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Heroes of Newerth Wiki
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Rhapsody
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Rhapsody
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==Abilities== {{Ability infobox|Q |name = Staccato |image = Rhapsody Staccato.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.2 |range = 550 |manacost = 100/110/120/130 |cooldown = 15 |description = Rhapsody sings a verse that causes her target to stagger with every note. |effects = Deals {{sc|50/60/65/70}} Magic Damage and a 1 second stun to the target. Gains {{sc|1/2/3/4}} charges. Activate again to consume a charge and deal 50 Magic Damage and a .25 second stun to the target. |flavortext = I'm the queen of pop! |notes = * Staccato charges will expire if not used within 5 seconds from initial cast. * Silences will not prevent Rhapsody from using her Staccato charges, nor will they trigger {{hi|Vindicator}}'s {{si|Vindicator|Glyph of Silence}}. * Charges can be used while channeling. }} {{Ability infobox|W |name = Disco Inferno |image = Rhapsody Disco Inferno.jpg |action = Target Position |target = All Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.2 |range = 600 |radius = 400 |manacost = 85/95/105/115 |cooldown = 15 |description = Rhapsody creates an epic dance floor upon which enemies and allies alike are inclined to jive. |effects = Creates a dance floor with 400 radius at target location for 6 seconds. Enemies who stop moving on the dance floor take {{sc|18/27/36/45}} Magic Damage per second and take 0.25x less if they move, with a .5 second linger time. Non-hero units take 85% of damage. Allies who stop moving on the dance floor heal {{sc|10/18/26/34}} Health per second and heal 1.25x more if they move, with a .5 second linger time. Non-hero units receive 85% of healing. Pressing the ability hotkey for {{si|Rhapsody|Arcane Hymn}} (hotkey "E" by default) to attach {{si|Rhapsody|Disco Inferno}} to self. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = STOP! Hammer time. |notes = * Provides clearvision within the dance floor. * Can be double-activated to cast Disco Inferno at your position. }} {{Ability infobox|E |name = Arcane Hymn |image = Rhapsody Arcane Hymn.jpg |action = Aura |target = Ally Heroes |radius = 900 |description = Rhapsody sings arcane incantations, constantly enhancing her allies' magical abilities. |effects = Passively grants nearby ally {{sc|0.5/1/1.5/2}} Magic Armor Penetration, {{sc|8/12/16/20%}} increased Healing Output, and {{sc|20/40/60/80}} Cast Speed. |flavortext = Boom boom pow! |notes = * Has 5 levels, with a base level of 1 that will not do anything, but the active ability will be available if {{si|Rhapsody|Disco Inferno}} is leveled. * Increased Healing Output mechanic increases the heal amount if the healer is under influence by it even if the healed isn't. * Though, Increased Healing Output doesn't work another way around (healed that is under influence of it doesn't get more heal if the healer isn't). }} {{Ability infobox|R |name = Protective Melody |sotmname = Protective Groove |image = Rhapsody Protective Melody.jpg |action = Self Position |target = Other Ally Units |type = |castactiontime = 0 |castbackswing = 0 |radius = 500 |manacost = 200/250/300 |cooldown = 120/110/100 |channeltime = 4/5/6 |description = Rhapsody's song protects nearby allies (except self) from all physical and magical harm. |effects = Activate to {{sotm|no longer}} channel for up to {{sc|4/5/6}} ({{sotm|5/6/7}}) seconds, granting allies (except self) in a 500 radius Physical and Magical Damage Immunity. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = My heart will go on and on~ |notes = * Protective Melody does not block True Damage. * With {{ii|Staff of the Master}}, Stuns and silences will cancel this ability early. }}
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