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Heroes of Newerth Wiki
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Kraken
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Kraken
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==Abilities== {{Ability infobox|Q |name = Torrent |image = Kraken Torrent.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.25 |castbackswing = 0.45 |range = 700 |manacost = 90/100/110/120 |cooldown = 12 |description = Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces Armor. |effects = Deals {{sc|110/160/210/260}} Magic Damage and applies ''Torrent'' to the target for 3 seconds. |status1 = Torrent |status1-effects = 30% Movement Slow<br />{{sc|-2/-3/-4/-5}} Armor |flavortext = Not as good as Kunkka's Torrent. |notes = }} {{Ability infobox|W |name = Tsunami Charge |image = Kraken Tsunami Charge.jpg |action = Target Position |target = Visible Enemy Heroes |type = Magic |castactiontime = 0.1 |castbackswing = 0 |range = 800 |manacost = 110 |cooldown = 14/13/12/11 |description = Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned. |effects = Charges 800 units in the targeted direction at 1000 speed. Deals {{sc|60/90/120/150}} Magic Damage in a 200 radius while charging. Tsunami Charge stops if you collide with a tree, cliff, or building. While charging, you will pick up any enemy hero you collide with, dragging it in front of you. If you collide to terrain while dragging an enemy hero, that hero takes an additional {{sc|50/100/150/200}} Magic Damage and is Stunned for {{sc|1/1.33/1.66/2}} seconds. Grants 500 day and night Clearvision around where you stopped charging for 5 seconds. |flavortext = Not even the Great Wall of Japan can stop this one! |notes = * Tsunami Charge checks for impassable terrain 25 units directly in front of Kraken. * Tsunami Charge deals damage in a 200 radius around Kraken. * Grabs any non-Magic Immune enemy hero that gets within 80 radius of Kraken while charging. * Enemy heroes are grabbed regardless of the angle of their approach. * Destroys trees in a 80 radius around Kraken once he stops charging. * Once Kraken stops charging, grants Clearvision around where Kraken stopped, whether from colliding with terrain or reaching the maximum charge distance. }} {{Ability infobox|E |name = Splash |image = Kraken Splash.jpg |action = Passive |cooldown = 10/9/8/7 {{sotm|(3)}} |description = Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion. |effects = Deals {{sc|55/110/165/220}} bonus Physical Damage to targets in a 325 radius. Attacking will reduce cooldown by 1 second. Illusions only deal 33% of the damage. {{sotm|Cooldown is refreshed when hitting a unit affected by Release the Kraken.}} |flavortext = ...but nothing happened! |notes = * Splash radius is centered around the target unit. * Damage dealt to the primary target is dealt as bonus Attack Damage, so it is affected by attack modifiers such as [[Critical Strike]], [[Lifesteal]], and {{ii|Harkon's Blade}}. }} {{Ability infobox|R |name = Release the Kraken! |image = Kraken Release the Kraken.jpg |action = Target Position |target = Non-Boss Organic Enemies |type = Superior Magic |castactiontime = 0 |castbackswing = 0 |range = 600 |radius = 300 |manacost = 150 |cooldown = 100/90/80 |description = Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles. |effects = After a 1 second delay, a 300 radius whirlpool spawns at target position that lasts {{sc|3/4/5}} seconds. The whirlpool deals {{sc|50/60/70}} Magic Damage per second, applies a 50% Movement Speed Slow in addition to Restrain effect, and pulls enemies towards the center at a rate of {{sc|100/125/150}} units per second. Enemies who reach the center take {{sc|200/300/400}} Magic Damage and are Immobilized for {{sc|2/2.5/3}} seconds. Grants 800 day and night Clearvision around the whirlpool. |flavortext = You know what I'm thinking about. |notes = * Enemy units within the whirlpool also have Unitwalking while also being pushed. * The push effect goes through Magic and Physical Immunity. * Immobilizes enemies that are within 50 radius of the center of the whirlpool. }}
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