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Heroes of Newerth Wiki
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Gravekeeper
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==Changelog== {{Changelog| '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 575. * '''Base Movement Speed''' increased from 300 to 310. * {{si|Gravekeeper|Defiling Touch}} ** Now starts off with 1 charge when the ability is leveled. ** Now starts off with 1 charge whenever [[#Gravekeeper|Gravekeeper]] respawns. '''[[Version 4.7.7]]''' * {{si|Gravekeeper|Corpse Toss}} ** Charge refresh time increased from 7 seconds to 10 seconds. * {{si|Gravekeeper|Corpse Explosion}} ** Max number of corpses exploded reduced from 6 to 3/4/5/6. ** Magic Damage per corpse reduced from 20/40/60/80 to 10/20/30/50. ** Base Magic Damage increased from 60 to 70/90/120/170. '''[[Version 4.7.3]]''' * {{si|Gravekeeper|Corpse Explosion}} ** Bonus Magic Damage radius no longer originates from each individual corpse's location. ** Total Magic Damage (including the bonus Magic Damage for each corpse) is applied to enemies within originally targeted area. '''[[Version 4.5.0]]''' * {{si|Gravekeeper|Defiling Touch}} ** Bonus Physical Damage increased from 15/30/45/60 to 20/40/60/80. * {{si|Gravekeeper|Zombie Apocalypse}} ** Cooldown reduced from 100/85/70 seconds to 60/50/40 seconds. '''[[Version 4.4.0]]''' *{{si|Gravekeeper|Corpse Explosion}} ** Initial targeting radius increased from 225 to 400. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' increased from 5.75 to 6. * '''Armor''' increased from 1.34 to 1.54. '''[[Version 3.9.2]]''' * {{si|Gravekeeper|Defiling Touch}}'s second mode changed from "Off" to "Heroes". ** If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero. '''[[Version 3.6.0]]''' * {{si|Gravekeeper|Zombie Apocalypse}} ** Cooldown rescaled from 140/100/60 to 100/85/70 seconds '''[[Version 3.3.0]]''' * {{si|Gravekeeper|Corpse Toss}} ** Increased the range from 500 to 550 ** Charge refresh interval decreased from 9 seconds to 7 seconds * {{si|Gravekeeper|Defiling Touch}} ** Slow duration increased from 1 second to 2 seconds ** Movement Speed Slow increased from 20/25/30/35% to 25/30/35/40% '''[[Version 3.2.0]]''' *{{Si|Gravekeeper|Corpse Explosion}} **Increased damage from 30/50/70/90 (per corpse) Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage '''[[Version 2.6.24]]''' *'''Base Magic Armor''' increased from 5.5 to 5.75 *{{Si|Gravekeeper|Defiling Touch}} **Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp *{{Si|Gravekeeper|Zombie Apocalypse}} **Zombie models updated '''[[Version 2.6.22]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Cooldown decreased from 140/120/100 to 140/100/60 '''[[Version 2.5.19]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Zombies no longer have Boss Immunity **This means they can be taken control of, Transmuted, and pushed around by abilities now '''[[Version 2.5.16]]''' *Unlocked under Tournament Rules '''[[Version 2.5.14]]''' *{{Si|Gravekeeper|Zombie Apocalypse}} **Unstable Zombie explosion damage increased from 50 to 55/70/85 '''[[Version 2.5.9]]''' *Fixed {{Si|Gravekeeper|Defiling Touch}} so that it will only eat up 1 corpse if he is standing on a pile of corpses '''[[Version 2.5.7]]''' *Hero Added }}
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