Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.
Tremble is a highly mobile ganker and pusher capable of hiding invisible under Terror Mounds, slowing unsuspecting enemies to a crawl with Impalers. He may summon Shudder, a pet that can operate independently and can access many of the same abilities Tremble can.
Skills[ | ]
Dark Swarm
[ Q ]
Cast Time: 0 / 0 seconds
Target Self
Enemy Units
Type - Magic
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300 Mana Cost: 75/85/95/105 Cooldown: 12 seconds
Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/45/60/75 Physical Damage per second, while enemies outside the swarm deal 20/30/40/50% less damage to Tremble.
Is this bugging you?
Terrorform
[ W ]
Target Position
Self
Type - Magic
Radius: 400 Mana Cost: 50 Cooldown: 20 seconds
Create and tunnel through Terror Mounds with Shudder. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 15/20/25/30% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port every 45 seconds between Mounds.
Maximum of 2/4/6/8 Terror Mounds.
I don't think that's a rabbit hole, Alice.
Boris
Stats
Health
2 Hits
Movement Speed
475
Gold
50
Notes
Gadget Immunity Free Pathing
Terror Mound
[ W ]
Cast Time: 0.15 / 0.85 seconds
Target Position
Trees
Type - Magic
Boris builds a Terror Mound, granting Tremble increased subterfuge in the form of invisibility, movement speed, and regeneration.
Range: 600/2000/7000/99999 Radius: 400 Mana Cost: 50 Cooldown: 25 seconds
Target a location to send Boris to build a Terror Mound there. The Terror Mound takes 3 hits to be destroyed (6 if attacking from outside the Mound).
While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time.
Maximum of 2/4/6/8 Terror Mounds.
I don't think that's a rabbit hole, Alice.
Notes
When cast, spawns Boris to travel at the target position. When Boris reaches the position, it spawns a Terror Mound and destroys itself.
Buff lingers for 2 seconds after leaving the Mound except the Stealth.
Stealth lingers for 0.2 seconds after leaving the Mound.
Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second.
Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
Mounds do not block Neutrals from spawning.
The number of active Mounds is displayed as charges on the ability icon.
A permanent Terror Mound spawns in your ally Well. This Mound is indestructible and does not count towards the Mound limit.
Terror Port
[ E ]
Cast Time: 0 / 0 seconds
Target Position
Terror Mounds are all connected. Tremble can tunnel from one to another.
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.
Primitive Aperture Science Portal!
Impalers
[ E ]
Passive
On Attack Passively makes your autoattacks apply a 15/25/35/45% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 3 seconds.
Notes
Tremble's Impalers slow will override Shudder's Impalers slow.
Shudder
Stats
Combat Type
Hero
Health
Invulnerable
Damage
60/90/120
Movement Speed
400
Attack Range
128 (Melee)
Missile Speed
Instant
Base Attack Time
1.35
Attack Animation
0.3/0.5
Turn Rate
900
Notes
Gadget Immunity Unitwalking
Hive Mind
[ R ]
Cast Time: 0.3 / 0.7 seconds
No Target
Summons Shudder to aid you in battle.
Mana Cost: 50/75/100 Cooldown: 60/50/40 seconds
Summon Shudder at your location for 40 seconds. Shudder is invulnerable, cannot be controlled and follows Tremble, attacking what Tremble attacks for 60/90/120 Attack Damage.
Also summons a permanent, controllable Shudder that has 90/120/150 Attack Damage, 1000/1400/1800 Health, Ensnare, Terror Mounds, Impalers and Razor Carapace (30 Deflection) abilities.
For 40 seconds, Hive Mind becomes Ensnare. This can be activated to Immobilize a target enemy unit for 3/3.75/4.5 seconds.
Oh, it's fun sized me.
Notes
Shudder will also die when Tremble dies.
Leveling Hive Mind will also level Shudder if he is currently active.
Ensnare
[ R ]
Cast Time: 0.3 / 0 seconds
Target Unit
Enemy Units
Range: 600 Cooldown: 15 seconds
Activate to Immobilize a target enemy unit for 3/3.75/4.5 seconds.
Terror Mound[ | ]
Terror Mound
Stats
Health
6 Hits
Sight Range
400/400
Gold
35
Notes
Gadget Immunity 2x damage from enemies inside the mound +100 Health Regeneration if not attacked for 4 seconds
Collapse
[ Q ]
Cast Time: 0 / 0 seconds
Target Self
Destroys the selected Terror Mound.
May only be activated while Terror Mound is at full health.
Shudder (Staff of the Master)[ | ]
This version of Shudder is summoned when Hive Mind is boosted by Staff of the Master. Shudder gains these abilities and becomes controllable.
Shudder
Stats
Combat Type
Hero
Health
1000/1400/1800
Health Regen
1
Mana
300/400/500
Mana Regen
1.5
Damage
90/120/150
Armor
4/8/12
Magic Armor
5.5
Movement Speed
400
Sight Range
800/800
Attack Range
128 (Melee)
Missile Speed
Instant
Base Attack Time
1.35
Attack Animation
0.3/0.5
Turn Rate
900
Gold
75/100/125
Experience
140
Notes
Unitwalking
Ensnare
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Physical
Boris encases an enemy in spores, immobilizing it.
Range: 600 Mana Cost: 50 Cooldown: 20 seconds
Immobilizes a target enemy for 3/3.75/4.5 seconds.
Terrorform
[ W ]
Self Position
Self
Type - Magic
Radius: 400 Mana Cost: 50 Cooldown: 20 seconds
Create and tunnel through Terror Mounds. Terror Mounds grant 15/20/25/30% Move Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time. Also gain the ability to Terror Port every 45 seconds between Mounds.
Maximum of 2/4/6/8 Terror Mounds.
I don't think that's a rabbit hole, Alice.
Terror Mound
[ W ]
Cast Time: 0.15 / 0.85 seconds
Self Position
Trees
Type - Magic
Shudder builds a Terror Mound, granting him increased subterfuge in the form of invisibility, movement speed, and regeneration.
Radius: 400 Mana Cost: 50 Cooldown: 25 seconds
Build a Terror Mound at Shudder's location. The Terror Mound takes 3 hits to be destroyed (6 if attacking from outside the Mound).
While in the Terror Mounds, you gain 15/20/25/30% Movement Speed, Unitwalking, 2/3/4/5 Health Regeneration and Stealth with a 2 second fade time.
Maximum of 2/4/6/8 Terror Mounds.
I don't think that's a rabbit hole, Alice.
Notes
Buff lingers for 2 second after leaving the Mound except Stealth that lingers for 0.2 seconds.
Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second.
Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed.
Mounds do not block Neutrals from spawning.
The number of active Mounds is displayed as charges on the ability icon.
A permanent Terror Mound spawns in your ally Well. This Mound is indestructible and does not count towards the Mound limit.
Terror Port
[ E ]
Cast Time: 0 / 0 seconds
Target Position
Terror Mounds are all connected. Shudder can tunnel from one to another.
Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.
Primitive Aperture Science Portal!
Impalers
[ E ]
Passive
On Attack Passively makes your autoattacks apply a 15/25/35/45% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 3 seconds.
Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Physical Damage per second, while enemies outside the swarm deal 40% less damage to Tremble.
Creates a Terror Mound at the target location by sending Boris there. While in the Terror Mounds, you gain 15/30/45/60% Movement Speed, 50% Mana Regeneration, and Stealth with a 2 second fade time.
Terror Mounds die from 3 attacks (6 if the attacker is outside of the Mound).
Maximum of 2/4/6/8 Terror Mounds.
A permanent mound is placed at the well that can not be moved or destroyed or replaced, and does not count towards the Mound limit.
While in a Terror Mound, Tremble can use Terror Port to teleport to another Terror Mound after a 3 second channel. This has a 20 second cooldown.
Summon Shudder at your location for 40 seconds. Shudder is invulnerable and cannot be controlled and follows Tremble, attacking what Tremble attacks for 60/90/120 Attack Damage.
Immobilizes a target enemy unit for 1.5/2/2.5 seconds.
Staff of the Master effect: instead of spawning an uncontrollable Shudder, Tremble now spawns a permanent, controllable Shudder with 90/120/150 Attack Damage, 1000/1400/1800 Health, 4/8/12 Armor and 5 Magic Armor.
[Undocumented Change] Boris' Impalers reworked: Grants a passive +10/20/30/40 Attack Damage, scaling with Tremble's Impalers level. Applies the same stacking slow as Tremble's Impalers. Grants 15% Lifesteal at 3 stacks
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.
Radius: 300 Mana Upkeep: 20
Toggle on to summon a swarm of bugs around Tremble.
Enemies within the swarm take 10/20/30/40 Physical Damage per second, while enemies outside the swarm deal 5/10/15/20% less damage to Tremble.
Is this bugging you?
Impalers (Pre-3.8.0)
[ E ]
Passive
Passively grants a second attack immediately after the first and slows the target.
Passively adds a second attack after the first that deals 20/25/30/35% of attack damage and applies Impalers for 2 seconds.
2-hit combo!
Impalers Effects
15% Movement Slow
Notes
Tremble's Impalers slow will override Boris's Impalers slow.
Impalers (Pre-3.5.0)
[ E ]
Passive
Passively adds attack damage and the Impalers effect on attack.
Passively grants +5/10/15/20 Damage and attacks apply Impalers to target for 2 seconds.
Impalers grant 5/10/15/20 bonus Magic Damage and 5/10/15/20 HP heal on inflict.
Impalers Effects 10/20/30/40% Movement Slow
Notes
Impalers do not deal bonus Magic damage and heal if the target had Impalers applied less than 2 seconds ago.
Tremble's Impalers slow will override Boris's Impalers slow.
Boris[ | ]
Impalers (Pre-3.8.0)
Passive
Passively adds attack damage and the Impalers effect on attack.
Applies Impalers for 2 seconds.
Impalers Effects
15% Movement Slow
Notes
Boris's Impaler's slow is overridden by Tremble's Impalers.