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Keeper of the Forest
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Keeper of the Forest
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==Abilities== {{Ability infobox|Q |name = Nature's Guidance |image = Keeper of the Forest Nature's Guidance.jpg |action = Target Unit |target = Ally Units and Structures |type = Magic |castactiontime = 0.25 |castbackswing = 0.25 |range = 1000 |manacost = 70 |cooldown = 10 |description = The Keeper uses his influence over the forest to hide and buff his allies. Grants Invisibility if close to a tree, Armor, and Regeneration to target unit. Also applies Root to enemy when attacking out of Invisibility. |effects = Target an allied unit to apply 1 second fade time Invisibility as long as they are within 400 units of a tree, {{sc|2/3/4/5}} ({{sc|5/6/7/8}} to Structure) Health Regeneration, and {{sc|2/3/4/5}} ({{sc|5/6/7/8}} to Structure) Armor for {{sc|15/30/45/60}} seconds. [[#Keeper of the Forest|Keeper of the Forest]] himself applies {{sc|1.25/1.5/1.75/2}} seconds Root when attacking enemy unit out of Camouflage, immobilizing and dealing 70 Magic Damage per second to Rooted target. |status1 = Camouflage |status1-effects = Stealth with 1 second fade time<br />+10% Movement Speed<br />Dispelled if unit is not within 400 units from a tree<br />Keeper of the Forest's next attack applies Root |status2 = Nature's Protection |status2-effects = {{sc|+2/3/4/5}} ({{sc|+3/4/5/6}} to Structure) Health Regeneration<br />{{sc|+2/3/4/5}} ({{sc|+3/4/5/6}} to Structure) Armor |flavortext = Strike from the shadows. |notes = * Stealth state on [[#Keeper of the Forest|Keeper of the Forest]] will not be dispelled if Nature's Guidance is cast while near trees. * Nature's Guidance applies two mutually exclusive status effects: a buff that grants bonus Armor and Health Regen, and a Stealth effect. * Bypasses Magic Immunity on ally heroes. * Camouflage doesn't apply on Structures. * Camouflage has 0.8 second linger time if further than 400 units from a tree. }} {{Unit infobox |name = Animated Tree |image = Keeper of the Forest Animate Forest.jpg |combattype = Melee |health = 390/460/530/600 |healthregen = 0.25 |mindamage = 19/22/25/28 |armor = 2 |magicarmor = 0 |movespeed = 300 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Melee |attackrange = 90 |bat = 1.25 |attackpoint = 0.6 |backswing = 0.4 |turnrate = 450 |goldbounty = 20 |expbounty = 20 }} {{Ability infobox|W |name = Animate Forest |image = Keeper of the Forest Animate Forest.jpg |action = Target Unit |target = Trees |type = |castactiontime = 0.5 |castbackswing = 0.5 |range = 700 |manacost = 100/110/120/130 |cooldown = 20 |description = The Keeper links his mind with nearby trees, bringing them to life. |effects =Target a tree to Animate 4 nearby trees. Trees deal {{sc|19/22/25/28}} damage, have {{sc|390/460/530/600}} health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees. Animated Trees are considered trees for all of your abilities. Animated Trees spawned by other abilities do not count towards the limit. |flavortext = THE ENTS MARCH! |notes = * Summoning new Animated Trees will kill the currently active Animated Trees. * Animate Forest "chains" to the nearest tree within 500 radius. * Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it. }} {{clr}} {{Unit infobox |name = Animated Tree |image = Keeper of the Forest Animate Forest.jpg |duration = 20 Seconds |combattype = Melee |health = 170/205/240/275 |healthregen = 0.25 |mindamage = 19/22/25/28 |armor = 2 |magicarmor = 0 |movespeed = 300 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Melee |attackrange = 90 |bat = 1.25 |attackpoint = 0.6 |backswing = 0.4 |turnrate = 450 |goldbounty = 10 |expbounty = 10 }} {{Ability infobox|E |name = Strength in Numbers |image = Keeper of the Forest Strength in Numbers.jpg |action = Passive {{sotm|Target Unit}} |target = {{sotm|Trees}} |type = |castactiontime = 0.6 |castbackswing = 0.2 |range = {{sotm|150}} |manacost = {{sotm|100}} |cooldown = {{sotm|60}} |radius = 900 |description = The Keeper gains power from the forest around him, enhancing his Attack Damage when near his animated trees. |effects = Passively gains {{sc|5/10/15/20}} Attack Speed per Animated Tree within a 900 radius (up to 5). Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with {{sc|170/205/240/275}} Health, {{sc|19/22/25/28}} Attack Damage and 300 Movespeed. {{sotm|Target a tree to enchant it, granting 800 radius Clearvision to Enchanted Tree as long as it is still alive. Enemies can see the Enchanted Tree if they have vision over it}} |flavortext = I had a tree... |notes = * Animated Trees will spawn from a random angle within 75 to 100 units from the target. * Propagates to illusions, but illusions have 1/3 the chance to spawn an Animated Tree. * Grants up to 20/40/60/80 Attack Speed. * Excluding the calculation of Animated Tree from Animate Forest, spawn chance of Animated Tree is reduced by 0.6x (multiplicatively) for each existing Animated Tree when attacking non-hero units. }} {{Ability infobox|R |name = Root |sotmname = Naturalized Roots |image = Keeper of the Forest Root.jpg |action = Self Position |target = Enemy Units |type = Superior Magic |castactiontime = 0.5 |castbackswing = 0.5 |radius = 900 |manacost = 150/175/200 |cooldown = 120 |description = The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time. |effects = Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for {{sc|2/3/4}} seconds, and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 second. Effect also emanates from all of your active Animated Trees. {{sotm|Spawns 3 [[#Animate Forest|Animated Trees]] next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.}} |status1 = Root |status1-effects = Disarmed<br />Immobilized<br />Revealed<br />125 Magic Damage per second<br />Purging this state will reduce the current duration by 80% & makes this state unpurgeable |flavortext = The forest fights with me! |notes = * The ''Root'' debuff can be applied through Magic Immunity, but can be dispelled. ** As a result, activating Magic Immunity ''after'' being rooted will negate the effect. * The Root effect emanating from Animated Trees do not stack. * With {{ii|Staff of the Master}}, the summon Animated Trees are identical to the ones from [[#Animate Forest|Animate Forest]]. }}
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