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Abilities
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Alt Avatars
Shellshock Alt Avatars | ||||||||||||||||||
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Changelog
- Fireflies
- Mana Cost decreased from 100 to 70/80/90/100.
- Fireflies
- Mana Cost increased from 40/50/60/70 to 100.
- Rolling Thunder
- Magic Damage decreased from 70/140/210/280 to 60/120/180/240.
- Strength gain per level increased from 2.3 to 2.8.
- Magic Armor decreased from 5 to 4.
- Fireflies
- Magic Damage increased from 60/90/120/150 to 80/120/160/200.
- Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.
- Mana cost increased from 40 to 40/50/60/70.
- Cooldown rescaled from 11/10/9/8 seconds to 10 seconds at all levels.
- Fireflies no longer stick to enemy heroes.
- Firefly duration increased from 8 to 15 seconds.
- Rolling Thunder
- Upon activation (target enemy) begins spinning in place for 3 seconds.
- During this time ally heroes can right-click Shellshock to enter the shell.
- No longer automatically picks up allied heroes along the path.
- While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.
- After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.
- Can be activated a second time to launch yourself early.
- Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.
- Now passes through enemy heroes and only stops after reaching the target or if the target dies.
- Magic Damage increased from 80/120/160/200 to 70/140/210/280.
- No longer picks up creeps or Fireflies.
- Cast Range increased from 1200 to 1300.
- Bonus damage for each allied hero changed from 30 to 20/30/40/50.
- Upon activation (target enemy) begins spinning in place for 3 seconds.
- Sanctuary Stone
- Magic Armor bonus/penalty reduced from 2/3/4/5 to 1/2/3/4.
- The aura will remain in effect while the Sanctuary Stone is on the ground.
- Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
- If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.
- Ability 4: Superconductor (Reworked)
- Mana Cost: 150/175/200
- Cooldown: 80 seconds
- Upon use, deals 100/200/300 Magic Damage to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals 30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second to enemies within 350 range for the next 10 seconds.
- Added.
Legacy Abilities
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No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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