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Heroes of Newerth Wiki
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Gravekeeper
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Gravekeeper
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{{Hero infobox |team = Hellbourne |mainstat = int |strength = 18 |strperlevel = 1.6 |agility = 16 |agiperlevel = 1.6 |intelligence = 24 |intperlevel = 3.0 |mindamage = 46 |maxdamage = 50 |basearmor = -0.7 |movespeed = 310 |magicarmor = 6 |attacktype = Ranged |attackrange = 575 |missilespeed = 900 |attackpoint = 0.4 |backswing = 0.6 |bat = 1.7 |turnrate = 540 }} '''Gravekeeper''' is a [[ranged]] [[intelligence]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = | ranged = 5 | solo = 2 | jungler = | carry = | support = 2 | ganker = 3 | initiator = | pusher = 1 | lore = On the battlefields of Newerth, rich in the tainted blood of man, beast, and demon, an ancient evil grows. Consuming the flesh from the fallen he claws his way to the surface, his once dead eyes alive again with hunger and eager to consume the dead. Especially those created by his own undead hands... | role = Gravekeeper may be played as a semi-carry or support ganker. His potential in a battle increases drastically as corpses pile up and he may use them at his disposal. Look to get a max damage Corpse Explosion after using Zombie Apocalypse! }} ==Abilities== {{Ability infobox|Q |name = Corpse Toss |image = Gravekeeper Corpse Toss.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.1 |castbackswing = 0.1 |range = 550 |manacost = 75 |cooldown = 0.1 |description = Throw a corpse at your enemies! |effects = Throws a corpse at target, dealing {{sc|60/100/100/140}} Magic Damage and Stun for 1 second on impact. Leaves a corpse at target's position. A charge is refreshed every 10 seconds. Maximum of {{sc|1/1/2/2}} seconds. |flavortext = Take this back. |notes = * The corpse decays after 15 seconds. }} {{Ability infobox|W |name = Corpse Explosion |image = Gravekeeper Corpse Explosion.jpg |action = Target Position |target = |type = |castactiontime = 0 |castbackswing = 0.3 |range = 600 |radius = 400 |manacost = 100/110/120/130 |cooldown = 15 |description = Detonate corpses in an area to deal damage to enemies. |effects = Deals an initial {{sc|70/90/120/170}} Magic Damage to enemies in radius and detonates corpses in target area, dealing bonus {{sc|10/20/30/50}} Magic Damage in radius. Maximum of {{sc|3/4/5/6}} corpses may be detonated at once. |flavortext = Talk about going out with a BANG! |notes = * The initial 70/90/120/170 Magic Damage is dealt instantly, while the corpses detonate after a 0.35 second delay. * Can deal a total 100/170/270/470 Magic Damage, given the maximum corpses possible to be detonated is within the area. }} {{Ability infobox|E |name = Defiling Touch |image = Gravekeeper Defiling Touch.jpg |action = |target = |type = |cooldown = 1 |description = Picks up a corpse to throw instead of your regular attack. |effects = Activate to enable tossing the corpse only against enemy heroes. Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing {{sc|20/40/60/80}} bonus Physical Damage and applying a {{sc|25/30/35/40%}} Movement Speed Slow for 2 seconds. Leave a corpse at target's position. |flavortext = This is my ghoulfriend! |notes = * Picks up corpses with in 100 radius of Gravekeeper. * The corpse decays after 15 seconds. * Starts off with 1 charge when the ability is leveled and whenever [[#Gravekeeper|Gravekeeper]] respawns. }} {| style="float: right;" |- valign="top" |{{Unit infobox |name = Wretched Zombie |image = Wretched Zombie.jpg |duration = 8 Seconds |combattype = Melee |health = 350/500/650 |healthregen = 0.25 |mindamage = 30/35/40 |armor = 5.5 |magicarmor = 3 |movespeed = 400 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Melee |attackrange = 100 |bat = 1.25 |attackpoint = 0.35 |backswing = 0.65 |turnrate = 450 |goldbounty = 8 |expbounty = 5 |notes = Ignores Deflection }} |- |{{Unit infobox |name = Unstable Zombie |image = Unstable Zombie.jpg |duration = 5 Seconds |combattype = Melee |health = 350/500/650 |healthregen = 0.25 |armor = 5.5 |magicarmor = 3 |movespeed = 400 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Melee |attackrange = 100 |turnrate = 450 |goldbounty = 8 |expbounty = 5 |notes = Explodes on attack }} |} {{Ability infobox|R |name = Zombie Apocalypse |image = Gravekeeper Zombie Apocalypse.jpg |action = Target Position |target = Enemy Units |type = |castactiontime = 0 |castbackswing = 0 |range = 500 |radius = 600 |manacost = 200/300/400 |cooldown = 60/50/40 |description = Summon a Zombie Apocalypse at target location! |effects = Summons {{sc|10/16/24}} uncontrollable Zombies at target location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode and deal {{sc|55/70/85}} Magic Damage in a 200 radius, and Wretched Zombies deal {{sc|30/35/40}} Physical Damage on attack (ignores Deflection) with an attack cooldown of 1.25 seconds. Wretched Zombies last 8 seconds, and Unstable Zombies last 5 seconds. Both Zombies have 400 Movement Speed, {{sc|350/500/650}} Health, and 5.5 Armor. |flavortext = Now you're in grave danger! |notes = * Zombies are spawned in 0.1 second intervals, with each zombie being summoned in a random area within each quarter-circle within the radius, alternating between each quarter. * Both zombies have a 50% chance of being spawned. * Wretched Zombies will focus attacking the unit closest to their spawn location within 800 units. * Unstable Zombies explode when killed or when they begin an attack. * Unstable Zombies deal damage in a 200 radius around itself. * Both zombie corpses decay after 10 seconds. }} {{clr}} ==Alt Avatars== {{Gravekeeper Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 575. * '''Base Movement Speed''' increased from 300 to 310. * {{si|Gravekeeper|Defiling Touch}} ** Now starts off with 1 charge when the ability is leveled. ** Now starts off with 1 charge whenever [[#Gravekeeper|Gravekeeper]] respawns. '''[[Version 4.7.7]]''' * {{si|Gravekeeper|Corpse Toss}} ** Charge refresh time increased from 7 seconds to 10 seconds. * {{si|Gravekeeper|Corpse Explosion}} ** Max number of corpses exploded reduced from 6 to 3/4/5/6. ** Magic Damage per corpse reduced from 20/40/60/80 to 10/20/30/50. ** Base Magic Damage increased from 60 to 70/90/120/170. '''[[Version 4.7.3]]''' * {{si|Gravekeeper|Corpse Explosion}} ** Bonus Magic Damage radius no longer originates from each individual corpse's location. ** Total Magic Damage (including the bonus Magic Damage for each corpse) is applied to enemies within originally targeted area. '''[[Version 4.5.0]]''' * {{si|Gravekeeper|Defiling Touch}} ** Bonus Physical Damage increased from 15/30/45/60 to 20/40/60/80. * {{si|Gravekeeper|Zombie Apocalypse}} ** Cooldown reduced from 100/85/70 seconds to 60/50/40 seconds. '''[[Version 4.4.0]]''' *{{si|Gravekeeper|Corpse Explosion}} ** Initial targeting radius increased from 225 to 400. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' increased from 5.75 to 6. * '''Armor''' increased from 1.34 to 1.54. '''[[Version 3.9.2]]''' * {{si|Gravekeeper|Defiling Touch}}'s second mode changed from "Off" to "Heroes". ** If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero. '''[[Version 3.6.0]]''' * {{si|Gravekeeper|Zombie Apocalypse}} ** Cooldown rescaled from 140/100/60 to 100/85/70 seconds '''[[Version 3.3.0]]''' * {{si|Gravekeeper|Corpse Toss}} ** Increased the range from 500 to 550 ** Charge refresh interval decreased from 9 seconds to 7 seconds * {{si|Gravekeeper|Defiling Touch}} ** Slow duration increased from 1 second to 2 seconds ** Movement Speed Slow increased from 20/25/30/35% to 25/30/35/40% '''[[Version 3.2.0]]''' *{{Si|Gravekeeper|Corpse Explosion}} **Increased damage from 30/50/70/90 (per corpse) Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage '''[[Version 2.6.24]]''' *'''Base Magic Armor''' increased from 5.5 to 5.75 *{{Si|Gravekeeper|Defiling Touch}} **Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp *{{Si|Gravekeeper|Zombie Apocalypse}} **Zombie models updated '''[[Version 2.6.22]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Cooldown decreased from 140/120/100 to 140/100/60 '''[[Version 2.5.19]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Zombies no longer have Boss Immunity **This means they can be taken control of, Transmuted, and pushed around by abilities now '''[[Version 2.5.16]]''' *Unlocked under Tournament Rules '''[[Version 2.5.14]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Unstable Zombie explosion damage increased from 50 to 55/70/85 '''[[Version 2.5.9]]''' *Fixed {{Si|Gravekeeper|Defiling Touch}} so that it will only eat up 1 corpse if he is standing on a pile of corpses '''[[Version 2.5.7]]''' *Hero Added }} ==Legacy Abilities== {{Ability infobox|W |name = Corpse Explosion |image = Gravekeeper Corpse Explosion.jpg |action = Target Position |target = |type = |castactiontime = 0 |castbackswing = 0.3 |range = 600 |radius = 400 |manacost = 100/110/120/130 |cooldown = 15 |description = Detonate corpses in an area to deal damage to enemies. |effects = Deals an initial 60 Magic Damage to enemies in radius and detonates corpses in target area, deals {{sc|20/40/60/80}} Magic Damage in a 300 radius around each corpse detonated. Maximum of 6 corpses may be detonated at once. |flavortext = |notes = * The initial 60 Magic Damage is deals instantly, while the corpses detonate after a 0.35 second delay. }} {{Heronav}}
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