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Returns the the min base attack damage.

local nBaseAttackDamageMin = unit:GetAttackDamageMin()

Returns[ | ]

nAttackDamageMin
Number - The minimal amount of damage an attack can do.

Details[ | ]

  • This returns the base attack damage minimum without any items or buffs taken into consideration.
  • This function has very few uses as IUnitEntity:GetFinalAttackDamageMin should be used in it's place most of the time.
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