Version 4.1.4

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Design[edit | edit source]

Mid Wars Beta[edit | edit source]

  • Mid Wars Beta is a new mode in addition to Mid Wars. It contains changes that occur periodically to freshen up the Mid Wars experience.
    • Mid Wars Beta is not a replacement for Mid Wars, but is an additional mode that is available to play alongside Mid Wars.
    • Experience per minute increased from 45 to 240.
    • Starting Gold increased from 850 to 1000.
    • Passive Gold per minute increased from 100 to 200.
    • All Healing and Health Regeneration is reduced by 30%.
    • Grants a bonus 3 Mana Regeneration per second.
    • Mana Regeneration is increased by 100%.

Mid Wars[edit | edit source]

  • Mid Wars & Mid Wars Beta changes:
    • The Backdoor Protection System in Mid Wars now only applies to Main Base Structures (instead of the towers).
      • As a result, the older Health Regeneration mechanics on the Main Base Structures in Mid Wars have been removed, and their Health Regeneration has been lowered from 105 to 3 in Mid Wars.
    • Earliest Concede timepoint in Mid Wars decreased from 15 minutes to 10 minutes.
  • Ban Mechanic Change
    • Mid Wars now uses "Hero Ban".
    • Bans are no longer blind in the Banning phase.
      • This ensures that 10 heroes will be banned every game.
  • Merrick's Bounty.jpg Merrick's Bounty
    • Disabled from being purchased on the Mid Wars map.
      • Merrick's Bounty was encouraging passive play in Mid Wars, which is not an intended goal for this map.
    • In Mid Wars Beta, the Gold adjustments compensate for the removal of Merrick's Bounty.

UI[edit | edit source]

  • Alt + Leftclicking now has additional features!
    • Alt + Leftclicking item names that have modifier changes (e.g. Steamboots, Bottle) now display the proper item name in Team Chat.
    • Alt + Leftclicking a Rune now mentions that a particular rune is available to use (in addition to the ping that it does on the minimap already).
    • Alt + Leftclicking an item in your Stash mentions the item is in your Stash in Team Chat.
    • Alt + Leftclicking an item currently in the Automated Courier delivery inventory while it is on its way to you mentions this fact in Team Chat.

General[edit | edit source]

  • Experience Changes
    • Experience given from lane creeps when another ally hero is present increased from 20% to 50%.
    • Experience gained from hero kills while your hero is dead is reduced by 25% (instead of gaining full experience from hero kills while you are dead).
    • Experience for hero kills is reduced by a percentage for each additional real ally hero present past the second real ally hero.
      • Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero.
      • Examples:
        • 1 real Ally Heroes near the killed enemy hero (i.e. just yourself) = 0% Hero Kill Experience Penalty
        • 2 real Ally Heroes near the killed enemy hero (i.e. yourself and 1 other ally hero) = 0% Hero Kill Experience Penalty
        • 3 real Ally Heroes near the killed enemy hero (i.e. yourself and 2 other ally heroes) = 10% Hero Kill Experience Penalty
        • 4 real Ally Heroes near the killed enemy hero (i.e. yourself and 3 other ally heroes) = 30% Hero Kill Experience Penalty
        • 5 real Ally Heroes near the killed enemy hero (i.e. yourself and 4 other ally heroes) = 50% Hero Kill Experience Penalty
  • Gold Changes
    • Removed the Bounty Loss Reduction (of 25 Gold per kill in the streak) when your Kill Streak ends.
      • This means that the person who had the Kill Streak will no longer lose less Gold upon dying, i.e. the person with the Kill Streak lose more Gold upon dying.
  • Lane Creeps: after losing aggro, Lane Creeps will now re-aggro against Melee Lane Creeps before attempting to re-aggro against other units.
    • This prevents them from re-aggroing onto Ranged Lane Creeps when there are other Melee Lane Creeps around, thus lowering the amount of creep equilibrium disturbances when a hero aggros Lane Creeps.

Heroes[edit | edit source]

Dampeer.jpg Dampeer
  • Dampeer Terrorize.jpg Terrorize
    • Bonus damage per essence increased from 25 to 40.
  • Dampeer Vampiric Flight.jpg Vampiric Flight
    • Bonus damage per essence increased from 15 to 30.
    • Bonus healing per essence increased from 5 to 10.
    • No longer has the line range indicator.
  • Dampeer Bloodthirst.jpg Bloodthirst
    • Passive attack speed bonus per essence increased from 10 to 15.
  • Dampeer Consume.jpg Consume
    • Now instantly kills creeps upon use.
    • Now gains 3 Essences if the target hero dies within 0.25 seconds, regardless of who the killer is.
    • New Staff of the Master.jpg Staff of the Master effect: Essence cap increases from 3 to 6. Now only loses 3 Essences on death.
      • Fear duration on Terrorize is capped at 2 seconds.
Deadwood.jpg Deadwood
  • Deadwood Uproot.jpg Uproot
    • Bonus Attack Damage decreased from 30/40/50/60 to 15/30/45/60.
    • Now has a Cast Action Time of 800ms.
    • Mana Cost increased from 15 to 20.
Magebane.jpg Magebane
  • Magebane Flash.jpg Flash
    • Cooldown decreased from 13/11/9/7 to 7 seconds.
    • Range changed from 775/900/1025/1150 to 600/800/1000/1200.
Skrap.jpg Skrap
  • Skrap Scavenge.jpg Scavenge
    • Radius decreased from 1000 to 800.
    • No longer increases the damage of Vorax.
  • Skrap Unleash Vorax.jpg Unleash Vorax
    • Vorax's damage to self when attacking structures increased from 1/16 to 1/12 of Max Health per hit.
Warchief.jpg Warchief
  • Strength gain reduced from 2.5 to 2.0.
  • Agility gain reduced from 1.9 to 1.5.
  • Warchief Sacred Totems.jpg Sacred Totems
    • Life Totem healing reduced from 30/50/70/90 to 15/30/45/60.
  • Warchief Spirit Walk.jpg Spirit Walk
    • No longer reduces damage taken by 50%.

Items[edit | edit source]

Barbed Armor.jpg Barbed Armor
  • Recipe cost increased from 600 to 800.
    • Total cost increased from 2000 to 2200.
  • Strength bonus reduced from 15 to 12.
  • Cooldown increased from 20 to 30 seconds.
Blood Chalice.jpg Blood Chalice
  • Health cost increased from 150 to 175.
Bottle.jpg Bottle
  • Total Health restored per sip decreased from 135 to 100.
  • Total Mana restored per sip increased from 70 to 100.
Post Haste.jpg Post Haste
  • Recipe cost increased from 1550 to 1900. Total cost from 2250 to 2600.
  • In addition to its current effects, the buff state that is granted for up to 5 seconds after you successfully teleport with Post Haste now grants Unitwalking.
    • Credits to Xeanoz for the suggestion.

Matchmaking Maps & Modes[edit | edit source]

New Content[edit | edit source]

Fusion[edit | edit source]

With the pure, true corruption from the depths of All Hells continuing to flow from Apex's portal, the other previously untapped levels and pits are also free to spew their filth and wickedness across Newerth. The Fusion Chamber is one such level, a subterranean laboratory where the damned souls were infected with a daemonic virus that tore them apart from within and rebuilt their maimed bodies with the ability to transform appendages into brutal, fiendish weapons. The Fusion Chamber did this for centuries, churning out an army of agonized soldiers prepared to wreak havoc and spread the Fusion virus across Newerth when Apex finally ascended. That day has come, and the Fusion warriors come with it.
Fusion Ra specializes in closing with the enemy and dealing a tremendous amount of damage throughout their ranks with his cleaving blade and infected, boiling blood. Merely standing in his wake is enough to burn a normal human alive, and the lucky ones perish before the Fusion virus can twist their smoldering bodies into a new soldier for the cause. Even though Fusion Ra's flesh may succumb to the enemy's blades and bullets, it is the blood they must kill, and when his mangled corpse rises once again to carry the fight to his killers, there are none who are strong or brave enough to deal the true final blow.

General[edit | edit source]

The high society of Adkarna seems very genteel and cosmopolitan, and most of the Legion's military consider them to be helpless doves who wrinkle their noses at the very thought of violence. But the ruthless politics and maneuvering for status have their own forms of battle, and The Gentleman Killer is a master of these. Able to converse in multiple languages, pick the perfect wine to accompany any meal, and discuss history, current affairs, and coarse gossip with equal savvy, he can manipulate any victim into practically giving their own blood to please him. And when that doesn't work, he lures them to a darkened room or alley and removes them as an obstacle -- brutally, efficiently, and permanently -- before dabbing the blood from his hidden razors and emerging from the shadows to continue his work.
The Dragoness of Death's Cradle does not appreciate the attention Calamity and her ridiculous pet Sunder are getting from all of Newerth. After all, the Dragoness and her fiery little companions have been causing infernos and cataclysms for centuries, and no one mentioned anything about a Third Corruption. And now, with Apex and his True Evil flowing over every hill and valley, it is time for her to show these pathetic humans and daemons what ancient, elemental fire can do to flesh, regardless of whether it is alive or dead. After all, everything burns it's just a matter of degrees.
El Maestro is an infamous gangster and stick-up artist who makes his living -- and his reputation -- robbing other gangs like the All Hells Angels while they're running gold, weapons and potions for the goblin black market. He's a master of the arsenal he carries, and the rare survivors of his attacks claim El Maestro can make his guns sound like an orchestra of chaos and destruction. Whether it's a slow, steady build to an explosive crescendo or a rapid staccato flurry that assaults every sense (and everyone), each epic performance from El Maestro is enough to bring any rival gang to its knees...then face-down in the street while El Maestro escapes with their loot.

Bug Fixes & Optimizations[edit | edit source]

General[edit | edit source]

  • Alt + Leftclicking a UI element now properly registers the first mouse click.
  • The "Most Used Heroes" section in the Public Game statistics now functions properly.

Heroes[edit | edit source]

Artillery.jpg Artillery
Electrician.jpg Electrician
Myrmidon.jpg Myrmidon
  • Will no longer play a voice line when toggling off Mutant Evolution (boosted by Staff of the Master.jpg Staff of the Master).
Warchief.jpg Warchief
  • Warchief Warcry.jpg Warcry now properly affects invulnerable ally heroes.

Items[edit | edit source]

Sand Scepter.jpg Sand Scepter
  • Dispel effect is now more visually prominent.