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Succubus
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{{Hero infobox |team = Hellbourne |mainstat = int |strength = 20 |strperlevel = 2.1 |agility = 20 |agiperlevel = 2.1 |intelligence = 20 |intperlevel = 2.1 |mindamage = 51 |maxdamage = 57 |basearmor = 0.8 |movespeed = 305 |magicarmor = 6 |attacktype = Ranged |attackrange = 500 |missilespeed = 900 |attackpoint = 0.3 |backswing = 0.7 |bat = 1.7 |turnrate = 540 }} '''Succubus''' is a [[ranged]] [[intelligence]] [[hero]] in ''Heroes of Newerth''. She is based on [[dota2:Bane|Bane]] from ''Defense of the Ancients: All-Stars''. ==Info== {{Hero bio | melee = | ranged = 4 | solo = 4 | jungler = | carry = | support = 2 | ganker = 3 | initiator = | pusher = | lore = Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured in by her seductive calls. Swollen with stolen life, this daemon offers no true pleasure to those who succumb to her advances, but all the same her name carries a certain terrible allure. | role = Succubus has an array of disables and debuffs that allows her to simultaneously devalue multiple opponents in battle. In a lane, her Heartache deals extremely high damage and heals her at the same time. }} ==Abilities== {{Ability infobox|Q |name = Smitten |image = Succubus Smitten.jpg |action = Target Unit |target = Non-Boss Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0.7 |range = 1000 |manacost = 90/115/140/165 |cooldown = 15/14/13/12 |description = Succubus causes a target enemy to be smitten with her beauty. Drastically reduces all damage done by the target. |effects = Applies ''Smitten'' to target for {{sc|10/12/14/16}} seconds. Reduces the damage output of the target by {{sc|26/34/42/50%}}. |status1 = Smitten |status1-effects = Damage dealt by this target is reduced by {{sc|26/34/42/50%}} |flavortext = Beauty is in the eye of the beholder. |notes = * Reduces pre-mitigation damage. }} {{Ability infobox|W |name = Heartache |image = Succubus Heartache.jpg |action = Target Unit |target = Enemy Units |type = Magic |castactiontime = 0.5 |castbackswing = 0.5 |range = 625 |manacost = 125/150/175/200 |cooldown = 15 |description = Succubus breaks the heart of a foe, and feeds off the despair it causes, simultaneously damaging the enemy and healing herself. |effects = Deals {{sc|75/150/225/300}} True damage to target unit, and heals self for {{sc|75/150/225/300}}. |flavortext = Don't die of a broken heart! |notes = * The heal does not scale with damage. It will always heal Succubus for 90/160/230/300 Health regardless of how much damage the target took. }} {{Ability infobox|E |name = Mesmerize |image = Succubus Mesmerize.jpg |action = Target Unit |target = All Units |type = Magic |castactiontime = 0.4 |castbackswing = 0.6 |range = 530/570/610/650 |manacost = 130 |cooldown = 15/14/13/12 |description = Succubus mesmerizes a target. The target becomes completely disabled, and takes some damage over time. The target is invulnerable for the first second of becoming mesmerized. If any unit attacks the mesmerized target, the effects are passed to them. |effects = Applies ''Mesmerize'' to target for {{sc|3/4/5/6}} seconds. The target is invulnerable for the first second of becoming Mesmerized. If any unit attacks the Mesmerized target, the effects are passed to them for 3 seconds. Succubus can dispel Mesmerize on herself at any time. |status1 = Mesmerize |status1-effects = Stunned<br />20 True damage every second<br />When attacked, Mesmerize is removed and transferred to attacker for 3 seconds |flavortext = Your eyes are getting heavy! |notes = * While Mesmerize is active, this ability is replaced with a sub-ability that removes Mesmerize from Succubus when used. * Mesmerize is not transferred when targeted with an ability. * Dealing damage to a Mesmerized unit will remove Mesmerize. * While Mesmerized, you do not take Cleave or DoT damage. * Damage per second is actually a direct HP removal, so it cannot be reduced with Damage Reduction of any kind. * You can deny an ally unit or yourself with Mesmerize. }} {{Ability infobox|R |name = Cursed Embrace |sotmname = Cursed Grip |image = Succubus Cursed Embrace.jpg |action = Target Unit |target = Enemy Units |type = Superior Magic |castactiontime = 0 |castbackswing = 1 |range = 625 |manacost = 150/250/350 |cooldown = 100/85/70 {{sotm|(85/70/55)}} |channeltime = 5.1 |description = Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act. |effects = Applies ''Cursed Embrace'' to target for 5 {{sotm|(6)}} seconds. {{sotm|Target is freed if Succubus is Stunned or Silenced during the effect. Has a leash range of 1200 units.}} |status1 = Cursed Embrace |status1-effects = Stunned<br />Immobilized<br />{{sc|100/160/220}} Magic Damage per second<br />5% of maximum mana drained per second and given to inflictor |flavortext = You still for marriage? |notes = * Damage is dealt every second after cast, while the mana drain is constant over the duration. * Cursed Embrace is broken if target unit is more than 725 {{sotm|(1200)}} units away from Succubus. * Units affected by Cursed Embrace cannot be pushed. * Unlike most channeled stuns, Cursed Embrace cannot be removed from the target with stun removing [[dispel]]s. * Grants 300 day and night clearvision around the target. * Deals up to 500/800/1100 {{sotm|(600/960/1320)}} Magic Damage. * With {{ii|Staff of the Master}}, you can attack and use abilities and items during Cursed Embrace. }} ==Alt Avatars== {{Succubus Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.9.1]]''' * {{si|Succubus|Mesmerize}} ** Cast Range rescaled from 625 to 530/570/610/650. '''[[Version 4.7.7]]''' * '''Movement Speed''' reduced from 310 to 305. * '''Starting Armor''' reduced from 3.8 to 3.6. '''[[Version 4.7.5]]''' * {{si|Succubus|Heartache}} ** True Damage and Heal reduced from 90/160/230/300 to 75/150/225/300. '''[[Version 4.5.1]]''' * {{si|Succubus|Mesmerize}} ** Range rescaled from 500/575/650/725 to 625. ** Duration reduced from 5 seconds to 3/4/5/6 seconds. ** True Damage per second increased from 20 to 30. ** Cooldown increased from 15/14/13/12 seconds to 15 seconds. ** When another unit attacks a Mesmerized target, Mesmerize will now be applied to it for 3 seconds (instead of the full base duration). '''[[Version 4.4.2]]''' *{{si|Succubus|Mesmerize}} ** Duration reduced from 4/5/6/7 to 5 seconds. ** Mana Cost reduced from 130/140/150/160 to 130. '''[[Version 4.0.1]]''' *{{si|Succubus|Cursed Embrace}} ** Change to the {{ii|Staff of the Master}} effect: now has a 1200 leash range between herself and the target. '''[[Version 4.0.0]]''' * '''Base Strength, Agility and Intelligence''' increased from 18 to 20. * '''Magic Armor''' increased from 5.75 to 6. *{{si|Succubus|Heartache}} ** Mana cost decreased from 125/150/175/200 to 90/115/140/165. ** Cooldown decreased from 15 seconds to 15/14/13/12 seconds. *{{si|Succubus|Cursed Embrace}} ** {{ii|Staff of the Master}} effect changed to: *** Increases the duration from 5 to 6 seconds. *** Makes the ability non-channelling but cancels the effect if Succubus is stunned or silenced. *** Reduces cooldown by 15 seconds. '''[[Version 3.7.10]]''' *{{Si|Succubus|Smitten}} ** Cast action time reduced from 500ms to 300ms. ** Target’s damage output reduction adjusted from 40% to 26/34/42/50%. ** Duration increased from 4/8/12/16 seconds to 10/12/14/16 seconds. *{{Si|Succubus|Mesmerize}} ** Succubus can cancel Mesmerize on herself at any time. ** Cooldown decreased from 15 seconds to 15/14/13/12 seconds. ** Cast range increased from 500/550/600/650 to 500/575/650/725. ** Cast action time decreased from 500ms to 400ms. *{{Si|Succubus|Cursed Embrace}} ** Renamed from '''Succubus' Hold'''. ** Cooldown decreased from 120/100/80 seconds to 100/85/70 seconds. '''[[Version 3.6.0]]''' *{{Si|Succubus|Smitten}} ** Now reduces damage by 40% at all levels ** Duration rescaled to 4/8/12/16 seconds '''[[Version 3.3.0]]''' * {{si|Succubus|Succubus' Hold}} ** Cooldown decreased from 120/110/100 to 120/100/80 ** {{ii|Staff of the Master}} functionality: *** In addition to its previous bonuses, Range increased to 900 '''[[Version 3.1.0]]''' *{{Si|Succubus|Succubus' Hold}} **Now Immobilizes the target '''[[Version 2.6.10]]''' *{{Si|Succubus|Succubus' Hold}} **Damage rescaled from 100/155/215 to 100/160/220 '''[[Version 2.6.4]]''' *'''Movment Speed''' increased from 305 to 310 *{{Si|Succubus|Heartache}} **Damage increased from 75/150/225/300 to 90/160/230/300 '''[[Version 2.5.8]]''' *{{Si|Succubus|Smitten}} Reworked. **Now decreases all damage dealt from the target by 10/20/30/40%, **Duration 15s *{{Si|Succubus|Succubus' Hold}} **Unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance) **Give assists properly if it did no damage '''[[Version 2.2.0]]''' *{{Si|Succubus|Succubus' Hold}} **Now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends '''[[Version 2.0.30]]''' *{{Si|Succubus|Mesmerize}} **Manacost reduced from 165 to 130/140/150/160 '''[[Version 2.0.14]]''' *'''Attack Range''' from 400 to 500 *{{Si|Succubus|Heartache}} **Cast range increased from 600 to 625 *{{Si|Succubus|Mesmerize}} **Mana cost changed to scale from flat 125 to 95/105/115/125 '''[[Version 1.0.21]]''' *{{Si|Succubus|Heartache}} **Cool Down from 20s to 15s '''[[Version 1.0.14]]''' *{{Si|Succubus|Mesmerize}} **All non-cleave splash damage will now wake up someone slept by Mesmerize '''[[Version 1.0.13]]''' *{{Si|Succubus|Mesmerize}} **Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s '''[[Version 1.0.3]]''' *{{Si|Succubus|Succubus' Hold}} **Cooldown reduced from 120s to 120/110/100s. '''[[Version 0.1.53]]''' *{{Si|Succubus|Succubus' Hold}} **Now act as a stun, allowing players to queue up other spells and abilities while disabled '''[[Version 0.1.48]]''' *{{Si|Succubus|Succubus' Hold}} **Now breaks {{Si|Succubus|Mesmerize}}. '''[[Version 0.1.47]]''' *{{Si|Succubus|Smitten}} **Can no longer cast '''Smitten''' on Kongor. '''[[Version 0.1.45]]''' *{{Si|Succubus|Succubus' Hold}} **Mana Cost increased from 100/175/250 to 200/300/400. '''[[Version 0.1.42]]''' *{{Si|Succubus|Succubus' Hold}} **Now can target magic immune targets. Target still loses mana and is held, but takes no damage. *{{Si|Succubus|Mesmerize}} **Magic Immune targets are no longer put to sleep if they attack a slept target. **Allies can attack each other to transfer the sleep. }} {{Heronav}} [[Category:DotA Ports]]
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