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Prisoner 945
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Prisoner 945
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==Abilities== {{Ability infobox|Q |name = The ol' Ball and Chain |image = Prisoner 945 The ol' Ball and Chain.jpg |action = Target Position |target = Enemy Units |type = Physical |castactiontime = 0.3 |castbackswing = 0.7 |range = 1000 |radius = |manacost = 110/120/130/140 |cooldown = 14 |description = Prisoner throws a hook on a chain into the air at target location. Upon hitting the location, it is dragged back towards Prisoner, dragging enemy units hit or hit along the way with it. |effects = Target an area to throw your Ball and Chain at it. On impact, it travels back to the Prisoner and drags all enemies it hits along the way. Deals {{sc|100/180/260/340}} Physical Damage to everyone hit. - At the end of the pull, applies a 1 second 80% tapering slow to all targets.<br /> - Pulls enemies over cliffs and through objects |flavortext = Bring all your friends! |notes = * The ball has a radius of 110. * The ball will drag enemy units to Prisoner 0.65 seconds after throwing the ball. * The ball always travels 1100 units away, and returns to Prisoner over 0.69 seconds. * Does not drag Bosses, but deals damage to them. }} {{Unit infobox |name = Ball and Chain |image = Prisoner 945 Shackled.jpg |duration = 3/5/7/9 seconds |health = 2 Hits |sightrangeday = 200 |sightrangenight = 200 |goldbounty = 50 |gadgetimmunity = y |notes = Clearvision }} {{Ability infobox|W |name = Shackled |image = Prisoner 945 Shackled.jpg |action = Target Unit |target = Enemy Heroes |type = Physical |castactiontime = 0.2 |castbackswing = 0 |range = 400 |manacost = 45/50/55/60 |cooldown = 15 |description = Prisoner attaches his favorite Ball n' Chain to a target, slowing them and preventing the use of movement abilities. |effects = Target an enemy to apply a ball and chain and ''Shackled'' to them for {{sc|3/5/7/9}} Seconds. The ball and chain can be attacked by enemies and dies after 2 attacks. |status1 = Shackled |status1-effects = {{sc|20/25/30/35%}} Movement Slow<br />Restrained<br />{{sc|25/30/35/40}} Physical Damage per second |flavortext = Try lugging this thing around! |notes = * The ball and chain also has Unitwalking, Treewalking, Cliffwalking, and Buildingwalking. * Deals up to 75/150/245/360 Physical Damage over the duration. }} {{Ability infobox|E |name = One Man Riot |image = Prisoner 945 One Man Riot.jpg |action = Self Position |target = Enemy Heroes |castactiontime = 0.2 |castbackswing = 0 |radius = 700 |range = 400 |manacost = 45/50/55/60 |cooldown = 15 |description = Prisoner has always had a passion for hurting things, he just does it better than everyone else. |effects = Passively grants {{sc|+0/15/20/25/30%}} Base Damage, and an additional {{sc|0/15/20/25/30%}} for every visible enemy hero within radius. If [[#Shackled|Shackled]] is leveled, activate to apply a ball and chain and ''Shackled'' to a closest enemy hero within 400 range for {{sc|3/5/7/9}} seconds. The ball and chain can be attacked by enemies and dies after 2 attacks. |status1 = Shackled |status1-effects = {{sc|20/25/30/35%}} Movement Slow<br />Restrained<br />{{sc|25/30/35/40}} Physical Damage per second |flavortext = I'm... not... CRAZY!! |notes = * This ability is automatically leveled at the start of the game. * The active only available when [[#Shackled|Shackled]] is leveled. * The active is disabled if there is no visible enemy hero in range. * The active shares its cooldown with [[#Shackled|Shackled]]. }} {{Ability infobox|R |name = Prison Break |sotmname = Jailbreak |image = Prisoner 945 Prison Break.jpg |action = Self Position {{sotm|(Target Unit)}} |target = Enemy Heroes {{sotm|(Enemy Heroes & Self)}} |type = Physical {{sotm|(Superior Physical)}} |castactiontime = 0 |castbackswing = 0.4 |range = {{sotm|1200}} |radius = 550 {{sotm|(650)}} |manacost = 100/125/150 |cooldown = 80 |description = Prisoner throws out chains that latch on to all nearby enemy heroes. After brief delay, anyone still latched is pulled towards Prisoner, stunned, and damaged. |effects = Activate to {{sotm|target an enemy hero to throw a projectile or self,}} deal {{sc|100/150/200}} Physical Damage and applies ''Chains That Bind'' to {{sotm|the target and}} all nearby enemy heroes for 2.5 seconds. {{sotm|Also applies the current level of [[#Shackled|Shackled]] to the target. Can be used on self for immediate effect by 50% less delay.}} |status1 = Chains That Bind |status1-effects = Pulls 400 units towards Prisoner {{sotm|(the target)}}) at the end of duration.<br />Takes {{sc|200/300/400}} Physical Damage and gets Stunned for {{sc|1.5/2/2.5}} seconds after being pulled.<br />Removes the effect if moving more than 600 units away from Prisoner {{sotm|(the target)}}. |flavortext = Just TRY and run! |notes = * ''Chain That Bind'' is removed if Prisoner {{sotm|or the target (when targeting an enemy)}} dies during Prison Break. * Destroys trees in 100 radius around units being pulled by the second portion of Prison Break. * Prisoner's model and some responses will permanently change after casting Prison Break for the first time. This also applies to all his Alt Avatars. * With {{ii|Staff of the Master}}, if an enemy hero was targeted, Prisoner throws a projectile that hits the target after 1 second. * With {{ii|Staff of the Master}}, when targeting yourself, no projectile is thrown and the ability behaves exactly like the non-boosted version with 50% less delay. Shackled is also not applied when targeting yourself. }}
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