Accursed

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Accursed
Accursed.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 17 Intelligencelogo.gif 26
(+2.7) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 587 1385 2183
Mana 338 754 1222
Damage 54-56 96-98 138-140
Armor 3.5 6.86 11.34
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Carry
2
Support
4
Lore:  
Many have speculated as to what great, damned warrior now lives in torment within the burning armor that marches alongside the Hellbourne army. The Accursed, as he is known, screams in agony as he brings fiery devastation to his foes, but his actions seem driven more by a desire to find oblivion than by malice.

Abilities[edit | edit source]

Cauterize
[ Q ]
Accursed Cauterize.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit All Other Units
Type - Magic
At the cost of some of his own Health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Range: 700
Mana Cost: 75
Cooldown: 6 seconds
Deals 100/150/200/250 Magic Damage to enemy units or heals allied units for 100/150/200/250 Health. Deals 50/75/100/125 Magic Damage to self.
It's a love/hate kinda thing.
 
Notes
  • The self-damage can be used to deny yourself.
  • Accursed Sear.jpg Sear interaction: Targeting an ally applies Burning Strikes and targeting an enemy applies Sear.


Fire Shield
[ W ]
Accursed Fire Shield.jpg
Cast Time: 0.15 / 0.55 seconds
Target Unit Ally Units
Type - Magic
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Range: 700
Mana Cost: 100/110/120/130
Cooldown: 18/15/12/9 seconds
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds.
Here, wear this!
 

Fire Shield Effects
110/140/170/200 damage shield. Once full amount is absorbed, damages enemies in 700 radius for 110/140/170/200 Magic Damage.

Notes
  • Absorbs post-mitigation damage.
  • The shield does not explode if it expires via timer or is dispelled.
  • Re-applying Fire Shield to an already shielded unit will refresh the duration and shield health.
  • Accursed Sear.jpg Sear interaction: Applying Fire Shield applies Burning Strikes and the explosion will apply Sear.


Sear
[ E ]
Accursed Sear.jpg
Passive
Passively causes your attacks and abilities to apply Sear to enemies for 2 seconds or Burning Strikes to allies for 4.5 Seconds.

Enemies affected by Sear have their Movement Speed slowed by -5/-10/-15/-20%. Allies who attack a target afflicted with Sear gain Burning Strikes.

Allies affected by Burning Strikes gain 10/20/30/40 Attack Speed and 10% Movement Speed.

I'M MELTING!
 

Sear Effects
5/10/15/20% Movement Slow
When attacked, applies Burning Strikes to attacker for 4.5 seconds.

Burning Strikes Effects
+10/20/30/40 Attack Speed
+10% Movement Speed

Notes
  • When attacking, Sear is applied before the attack connects, so Accursed will gain Burning Strikes after his first attack.


Flame Consumption (Burning Consumption)
[ R ]
Accursed Flame Consumption.jpg
Cast Time: 0 / 0 seconds
Self
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life.
Cooldown: 60 seconds
Removes debuffs and applies Protective Flames to self for 3/4/5 (5/6/7) seconds. May be cast while silenced or stunned.
Give me fuel, give me fire, give me that which I desire!
 

Protective Flames Effects
100% of damage taken converted to Health

Notes
  • Disjoints projectiles on cast.
  • Flame Consumption does not heal from direct Health removal (i.e. Blood Chalice.jpg Blood Chalice, Insanitarius.jpg Insanitarius).
  • Amount healed is equal to post-mitigation damage.
  • Accursed Sear.jpg Sear interaction: Applies Burning Strikes to self.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Base Intelligence increased from 21 to 26.
  • Magic Armor decreased from 6 to 4.
  • Armor decreased from 4.38 to 3.5.

Version 3.6.0

  • Accursed Cauterize.jpg Cauterize
    • Cast action time decreased from 500ms to 300ms
  • Accursed Fire Shield.jpg Fire Shield
    • Cast action time decreased from 500ms to 150ms

Version 3.2.3

Version 3.2.0

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

Version 2.0.14

Version 1.0.18

Version 1.0.7

  • Accursed Cauterize.jpg Cauterize
    • Range from 750 to 700
  • Accursed Fire Shield.jpg Fire Shield
    • Casting range from 400 to 350
    • Mana cost from 100/105/110/115 to 100/110/120/130

Version 1.0.3

  • Accursed Fire Shield.jpg Fire Shield
    • Now dispels stuns again.
  • Accursed Flame Consumption.jpg Flame Consumption
    • No longer triggers automatically below 400hp.
    • Must be cast manually. (Stuns, silences etc. now prevent the ult from triggering.)
    • Staff of the Master functionality: can be cast while silenced.

Version 0.3.0.2

Version 0.1.63

Version 0.1.50

Version 0.1.47

Version 0.1.45

Version 0.1.42

Version 0.1.30

  • Accursed Cauterize.jpg Cauterize
    • Cooldown lowered from 7s to 6s.
  • Accursed Fire Shield.jpg Fire Shield
    • Now type magic, cannot be cast on magic immune targets.
  • Accursed Sear.jpg Sear
    • Buffs Accursed on the first attack.

Version 0.1.23



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