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King Klout
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King Klout
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{{Hero infobox |team = Hellbourne |mainstat = str |strength = 22 |strperlevel = 2.5 |agility = 14 |agiperlevel = 1.5 |intelligence = 22 |intperlevel = 2 |mindamage = 48 |maxdamage = 52 |basearmor = 1.04 |movespeed = 300 |magicarmor = 4 |attacktype = Melee |attackpoint = 0.4 |backswing = 0.5 |bat = 1.7 |turnrate = 900 }} '''King Klout''' is a [[melee]] [[strength]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = 5 | ranged = | solo = 2 | jungler = | carry = | support = 2 | ganker = 2 | initiator = 5 | pusher = | lore = The Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater. When he obtained the Allowin Crown and Scepter through sheer cunning, courage, and at great risk to life and limb (not necessarily his), he finally ascended to his rightful status as the greatest and most glorious leader throughout all of Newerth, past, present, and future. Huzzah! | role = King Klout is an initiation hero that can be a threat from anywhere on the map. Goblin Toss and Bluster can be used together to stack Conscription quickly with your Auto Attacks. Parade of Power is an amazing threat from anywhere... if you can aim it correctly! }} ==Abilities== {{Ability infobox|Q |name = Goblin Toss |image = King Klout Goblin Toss.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.15 |castbackswing = 0.35 |range = 510/540/570/600 |manacost = 40/45/50/55 |cooldown = 0.7 |description = King Klout gets seven minions to throw at enemies. |effects = When learned you get up to 7 minions that follow you around, gaining 1 every 6 {{sotm|(3)}} seconds. Target an enemy to throw the first one at them, doing one of three things: * <font color="blue">BLUE</font>: Deals {{sc|70/90/110/130}} Magic Damage, chaining to nearby enemies.<br /> * <font color="red">RED</font>: Deals {{sc|70/90/110/130}} Magic Damage '''only''' to a target with another {{sc|15/20/25/30}} Magic Damage as damage overtime and a {{sc|10/15/20/25%}} Tapering Movespeed Slow over 3 seconds in the AOE<br /> * <font color="green">GREEN</font>: Same as <font color="red">RED</font>, but bounces to two additional nearby enemies. |status1 = |status1-effects = |flavortext = Go my minions! |notes = * Goblins have a projectile speed of 1000. * Enemy Heroes dying around you either spawns a new <font color="red">RED</font> Minion if you don't have 7, or it upgrades one of your existing Minions to a better one. * Every 5th Minion spawned is a <font color="red">RED</font> one. * There is a 10% {{sotm|(100%)}} chance that when a <font color="blue">BLUE</font> Minion spawns it will be upgraded to a <font color="red">RED</font> Minion. * There is a 25% {{sotm|(50%)}} chance that when a <font color="red">RED</font> Minion spawns it will be upgraded to a <font color="green">GREEN</font> Minion. * <font color="blue">BLUE</font> and <font color="green">GREEN</font> goblins will bounce to the closest enemy unit within 400 units. * Goblins will bounce to Siege units, but won't deal damage to it. * The slow from <font color="red">RED</font> and <font color="green">GREEN</font> goblins tapers to 10% halfway in its duration (1.5 seconds by default), then to 0% over the remaining duration. * The DoT deals 5/6.67/8.33/10 Magic Damage per second. Therefore, the DoT deals 1 less Magic Damage total than actually listed. * The Magic DoT effect stacks up to 5 times. }} {{Ability infobox|W |name = Bluster |image = King Klout Bluster.jpg |action = Self Position |target = |type = Magic |castactiontime = 0.35 |castbackswing = 0.15 |radius = 250/275/300/325 |manacost = 80 |cooldown = 30/26/22/18 |description = King Klout's voice pierces the minds of any around him, causing them to be unable to act until they get away. Hitting Enemy Heroes several times will upgrade your Minions. |effects = On use and every 2 seconds for the next 6 seconds (4 times total), deals {{sc|15/30/45/60}} Magic Damage and applies a {{sc|0.3/0.6/0.9/1.2}} seconds Silence and Disarm to all enemies around you. Every 4 Enemy Heroes hit either spawns a new <font color="red">RED</font> Minion if you don't have 7, or it upgrades one of your existing Minions to a better one. |status1 = |status1-effects = |flavortext = Stop attacking me!! |notes = }} {{Ability infobox|E |name = Conscription |image = King Klout Conscription.jpg |action = Passive |description = Where does the King Klout get his Minions from? The dark secret is he can transform anyone into one of them, removing their combat ability for a time. |effects = All non-DOT damage you deal applies stacks of Conscription, each stack lowering Magic Armor by {{sc|0.4/0.6/0.8/1}}. When someone gets 5 stacks on themselves they are dealt {{sc|20/40/60/80}} Magic Damage, Transformed and Slowed for {{sc|1/1.5/2/2.5}} seconds, and unable to build stacks on them for 5 seconds after they are Transformed. Transforming someone either spawns a new <font color="red">RED</font> Minion if you don't have 7, or it upgrades one of your existing Minions to a better one. |status1 = |status1-effects = |flavortext = You are now MINE! |notes = * Charges are capped at 5. * Transformed enemies are Silenced, Disarmed, Perplexed, Restrained, and have a 30% Movement Slow. * Unlike other [[Morph]] effects, it does not kill illusions. * Has a 2.5 second cooldown only for upgrading minions upon triggering this ability on an enemy unit. }} {{Ability infobox|R |name = Parade of Power |image = King Klout Parade of Power.jpg |action = Target Position |target = Non-Boss Enemy Units |type = Magic |castactiontime = 0 |castbackswing = 0 |range = 99999 |radius = |manacost = 200/225/250 |cooldown = 135/115/95 {{sotm|(80)}} |description = King Klout lets out a wave of fear that travels across the map, letting him warp to its position. |effects = Target a direction to fire a ball in a line. Any enemy hit takes up to {{sc|150/250/350}} Magic Damage and player-controlled units are Feared for up to {{sc|1.5/2/2.5}} seconds. At any time, you can use the ability again to teleport to its location, sending another Parade of Power back to where you teleported from. For every enemy hero hit by the initial ball, you either spawn a new <font color="red">RED</font> Minion if you don't have 7, or it upgrades one of your existing Minions to a better one. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = |notes = * Parade of Power moves at 1750 speed. * Starts at {{sc|75/125/175}} Magic Damage and adds an additional {{sc|75/125/175}} the further they are from you. At 3500 units away, they take maximum damage. * Fear duration is 0.5 second minimum, adding an additional {{sc|1/1.5/2}} second(s) the further they are from you. At 3500 units away, they are Feared for the max duration. * Fear goes through Magic Immunity. * The ball grants 500 day and night Clearvision. * You can move freely while the ball is in motion. Activating again will teleport you at the ball's location. * The ball will return in the direction it was originally fired from, not where you were before teleporting. * Bonus damage and Fear duration scales linearly with travel distance. * Fear applies a 70% Movement Slow on top of its other status effects. }} ==Alt Avatars== {{King Klout Alt Avatars}} ==Changelog== {{changelog| '''[[Version 4.9.3.1]]''' * {{si|King Klout|Goblin Toss}} ** Spawn rate per goblin changed from 8 seconds to 6 seconds. ** Red and Green minions no longer apply their initial burst of Magic Damage in an area, and will only affect the target they directly hit. *** In other words, only the Magic Damage over Time (DoT) and Movement Speed Slow effect are applied in an area. ** The Magic DoT effect now stacks up to 5 times. ** {{ii|Staff of the Master}} effect change (to pre-existing): *** Spawn rate per goblin changed from 2 seconds to 3 seconds. * {{si|King Klout|Conscription}} ** Now has a 2.5 second cooldown only for upgrading minions upon triggering this ability on an enemy unit. '''[[Version 4.9.3]]''' * {{si|King Klout|Goblin Toss}} ** Red minion: base Magic Damage increased from 30/40/50/60 to 70/90/110/130 (same as Blue minion), Magic Damage over time reduced from 55/70/85/100 to 15/20/25/30. *** Total damage taken over time remains unchanged. *** Green's minion also inherits Red minion's effects. ** {{ii|Staff of the Master}} effect addition (new): *** Spawn rate per goblin reduced to 2 seconds. *** New Goblins spawned can no longer be Blue Goblins. *** Chance of spawning a Green Goblin increased from 25% to 50%. * {{si|King Klout|Parade of Power}} ** {{ii|Staff of the Master}} effect addition (new): *** Cooldown reduced to 80 seconds. '''[[Version 4.8.4]]''' * {{si|King Klout|Goblin Toss}} ** Range rescaled from 600 to 510/540/570/600. * {{si|King Klout|Bluster}} ** Magic Damage changed from 0/20/40/60 to 15/30/45/60. ** Silence and Disarm duration rescaled from 1 second to 0.3/0.6/0.9/1.2 seconds. * {{si|King Klout|Parade of Power}} ** Cooldown reduced from 140/120/100 seconds to 135/115/95 seconds. '''[[Version 4.7.3]]''' * {{si|King Klout|Conscription}} ** State duration upon proccing reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds. '''[[Version 4.5.0]]''' * The {{si|King Klout|Goblin Toss}} and {{si|King Klout|Parade of Power}} abilities have been reverted to their versions prior to Patch 4.4.6. '''[[Version 4.4.6]]''' * {{si|King Klout|Goblin Toss}} ** No longer takes a target to activate. Now automatically throws a goblin towards the closest visible enemy within 600 range, prioritising heroes. *** Cannot be activated if no valid targets are within range. ** Max number of charges (goblins) reduced from 7 to 1/2/3/4. ** Goblins are no longer upgradeable. *** No more green/red goblins, they all remain blue. ** Goblins deal 70/90/110/130 Magic Damage and apply a 10/15/20/25% Movement Speed Slow for 2 seconds when thrown. ** Projectile speed decreased from 1000 to 700. ** Charge refresh time decreased from 8 to 5 seconds. * {{si|King Klout|Parade of Power}} (Reworked) *: Cast Range: 1200 *: Radius: 450 *: Mana Cost: 100/150/200 *: Cooldown: 120/100/80 seconds ** Upon use, rushes to the target location at 800 speed and explodes the area, dealing 360/520/680 Magic Damage to enemies within range and applying 4 stacks of {{si|King Klout|Conscription}} to each enemy if you have it leveled. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 4. * '''Armor''' increased from 1.96 to 3.0. *{{si|King Klout|Parade of Power}} ** Projectile speed increased from {1250 to 1750 units per second}. '''[[Version 3.8.7]]''' * {{si|King Klout|Conscription}} ** Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds. ** Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1. '''[[Version 3.8.0]]''' * Added. }} {{Heronav}}
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