Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he’s just confident...
A front line team fighter, Kane excels at leading the charge and locking down the enemy's carry while bolstering his team's strength.
Abilities[ | ]
Waylay
[ Q ]
Cast Time: 0.15 / 0.65 seconds
Target Position
Nonboss Enemy Units
Type - Physical
Kane thrusts his mighty sword forward, striking foes and dragging them back to the threat of his shield.
Range: 440 Radius: 110 Mana Cost: 100/110/120/130 Cooldown: 16/14/12/10 seconds
Activate to throw your sword, dealing 110/185/260/335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Keep your friends close, and your enemies closer.
Notes
The sword effectively covers 550 Range.
Upon hit, enemies are stunned for 0.1 second, then pulled to Kane over 0.15 seconds.
Once cast, the skill animation takes 0.3 seconds to finish.
Force of Balance
[ W ]
Cast Time: 0 / 0 seconds
Aura
Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800 Mana Cost: 15 Cooldown: 2 seconds
Toggle between auras with a 2 second delay:
Offensive Force: grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/1.5/2/2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2/3/4/5 Armor and 1/1.5/2/2.5% of missing out of combat HP regeneration.
No stance, no chance!
Notes
Does not propagate to Illusions.
"Out of combat" is considered when you have not taken damage for 8 seconds.
Force of Balance uses a status effect to set the delay for switching auras. Therefore, using a Restoration Stone will not speed up the aura switch.
The Health or Mana Regen is not displayed in the UI.
Offensive Force
[ W ]
Cast Time: 0 / 0 seconds
Aura
Ally Heroes
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800 Mana Cost: 15 Cooldown: 2 seconds
Passively grants Kane and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage and 1/1.5/2/2.5% of missing Mana Regeneration that activates after 8 seconds of not taking damage.
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Radius: 800 Mana Cost: 15 Cooldown: 2 seconds
Passively grants Kane and nearby allies 2/3/4/5 Armor and 1/1.5/2/2.5% of missing HP regeneration that activates after 8 seconds of not taking damage.
With every swing Kane beats down his enemy's morale, reducing the damage they deal to him by a percentage.
Passively causes your auto-attacks to apply a charge of Kane's Anguish to the target for 4 seconds. Max of 1/2/3/4 charges.
Kane's Anguish causes the target's attacks to deal 20% less damage per charge.
This ability works on towers.
Applies 1 charge of Kane's Anguish to the enemy targets when you use either Face Off or Waylay on them.
Kane used Harden.
Kane's Anguish Effects
20% less attack damage per charge Takes bonus Attack Damage from Kane by 5% of affected unit's Attack Damage per charge.
Notes
If a unit if afflicted with Kane's Anguish, Kane's sword or shield will pulse towards the unit, even if they are hidden.
Only attack damage is reduced. Damage from abilities or items are not reduced.
Face Off
[ R ]
Cast Time: 0.4 / 0 seconds
Target Unit
Type - Physical
Kane is always first into the fray. When he calls out an enemy, his taunt and jeers force the enemy to retaliate and a battle ensues.
Range: 450/550/650 Mana Cost: 100/125/150 Cooldown: 70/65/60 seconds
Target an enemy hero or tower to force both you and the target to attack each other for 3.5/4.25/5 seconds.
Gain 4/6/8 Attack Damage permanently upon defeating the target hero during this ability's duration.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed. Kane also gains 25/50/75 Attack Speed and 50% Damage Reduction against damage sources other than the target.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Veni, vidi, vici.
Notes
Both units have +10000% Movement Speed, 100% Slow Resistance, and free pathing during Face Off.
Once Kane attacks the target, an "arena" effect will spawn between both heroes. This effect is stationary and expires when Face Off ends.
Face Off's duration refreshes when Kane reaches the target and creates the "arena" effect.
Gains 8/12/16 Attack Damage permanently to the one that still alive during the duration of this ability between target hero and self in which requires one of them to be dead during the duration of it.
Cast scheme changed from Facing to Target Position.
Effective Cast Range is properly set to the intended value, from 500 to 610, i.e. it was subtracting the effective radius of the ability when it wasn't meant to.