Heroes of Newerth Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Heroes of Newerth Wiki
2,525
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Forsaken Archer
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Forsaken Archer
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Changelog== {{changelog| '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 550. * '''Strength Growth''' increased from 1.7 to 1.9 (per level). * '''Intelligence Growth''' increased from 1.8 to 2 (per level). * {{si|Forsaken Archer|Call of the Damned}} ** Proc chance increased from 15% to 20%. * {{si|Forsaken Archer|Piercing Arrows}} ** Magic Damage per arrow increased from 75/125/175 to 85/135/185. '''[[Version 4.8.2]]''' * {{si|Forsaken Archer|Split Fire}} ** Secondary arrows damage increased from 18/27/36/45% to 25/35/45/55%. '''[[Version 4.7.8]]''' *{{si|Forsaken Archer|Split Fire}} ** Secondary arrows damage reduced from 45/55/65/75% to 18/27/36/45%. '''[[Version 4.7.3]]''' *{{si|Forsaken Archer|Crippling Volley}} ** Radius increased from 200 to 225. *{{si|Forsaken Archer|Call of the Damned}} ** Magic Damage inflicted by {{si|Forsaken Archer|Call of the Damned|Skeleton Archer}} increased from 10/20/30/40% to 20/30/40/50% of Attack Damage. '''[[Version 4.6.0]]''' *{{si|Forsaken Archer|Piercing Arrows}} ** Cast Range increased from 625 to 1475. '''[[Version 4.4.1]]''' *{{si|Forsaken Archer|Call of the Damned}} ** Proc chance increased from 10% to 15%. '''[[Version 4.1.2]]''' *Attack range increased from 550 to 600. *{{si|Forsaken Archer|Split Fire}} **Range increased from 600 to 650. '''[[Version 4.1.0]]''' * Attack Range decreased from 600 to 550. *{{si|Forsaken Archer|Crippling Volley}} ** No longer uses a skeleton to cast Crippling Volley. ** Now has a cast action time of 200ms and a cast time of 800ms. ** Cooldown decreased from 18/16/14/12 seconds to 10 seconds at all levels. ** Immobilize duration changed from 1/1.5/2/2.5 seconds to 1.5/1.75/2/2.25 seconds. *{{si|Forsaken Archer|Split Fire}} ** Attack split count increased from 2/3/4/5 to 5 at all levels. ** Attack Speed bonus increased from 10/15/20/25 to 15/20/25/30. ** Now passively grants the Attack Speed bonus (rather than needing to toggle the Split Fire on). ** No longer amplifies damage against Forsaken Archer by 15% when toggled on. ** Split Fire attack range has been decreased from 650 to 600 (in conjunction with the general Attack Range reduction). ** Split Fire's damage per shot decreased from 50/60/70/80% to 45/55/65/75% of your main shot. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 5. *{{si|Forsaken Archer|Piercing Arrows}} ** Damage of the arrow is no longer lowered when it pierces an enemy unit. '''[[Version 3.9.0]]''' *{{Si|Forsaken Archer|Piercing Arrows}} ** The image spawned is now invulnerable and unselectable. '''[[Version 3.8.0]]''' * '''Movement Speed''' decreased from 305 to 300. '''[[Version 3.7.10]]''' *{{Si|Forsaken Archer|Crippling Volley}} ** Cooldown increased from 10 to 18/16/14/12 seconds. ** Forsaken Archer now leaves a Skeletal Minion behind to cast the ability instead of casting it herself, allowing her to cast it without interrupting her other orders. *{{Si|Forsaken Archer|Split Fire}} ** Can be toggled on and off on a 1-second cooldown. ** While toggled on: *** Increases damage taken by 15% but grants 10/15/20/25 Attack Speed and splits your attacks into 2/3/4/5, each dealing 50/60/70/80% of damage. *** Main target takes full damage. *{{Si|Forsaken Archer|Call of the Damned}} ** You no longer collect or store Skeletal Minions by gaining last hits. ** Now passively grants a 10% chance to spawn an archer any time Forsaken Archer or any of her units deal non-dot damage. ** The archer will attack 1 time dealing 10/20/30/40% of your attack damage in magic damage and disappear. *** Archers can spawn more archers themselves, provided the chance procs. They deal 10/20/30/40% of Forsaken Archer's Damage. ** In addition, this effect is guaranteed to trigger on Forsaken Archer’s attack whenever the ability is off cooldown (with a 5-second cooldown). *** This also allows for 2 Skeletal Minions to spawn at the same time due to a proc. '''[[Version 2.6.10]]''' *{{Si|Forsaken Archer|Call of the Damned}} ** Rescaled the damage of skeletons from 14-20/20-26/26-32/32-38 to a static 17/23/29/35 ** Skeletal Minions duration decreased from 30 to 20 seconds '''[[Version 2.5.8]]''' * Fixed interaction between {{ii|Geometer's Bane}} & {{Si|Forsaken Archer|Call of the Damned}} '''[[Version 2.3.0]]''' * Fixed {{Si|Forsaken Archer|Piercing Arrows}} so that they deal the proper damage if the illusion dies '''[[Version 2.2.4]]''' * Fixed interactions with {{hi|Magebane}}'s {{Si|Magebane|Mana Rift}} (Illusion had 0 mana and took full damage) '''[[Version 2.2.0]]''' *{{Si|Forsaken Archer|Piercing Arrows}} ** Now leaves behind an Illusion that channels for you ** Can still be interrupted by stunning the illusion *{{Si|Forsaken Archer|Piercing Arrows}} ** Magic Damage per arrow reduced from 75/150/225 to 75/125/175 '''[[Version 2.0.39]]''' *{{Si|Forsaken Archer|Piercing Arrows}} ** Cooldown from 120 to 100/80/60 seconds '''[[Version 2.0.30]]''' *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletons TP with FA *{{Si|Forsaken Archer|Split Fire}} reworked ** Main target takes full, 2 additional targets take 14/21/28/35% damage *** Basically ranged cleave '''[[Version 1.0.9]]''' *{{Si|Forsaken Archer|Crippling Volley}} ** Range from awful/awful/decent/800 to 800 at all levels ** Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5 * {{si|Forsaken Archer|Call of the Damned}} ** Skeletons no longer apply the DoT '''[[Version 1.0.7]]''' * '''Agility gain''' from +2.7 to +2.5 * {{si|Forsaken Archer|Call of the Damned}} ** Skeletons poison from 4/8/12/16 to 6/8/10/12 '''[[Version 1.0.5]]''' * {{si|Forsaken Archer|Crippling Volley}} ** Ministun removed ** Radius lowered from 225 to 200 ** Damage done increased from 85/140/195/250 to 85/150/215/280 '''[[Version 1.0.3]]''' *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletons no longer cause neutrals to use their abilities '''[[Version 0.3.5]]''' * '''Base Damage''' changed from 40-51 to 44-50. *{{Si|Forsaken Archer|Call of the Damned}} ** Can be toggled to "store" skeletons before releasing them. '''[[Version 0.3.0.2]]''' *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletal Minions now displays a life timer for the oldest skeleton. '''[[Version 0.1.66]]''' * '''Base Strength''' lowered from 18 to 17. * '''Strength Gain''' reduced from 1.9 to 1.7. *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletons have 20 health at all levels. ** Skeletons do not propagate (spawn from) illusions. '''[[Version 0.1.63]]''' * '''Base Agility''' lowered by 1. * '''Attack Projectile Speed''' lowered from 1200 to 1050. *{{Si|Forsaken Archer|Call of the Damned}} ** DoT component of skeletal minions reduced from 5/10/15/20 to 4/8/12/16. *{{Si|Forsaken Archer|Piercing Arrows}} ** Damage on each arrow now reduced lowers by 10% for each unit the arrow hits. '''[[Version 0.1.62]]''' *{{Si|Forsaken Archer|Crippling Volley}} ** Radius rescaled from 150/200/250/300 to 225/225/225/225 ** Cast Time reduced from 1.295 seconds to 1 second. ** Immobilize changed from 2.5 seconds at all levels to 1.75/2/2.25/2.5 seconds. *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletal minions no longer burn mana with their attacks. ** Max number of Skeletal minions reduced from 2/4/6/8 to 3/4/5/6. '''[[Version 0.1.61]]''' *{{Si|Forsaken Archer|Split Fire}} ** Split arrows does not reduce the damage of her other abilities. *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletal Minions no longer attack powerups. ** During {{Si|Forsaken Archer|Piercing Arrows}}, skeletons automatically attack nearby targets if available. '''[[Version 0.1.60]]''' *{{Si|Forsaken Archer|Crippling Volley}} ** Now has a 0.1s ministun. *{{Si|Forsaken Archer|Split Fire}} ** Damage per arrow reduced by 10% at all levels. *{{Si|Forsaken Archer|Call of the Damned}} ** Spawns skeletons from denies. ** Skeletal minions only attack targets that Forsaken Archer is attacking. ** Skeletal minions are no longer disabled for the first second they spawn. ** Skeletal minions movespeed increased from 320 to 420. ** Skeletal minions now apply a magic DoT to targets. Deals 5/10/15/20 magic damage per second for 4 seconds. *{{Si|Forsaken Archer|Piercing Arrows}} ** Damage increased from 75/115/165 to 75/150/225 per arrow. ** Travel distance increased from 920 to 1300. '''[[Version 0.1.59]]''' *{{Si|Forsaken Archer|Crippling Volley}} ** No longer hits magic immune units. *{{Si|Forsaken Archer|Call of the Damned}} ** Skeletal minions only spawn from organic unit deaths. ** Skeletons no longer attack chests or runes. *{{Si|Forsaken Archer|Split Fire}} ** Reduces damage on the main target, fires 4 arrows instead of 5. ** No longer charges mana battery when toggled on or off. '''[[Version 0.1.57]]''' * Hero Added }}
Summary:
Please note that all contributions to the Heroes of Newerth Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab