Heroes of Newerth Wiki
Advertisement
Bramble
Bramble
Legion Legion
Attributes
Strengthlogo 22 Agilitylogo 15 Intelligencelogo 23
(+2.5) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 568 1309 2088
Mana 299 715 1183
Damage 53-55 92-94 133-135
Armor 4 7.36 11.84
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 540

Bramble is a melee strength hero in Heroes of Newerth.

Info[ | ]

Lore: When the war spread from the northlands into the jungles of Newerth, both man and Deamon discovered why the natives call the land Death's Cradle. Creatures warped from the chaos of the past abide in these forbidden lands, where beasts are prey and plants are predator. Deep in these jungles, the Keeper found the eldest of the mantraps and fed it the blood of the corrupted - Deamons and the fallen. Filled with their dark power, Bramble now stalks her chosen meals across the battlefields, helping destroy the enemies of the Keeper...
 
  Bramble is a very durable strength hero that excels in mitigating Area of Effect damage, while also being capable of splitting the enemy team in two with her Entangling Vine Wall.

Abilities[ | ]

Spore Breath
[ Q ]
Bramble Spore Breath
Cast Time: 0 / 0.1 seconds
Self Position Enemy Units
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100
Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/175/250/325 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius. Heals self for 0.5x the bonus Magic Damage dealt by this ability.

Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.

After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.

Say it don't spray it!
 
Notes
  • Spore Breath deals 40/70/100/130 Magic Damage per second.


Ensnaring Shrubbery
[ W ]
Bramble Rejuvenating Growth
Cast Time: 0 / 0.1 seconds
Target Unit Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700
Radius: 275
Mana Cost: 60
Cooldown: 15 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 20%.

Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 35% of the damage applied.

Also spawns a trail with 200 radius that grants yourself and allies 40/50/60/70 Movement Speed and Unit-walking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

Every rose has its thorn.
 
Notes
  • Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
  • Heal is proportional to post-mitigation damage.
  • Effectively acts like a 35% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Lord Salforis Mors Certissima Mors Certissima and Lord Salforis The Undying The Undying.


Chomp! (Big Chomp!)
[ E ]
Bramble Chomp
Passive
Chomp!
Cooldown: N.A/11/9/7/5 (3) seconds
When off cooldown, your attack Chomps the target, dealing 0/5/6/7/8% of Bramble's Max Health as bonus Magic Damage (max of 300 Magic Damage) and putting the skill on cooldown. Heals self for 0.5x the bonus Magic Damage dealt by this ability.

Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.

Passively gives you 10% Max HP and 1% more for every kill or assist.

Nature is one hell of a drug!
 
Notes
  • Propagates to illusions, but deals 1/3 damage.
  • The bonus health gained from kills and assists with Staff of the Master Staff of the Master is retroactive.
  • Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1.
  • Deals the bonus damage cap if you have at least 6000/5000/4286/3750 Max Health.


Vine Wall
Bramble Entangling Vine Wall
Stats
Duration 6/8/10 seconds
Combat Type Ranged
Health 30
Damage 15/30/45
Armor 0
Sight Range 600/600
Attack Range 300 (Melee)
Missile Speed Instant
Base Attack Time 1
Attack Animation 0/0.8
Turn Rate 320
Gold 10-15 Gold
Experience 15
Notes Gadget Immunity

Entangling Vine Wall
[ R ]
Bramble Entangling Vine Wall
Cast Time: 0 / 0.5 seconds
Target Vector Enemy Units
Type - Magic
Vector target a wall of vines that attack and slow nearby enemies.
Range: 600
Radius: 325
Mana Cost: 100/150/200
Cooldown: 120/100/80 seconds
Spawns 16 Vine Walls along the vector that last for 6/8/10 seconds. The wall has a width of 650.

Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow for 1.5 seconds on attack. Also applies a 2.5 second Restrain to nearby enemies when the Vine Walls spawn. Vine Walls have 30 Health and have 600 day and night vision.

More than one Vine Wall cannot be active at the same time per Bramble.

You shall not grass!
 


Alt Avatars[ | ]

Bramble Alt Avatars
Spike
Spike
Icon Debut Edition
EA Only
Fungal Bramble
Fungal Bramble
Icon Rulian Marsh
400 Gold coins
3000 Silver coins
Bobbi Bramble
Bobbi Bramble
Icon Xmas Party
400 Gold coins
3000 Silver coins
Manticore
Manticore

390 Gold coins
2500 Silver coins
Bramble of the Bells
Bramble of the Bells
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Persian Manticore
Persian Manticore

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Bramble Chomp Chomp!
    • Bonus Magic Damage dealt to enemy units is now capped at 300.
  • Bramble Entangling Vine Wall Entangling Vine Wall
    • No longer applies Restrain to enemies when the Vine Walls attack.
    • Upon spawning, the File:Vine Wall.jpg Vine Wall will apply the Movement Speed Slow and Restrain to enemies within 300 radius of them for 2.5 seconds.

Version 4.9.0

  • Bramble Spore Breath Spore Breath
    • Now heals self for 0.5x the Magic Damage dealt to an enemy hero.
      • Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
  • Bramble Chomp Chomp!
    • Cooldown reduced from 12/10/8/6 seconds to 11/9/7/5 seconds.
    • Now heals self for 0.5x the bonus Magic Damage dealt by this ability.
      • Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
    • Staff of the Master Staff of the Master effect addition (to pre-existing):
      • Cooldown reduced to 3 seconds.

Version 4.8.1

  • Bramble Chomp Chomp!
    • Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1.

Version 4.7.6

  • Bramble Rejuvenating Growth Ensnaring Shrubbery
    • Movement Slow increased from 15% to 20%.
    • Healing percentage if damage taken increased from 30% to 35%.

Version 4.7.4

  • Starting Armor reduced from 4.6 to 4.
  • Bramble Rejuvenating Growth Ensnaring Shrubbery
    • Movement Slow for enemies reduced from 30% to 15%.
    • Healing percentage of damage taken reduced from 40% to 30%.

Version 4.7.3

  • Ability 1: Bramble Spore Breath Spore Breath (Reworked)
    Mana Cost : 100
    Cooldown: 14 seconds
    • Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100/175/250/325 Magic Damage over 3 seconds. Damage effect lingers for 0.5 seconds.
    • After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
  • Ability 2: Bramble Rejuvenating Growth Ensnaring Shrubbery (Reworked)
    Mana Cost: 60
    Radius: 275
    Trail Radius: 200
    Cooldown: 15 seconds
    • Target an Ally (or self) to enshroud them with shrubbery for 3/4/5/6 seconds. Enemies around the target receive a 30% Movement Speed Slow.
    • While affected by the Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 40% of the damage taken.
    • Also spawns a trail that grants yourself and allies 40/50/60/70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
      • The ability can be double-activated to cast on self.

Version 4.3.5

  • Bramble Chomp Chomp!
    • Magic Damage rescaled from 4/6/8/10% of your Max Health to 5/6/7/8% of your Max Health.
  • Bramble Entangling Vine Wall Entangling Vine Wall
    • Range reduced from 800 to 600.

Version 4.2.4

Version 4.2.1

  • Bramble Chomp Chomp!
    • Added a new Staff of the Master Staff of the Master effect: Passively increases your Max Health by 15% and an extra 1% for every kill or assist you scored.

Version 4.1.2

  • Base Strength lowered from 24 to 22.
  • Agility gain per level lowered from 1.6 to 1.5.
  • Bramble Enhanced Shrubbery Enhanced Shrubbery
    • Radius increased from 150 to 200.

Version 4.1.0

Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
  • Target a location to launch a pod in a line, hitting all enemies and allies. Deals {70/125/180/235} Magic Damage to enemies while healing allies for {60/90/120/150}.
Mana Cost: 60
Cooldown: 18 seconds
  • Activate to leave a trail behind you for 6 seconds, granting yourself and allies {30/60/90/120} Movement Speed while they are on the trail.
    • Each part of the trail remains on the ground for 4 seconds after spawning.
Cooldown: 12/10/8/6 seconds
  • When off cooldown, your attack Chomps the target, dealing {4/6/8/10}% of Bramble’s Max Health as bonus Magic Damage and putting the skill on cooldown.
  • Bramble Entangling Vine Wall Entangling Vine Wall
    • Cooldown increased from 80/70/60 seconds to 120/100/80 seconds.
    • Attack Range of Vine Walls increased from 250 to 300.
    • Movement Speed Slow increased from 30/40/50% to 40/50/60%.
    • Attack Damage of Vine Walls increased from 10/20/30 to 15/30/45.

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor increased from 3.6 to 4.6.

Version 3.9.12

  • Bramble Corrosive Pods Corrosive Pods
    • No longer deal damage to nearby units.
    • Cooldown on creep eating rescaled from 45 to 70/60/50/40 seconds.
    • Experience granted to Bramble rescaled from 50 to 15/30/45/60.
    • Now only takes kill credit for creeps that were not killed by a player-controlled unit.
      • For example, it will not take kill credit for denies.

Version 3.9.1

Version 3.9.0

  • Bramble Spore Breath Spore Breath
    • Damage reduced from {100/175/250/325 to 100/160/220/280}.
    • Upon use now applies the effect to every ally that has a Corrosive Pod on them.
    • Allies deal half the damage and apply half the stun.
    • Damage does not stack.
  • Bramble Rejuvenating Growth Rejuvenating Growth (Ensnaring Shrubbery, reworked completely)
    Range: Global
    Mana cost: 50
    Cooldown: 60 seconds
    • After a 3-second channel, creates a growth at the target location.
    • Allied heroes (including Bramble) can right-click the growth to start a channel that will heal {25/40/55/70} Health per second.
    • Only 1 hero can use the growth at a time.
    • Each growth can be used for a total of {20 seconds}. It will change visually as it is being used up.
    • Can have a max of 2 {Growths} up at a time.
    • The growth provides {500 Clearvision}, dies in 2 hits from enemies and gives 50 gold when killed.
  • Bramble Corrosive Pods Corrosive Pods (Combat Vigor, reworked completely)
    Range: Global
    Mana cost: 0
    Cooldown: 0.1 seonds
    • Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
    • If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
      • Pods are transferred through a projectile that moves at 600 speed.
    • Pods will automatically attack enemy heroes within 550 range dealing {10/20/30/40} Physical Damage once every 2 seconds.
    • Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
    • Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
      • No bonus XP if the pod is on Bramble.
    • If an ally with pods dies, pods will stay on that ally through death.
    • When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
      • Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
      • Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
    • The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.
  • Bramble Entangling Vine Wall Entangling Vine Wall
    • Damage per hit on vines decreased from {20/30/40 to 10/20/30}.
    • Now restrains in addition to slowing.
  • [Undocumented change] New base model and hero icon.

Version 3.6.0

Version 3.1.0

  • Bramble Spore Breath Spore Breath
    • Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds

Version 2.6.4

  • Bramble Spore Breath Spore Breath
    • Damage rescaled to deal 100/175/250/325 over the whole duration
      • (The ability was incorrectly doing too much damage)
  • Bramble Entangling Vine Wall Entangling Vine Wall
    • Alignment of the wall fixed when spawned at odd angles
    • Effects tweaked for clarity

Version 2.6.3

  • Hero Added


Legacy Abilities[ | ]

Fungal Spit
[ Q ]
Bramble Fungal Spit
Cast Time: 0.25 / 0.05 seconds
Target Position Enemy Units
Type - Magic
Bramble shoots out a magical pod.
Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70/125/180/235 Magic Damage to enemies while healing allies for 60/90/120/150 Health.

Say it don't spray it!
 
Notes
  • Replaced in version 4.7.3
  • The projectile has a touch radius of 125.
  • Bypasses Magic Immunity on ally heroes.


Enhanced Shrubbery
[ W ]
Bramble Enhanced Shrubbery
Cast Time: 0 / 0 seconds
Self
Type - Magic
Creates an enhancing growth.
Mana Cost: 60
Cooldown: 18 seconds
Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30/60/90/120 Movement Speed while they are on the trail.

Each part of the trail remains on the ground for 4 seconds after spawning.

A very delicious plant.
 
Notes
  • Replaced in Version 4.7.3
  • The trail has a radius of 200.
  • The buff lingers for 0.5 seconds.


Spore Breath
[ Q ]
Bramble Spore Breath
Cast Time: 0 / 0.1 seconds
Self Position Enemy Units
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100
Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/160/220/280 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius.

After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.

Upon activation the effect also spawns on every ally with a corrosive pod, dealing half the damage and applying half the stun. Damage does not stack.

Say it don't spray it!
 
Notes


Rejuvenating Growth
[ W ]
Bramble Rejuvenating Growth
Cast Time: 0 / 0.1 seconds
Target Position
Creates a growth that heals allies.
Range: 2000
Mana Cost: 75
Cooldown: 60 seconds
After a 3 second channel creates a Growth at the target location. Allies can right-click the growth to start a channel that restores 25/40/55/70 Health per second for up to 20 seconds in total. Only 1 hero can use the Growth at a time.

The Growth provides 500 clearvision and dies in 2 hits. Can have a maximum of 2 Growths up at a time.

- Gives 50 gold to enemies that kill it.

A very delicious plant.
 
Notes
  • Removed in Version 4.1.0.
  • Only one hero may use the growth at a time.
  • Silenced heroes cannot use the growth.
  • Each growth heals up to 500/800/1100/1400 Health.


Corrosive Pods
[ E ]
Bramble Corrosive Pods
Target Unit Ally Heroes
Bramble houses benefitial pods that he can give out to allies or keep on himself.
Range: 99999
Cooldown: 0.1 seconds
Bramble houses up to 2 pods that he can give out to allies or keep on himself.

Pods take kill credit for enemy creeps that die within 350 range if they were not killed by the pod owner. When that happens, pods will individually go on a 70/60/50/40 second eating cooldown and give Bramble 15/30/45/60 experience if they're on an allied hero.

If no charges are left when the ability is used or if Bramble uses the ability on himself, he will take back the pod that is the furthest away.

Right click to switch into return mode: Bramble will take pods back from the target instead of giving them out. The effect in this mode is instant.

Nature is one hell of a drug!
 
Notes
  • Removed in Version 4.1.0.
  • The pods will travel to its target at 600 speed.
  • When sending a pod to an ally, the furthest pod is "expired" and a new pod will be sent out from Bramble, not from the hero who had the pod removed.
  • When Return Mode is toggled, targeting another hero with a pod will expire a pod on that hero instantly.
  • Any last-hits that the pod takes is credited to the hero that had the pod applied.
  • Pods can only take last-hit kill credit for creeps that were not killed by a player-controlled unit.
  • When a pod last-hits a creep, it adds a charge of a "cooldown" state on the hero who missed the last-hit, with each charge having its own duration. As long as the number of charges on this state is less than the number of pods on the hero, the pods will last-hit creeps.
    • As a result, the last-hit cooldown is tracked on a "per-hero" basis, rather than a "per-pod" basis.
  • The number of pods on a hero is retained on death. You cannot retrieve pods from a dead hero.


Ensnaring Shrubbery
[ W ]
Bramble Rejuvenating Growth
Cast Time: 0 / 0.1 seconds
Target Unit Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700
Radius: 275
Mana Cost: 60
Cooldown: 14 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 25/30/35/40%.

Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 40% of the damage applied.

Every rose has its thorn.
 
Notes
  • Removed in Version 3.9.0 and reintroduced in Version 4.7.3.
  • Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
  • Heal is proportional to post-mitigation damage.
  • Effectively acts like a 40% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Lord Salforis Mors Certissima Mors Certissima and Lord Salforis The Undying The Undying.


Combat Vigor
[ E ]
Bramble Combat Vigor
Aura Player Controlled Ally Units
Bramble emits an aura that invigorates nearby allies, causing their attacks to grant them temporary movement speed.
Radius: 900
Passively grants you and nearby ally heroes and player controlled units a 25/50/75/100 Movement Speed buff that tapers off after 1.5 Seconds for 3 Seconds when they attack.

Movement Speed bonus is halved for ranged heroes.

Aura radius is 900 units.

Nature is one hell of a drug!
 
Notes
  • Removed in Version 3.9.0.
  • Grants +12.5/25/37.5/50 Movement Speed to ranged units.


Rejuvenating Growth[ | ]

Rejuvenating Growth
Bramble Rejuvenating Growth
Stats
Health 2 Hits
Gold 50 Gold
Experience 50
Notes Gadget Immunity
Clearvision

Self-Destruct
[ W ]
Bramble Rejuvenating Growth
Cast Time: 0 / 0 seconds
Target Self
Destroys this Growth.
Activate this ability to instantly destroy this Growth.

Goes on a 3 second cooldown when taking damage from player-controlled enemy units.

 



Trivia[ | ]

  • Bramble was originally going to be named Snap, but this was changed due to community feedback.
  • Bramble is technically the first female Strength hero in Heroes of Newerth, although some players debate its female status.
  • Bramble is based on the plant monster from Little Shop of Horrors. Some of Bramble's voice lines are semi-quotes from the movie.

Gallery[ | ]


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
Legion
L
E
G
I
O
N
Legion agility result
A
G
I
L
I
T
Y
Agilitylogo
Andromeda Artillery Blitz Emerald Warden Master of Arms Moira Monkey King Moon Queen Night Hound
Nitro Nomad Sapphire Scout Silhouette Sir Benzington Swiftblade Tarot Valkyrie
Wildsoul Zephyr No Hero No Hero No Hero No Hero No Hero No Hero No Hero
Arachna Blood Hunter Bushwack Calamity Chronos Corrupted Disciple Dampeer Flint Beastwood Forsaken Archer
Gemini Grinex Gunblade Klanx Riptide Sand Wraith Shadowblade Slither Soulstealer
The Dark Lady The Madman Tremble No Hero No Hero No Hero No Hero No Hero No Hero
Hellbourne agility result
A
G
I
L
I
T
Y
Agilitylogo
Hellbourne
H
E
L
L
B
O
U
R
N
E
Legion intelligence result
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo
Aluna Blacksmith Bubbles Bombardier Ellonia Empath Engineer Kinesis Martyr
Midas Monarch Nymphora Oogie Ophelia Pearl Pyromancer Pollywog Priest Qi
Rhapsody Skrap Tempest The Chipper Thunderbringer Vindicator Warchief Witch Slayer No Hero
Artesia Circe Defiler Demented Shaman Doctor Repulsor Fayde Geomancer Glacius Gravekeeper
Goldenveil Hellbringer Myrmidon Parallax Parasite Plague Rider Prophet Puppet Master Revenant
Riftwalker Soul Reaper Succubus Torturer Wretched Hag Voodoo Jester No Hero No Hero No Hero
Hellbourne intelligence result
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo
Legion strength result
S
T
R
E
N
G
T
H
Strengthlogo
Armadon Behemoth Berzerker Bramble Drunken Master Flux Hammerstorm Ichor Jeraziah
Keeper of the Forest Legionnaire Magebane Pandamonium Pebbles Predator Prisoner 945 Rally Rampage
Salomon Shellshock Solstice Tundra The Gladiator Xemplar No Hero No Hero No Hero
Accursed Adrenaline Amun-Ra Apex Balphagore Cthulhuphant Deadlift Deadwood Devourer
Draconis Electrician Gauntlet Kane King Klout Kraken Lodestone Lord Salforis Magmus
Maliken Moraxus Pestilence Pharaoh Ravenor War Beast No Hero No Hero No Hero
Hellbourne strength result
S
T
R
E
N
G
T
H
Strengthlogo
Advertisement