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Heroes of Newerth Wiki
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Soul Reaper
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Soul Reaper
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==Abilities== {{Ability infobox|Q |name = Judgment |image = Soul Reaper Judgment.jpg |action = Self Position |target = All Other Units |type = Magic |castactiontime = 0 |castbackswing = 1 |radius = 550 |manacost = 110/135/160/180 |cooldown = 8/7/6/5 |description = The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed. |effects = Deals {{sc|75/150/225/300}} Magic Damage to enemies and heals allies for {{sc|55/80/105/130}} in the radius. |flavortext = Your fate is sealed! |notes = * Judgment heals Soul Reaper on cast. * Both damage projectile and the heal projectile travels at 600 speed. * Affects units in Fog of War. * Does not affect invisible units. }} {{Ability infobox|W |name = Withering Presence |image = Soul Reaper Withering Presence.jpg |action = Aura |target = Enemy Units |radius = 800/900/1000/1100 |cooldown = 20 |description = No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it. |effects = Passively causes enemy units in the radius to lose {{sc|.4/.6/.8/1%}} of their max Health per second. Activate to double the health loss effect but half the radius for 10 seconds. Requires Hero Level 3 or higher for its effects to apply to neutral creeps. |flavortext = Stay out of my personal space. |notes = * Withering Presences directly removes Health, so it will not trigger On Hit effects such as disabling potions or trigger cooldown on a [[Portal Key]]. * Damages Non-Boss Neutral units, including Ancients until the Hero Level reaches 3 or above. * Affected enemy units have a visible status debuff when they have vision or not over Soul Reaper. * The active increases the health loss effect to 0.8/1.2/1.6/2% and decreases the radius to 400/450/500/550. }} {{Ability infobox|E |name = Inhuman Nature |image = Soul Reaper Inhuman Nature.jpg |action = Target Unit |target = Ally Heroes |type = Magic |castactiontime = 0 |castbackswing = 0.5 |range = 600 |radius = 1000 |description = The Soul Reaper feeds on the mana of others, and his power grows when sapping the strength of those below him. |effects = Passively stores up to 10 charges gaining 1 charge for unit kills by allied player-controlled unit in 1000 radius to self. Target yourself or an allied hero to consume all charges and restore {{sc|10/20/30/40}} Mana per charge to the target. Putting this skill on autocast will consume all current charges, along with any additional charges, to yourself instantly. |flavortext = Steve walks warily down the street... |notes = * Gains charges on denies. * allied hero or their owned unit scoring last hits in radius net the charges. }} {{Ability infobox|R |name = Demonic Execution |sotmname = Hellbourne Execution |image = Soul Reaper Demonic Execution.jpg |action = Target Unit |target = Non-Boss Enemy Units |type = Superior Magic |castactiontime = 0.5 |castbackswing = 0.5 |range = 600 |radius = {{sotm|500}} |manacost = 150/300/450 |cooldown = 100/85/70 ({{sotm|70}}) |description = The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are. |effects = {{sc|40/65/90%}} ({{sotm|60/90/120%}}) of the target's missing Health is dealt as Magic Damage and Stunning for 1.5 seconds. {{sotm|Damage dealt by this ability bounces to enemy heroes within 500 radius with 60% power each time, up to 5 times}} |flavortext = Death is coming for you. |notes = * Against a hero with 5.5 Magic Armor, Demonic Execution will kill the target with approximately <23/31/40% ({{sotm|31/40/47%}}) Health. * The bouncing effect cannot apply to a hero that is already hit by the same cast instance of this ability. }}
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