Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.
Master of Arms is a ranged carry who has a reliable Stun, good area damage, and can take advantage of certain item builds like no other hero because of his high Attack Speed gun. Nullfire Blade and Thunderclaw let him excel.
Abilities[ | ]
Overcharged Shot
[ Q ]
Cast Time: 0.3 / 0.3 seconds
Target Unit
Enemy Units
Type - Magic
Master Of Arms overcharges his weapon to shoot a powerful shot at the target enemy which deals damage and immmobilizes, then forks into more projectiles which can damage and slow other enemies hit.
Range: 700 Mana Cost: 90/100/110/120 Cooldown: 17/16/15/14 seconds
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70/140/210/280 Magic Damage and a 1.2/1.4/1.6/1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
Set Phasers to Stun! Or Blast!
Notes
The split projectiles fork at a 45 degree angle.
The projectile will split up to 2 times. Afterwards, they will pierce through enemies instead.
The initial projectile travels at 2500 speed, while the split projectiles travel at 2000 speed.
Split projectile has a touch radius of 80.
Acid Bomb
[ W ]
Cast Time: 0.3 / 0.2 seconds
Target Position
Organic Enemy Units
Type - Magic
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 16 seconds
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1/2/3/4, applies a 11/14/17/20% Movement Speed Slow, and deals 20/35/50/65 Physical Damage per second to enemies which stand in it.
Notes
The Acid Bomb lands at the target position after 0.4 seconds, which then rolls 800 units forward at 900 speed.
The acid trail has a radius of 450.
The effects linger for 0.2 second upon leaving the trail.
Weapon Enhancement (Bulldozer-Cheetah)
[ E ]
Cast Time: 0 / 0 seconds
No Target
Master Of Arms gains additional effects on his weapons as he gets more experienced with them.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
Cooldown: 0.2 seconds
Red vs Blue
Notes
This ability has 5 levels and starts at Level 1.
Missile speed is 1200 for the Bulldozer, and 1500 for the Cheetah.
With Staff of the Master, you can switch between both guns, but it will functionally have no effect except changing the projectile speed.
Bulldozer
[ E ]
Cast Time: 0 / 0 seconds
No Target
Cooldown: 0.2 seconds
Pulling out his rifle, Bulldozer, adds 90/105/120/135/150 Attack Range and 0/8/16/24/32 Attack Damage. Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
Activate to swap to the Cheetah gun.
Red vs Blue
Cheetah
[ E ]
Cast Time: 0 / 0 seconds
No Target
Cooldown: 0.2 seconds
Reduces Attack Damage by 22/18/14/10% against heroes and increases Attack Speed by 0/45/70/95/120. Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
Activate to swap to the Bulldozer gun.
Red vs Blue
Master's Call
[ R ]
Cast Time: 0.1 / 0.4 seconds
Target Units
Ally Units
Type - Superior Magic
Mana Cost: 100/125/150 Cooldown: 80/70/60 seconds
Target a ally unit to grant them a shield that absorbs 200/400/600 post-mitigation Damage. Lasts up to 8 seconds.
Independent of the shield, you gain 100/150/200(70/105/140) Attack Speed on Cheetah and an extra 40/50/60(28/35/42) Attack Damage on Bulldozer for 14 seconds. You also gain a tapering 60/90/120 Movement Speed bonus for the first 6 seconds.
I always liked playing Commander...
Notes
With Staff of the Master, Master's Call grants both bonus Attack Speed and Damage, but at 70% effectiveness.
The bonus Attack Speed/Attack Damage unpurgeable state is now applied to Master of Arms for 20 seconds upon cast (as a separate state from the Shield).
Cooldown reduced from 60 seconds to 60/50/40 seconds.
Attack Speed bonus (from the active state) while the Cheetah gun is active increased from 100/150/200 to 100/160/220.
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60/120/180/240 Magic Damage and a 1.5/2/2.5/3 second Immobilize to the main target.
Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.
Lobs an Acid Bomb at the target location that rolls, spraying acid that lowers Armor by 1/2/3/4 and deals 15/30/45/60 Physical Damage per second to enemies who stand in it.
Prior to Version 4.0.0, Master of Arms had two different abilities based on which weapon he equipped. Acid Bomb was unchanged with the rework.
Overcharged Shot (Pre-4.0.0)
[ Q ]
Target Unit
Enemy Units
Type - Magic
Master Of Arms overcharges his weapon to shoot a powerful shot at the target enemy, dealing damage and either stunning or immobilizing a target.
Range: 800 Mana Cost: 100 Cooldown: 10 seconds
Set Phasers to Stun! Or Blast!
Charged Shot
[ Q ]
Cast Time: 0.3 / 0.3 seconds
Target Unit
Enemy Units
Type - Magic
Range: 800 Mana Cost: 100 Cooldown: 10 seconds
Target a unit to fire a powerful projectile which deals 50/100/150/200 Magic Damage and applies a 1/1.2/1.4/1.6 second stun to the target.
Set Phasers to Stun! Or Blast!
Blast Shot
[ Q ]
Cast Time: 0.3 / 0.3 seconds
Target Unit
Enemy Units
Type - Magic
Range: 550 Mana Cost: 80 Cooldown: 10 seconds
Target a unit to fire a projectile which deals 50/100/150/200 Magic Damage and applies a 1.5/2/2.5/3 second immobilize to the target.
Set Phasers to Stun! Or Blast!
Ace up my Sleeve
[ W ]
Target Position
Organic Enemy Units
Master Of Arms has many tricks up his sleeve, ranging from an acid bomb to the ability to shoot lightning!
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 14/13/12/11 seconds
Forked Lightning
[ W ]
Cast Time: 0.3 / 0.2 seconds
Target Position
Organic Enemy Units
Type - Magic
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 14/13/12/11 seconds
Shoots Lightning that hits every unit in a line, dealing 70/140/210/280 Magic Damage and applying a 1.5 second 50/60/70/80% Tapering Slow. The first target hit causes it to split into two more at 45 degree angles that travel up to 800 units.
Lightning splits three times total.
Notes
Projectile has a touch radius of 75.
Travels at 2500 speed.
Master's Call (Pre-4.0.0)
[ R ]
Cast Time: 0.2 / 0.3 seconds
Target Dual
Ally Heroes
Type - Superior Magic
Master Of Arms can help any ally on the map with his best abilities
Range: 99999 Mana Cost: 150/175/200 Cooldown: 60/50/40 seconds
I always liked playing Commander...
Master's Call
[ R ]
Cast Time: 0.2 / 0.3 seconds
Target Dual
Ally Heroes
Type - Superior Magic
Range: 99999 Mana Cost: 150/175/200 Cooldown: 60/50/40 seconds
Target an ally hero (or self) to give them a shield that absorbs 250/350/450 post-mitigation Damage. Lasts up to 10 seconds.
You can click the ground and it will automatically cast on the allied hero nearest that location. Works when clicking the Minimap as well.
I always liked playing Commander...
Adrenaline Kryo Enhancer
[ R ]
Cast Time: 0.2 / 0.3 seconds
Target Dual
Ally Heroes
Type - Superior Magic
Range: 99999 Mana Cost: 150/175/200 Cooldown: 60/50/40 seconds
Target an allied hero (or self) to grant them 75/125/175 Movement Speed, 50/75/100 Cast Speed, and 20/40/60 Attack Damage. Lasts 5 seconds.
You can click the ground and it will automatically cast on the allied hero nearest that location. Works when clicking the Minimap as well.
I always liked playing Commander...
Others[ | ]
Blast Shot (Pre-3.7.0)
[ Q ]
Cast Time: 0.3 / 0.3 seconds
Target Unit
Enemy Units
Type - Magic
Range: 500 Mana Cost: 85/95/105/115 Cooldown: 12 seconds
Deals 85/140/195/250 Magic Damage and blasts the target up and 500 units away from the Master of Arms
Set Phasers to Stun! Or Blast!
Notes
Stuns target while they are being pushed, equal to 0.5 seconds of stun.