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Heroes of Newerth Wiki
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Apex
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==Abilities== {{Ability infobox|Q |name = Decimate |image = Apex Decimate.jpg |action = Target Position |target = Enemy Units |type = Physical |castactiontime = 0.2 |castbackswing = 0.1 |range = 600 |radius = 350 |manacost = 65/80/95/110 |cooldown = 12 |channeltime = |description = Dashes in the target direction and hits enemies. |effects = Dashes in the target direction and then dealing {{sc|0.5/1/1.5/2x}} your Attack Damage to each enemy in the area. The dash follows pathing. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = |notes = * Deals Physical Damage. * Travels at 2200 speed. * Applies ''Burning Ember'' to enemies you pass through (with an 80 touch radius), but does not deal damage. * Destroys trees. }} {{Ability infobox|W |name = Fire Surge |image = Apex Fire Surge.jpg |action = Self |target = |type = Magic |castactiontime = 0 |castbackswing = 0 |range = |radius = |manacost = 70/80/90/100 |cooldown = 16/14/12/10 |channeltime = |description = Grants speed and unleashes a wave on attack. |effects = Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during the effect unleashes a wave that deals {{sc|70/135/200/265}} Magic Damage to enemies in a line. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = |notes = * The wave travels at 1200 speed over 0.5 seconds }} {{Ability infobox|E |name = The Burning Ember |image = Apex The Burning Ember.jpg |action = Self |target = |type = Magic |castactiontime = 0 |castbackswing = 0.3 |range = |radius = |manacost = 50 |cooldown = 90/80/70/60 {{sotm|(30)}} |channeltime = 60 |description = Performs a channel that heals yourself over time. Passively adds a Damage-over-time effect to damage you deal. |effects = Upon use, begins a channel that restores {{sc|3/4/5/6%}} {{sotm|(5/6/7/8%)}} of Max Health per second. {{sotm|Can move at 75% Movement Speed while channeling.}} Passively causes any non-DoT Damage dealt by Apex to apply ''Burning Ember'' to enemies, dealing {{sc|9/18/27/36}} Magic Damage per second for 4 seconds. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = |notes = * Health is restored as Health Regeneration and is not considered healing. }} {{Ability infobox|R |name = Armageddon |sotmname = |image = Apex Armageddon.jpg |action = Self Position |target = Enemy Units |type = Magic |castactiontime = 0.4 |castbackswing = 0.3 |range = |radius = 1200 |manacost = 125/175/225 |cooldown = 120 |channeltime = |description = Unleashes a ring of flames that damages enemies. |effects = Unleashes a ring of flames that deals up to {{sc|200/300/400}} Magic Damage to enemies based on how close they are to the center. If enemies are affected by [[#The Burning Ember|Burning Ember]], they receive a {{sc|1.5/2/2.5}} second Stun and have the ''Burning Ember'' duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = |notes = * The ring deals maximum damage to enemies within 500 units and tapers off linearly to 100 Magic Damage at 1200 units. * The ring expands from where you cast the ability and reaches its maximum radius over 0.5 seconds. * The ring is actually an expanding circle, so the ring will affect enemies that step into the radius within 0.5 seconds of casting it. }}
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