Impalers

Version 3.8.0

  • Tremble Dark Swarm.jpg Dark Swarm
    • Physical Damage per second decreased from 20/30/40/50 to 10/20/30/40
  • Tremble Terrorform.jpg Terrorform
    • Targeting mechanic changed from target position to self position
  • Tremble Impalers.jpg Impalers
  • Reworked
  • Gain 10 bonus Attack Damage and a 10% slow per stack of Impalers to the target when auto attacking an enemy unit for 2.5 seconds
    • Impalers can stack 1/2/3/4 times and grants 10% slow per stack (total 10/20/30/40%) and 10 Attack Damage (10/20/30/40)
  • Tremble Hive Mind.jpg Hive Mind
    • Now has unitwalking at all times
    • [Undocumented Change] Boris' Impalers reworked: Grants a passive +10/20/30/40 Attack Damage, scaling with Tremble's Impalers level. Applies the same stacking slow as Tremble's Impalers. Grants 15% Lifesteal at 3 stacks

Version 3.6.0

  • Tremble Dark Swarm.jpg Dark Swarm
    • Damage reduction % decreased from 8/16/24/32% to 5/10/15/20%
  • Tremble Terrorform.jpg Terror Mound
    • Gold bounty increased from 25 to 35
  • Added to Tournament Rules

Version 3.5.3

  • No longer allowed in Tournament Rules games
  • Tremble Dark Swarm.jpg Dark Swarm
    • Mana Upkeep increased from 15 to 20
    • Damage per second decreased from 30/40/50/60 to 20/30/40/50

Version 3.5.0

  • Starting Agility increased from 18 to 22
  • [Undocumented change] Starting Armor increased from 4.02 to 4.88
  • Tremble Dark Swarm.jpg Dark Swarm
    • Now is a Toggle ability
    • Costs 15 mana per second it is activated
    • Deals 30/40/50/60 Physical Damage per second in a 300 radius
  • Tremble Terrorform.jpg Terror Mound
    • Mana Cost decreased from 120 to 50
    • Cooldown decreased from 60/50/40/30 to 20 seconds at all levels
    • Max active increased from 2/4/6/8 to 3/6/9/12
    • No longer invisible
    • Max Health decreased from 4/4/5/6/ to 4
    • Gold Bounty decreased from 35/40/45/50 to 25
    • Duration before mounds heal decreased from 6 to 3 seconds
  • Tremble Terror Port.jpg Terror Port
    • Cooldown decreased from 120/100/80/60 to 60 seconds at all levels
  • Tremble Impalers.jpg Impalers
    • Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels
    • No longer does bonus damage or heal on the first attack
    • Bonus 5/10/15/20 Damage removed
    • Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage
  • Tremble Hive Mind.jpg Hive Mind
    • Mana Cost decreased from 100/125/150 to 50/75/100
    • Cooldown decreased from 90/75/60 to 60 seconds at all levels
    • Tremble Hive Mind.jpg Boris
      • Movement Speed increased from 350/375/400 to 400 at all levels
      • Mana Regen increased from 1 to 1.5
      • Base Damage increased from 60/85/110 to 60/90/120
      • Tremble Impalers.jpg Impalers
        • Movement Speed Slow rescaled from 10/15/20% to 15%

Version 3.3.0

  • Tremble Terrorform.jpg Terrorform
    • Mana Cost decreased from 150/140/130/120 to 120
  • Tremble Hive Mind.jpg Hive Mind
    • Mana Cost decreased from 140 to 100/125/150
    • Boris: Armor Reduction increased from -1/-2/-3 to -2/-3/-4
    • Boris: Ensnare duration increased from 1/1.5/2 seconds to 1.5/1.75/2 seconds

Version 3.2.0

  • Tremble Terrorform.jpg Terrorform
    • Maximum number you can have active at the same time has been lowered from 3/5/7/9 to 2/4/6/8
    • Now permanently Invisible
    • No longer block Neutral spawns
    • The Gold Bounty has been increased from 25/30/35/40 to 35/40/45/50 Gold
    • Large health pool removed and instead they now take 4/4/5/6 Attacks to kill

Version 2.6.20

  • Tremble Hive Mind.jpg Hive Mind
    • Boris now has a passive Mana Regeneration of 1

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes

Version 2.5.12

  • Night Vision reduced from 1200 to 800
  • Tremble Terrorform.jpg Terrorform
    • Increased gold gain on mounds from 25 to 25/30/35/40
  • Tremble Hive Mind.jpg Hive Mind
    • Shudder renamed to Boris~!
    • Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20%
    • Increased gold gain from killing Boris from 75 to 75/100/125
    • Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3
    • Increased Boris's Attack Damage from 50/75/100 to 60/85/110

Version 2.5.8

  • Base Armor reduced from 4.92 to 3.92
  • Tremble Terrorform.jpg Terrorform
    • Manacost from 110 to 150/140/130/120

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes
  • Tremble Terrorform.jpg Terrorform
    • Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
    • They still disable the invisibility when an enemy Hero is inside

Version 2.1.0

  • Tremble Hive Mind.jpg Hive Mind
    • Shudder Auto-levels with ability level up
  • Tremble Terrorform.jpg Terrorform
    • Terrorport no longer costs mana
    • Mounds now level properly (previously would give correct aura but incorrect gadget level)

Version 2.0.41

  • Fixed Shudder's Terrorport mana cost; it is now 0 as well.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.26

  • Tremble Dark Swarm.jpg Dark Swarm
    • Damage scaling from 20/40/60/80 to 32/48/64/80
  • Tremble Terrorform.jpg Terrorform
    • Tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him
    • Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds
  • Tremble Hive Mind.jpg Hive Mind
    • Shudder can no longer be killed by Nullfire Blade
    • Shudder's disable is a now properly a Debuff

Version 2.0.21

  • Tremble can no longer teleport to an enemy's mounds

Version 2.0.20

  • Hero Added

Legacy Abilities[edit | edit source]

Impalers (Pre-3.8.0)
[ E ]
Tremble Impalers.jpg
Passive
Passively grants a second attack immediately after the first and slows the target.
Passively adds a second attack after the first that deals 20/25/30/35% of attack damage and applies Impalers for 2 seconds.
2-hit combo!
 

Impalers Effects
15% Movement Slow

Notes
  • Tremble's Impalers slow will override Boris's Impalers slow.


Dark Swarm (Pre-3.5.0)
[ Q ]
Tremble Dark Swarm.jpg
Cast Time: 0 / 0 seconds
Target Self Enemy Units
Type - Magic
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Magic Damage per second, while enemies outside the swarm deal 8/16/24/32% less damage to Tremble.
 



Impalers (Pre-3.5.0)
[ E ]
Tremble Impalers.jpg
Passive
Passively adds attack damage and the Impalers effect on attack.
Passively grants +5/10/15/20 Damage and attacks apply Impalers to target for 2 seconds.

Impalers grant 5/10/15/20 bonus Magic Damage and 5/10/15/20 HP heal on inflict.

 

Impalers Effects
10/20/30/40% Movement Slow

Notes
  • Impalers do not deal bonus Magic damage and heal if the target had Impalers applied less than 2 seconds ago.
  • Tremble's Impalers slow will override Boris's Impalers slow.


Boris[edit | edit source]

Impalers (Pre-3.8.0)
Tremble Impalers.jpg
Passive
Passively adds attack damage and the Impalers effect on attack.
Applies Impalers for 2 seconds.
 

Impalers Effects
15% Movement Slow

Notes
  • Boris's Impaler's slow is overridden by Tremble's Impalers.



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