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==Changelog== {{Changelog| '''[[Version 4.9.3]]''' * {{si|Gauntlet|Grapple}} ** Cooldown reduced from 20 seconds to 16 seconds. '''[[Version 4.9.0]]''' * {{si|Gauntlet|Gauntlet Blast}} ** Target scheme changed from Physical to Superior Magic. '''[[Version 4.8.5]]''' *{{si|Gauntlet|Grapple}} ** Range increased from 725/850/975/1100 to 800/900/1000/1100. '''[[Version 4.8.2]]''' *{{si|Gauntlet|Grapple}} ** Cast action time increased from 200ms to 250ms. ** Range rescaled from 1100 to 725/850/975/1100. '''[[Version 4.7.1]]''' *{{si|Gauntlet|Gauntlet Blast}} ** {{ii|Staff of the Master}} effect change (to pre-existing): *** Active ability attaching self to launched fist is moved to a sub-ability (default hotkey: "D"), sharing cooldown with regular ultimate ability. '''[[Version 4.7.3]]''' *{{si|Gauntlet|Infernal Instability}} ** Mana Cost increased from 70/80/90/100 to 80/95/110/125. ** Cooldown increased from 11 seconds to 12 seconds. ** Magic Damage reduced from 120/180/260/320 to 115/180/245/310. ** Cooldown refund if the state expires naturally reduced from 100% to 50% of default cooldown value. '''[[Version 4.7.1]]''' *{{si|Gauntlet|Enfeeble}} ** Charges on the ability are now set to 0 when attacking an enemy Boss (as opposed to just enemy heroes). '''[[Version 4.5.0]]''' * {{si|Gauntlet|Infernal Instability}} ** Mana Cost decreased from 80/90/100/110 to 70/80/90/100. ** Movement Speed bonus increased from 40/50/60/70 to 60/80/100/120. * {{si|Gauntlet|Grapple}} ** Magic Damage increased from 100/140/180/220 to 100/160/220/280. ** Mana Cost decreased from 125 to 90/100/110/120. * {{si|Gauntlet|Gauntlet Blast}} ** Magic Damage increased from 300/400/500 to 300/450/600. ** {{ii|Staff of the Master}} change only: Magic Damage increased from 400/500/600 to 450/600/750. '''[[Version 4.0.0]]''' * Intelligence gain per level increased from 2.0 to 2.5. * Movement Speed decreased from 300 to 295. * Magic Armor decreased from 5.75 to 4. *{{si|Gauntlet|Infernal Instability}} ** If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset. ** Bonus Movement Speed increased from 40 to 40/50/60/70. *{{si|Gauntlet|Grapple}} ** Cast Range changed from 800/900/1000/1100 to 1100 at all levels. '''[[Version 3.9.9]]''' *{{si|Gauntlet|Enfeeble}} ** Maximum charges increased from 20/25/30/35 to 25/30/35/40. '''[[Version 3.7.12]]''' *{{si|Gauntlet|Gauntlet Blast}} ** Can now detach early from his SotM-boosted Gauntlet Punch's flying fist with a secondary activation. '''[[Version 3.5.0]]''' *{{si|Gauntlet|Gauntlet Blast}} **[[Staff of the Master]] functionality added. '''[[Version 3.1.0]]''' *{{Si|Gauntlet|Grapple}} **Increased travel distance from 800 to 800/900/1000/1100 **Decreased fly distance from 800/950/1100/1250 to 800/900/1000/1100 '''[[Version 2.6.4]]''' *'''Strength Gain''' increased from 2.85 to 2.9 '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.3.0]]''' *Fixed his {{Si|Gauntlet|Grapple}} so it unbinds targets if it touches a valid unit *Fixed his {{Si|Gauntlet|Gauntlet Blast}} from hitting units behind him '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.1.4]]''' *{{Si|Gauntlet|Infernal Instability}} **Now gives 50% mana back if you do not attack anything. '''[[Version 2.0.37]]''' *{{Si|Gauntlet|Grapple}} **Added Double-tap functionality as a single button press to E '''[[Version 2.0.34]]''' *'''Attach Range''' now 128 units **This is a part of a global change to all melee heroes. '''[[Version 2.0.30]]''' *{{Si|Gauntlet|Infernal Instability}} **Grants 40 Movement Speed at all levels instead of 10/20/30/40 *{{Si|Gauntlet|Grapple}} **Slightly increased touch radius to 80 from 75 *{{Si|Gauntlet|Enfeeble}} **No longer an Attack Modifier '''[[Version 2.0.17]]''' *{{Si|Gauntlet|Gauntlet Blast}} **Dispel targets before the damage is dealt '''[[Version 2.0.11]]''' *{{Si|Gauntlet|Grapple}} **Gauntlet can now double-activate his hookfist and it will go in the direction he is facing and pull anyone hit back to right infront of himself '''[[Version 2.0.9]]''' *{{Si|Gauntlet|Infernal Instability}} **No longer dispellable '''[[Version 1.0.13]]''' *{{Si|Gauntlet|Enfeeble}} **No longer has charges set to 0 when attacking creeps, only when hitting heroes **Duration incresed from 3s to 4s **Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal **Max charges from 50 to 35 '''[[Version 1.0.7]]''' *{{Si|Gauntlet|Infernal Instability}} **No longer snares **No longer applies its buff to ult or second ability **On use will give max charges on {{Si|Gauntlet|Enfeeble}} *{{Si|Gauntlet|Grapple}} **Cast time lowered from 400ms to 200ms **Projectile speed increased from 1500 to 1600 *{{Si|Gauntlet|Enfeeble}} **Max charges now scale from 30 to 20/25/30/35 **Duration of slow decreased from 5 seconds to 3 seconds **Max slow on an enemy is now 50% *{{Si|Gauntlet|Gauntlet Blast}} **Damage reduced from 300/450/600 to 300/400/500 **Range from 600/700/800 to 600 at all levels **Cooldown from 75/65/55 to 80/70/60 **Consumed by Power AoE from 200 to 200/225/250 '''[[Version 1.0.5]]''' *Undev *'''Base Strength''' reduced from 24 to 22 *'''Base Armor''' decreased by 0.5 *{{Si|Gauntlet|Infernal Instability}} **Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration **While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with (this includes auto attacks, {{Si|Gauntlet|Grapple}}, or {{Si|Gauntlet|Gauntlet Blast}}. This ability can be activated while the glove is in mid flight). **Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s *{{Si|Gauntlet|Grapple}}: **Hand goes 800 range **Can only hit heroes, goes through creeps **Now only grabs units on the way out, not the way back ****Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds *{{Si|Gauntlet|Cripple}} renamed to {{Si|Gauntlet|Enfeeble}} **30 Max charges **0.8/0.6/0.4/0.2 time between a charge is gained **On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds. *{{Si|Gauntlet|Gauntlet Blast}} **Cooldown 75/65/55s **Range 600/700/800 **Manacost 100/150/200 **Shoots the glove out at the target unit. **Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. **This stun is broken if they take any damage after 1 second of being stunned. **When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged **The target hero is stunned and revealed for 1.5 seconds. '''[[Version 1.0.3]]''' *{{Si|Gauntlet|Infernal Instability}} **Now has instant cast time. *{{Si|Gauntlet|Grapple}} **Cast range increased from 625/800/975/1150 to 725/850/975/1150. '''[[Version 1.0.2]]''' *Reworked '''[[Version 1.0.0]]''' *Hero Added }}
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