The storied professor of archaeology had never been content. The earth was full of artifacts; artifacts that held secrets to the prior lives of men. Science, psychology, sociology... the forgotten vices of man and the primal tenets of the Hellbourne, poured into the professor as he absorbed the forbidden knowledge and was consumed. Devoid of free will, he is now a slave to the power he once coveted.
The most mobile hero in the game, Doctor Repulsor is also one of the most reviled for his ability to constantly shift his position with Ludicrous Speed. However, mana is a neverending issue for him, so a large mana pool and mana regeneration boosted by items are musts.
Abilities[ | ]
Magnetic Contraption
[ Q ]
Cast Time: 0 / 0.3 seconds
Self Position
Organic Enemy Units
Type - Magic
The Doctor drops one of his patented Magnetic Contraptions on the ground. Any enemies who come near the Contraption disrupt the delicate magnetic field within, causing it to explode.
Radius: 235 Mana Cost: 85/90/95/100 Cooldown: 10/8/6/4 seconds
After a 1 second delay, any enemies who come within 235 radius of the Contraption trigger it. Deals 105/160/215/270 Magic Damage to all units in a 260 radius.
These magnets, how do they work?
Notes
Magnetic Contraption lasts up to 16 seconds.
Provides 400 day and night clearvision around the Contraption.
Only organic non-Magic Immune enemy units will trigger the contraption.
Opposite Charges
[ W ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Organic Enemy Units
Type - Magic
Doctor Repulsor instantly magnetizes the target enemy while dropping a strong magnet of the opposite charge at his feet, stunning the enemy while slowly pulling them towards the magnet. Sadly, the magnet is so strong, so it snares the Doctor as well.
Range: 300 Mana Cost: 70/80/90/100 Cooldown: 16 seconds
Stuns the target for 0.8/1.2/1.6/2 seconds and pulls them 100/150/200/250 distance towards the Magnet over the duration.
Two wrongs make it just right.
Notes
Magnet provides 300 day and night clearvision.
Stun duration cannot be reduced with Stun Reduction.
Electric Frenzy
[ E ]
Passive
Every time the Doctor uses an ability, his pod reacts by charging itself with excess energy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits.
Cooldown: 4/3/2/1 seconds
On Ability Activation Resets attack time with +50 Attack Speed when off cooldown and applies Fully Charged to self. Lasts until he attacks again.
Electrician ain't got nothing on me.
Fully Charged Effects
On attack impact, deals 35/50/65/80 Magic Damage in a 300 radius. -50 Attack Speed for 0.6s 80% Movement Speed slow for 0.6s
Notes
Resetting the attack time means the attack startup is set to 0 seconds.
The bonus Magic Damage will still be added to auto-attack even if the ability is on cooldown.
Ludicrous Speed
[ R ]
Cast Time: 0.3 / 0.5 seconds
Target Position
Enemy Units
Type - Magic
Doctor Repulsor throws his pod into overdrive, traveling at a Ludicrous Speed towards the target location at the cost of mana. Any units he passes through are damaged and all trees are destroyed.
Range: 99999 Mana Cost: 20 + 8% (20 + 6%) of Max Mana Cooldown: 1.25/0.85/0.5 (0) seconds
Passively grants 2/3/4 + 0/40/80% Mana Regeneration to self.
Activate to travel on target location at 1500/2500/3500 speed that costs 10 + 0.9% (10 + 0.75%) of Max Mana per 100 units traveled. You will immediately stop if your have no Mana remaining.
Deals 6/12/18 Magic Damage for every 100 units traveled, up to 200/300/400 Magic Damage. Deals half damage to creeps.
Grants invulnerability while in flight. You can attack and use abilities while in flight but unable to use items during flight and 0.8 seconds after exiting the flight.
We've gone into Plaid!
Notes
Has a 200 touch radius for damage.
Destroys trees in 75 radius around Doctor Repulsor.
While in flight, your turn rate is set to 9000.
Deals its maximum damage when you travel 3333/2500/2222 units.
Mana spent with this ability does not trigger effects that occur when mana is spent, such as Nome's Wisdom.
No longer resets auto-attack cooldown to self upon use.
No longer Stunned while travelling. Instead, perplexes self (unable to use items) while travelling and 0.8 seconds after exiting Ludicrous Speed state.
Magic Damage dealt per 100 units travelled reduced from 15/20/25 to 6/12/18.
Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400.
Cooldown increased from 0.3 seconds to 0.4 seconds.
Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a sub-ability (default hotkey is "E").