Many have speculated as to what great, damned warrior now lives in torment within the burning armor that marches alongside the Hellbourne army. The Accursed, as he is known, screams in agony as he brings fiery devastation to his foes, but his actions seem driven more by a desire to find oblivion than by malice.
Accursed is a tanky support healer and debuffer with the rare ability to remove Stuns via Flame Shield. His high survivability makes him especially valuable during team fights, as it discourages enemies from focusing their attacks on him.
Abilities[ | ]
Cauterize
[ Q ]
Cast Time: 0.3 / 0.4 seconds
Target Unit
All Other Units
Type - Magic
At the cost of some of his own Health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Range: 700 Mana Cost: 75 Cooldown: 6 seconds
Deals 100/150/200/250 Magic Damage to enemy units or heals allied units for 100/150/200/250 Health. Deals 50/75/100/125 Magic Damage to self.
Sear interaction: Targeting an ally applies Burning Strikes and targeting an enemy applies Sear.
Bypasses Magic Immunity on ally heroes.
Fire Shield
[ W ]
Cast Time: 0.15 / 0.55 seconds
Target Unit
Ally Units
Type - Magic
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Range: 700 Mana Cost: 100/105/110/115 Cooldown: 18/15/12/9 seconds
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds.
Here, wear this!
Fire Shield Effects 110/140/170/200 damage shield. Once full amount is absorbed, damages enemies in 700 radius for 110/140/170/200 Magic Damage.
Notes
Absorbs post-mitigation damage.
The shield does not explode if it expires via timer or is dispelled.
Re-applying Fire Shield to an already shielded unit will refresh the duration and shield health.
Bypasses Magic Immunity on ally heroes.
Sear interaction: Applying Fire Shield applies Burning Strikes and the explosion will apply Sear.
Sear
[ E ]
Cast Time: 0 / 0 seconds
Self Position
Enemy Units
Type - Magic
Radius: 400 Mana Cost: 60 Cooldown: 24/22/20/18 seconds
Passively causes your attacks and abilities to apply Sear to enemies for 2 seconds or Burning Strikes to allies for 4.5 Seconds.
Activate to create a Searing Flame on the ground for 4 seconds, dealing 10/20/30/40 Magic Damage per second to enemies and Healing yourself for 8/12/16/20 + 0.4/0.6/0.8/1% of your Max Health per second.
Enemies affected by Sear have their Movement Speed slowed by -5/-10/-15/-20%. Allies who attack a target afflicted with Sear gain Burning Strikes.
Allies affected by Burning Strikes gain 10/20/30/40 Attack Speed and 10% Movement Speed.
I'M MELTING!
Sear Effects 5/10/15/20% Movement Slow
When attacked, applies Burning Strikes to attacker for 4.5 seconds.
Burning Strikes Effects +10/20/30/40 Attack Speed
+10% Movement Speed
Notes
When attacking, Sear is applied before the attack connects, so Accursed will gain Burning Strikes after his first attack.
Sear interaction: Standing on Searing Flame applies Burning Strikes to self and Sear to enemy units.
Flame Consumption (Burning Consumption)
[ R ]
Cast Time: 0 / 0 seconds
Self
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life.
Cooldown: 60 seconds
Removes debuffs and applies Protective Flames to self for 3/4/5(5/6/7) seconds. May be cast while silenced or stunned.
Give me fuel, give me fire, give me that which I desire!
Protective Flames Effects
100% of damage taken converted to Health
Activate to create a Searing Flame on the ground for 4 seconds, dealing 10/20/30/40 Magic Damage per second to enemies and Healing to self for 8/12/16/20 + 0.4/0.6/0.8/1% Max Health of self per second.
Has 24/22/20/18 seconds Cooldown, 60 Mana Cost, and 400 Radius.