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Keeper of the Forest
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Keeper of the Forest
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==Legacy Abilities== {{Ability infobox|W |name = Nature's Sentinel |image = Keeper of the Forest Nature's Sentinel.jpg |action = Target Position |target = |type = Physical |castactiontime = 0.1 |castbackswing = 0.4 |range = 450 |manacost = 20/30/40/50 |cooldown = 25/20/15/10 |description = Summons a physical damage dealing tree. |effects = Summons a [[#Nature's Sentinel|Nature's Sentinel]] with 600 Health and {{sc|4/6/8/10}} Armor at the target location with {{sc|1/2/3/4}} limbs. Each limb deals (10 + 10% of Keeper's Attack Damage) as Physical Damage per attack from 350 range, prioritizing heroes for attack. The Nature's Sentinel and its limbs count as trees. Heroes and towers will take the Sentinel down in 2 hits regardless of damage. This ability is disabled for 3 seconds when the Sentinel takes damage from enemy players and is put on cooldown if it is killed while disabled. |flavortext = THE ENTS MARCH! |notes = * Removed in [[Version 4.0.0]]. * Creeps and Neutrals will only attack the Sentinel if there are no other enemy units within aggro range. * Nature's Sentinel does ''not'' prevent Neutrals camps from respawning. }} {{clr}} ===Nature's Sentinel=== {| style="float: right;" |- valign="top" |{{Unit infobox |name = Nature's Sentinel |image = Keeper of the Forest Nature's Sentinel.jpg |duration = Indefinite |combattype = Melee |health = {{tooltip|600|Takes 300 damage from hero or tower attacks}} |armor = 4/6/8/10 |sightrangeday = 600 |sightrangenight = 600 |attacktype = |goldbounty = 30/45/60/75 |notes = Gains 500 Health Regeneration if not attacked for 3 seconds }} |- |{{Unit infobox |name = Nature's Sentinel (Limbs) |image = Keeper of the Forest Nature's Sentinel.jpg |duration = Indefinite |combattype = Hero |health = Invulnerable |mindamage = 30 |sightrangeday = 650 |sightrangenight = 650 |attacktype = Ranged |attackrange = 350 |missilespeed = 1200 |bat = 1 |attackpoint = 0.25 |backswing = 0.55 |turnrate = 320 }} |} {{Hero Ability|Q |name = Destroy |image = Keeper of the Forest Nature's Sentinel.jpg |petability = y |action = Target Self |castactiontime = 0 |castbackswing = 0.5 |description = |effects = Destroys the Nature's Sentinel instantly with no cooldown penalty. Disabled when taking damage from enemy players. |notes = }} {{clr}} {{Ability infobox|E |name = Entmoot |image = Keeper of the Forest Entmoot.jpg |action = Passive |description = |effects = Gains {{sc|4/8/12/16}} Attack Speed and restores 0.25% of max health on attack per tree within 375 units of the Keeper. Maximum of 5 charges. |flavortext = I had a tree... |notes = * Removed in [[Version 4.0.0]]. * Grants up to 20/40/60/80 Attack Speed and 1.25% of Max Health healed on attack. }} {{Unit infobox |name = Animated Tree |image = Keeper of the Forest Animate Forest.jpg |duration = 45 Seconds |combattype = Melee |health = 550 |healthregen = 0.25 |mindamage = 25 |armor = 2 |magicarmor = 0 |movespeed = 300 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Melee |attackrange = 90 |bat = 1.25 |attackpoint = 0.6 |backswing = 0.4 |turnrate = 450 |goldbounty = 20 |expbounty = 20 }} {{Ability infobox|W |name = Animate Forest |image = Keeper of the Forest Animate Forest.jpg |action = Target Unit |target = Trees |type = |castactiontime = 0.5 |castbackswing = 0.5 |range = 700 |manacost = 130 |cooldown = 30 |description = The Keeper links his mind with nearby trees, bringing them to life. |effects = Target a tree to Animate it and an additional {{sc|1/2/3/4}} nearby trees. Trees last for 45 seconds, have 550 health and 300 Movement Speed. These Animated Trees count as "Trees" for [[#Nature's Veil|Nature's Veil]] and [[#Entmoot|Entmoot]]. |flavortext = THE ENTS MARCH! |notes = * Removed in [[Version 3.7.0]], then re-added in [[Version 4.0.0]]. * Summoning new Animated Trees will kill the currently active Animated Trees. * Animate Forest "chains" to the nearest tree within 500 radius. * Animated Trees cannot attack Towers if Keeper of the Forest is not within 925 units of it. }} {{Ability infobox|Q |name = Camouflage |image = Keeper of the Forest Nature's Veil.jpg |action = Target Unit |target = Ally Units |type = Magic |castactiontime = 0.25 |castbackswing = 0.25 |range = 500 |manacost = 90/80/70/60 |cooldown = 3 |description = The Keeper uses his influence over the forest to hide his allies from enemy sight. Grants invisibility to target unit so long as they remain near trees. |effects = Applies ''Camouflage'' to target for {{sc|15/30/45/60}} seconds. The Keeper can use abilities without breaking his own Camouflage. |status1 = Camouflage |status1-effects = Stealth with 0 second fade time<br />Will be dispelled if unit moves 375 units away from a tree |flavortext = Strike from the shadows. |notes = * Reworked and merged into [[#Nature's Veil|Nature's Veil]] in [[Version 2.0.34]]. }} {{Ability infobox|W |name = Tree Sight |image = Keeper of the Forest Tree Sight.jpg |action = Target Unit |target = Trees |castactiontime = 0.5 |castbackswing = 0.5 |range = 2000 |manacost = 100/75/50/25 |cooldown = 300/225/150/75 |description = The Keeper links his mind with a target tree, sharing its vision. |effects = Places a gadget on target tree. The gadget has an unlimited life time and a vision range of {{sc|600/630/660/690}}. The gadget also has true sight. The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed. Upgrading this skill will cause all of the placed gadgets to be upgraded. |flavortext = I see you! |notes = * If an enemy hero is within 450 units of a tree, the gadget is revealed. * The gadget has clearvision. * Gadget cannot be revealed with True Sight. It is only revealed in when an enemy hero is in proximity. * Removed in [[Version 2.0.34]]. }} {{Ability infobox|E |name = Nature's Protection |image = Keeper of the Forest Nature's Protection.jpg |action = Target Unit |type = Magic |castactiontime = 0.25 |castbackswing = 0.25 |range = 500 |manacost = 30/35/40/40 |cooldown = 5 |description = The Keeper grants part of the forest's power to the target ally, increasing their Armor and regeneration for a period of time. |effects = Applies ''Nature's Protection'' to the target ally or building for 40 seconds. |status1 = Nature's Protection |status1-effects = {{sc|+3/6/9/12}} Armor<br />{{sc|+1/2/3/4}} Health Regeneration |flavortext = I had a tree... |notes = * Removed and merged into [[#Nature's Veil|Nature's Veil]] in [[Version 2.0.34]]. }} {{Ability infobox|W |name = Tree Sight (Pre-0.1.60) |image = Keeper of the Forest Tree Sight.jpg |action = Target Unit |target = Trees |castactiontime = 0.5 |castbackswing = 0.5 |range = 2000 |manacost = 100/75/50/25 |cooldown = 300/225/150/75 |description = The Keeper links his mind with a target tree, sharing its vision. |effects = Places a gadget on target tree. The gadget has an unlimited life time and a vision range of {{sc|600/630/660/690}}. The gadget also has an aura that applies ''Enchanted Tree'' to allied heroes within a 1200 radius. The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed. Upgrading this skill will cause all of the placed gadgets to be upgraded. |status1 = Enchanted Tree |status1-effects = {{sc|+1/2/3/4}} Health Regeneration |flavortext = I see you! |notes = * The gadget is visible, but it may not be seen due to vision being blocked by other trees. * The gadget has clearvision. }} {{Ability infobox|E |name = Nature's Vengeance |image = Keeper of the Forest Nature's Vengeance.jpg |action = Target Unit |target = Tree |castactiontime = 0.5 |castbackswing = 0.5 |range = 50 |manacost = 50 |cooldown = 15 |description = The keeper rips a tree from the ground and uses it as a mighty weapon, increasing the damage of his attacks. |effects = Grants {{sc|15/30/45/60}} bonus damage for {{sc|5/6/7/8}} attacks. |notes = * Removed in [[Version 0.1.60]]. }}
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