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Aluna
Aluna
Legion Legion
Attributes
Strengthlogo 16 Agilitylogo 18 Intelligencelogo 22
(+2.0) (+1.8) (+2.8)
Stats
Level 1 16 25
Health 454 1062 1746
Mana 286 858 1417
Damage 47-53 91-97 134-140
Armor 3.52 7.58 12.34
Attack Speed 0.69 0.83 1.05
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 1050
Base Attack Time 1.7
Attack Animation 0.4/0.4
Turn Rate 540

Aluna is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: Beautiful and spirited, Aluna carries within her the essence of Earth itself -- the old Earth, long since lost to the decay of ages. Endowed with its might, and carrying the power of the moon in a mystical emerald, Aluna strikes at her daemonic foes with deadly speed. Thanks to her skill in battle, she has already become a celebrity among the heroes of Newerth.
 
  Although her abilities are highly skill-based and conditional, Aluna can become monstrous through the sheer farm and control that Power Throw affords, while a well-used Deja Vu will keep your opponents chasing shadows.

Abilities[ | ]

Emerald Lightning
[ Q ]
Aluna Emerald Lightning
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
Lightning never hits the same target twice.
Range: 600
Mana Cost: 80/95/110/125
Cooldown: 15/14/13/12 seconds
Fires lightning that affects the target and the 3 closest enemy to the target. Targets are Stunned for 1.25/1.5/1.75/2 seconds. Targets hit also lose 30/40/50/60 Attack Speed for 5 seconds and Aluna gains Attack Speed equal to the amount reduced from a maximum of 3 targets hit for 5 seconds.

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

My beauty is a bit stunning.
 
Notes
  • Emerald Lightning bounces to visible units within 500 units.


Power Throw
[ W ]
Aluna Power Throw
Cast Time: 0.75 / 0.05 seconds
Target Position Enemy Units
Type - Magic
Channeling her strength into a single throw, Aluna is able to throw her weapon with deadly speed and accuracy.
Range: 1700
Mana Cost: 110/120/130/140
Cooldown: 10 seconds
Throws a projectile that travels 1700 units and deals 150/220/290/360 Magic Damage to enemies. Damage is reduced by 10% for each additional enemies hit. Destroys trees on impact.

Emerald Red Effect(s): Power Throw has global range and no damage reduction per unit hit. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

With great aim, comes great responsibility.
 
Notes
  • Provides 800 day and night clearvision around the projectile.
  • The projectile travels at 3000 speed.
  • The projectile damages enemies in a 125 radius and destroys trees in a 65 radius.
  • While Emerald Red is active, Power Throw has no cooldown and costs 0 Mana while it has charges.


Deja Vu
[ E ]
Aluna Deja Vu
Cast Time: 0 / 0 seconds
Self
Type - Magic
Aluna can see the past and future on the surface of moonlit water, and she can travel there under proper conditions.
Mana Cost: 70/80/90/100
Cooldown: 30/28/26/24 seconds
This ability has 3 activation points.

Button 1: Gain +30/35/40/45% Movement Speed and Unitwalking for up to 3/4/5/6.

Button 2: Sends a shadow back to the first activation point. Enemies that touch the shadow receive a 25/30/35/40% Movement Speed Slow for 3/3.5/4/4.5 seconds.

Button 3: Teleports you to the shadow's location.

Movement Speed buff is removed once the shadow disappears.

Emerald Red Effect(s): Enemies that touch Aluna also receive the Movement Speed Slow. Increases the Movement Speed bonus to 45/50/55/60% and grants Aluna 100% Evasion.

A juke a day keeps the gankers away.
 
Notes
  • If the first activation's duration expires without reactivating Deva Vu, it will automatically activate the second part and send the Shadow back to the first activation point.
  • Once the shadow reaches where you first cast Deja Vu, Deja Vu ends.
  • Aluna's shadow shares the same Movement Speed with Aluna's.
  • Both Aluna and her shadow have a touch radius of 80 for the slow.


Emerald Red
[ R ]
Aluna Emerald Red
Cast Time: 0 / 0 seconds
Self
Type - Superior Magic
Aluna's emerald draws its power from the moon and increases the potency of her other abilities.
Mana Cost: 50
Cooldown: 60 seconds
Powers up your abilities within the next 10 (20) seconds.

Power Throw gains 0/1/2 charges that allow free casts of Power Throw while Emerald Red is active.

Shine bright like a... Ah nevermind.
 
Notes
  • Does not interrupt channeling.


Alt Avatars[ | ]

Aluna Alt Avatars
Stardust Aluna
Stardust Aluna
Icon Ultimate Avatar
975 Gold coins

Conquistador Aluna
Conquistador Aluna

390 Gold coins
2500 Silver coins
Steampunk Aluna
Steampunk Aluna
Icon Limited Edition
450 Gold coins
3500 Silver coins
Santa Baby Aluna
Santa Baby Aluna
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Spirit Warrior
Spirit Warrior

390 Gold coins
2500 Silver coins
The Emerald Princess
The Emerald Princess

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

Version 4.9.3

  • Attack Range reduced from 600 to 550.

Version 4.9.0

Version 4.8.1.2

Version 4.8.1

Version 4.7.3

  • Aluna Power Throw Power Throw
    • Base Magic Damage reduced from 160/230/300/370 to 150/220/290/360.

Version 4.5.5

  • Base Attack Time increased from 1.55 to 1.7.

Version 4.3.3

  • Aluna Emerald Lightning Emerald Lightning
    • Bounces reduced from 1/2/3/4 to 1.
    • Stun duration on both chained targets increased from 1 to 1.25/1.5/1.75/2 seconds.
    • Attack Speed magnitude on the buff and debuff increased from 40 to 50.
    • Emerald Red Attack Speed buff and debuff increased from 60 to 75.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.1.0

  • Aluna Emerald Red Emerald Red
    • No longer has charges.
    • When activated, any ability cast within a 10 second timeframe is powered up (like they currently are, with the exception of Power Throw: see below).
    • Activating Emerald Red grants {0/1/2} charges of Aluna Power Throw Power Throw. These instances of Power Throw are free to cast as long as Emerald Red is active.
      • Power Throw still has its current boosted properties when powered up by Emerald Red.

Version 4.0.0

  • Magic Armor increased from 5.5 to 7.
  • Armor increased from 2.52 to 3.52.
  • Aluna Emerald Lightning Emerald Lightning
    • Max number of targets hit increased from 1/2/3/4 to 2/3/4/5.
    • Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
    • Attack Speed penalty per target hit increased from 14/17/20/23 to 40.
      • Attack Speed buff on Aluna also receives this change.
    • Aluna Emerald Red Emerald Red bonuses:
      • No longer doubles the max number of targets hit.
      • Attack Speed buff/penalty duration increased from 8 seconds to 10 seconds.
      • Bonus Attack Speed per target increased from 40 to 60.
  • Aluna Deja Vu Déja Vu
    • Movement Speed bonus increased from 25/30/35/40% to 30/35/40/45%.
    • Duration increased from 3/3.5/4/4.5 seconds to 3/4/5/6 seconds.
    • Aluna Emerald Red Emerald Red bonus: now also grants 100% Evasion and 45/50/55/60% Movement Speed.
    • Aluna Emerald Red Emerald Red bonus: no longer grants stealth after teleporting back to her original position.

Version 3.9.0

  • Aluna Power Throw Power Throw
    • Magic Damage increased from 140/210/280/350 to 160/230/300/370
  • Aluna Deja Vu Deja Vu
    • If the skills state expires naturally after the first activation, then the Shadow will now spawn from Aluna and start travelling back to where she first used this skill

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.7.0

  • Aluna Emerald Lightning Emerald Lightning
    • Mana cost reduced from 100/110/120/130 to 80/95/110/125
    • Emerald Red effect: Max potential number of targets affected increased from 1/2/3/4 to 2/4/6/8
      • Stun duration still caps at 5 seconds
    • Emerald Red effect: Emerald Lightning debuff duration on enemies increased from 5 seconds to 8 seconds
      • Matches the buff duration on Aluna
  • Aluna Deja Vu Deja Vu
    • Mana cost reduced from 100/110/120/130 to 70/80/90/100
    • Emerald Red effect: When Aluna returns to her location with the third activation of the skill (if she returns), she will be stealthed for 3 seconds

Version 3.2.5

  • Aluna Power Throw Power Throw
    • Increased Mana Cost from 100/110/120/130 to 110/120/130/140

Version 2.6.22

Version 2.6.18

  • Base Damage lowered from 49-55 to 47-53
  • Aluna Emerald Lightning Emerald Lightning
    • Cast Range decreased from 625 to 600

Version 2.5.16

  • Aluna Deja Vu Deja Vu
    • Cooldown has been adjusted from 30 to 30/28/26/24
  • Aluna Emerald Red Emerald Red
    • Mana Cost has been rebalanced from 75/100/125 to 75/75/75

Version 2.5.8

  • Base Attack Cooldown lowered from 1700 to 1550
  • Base Intelligence from 21 to 22
  • Fixed Aluna Deja Vu Deja Vu's 3rd activation from playing through fog

Version 2.2.7

  • Fixed the slow from Aluna Deja Vu Deja Vu so it's interaction with Slow Immunity works correctly

Version 2.1.0.0

  • Fixed Aluna Power Throw Power Throw's projectile hitting a bit behind her

Version 2.0.39

  • Base Attack Cooldown from 1450 to 1700

Version 2.0.27

  • Fixed Aluna Emerald Red Emerald Red from not getting max charges regenerated when she levels it

Version 2.0.26

  • Fixed her Aluna Emerald Lightning Emerald Lightning so it will stun the first target even if the target enters fog on the same frame the ability goes off

Version 2.0.17

  • Aluna Deja Vu Deja Vu
    • Unitwalking & Shadow slow moved to regular form
    • Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)
  • Aluna Emerald Red Emerald Red
    • Manacost lowered from 150 to 75/100/125
    • Now uses only 1 charge on use instead of all charges
    • Added 0.5 sec cd to skill

Version 2.0.15

  • Hero Added


Legacy Abilities[ | ]

Emerald Red (Pre-4.1.0)
[ R ]
Aluna Emerald Red
Cast Time: 0 / 0 seconds
Self
Type - Superior Magic
Aluna's emerald draws its power from the moon and increases the potency of her other abilities.
Mana Cost: 50
Cooldown: 0.5 seconds
Powers up your next ability cast within the next 10 seconds.

A charge is refreshed every 60/50/40 seconds. Maximum of 1/2/3 charges.

Shine like a...Ah nevermind.
 
Notes
  • Adds a charge to Emerald Red when leveled up.
  • Casting Emerald Red does not interrupt channeling.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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