Heroes of Newerth Wiki
Advertisement
Tremble
Tremble
Hellbourne Hellbourne
Attributes
Strengthlogo 18 Agilitylogo 22 Intelligencelogo 18
(+2.8) (+2.8) (+2.0)
Stats
Level 1 16 25
Health 492 1328 2145
Mana 234 650 1118
Damage 54-60 98-104 141-147
Armor 3.08 9.24 15.26
Attack Speed 0.71 0.95 1.18
Movement Speed 290
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.2
Turn Rate 540

Tremble is a melee agility hero in Heroes of Newerth.

Info[ | ]

Lore: Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.
 
  Tremble is a highly mobile ganker and pusher capable of hiding invisible under Terror Mounds, slowing unsuspecting enemies to a crawl with Impalers. He may summon Shudder, a pet that can operate independently and can access many of the same abilities Tremble can.

Skills[ | ]

Dark Swarm
[ Q ]
Tremble Dark Swarm
Cast Time: 0 / 0 seconds
Target Self Enemy Units
Type - Magic
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300
Mana Cost: 75/85/95/105
Cooldown: 12 seconds
Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/45/60/75 Physical Damage per second, while enemies outside the swarm deal 20/30/40/50% less damage to Tremble.
Is this bugging you?
 


Terrorform
[ W ]
Tremble Terrorform
Target Position Self
Type - Magic
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Create and tunnel through Terror Mounds with Shudder. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 15/20/25/30% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port every 45 seconds between Mounds.

Maximum of 2/4/6/8 Terror Mounds.

I don't think that's a rabbit hole, Alice.
 



Boris
Tremble Terrorform
Stats
Health 2 Hits
Movement Speed 475
Gold 50 Gold
Notes Gadget Immunity
Free Pathing

Terror Mound
[ W ]
Tremble Terrorform
Cast Time: 0.15 / 0.85 seconds
Target Position Trees
Type - Magic
Boris builds a Terror Mound, granting Tremble increased subterfuge in the form of invisibility, movement speed, and regeneration.
Range: 600/2000/7000/99999
Radius: 400
Mana Cost: 50
Cooldown: 25 seconds
Target a location to send Boris to build a Terror Mound there. The Terror Mound takes 3 hits to be destroyed (6 if attacking from outside the Mound).

While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time.

Maximum of 2/4/6/8 Terror Mounds.

I don't think that's a rabbit hole, Alice.
 
Notes
  • When cast, spawns Boris to travel at the target position. When Boris reaches the position, it spawns a Terror Mound and destroys itself.
  • Buff lingers for 2 seconds after leaving the Mound except the Stealth.
  • Stealth lingers for 0.2 seconds after leaving the Mound.
  • Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second.
  • Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
  • Mounds do not block Neutrals from spawning.
  • The number of active Mounds is displayed as charges on the ability icon.
  • A permanent Terror Mound spawns in your ally Well. This Mound is indestructible and does not count towards the Mound limit.


Terror Port
[ E ]
Tremble Terror Port
Cast Time: 0 / 0 seconds
Target Position
Terror Mounds are all connected. Tremble can tunnel from one to another.
Range: 99999
Cooldown: 45 seconds
Channeling Time: 3 seconds
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.
Primitive Aperture Science Portal!
 


Impalers
[ E ]
Tremble Impalers
Passive
On Attack
Passively makes your autoattacks apply a 15/25/35/45% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 3 seconds.
 
Notes
  • Tremble's Impalers slow will override Shudder's Impalers slow.


Shudder
Tremble Hive Mind
Stats
Combat Type Hero
Health Invulnerable
Damage 60/90/120
Movement Speed 400
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.35
Attack Animation 0.3/0.5
Turn Rate 900
Notes Gadget Immunity
Unitwalking

Hive Mind
[ R ]
Tremble Hive Mind
Cast Time: 0.3 / 0.7 seconds
No Target
Summons Shudder to aid you in battle.
Mana Cost: 50/75/100
Cooldown: 60/50/40 seconds
Summon Shudder at your location for 40 seconds. Shudder is invulnerable, cannot be controlled and follows Tremble, attacking what Tremble attacks for 60/90/120 Attack Damage.

Also summons a permanent, controllable Shudder that has 90/120/150 Attack Damage, 1000/1400/1800 Health, Ensnare, Terror Mounds, Impalers and Razor Carapace (30 Deflection) abilities.

For 40 seconds, Hive Mind becomes Ensnare. This can be activated to Immobilize a target enemy unit for 3/3.75/4.5 seconds.

Oh, it's fun sized me.
 
Notes
  • Shudder will also die when Tremble dies.
  • Leveling Hive Mind will also level Shudder if he is currently active.


Ensnare
[ R ]
Tremble Ensnare
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Range: 600
Cooldown: 15 seconds
Activate to Immobilize a target enemy unit for 3/3.75/4.5 seconds.
 


Terror Mound[ | ]

Terror Mound
Tremble Terrorform
Stats
Health 6 Hits
Sight Range 400/400
Gold 35 Gold
Notes Gadget Immunity
2x damage from enemies inside the mound
+100 Health Regeneration if not attacked for 4 seconds

Collapse
[ Q ]
Tremble Terrorform
Cast Time: 0 / 0 seconds
Target Self
Destroys the selected Terror Mound.

May only be activated while Terror Mound is at full health.

 


Shudder (Staff of the Master)[ | ]

This version of Shudder is summoned when Hive Mind is boosted by Staff of the Master Staff of the Master. Shudder gains these abilities and becomes controllable.


Shudder
Tremble Hive Mind
Stats
Combat Type Hero
Health 1000/1400/1800
Health Regen 1
Mana 300/400/500
Mana Regen 1.5
Damage 90/120/150
Armor 4/8/12
Magic Armor 5.5
Movement Speed 400
Sight Range 800/800
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.35
Attack Animation 0.3/0.5
Turn Rate 900
Gold 75/100/125 Gold
Experience 140
Notes Unitwalking


Ensnare
[ Q ]
Tremble Ensnare
Cast Time: 0.3 / 0.5 seconds
Target Unit Enemy Units
Type - Physical
Boris encases an enemy in spores, immobilizing it.
Range: 600
Mana Cost: 50
Cooldown: 20 seconds
Immobilizes a target enemy for 3/3.75/4.5 seconds.
 


Terrorform
[ W ]
Tremble Terrorform
Self Position Self
Type - Magic
Radius: 400
Mana Cost: 50
Cooldown: 20 seconds
Create and tunnel through Terror Mounds. Terror Mounds grant 15/20/25/30% Move Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time. Also gain the ability to Terror Port every 45 seconds between Mounds.

Maximum of 2/4/6/8 Terror Mounds.

I don't think that's a rabbit hole, Alice.
 


Terror Mound
[ W ]
Tremble Terrorform
Cast Time: 0.15 / 0.85 seconds
Self Position Trees
Type - Magic
Shudder builds a Terror Mound, granting him increased subterfuge in the form of invisibility, movement speed, and regeneration.
Radius: 400
Mana Cost: 50
Cooldown: 25 seconds
Build a Terror Mound at Shudder's location. The Terror Mound takes 3 hits to be destroyed (6 if attacking from outside the Mound).

While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time.

Maximum of 2/4/6/8 Terror Mounds.

I don't think that's a rabbit hole, Alice.
 
Notes
  • Buff lingers for 2 second after leaving the Mound except Stealth that lingers for 0.2 seconds.
  • Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second.
  • Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
  • Mounds do not block Neutrals from spawning.
  • The number of active Mounds is displayed as charges on the ability icon.
  • A permanent Terror Mound spawns in your ally Well. This Mound is indestructible and does not count towards the Mound limit.


Terror Port
[ E ]
Tremble Terror Port
Cast Time: 0 / 0 seconds
Target Position
Terror Mounds are all connected. Shudder can tunnel from one to another.
Range: 99999
Cooldown: 45 seconds
Channeling Time: 3 seconds
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.
Primitive Aperture Science Portal!
 


Impalers
[ E ]
Tremble Impalers
Passive
On Attack
Passively makes your autoattacks apply a 15/25/35/45% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 3 seconds.
 
Notes
  • Does not stack with Tremble's Impalers.


Razor Carapace
Shudder Razor Carapace
Passive
Shudder is covered in slabs of organic carapace.
Passively grants 10/20/30 Deflection.
 


Alt Avatars[ | ]

Tremble Alt Avatars
Quadropod Tremble
Quadropod Tremble

250 Gold coins
500 Silver coins
Iron Tremble
Iron Tremble

200 Gold coins
500 Silver coins
Groundhog Tremble
Groundhog Tremble
Icon Holiday Edition
450 Gold coins
3500 Silver coins
King Crab Tremble
King Crab Tremble

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.1

  • Tremble Terrorform Terrorform
    • Terror Mound's level 3 cast range increased from 5000 units to 7000 units.

Version 4.9.3

Version 4.8.2

Version 4.8.1.2

  • Starting Strength increased from 17 to 18.
  • Strength gain increased from 2.5 to 2.8.
  • Agility gain increased from 2.7 to 2.8.

Version 4.8.1

  • Tremble Dark Swarm Dark Swarm
    • Mana Cost reduced from 90/100/110/120 to 75/85/95/105.

Version 4.8.0

  • Tremble Dark Swarm Dark Swarm
    • Damage reduction to self from enemies' damage outside radius of this ability changed from 35/40/45/50% to 30/40/50/60%.
  • Tremble Terrorform Terrorform
    • Tremble Terrorform Terror Mound Cooldown reduced from 30 seconds to 25 seconds.
    • Tremble Terror Port Terror Port Cooldown reduced from 50 seconds to 45 seconds.

Version 4.7.7

  • Tremble Dark Swarm Dark Swarm
    • Damage reduction to self from enemies' damage outside radius of this ability increased from 25/30/35/40% to 35/40/45/50%.
  • Tremble Terrorform Terrorform
    • Tremble Terror Port Terror Port Cooldown reduced from 60 seconds to 50 seconds.
    • Tremble Terrorform Terror Mound
      • Cooldown reduced from 40 seconds to 30 seconds.
      • Movement Speed bonus increased from 10/15/20/25% to 15/20/25/30%.
  • Tremble Hive Mind Hive Mind
    • Immobilize duration increased from 2/3/4 seconds to 3/3.75/4.5 seconds.

Version 4.7.6

  • Tremble Dark Swarm Dark Swarm
    • Damage reduction to self from enemies' damage outside radius of this ability decreased from 60% to 25/30/35/40%.
  • Tremble Terrorform Terrorform
    • Tremble Terror Port Terror Port Cooldown increased from 40 seconds to 60 seconds.
    • Tremble Terrorform Terror Mound
      • Cooldown increased from 20 seconds to 40 seconds.
      • Movement Speed bonus reduced from 10/20/30/40% to 10/15/20/25%.
      • Stealth linger time upon exiting reduced from 2 seconds to 0.2 seconds.
      • Movement Speed and Health Regeneration bonuses still linger for 2 seconds upon exiting.
  • Tremble Hive Mind Hive Mind
    • Immobilize duration reduced from 3/4/5 seconds to 2/3/4 seconds.

Version 4.7.1

  • Tremble Terrorform Terrorform
    • Tremble Terrorform Terror Mound
      • Now grants Tremble and Shudder 2/3/4/5 Health Regeneration while inside the Terror Mound.
  • Tremble Impalers Impalers
    • State duration increased from 2.5 seconds to 3 seconds.
    • Movement Speed Slow increased from 10/20/30/40% to 15/25/35/45%.

Version 4.4.3

  • Agility gain per level decreased from 3.2 to 2.7.
  • Tremble Terrorform Terrorform
    • Bonus Movement Speed from Terror Mounds decreased from 15/30/45/60% to 10/20/30/40%.

Version 4.4.0

  • Tremble Hive Mind Hive Mind
    • Tremble Ensnare Ensnare duration increased from 1.5/2/2.5 to 3/4/5 seconds.
      • This includes both the secondary ability and the Boris ability.

Version 4.3.3

  • Agility gain per level increased from 2.2 to 3.2.
  • Movement Speed reduced from 310 to 290.
  • Tremble Dark Swarm Dark Swarm
    • Damage Reduction from enemies outside the swarm increased from 40% to 60%.
  • Tremble Terrorform Terrorform
    • Terror Mounds no longer grant 50% Mana Regeneration.
    • Cooldown is reduced from 40 seconds to 10 seconds if you use Terror Port to teleport to the Terror Mound in your Ally Well.

Version 4.2.1

Version 4.2.0

Radius: 300
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
  • Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Physical Damage per second, while enemies outside the swarm deal 40% less damage to Tremble.
Range: Global
Radius: 400
Mana Cost: 50
Cooldown: 10 seconds
  • Creates a Terror Mound at the target location by sending Boris there. While in the Terror Mounds, you gain 15/30/45/60% Movement Speed, 50% Mana Regeneration, and Stealth with a 2 second fade time.
  • Terror Mounds die from 3 attacks (6 if the attacker is outside of the Mound).
  • Maximum of 2/4/6/8 Terror Mounds.
  • A permanent mound is placed at the well that can not be moved or destroyed or replaced, and does not count towards the Mound limit.
  • While in a Terror Mound, Tremble can use Terror Port to teleport to another Terror Mound after a 3 second channel. This has a 20 second cooldown.
  • Tremble Impalers Impalers (Reworked)
    • Passively makes your autoattacks apply a 10/20/30/40% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 2.5 seconds.
  • Tremble Hive Mind Hive Mind (Reworked)
Mana Cost: 50/75/100
Cooldown: 60 seconds
  • Summon Shudder at your location for 40 seconds. Shudder is invulnerable and cannot be controlled and follows Tremble, attacking what Tremble attacks for 60/90/120 Attack Damage.
  • For 40 seconds, Hive Mind becomes Ensnare.
Range: 600
Mana Cost: 0
Cooldown: 15 seconds
  • Immobilizes a target enemy unit for 1.5/2/2.5 seconds.
  • Staff of the Master Staff of the Master effect: instead of spawning an uncontrollable Shudder, Tremble now spawns a permanent, controllable Shudder with 90/120/150 Attack Damage, 1000/1400/1800 Health, 4/8/12 Armor and 5 Magic Armor.
  • Shudder's skills are: Tremble Ensnare Ensnare, Tremble Terrorform Terror Mounds, Tremble Impalers Impalers and Shudder Razor Carapace Razor Carapace (30 Deflection).

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Armor decreased from 4.32 to 2.52.
  • Tremble Terrorform Terrorform
    • Tremble and Tremble Hive Mind Boris now share the cooldown of the Tremble Terrorform Terror Mounds subability.
    • Bonus Health Regeneration decreased from 2/4/6/8 to 2/3.5/5/6.5.
    • Now shows the number of mounds currently active as charges on the ability.

Version 3.9.0

  • Tremble Hive Mind Hive Mind
    • Now gets put on a 5-second cooldown if Boris receives damage, deals damage, attacks, is attacked, casts a spell, or dies

Version 3.8.0.2

  • [Undocumented Change] Fixed Boris' Tremble Impalers Impalers. It now functions identically to Tremble's Impalers

Version 3.8.0

  • Tremble Dark Swarm Dark Swarm
    • Physical Damage per second decreased from 20/30/40/50 to 10/20/30/40
  • Tremble Terrorform Terrorform
    • Targeting mechanic changed from target position to self position
  • Tremble Impalers Impalers
  • Reworked
  • Gain 10 bonus Attack Damage and a 10% slow per stack of Impalers to the target when auto attacking an enemy unit for 2.5 seconds
    • Impalers can stack 1/2/3/4 times and grants 10% slow per stack (total 10/20/30/40%) and 10 Attack Damage (10/20/30/40)
  • Tremble Hive Mind Hive Mind
    • Now has unitwalking at all times
    • [Undocumented Change] Boris' Impalers reworked: Grants a passive +10/20/30/40 Attack Damage, scaling with Tremble's Impalers level. Applies the same stacking slow as Tremble's Impalers. Grants 15% Lifesteal at 3 stacks

Version 3.6.0

  • Tremble Dark Swarm Dark Swarm
    • Damage reduction % decreased from 8/16/24/32% to 5/10/15/20%
  • Tremble Terrorform Terror Mound
    • Gold bounty increased from 25 to 35
  • Added to Tournament Rules

Version 3.5.3

  • No longer allowed in Tournament Rules games
  • Tremble Dark Swarm Dark Swarm
    • Mana Upkeep increased from 15 to 20
    • Damage per second decreased from 30/40/50/60 to 20/30/40/50

Version 3.5.0

  • Starting Agility increased from 18 to 22
  • [Undocumented change] Starting Armor increased from 4.02 to 4.88
  • Tremble Dark Swarm Dark Swarm
    • Now is a Toggle ability
    • Costs 15 mana per second it is activated
    • Deals 30/40/50/60 Physical Damage per second in a 300 radius
  • Tremble Terrorform Terror Mound
    • Mana Cost decreased from 120 to 50
    • Cooldown decreased from 60/50/40/30 to 20 seconds at all levels
    • Max active increased from 2/4/6/8 to 3/6/9/12
    • No longer invisible
    • Max Health decreased from 4/4/5/6/ to 4
    • Gold Bounty decreased from 35/40/45/50 to 25
    • Duration before mounds heal decreased from 6 to 3 seconds
  • Tremble Terror Port Terror Port
    • Cooldown decreased from 120/100/80/60 to 60 seconds at all levels
  • Tremble Impalers Impalers
    • Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels
    • No longer does bonus damage or heal on the first attack
    • Bonus 5/10/15/20 Damage removed
    • Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage
  • Tremble Hive Mind Hive Mind
    • Mana Cost decreased from 100/125/150 to 50/75/100
    • Cooldown decreased from 90/75/60 to 60 seconds at all levels
    • Tremble Hive Mind Boris
      • Movement Speed increased from 350/375/400 to 400 at all levels
      • Mana Regen increased from 1 to 1.5
      • Base Damage increased from 60/85/110 to 60/90/120
      • Tremble Impalers Impalers
        • Movement Speed Slow rescaled from 10/15/20% to 15%

Version 3.3.0

  • Tremble Terrorform Terrorform
    • Mana Cost decreased from 150/140/130/120 to 120
  • Tremble Hive Mind Hive Mind
    • Mana Cost decreased from 140 to 100/125/150
    • Boris: Armor Reduction increased from -1/-2/-3 to -2/-3/-4
    • Boris: Ensnare duration increased from 1/1.5/2 seconds to 1.5/1.75/2 seconds

Version 3.2.0

  • Tremble Terrorform Terrorform
    • Maximum number you can have active at the same time has been lowered from 3/5/7/9 to 2/4/6/8
    • Now permanently Invisible
    • No longer block Neutral spawns
    • The Gold Bounty has been increased from 25/30/35/40 to 35/40/45/50 Gold
    • Large health pool removed and instead they now take 4/4/5/6 Attacks to kill

Version 2.6.20

  • Tremble Hive Mind Hive Mind
    • Boris now has a passive Mana Regeneration of 1

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes

Version 2.5.12

  • Night Vision reduced from 1200 to 800
  • Tremble Terrorform Terrorform
    • Increased gold gain on mounds from 25 to 25/30/35/40
  • Tremble Hive Mind Hive Mind
    • Shudder renamed to Boris~!
    • Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20%
    • Increased gold gain from killing Boris from 75 to 75/100/125
    • Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3
    • Increased Boris's Attack Damage from 50/75/100 to 60/85/110

Version 2.5.8

  • Base Armor reduced from 4.92 to 3.92
  • Tremble Terrorform Terrorform
    • Manacost from 110 to 150/140/130/120

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes
  • Tremble Terrorform Terrorform
    • Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
    • They still disable the invisibility when an enemy Hero is inside

Version 2.1.0

  • Tremble Hive Mind Hive Mind
    • Shudder Auto-levels with ability level up
  • Tremble Terrorform Terrorform
    • Terrorport no longer costs mana
    • Mounds now level properly (previously would give correct aura but incorrect gadget level)

Version 2.0.41

  • Fixed Shudder's Terrorport mana cost; it is now 0 as well.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.26

  • Tremble Dark Swarm Dark Swarm
    • Damage scaling from 20/40/60/80 to 32/48/64/80
  • Tremble Terrorform Terrorform
    • Tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him
    • Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds
  • Tremble Hive Mind Hive Mind
    • Shudder can no longer be killed by Nullfire Blade
    • Shudder's disable is a now properly a Debuff

Version 2.0.21

  • Tremble can no longer teleport to an enemy's mounds

Version 2.0.20

  • Hero Added


Legacy Abilities[ | ]

Dark Swarm (3.5.0-4.2.0)
[ Q ]
Tremble Dark Swarm
Cast Time: 0 / 0 seconds
Target Self Enemy Units
Type - Magic
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300
Mana Upkeep: 20
Toggle on to summon a swarm of bugs around Tremble.

Enemies within the swarm take 10/20/30/40 Physical Damage per second, while enemies outside the swarm deal 5/10/15/20% less damage to Tremble.

Is this bugging you?
 


Impalers (Pre-3.8.0)
[ E ]
Tremble Impalers
Passive
Passively grants a second attack immediately after the first and slows the target.
Passively adds a second attack after the first that deals 20/25/30/35% of attack damage and applies Impalers for 2 seconds.
2-hit combo!
 

Impalers Effects
15% Movement Slow

Notes
  • Tremble's Impalers slow will override Boris's Impalers slow.


Impalers (Pre-3.5.0)
[ E ]
Tremble Impalers
Passive
Passively adds attack damage and the Impalers effect on attack.
Passively grants +5/10/15/20 Damage and attacks apply Impalers to target for 2 seconds.

Impalers grant 5/10/15/20 bonus Magic Damage and 5/10/15/20 HP heal on inflict.

 

Impalers Effects
10/20/30/40% Movement Slow

Notes
  • Impalers do not deal bonus Magic damage and heal if the target had Impalers applied less than 2 seconds ago.
  • Tremble's Impalers slow will override Boris's Impalers slow.


Boris[ | ]

Impalers (Pre-3.8.0)
Tremble Impalers
Passive
Passively adds attack damage and the Impalers effect on attack.
Applies Impalers for 2 seconds.
 

Impalers Effects
15% Movement Slow

Notes
  • Boris's Impaler's slow is overridden by Tremble's Impalers.


Gallery[ | ]


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
Legion
L
E
G
I
O
N
Legion agility result
A
G
I
L
I
T
Y
Agilitylogo
Andromeda Artillery Blitz Emerald Warden Master of Arms Moira Monkey King Moon Queen Night Hound
Nitro Nomad Sapphire Scout Silhouette Sir Benzington Swiftblade Tarot Valkyrie
Wildsoul Zephyr No Hero No Hero No Hero No Hero No Hero No Hero No Hero
Arachna Blood Hunter Bushwack Calamity Chronos Corrupted Disciple Dampeer Flint Beastwood Forsaken Archer
Gemini Grinex Gunblade Klanx Riptide Sand Wraith Shadowblade Slither Soulstealer
The Dark Lady The Madman Tremble No Hero No Hero No Hero No Hero No Hero No Hero
Hellbourne agility result
A
G
I
L
I
T
Y
Agilitylogo
Hellbourne
H
E
L
L
B
O
U
R
N
E
Legion intelligence result
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo
Aluna Blacksmith Bubbles Bombardier Ellonia Empath Engineer Kinesis Martyr
Midas Monarch Nymphora Oogie Ophelia Pearl Pyromancer Pollywog Priest Qi
Rhapsody Skrap Tempest The Chipper Thunderbringer Vindicator Warchief Witch Slayer No Hero
Artesia Circe Defiler Demented Shaman Doctor Repulsor Fayde Geomancer Glacius Gravekeeper
Goldenveil Hellbringer Myrmidon Parallax Parasite Plague Rider Prophet Puppet Master Revenant
Riftwalker Soul Reaper Succubus Torturer Wretched Hag Voodoo Jester No Hero No Hero No Hero
Hellbourne intelligence result
I
N
T
E
L
L
I
G
E
N
C
E
Intelligencelogo
Legion strength result
S
T
R
E
N
G
T
H
Strengthlogo
Armadon Behemoth Berzerker Bramble Drunken Master Flux Hammerstorm Ichor Jeraziah
Keeper of the Forest Legionnaire Magebane Pandamonium Pebbles Predator Prisoner 945 Rally Rampage
Salomon Shellshock Solstice Tundra The Gladiator Xemplar No Hero No Hero No Hero
Accursed Adrenaline Amun-Ra Apex Balphagore Cthulhuphant Deadlift Deadwood Devourer
Draconis Electrician Gauntlet Kane King Klout Kraken Lodestone Lord Salforis Magmus
Maliken Moraxus Pestilence Pharaoh Ravenor War Beast No Hero No Hero No Hero
Hellbourne strength result
S
T
R
E
N
G
T
H
Strengthlogo
Advertisement