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Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.
Cthulhuphant is a tough bruiser that has tons of early game survivability. Once he's ready to teamfight, Dreams of Madness can peel enemies off allies and force enemies to attack him in the midst of combat.
Abilities
Trample
[ Q ]
Cast Time: 0.1 / 0 seconds
Target Position
All Non-Boss Units
Type - Magic
Cthulhuphant charges forward, trampling enemy heroes along the way and shooting weaker foes forward as projectiles.
Range: 800 Mana Cost: 90/100/110/120 Cooldown: 13 seconds
Target a location to charge in that direction, dealing 80/140/200/260 Magic Damage and a 1.5/1.75/2/2.25 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12/16/20/24 Magic Damage and a 1.25/1.5/1.75/2 second Stun.
I'm a pool shark...
Notes
Charges at 1000 speed with a touch radius of 125.
Destroys trees around self and around non-hero units being pushed.
Trample can push both enemy and ally non-hero units forward.
While being launched, non-hero units travel 900 units forward at 1500 speed and deal damage and stun in a 60 radius around itself.
Abilities that unbind projectiles will cancel Trample.
Using this ability doesn't interrupt order queue of self.
Obliterate
[ W ]
Cast Time: 0.1 / 0.2 seconds
Facing
Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of high pressure water pulses in front of him.
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 20 seconds
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional 5/10/15/20 Magic damage every second. Max total Magic Damage of 200/300/400/500.
Notes
Destroys trees.
Pulses are generated on cast and every second afterwards, shooting 5 pulses in total.
Pulses start as a 180 degree cone that starts at 200 radius and expands to a 400 radius circle over 0.5 seconds.
Casting this ability doesn't interrupt order queue but still cancels channeling.
Maddening Revenge
[ E ]
Passive
Any physical means against Cthulhuphant will be reflected back to the assailants and he toughens himself against any damage as vanguard.
Radius: 2000
Whenever you receive non-DoT Physical Damage, you deal Physical Damage to the attacker equal to 20/30/40/50% of Cthulhuphant's Strength (2x to non-hero units).
Attackers also have -30/40/50/60% Healing Received for 0.1 seconds upon attacking Cthulhuphant.
Grants Cthulhuphant5/10/15/20 Health Regeneration per second for 2 seconds upon receiving damage from his facing direction.
Notes
The Health Regeneration effect and Return Damage now only have 0.33x effectiveness on illusions.
Return damage from this ability can't be reflected to enemy further than the radius.
The bonus health regeneration only gets its duration refreshed upon reapplication.
Dream of Madness
[ R ]
Cast Time: 0.2 / 0.1 seconds
Self
Enemy Units
Type - Magic
Nearby enemies are driven mad by Cthulhuphant's sinister aura, losing their control and turning against him in a frenzy.
Radius: 700 Mana Cost: 100/150/200 Cooldown: 100 seconds
Activate to gain an aura for 6 seconds that applies a 20/35/50% Movement Speed Slow to enemy units.
Enemies units who either look at Cthulhuphantor not for a combined 2 seconds will go mad, attacking him for 2/2.5/3 seconds.
Notes
Effects are suppressed while Stealthed.
Madness is calculated as a state, which starts at 40 charges and removes a charge every frame (0.05 seconds) while facing Cthulhuphant.
A hero gains a Madness charge if it is facing within 65 degrees of Cthulhuphant.
Maddened units will also become Sighted, Revealed, Silenced, Perplexed, and have +100% Movement Speed.
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}.
Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units).
Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
2 Charges are removed per second whenever looking away from Cthulhuphant
Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower
Cthulhuphant gores any unit with his tusks and uses its corpse as a shield.
Range: 200 Mana Cost: 75 Cooldown: 40/35/30/25 seconds
Kills the target unit and gain a shield with 50/100/150/200 + 10/20/30/40% of its Max Health for 25 seconds.
The shield absorbs 30/40/50/60% of pre-mitigation damage taken from Cthulhuphant's front. While the shield persists, every second it releases a pulse that deals 15/20/25/30 Magic Damage to enemy units. The pulse deals damage in a 90 degree, 400 radius cone.
The shield absorbs damage from within 65 degrees of Cthulhuphant's front.
Pulses deal damage in a 120 degree cone that starts at 200 radius, and ends at 400 radius over 0.5 seconds.
Obliterate (Pre-4.1.0)
[ R ]
Cast Time: 0.1 / 0.2 seconds
Facing
Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury~ from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses.
Range: 700 Mana Cost: 150/200/250 Cooldown: 120/90/60 seconds
Shoots 6 beams in front of Cthulhuphant, once every second. The first beam deals 30/40/50 Magic Damage and applies a 20/40/60% Movement Speed Slow for 2 seconds, with each subsequent beam dealing 20/30/40 more damage than the previous, dealing a total of 480/690/900 Magic Damage.
Each beam deals damage in a 500 unit, 200 radius line.
Notes
Destroys trees.
Beams are generated on cast and every second after.
Obliterate can hit units up to 700 units away.
Mortifying Presence
[ E ]
Aura
Enemy Units
Nearby enemies are mortified by Cthulhuphant's sinister aura, and their fear heightens when Cthulhuphant kills something.
Radius: 500
On Kill Passively reduces nearby enemies' Attack Speed by 5/10/15/20 and Movement Speed by 4/6/8/10%. When Cthulhuphant kills a unit, the effect becomes 1.5 times stronger for 10 seconds. When he kills a hero, the effect is doubled for 10 seconds.
Notes
Can be toggled off.
Both the hero kill and unit kill effects have a separate timer. The hero kill effect takes priority over the unit kill effect.
Cthulhuphant was designed and conceptualized by Tim Buckley, author of webcomic Ctrl+Alt+Del. Buckley received a chance to visit Riot Games' HQ and help to design a champion as reward for reaching 10k referrals for League of Legends' Refer-A-Friend system, but his champion design pitch was rejected.[1] Afterwards, Buckley collaborated with S2 Games to create a hero for Heroes of Newerth. He held a community poll, and of the eight potential hero concepts, Cthulhuphant was chosen.[2]