Heroes of Newerth Wiki
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Design[ | ]

Champions of Newerth
  • Now only requires 50% of the players in the game to have Diamond II rank or above to enable the Blind Ban phase.

Balance[ | ]

Nitro Nitro
  • Nitro Divide & Conquer Divide & Conquer
    • Mauser Mauser: bonus Attack Damage received based on Nitro's level decreased from 2x Nitro's Level to 1.5x Nitro's Level.
Shellshock Shellshock
  • Shellshock Fireflies Fireflies
    • Mana Cost increased from 40/50/60/70 to 100.
  • Shellshock Rolling Thunder Rolling Thunder
    • Magic Damage decreased from 70/140/210/280 to 60/120/180/240.

Community[ | ]

Merrick's Special[ | ]

  • Merrick decided that it's time to celebrate so he's hosting a unique event known as Merrick's Special!
    • Merrick's Special will include increased Diamond Chest Odds, Store Discounts, and a Bonus Gold Sale.
    • Head to the forums for more information: http://forums.heroesofnewerth.com/

Matchmaking Maps & Modes[ | ]

New Content[ | ]

Run and Gun[ | ]

The heavy metal-blaring Run and Gun pilots love to go fast and break everything, then go back and shoot up the pieces. They are convinced the Third Corruption and all forms of evil on the planet are due to an alien plot to take over Newerth – a theory bolstered by the arrival of Parallax and The Ascension – and they've vowed to use every bullet, bomb and blade within their stunning arsenal to send the invaders to a smoldering crater grave.
Run and Gun Draco realizes being a dragon on Newerth is pretty elite already, but the firepower granted by his natural abilities just wasn't going to cut it for his mission to incinerate the alien invaders trying to corrupt and conquer his homeland. With a temper hot enough to match his flame-spewing weapons, he specializes in cataclysmic strafing runs that leave everything in their path -- alien or not -- a smoking pile of ashes.
Run and Gun Ion is a brilliant pilot who uses his superior intellect to outwit, outmaneuver, and outlive every alien he encounters. He's also smart enough to recognize daemons, gross bugs, and some rude humans as alien impostors, and give them a dose of his Ionic arsenal before they see it coming. Some of the other Run and Gun pilots even consider him fearless, but that's not the case -- he's just too smart to be scared by inferior targets.
Run and Gun Hack is a huge fan of combat that's up close and personal, getting right in the alien enemy's face before slicing it off with his laser lances and leaping onto the next adversary. His teammates may soften the target up a bit with their bombs and bullets, but it's the hacking blades that send the corrupted aliens fleeing before the Run and Gun charge.

General[ | ]

There are many in Newerth who embrace the rediscovered and newly crafted mechanical tools of war, from the harvested armor and weaponry of the URSA Corps to the devastating arsenal of the Ascension, but there are some who still cling to the primitive -- some would even say honorable -- ways of combat. The Mech Huntress belongs to this group; she is a fierce warrior from the ruthless tribes of Death's Cradle, where survival means using any means necessary to bring your enemy to its final resting place where it can rot or rust. In order to defend her land and people from the mechanized incursions of both Legion and Hellbourne, she has made the hard decision to adapt her arsenal to cause maximum damage to any target she encounters, be it made of flesh or steel.

Bug Fixes & Optimizations[ | ]

General[ | ]

  • Server loads are now properly balanced, rather than having some servers be overloaded and others not reaching their optimal capacity.
    • This prevents frame drops & long server frame issues from occurring in servers, particularly servers in Europe (EU).
  • Towers will no longer 'randomly' switch to another target without a valid reason it is attacking, unless your ally hero is aggro'ed by a player-controlled enemy unit.
  • Enemy creeps will no longer 'randomly' switch to attack a hero on the opposing team if there is another valid creep unit to attack within its attack range.
    • Will still aggro onto a hero on the opposing team if that creep's ally hero is being autoattacked or aggro'ed by a nearby enemy hero.
  • Ultimate avatars will now properly display the upgraded visual effects when they have Grave Locket Grave Locket, Sacrificial Stone Sacrificial Stone, Ring of Sorcery Ring of Sorcery or Sorcery Boots Sorcery Boots.
  • Entering the HoN Store will no longer set the Post Processing graphics setting to True.
  • Fixed some corner case bugs with projectile & gadget binding and unbinding so that units visually displayed properly (e.g. Gunblade Gunblade's Gunblade Grappling Shot Grappling Shot and Kinesis Kinesis' Kinesis Stasis Smash Stasis Smash).

UI[ | ]

  • RAP Button is now displayed properly when right-clicking another player's hero portrait in-game.
  • Hero Role Bars are now displayed properly in the Hero Pick Screen.
  • The Hero Pick Screen will now update properly when entering a new game.
  • Checkmark colour in the HoN Store (to indicate whether you own an item or not) changed from blue to green.
    • Improves visibility of the checkmarks by increasing the contrast against the background in a more appealing manner.
    • Credits to JinZero for the suggestion.

Forests of Caldavar[ | ]

  • The Legion pull camp (closest to the bottom lane's outermost Legion tower) will no longer draw aggro if you pass by the camp's north treeline.
  • Players that find their way behind the Legion Well will no longer be stuck there.
  • Trees near the Hellbourne west-most hard neutral camp have been adjusted so that a unit will not path through the trees near the camp & aggro them if they simply want to move to a general point southeast of that neutral camp.
  • Legion's southwest hard camp can no longer be pulled all the way to the middle lane's Legion Tier 2 tower to pull lane creeps to the camp.

Mid Wars[ | ]

  • Cliffs and trees above the Legion Well have been rearranged so that players can no longer walk through the treeline to get behind the Legion Well.
  • The Hellbourne Well will no longer attack players below the cliff south of it.

Heroes[ | ]

Adrenaline Adrenaline
  • Mana cost calculations for all skills are now correct at all times if your max mana changes at any time.
Klanx Klanx
  • Autoattacks will now properly play their sounds again.
  • The tree cutting affector from Klanx H.A.W.K. H.A.W.K. will be disabled when Klanx is Stunned.
Magebane Magebane
  • Magus Bane Magus Bane will no longer have excessive glowing effect layers on his hero model.
Pebbles Pebbles
  • Pebbles Enlarge Group Chuck will now be properly put on cooldown if Chuck is used while Staff of the Master Staff of the Master is not in his inventory and then Pebbles obtains a Staff of the Master in his inventory afterwards.
Rampage Rampage
  • Rampage Stampede Stampede will no longer stack the Rampage Horned Strike Horned Strike proc affectors on himself each time he switches targets.
Sir Benzington Sir Benzington
  • Can now use Sir Benzington Joust Joust near the edges of the map.
Solstice Solstice
Tarot Tarot
  • Harlequin Tarot Harlequin Tarot's model size is now more consistent when compared to other Tarot avatars.

Items[ | ]

Post Haste Post Haste
  • Channeling effect now plays properly on the user if the enemy team can see the user, and the teleport destination is in fog for the enemy team.
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