Returns the the min base attack damage.
local nBaseAttackDamageMin = unit:GetAttackDamageMin()
Returns[ | ]
- nAttackDamageMin
- Number - The minimal amount of damage an attack can do.
Details[ | ]
- This returns the base attack damage minimum without any items or buffs taken into consideration.
- This function has very few uses as IUnitEntity:GetFinalAttackDamageMin should be used in it's place most of the time.