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Accursed
Accursed
Hellbourne Hellbourne
Attributes
Strengthlogo 23 Agilitylogo 17 Intelligencelogo 26
(+2.7) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 587 1385 2183
Mana 338 754 1222
Damage 54-56 96-98 138-140
Armor 3.5 6.86 11.34
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450

Accursed is a melee strength hero in Heroes of Newerth. He is based on Abaddon from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: Many have speculated as to what great, damned warrior now lives in torment within the burning armor that marches alongside the Hellbourne army. The Accursed, as he is known, screams in agony as he brings fiery devastation to his foes, but his actions seem driven more by a desire to find oblivion than by malice.
 
  Accursed is a tanky support healer and debuffer with the rare ability to remove Stuns via Flame Shield. His high survivability makes him especially valuable during team fights, as it discourages enemies from focusing their attacks on him.

Abilities[ | ]

Cauterize
[ Q ]
Accursed Cauterize
Cast Time: 0.3 / 0.4 seconds
Target Unit All Other Units
Type - Magic
At the cost of some of his own Health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Range: 700
Mana Cost: 75
Cooldown: 6 seconds
Deals 100/150/200/250 Magic Damage to enemy units or heals allied units for 100/150/200/250 Health. Deals 50/75/100/125 Magic Damage to self.
It's a love/hate kinda thing.
 
Notes
  • The self-damage can be used to deny yourself.
  • Accursed Sear Sear interaction: Targeting an ally applies Burning Strikes and targeting an enemy applies Sear.
  • Bypasses Magic Immunity on ally heroes.


Fire Shield
[ W ]
Accursed Fire Shield
Cast Time: 0.15 / 0.55 seconds
Target Unit Ally Units
Type - Magic
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Range: 700
Mana Cost: 100/105/110/115
Cooldown: 18/15/12/9 seconds
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds.
Here, wear this!
 

Fire Shield Effects
110/140/170/200 damage shield. Once full amount is absorbed, damages enemies in 700 radius for 110/140/170/200 Magic Damage.

Notes
  • Absorbs post-mitigation damage.
  • The shield does not explode if it expires via timer or is dispelled.
  • Re-applying Fire Shield to an already shielded unit will refresh the duration and shield health.
  • Bypasses Magic Immunity on ally heroes.
  • Accursed Sear Sear interaction: Applying Fire Shield applies Burning Strikes and the explosion will apply Sear.


Sear
[ E ]
Accursed Sear
Cast Time: 0 / 0 seconds
Self Position Enemy Units
Type - Magic
Radius: 400
Mana Cost: 60
Cooldown: 24/22/20/18 seconds
Passively causes your attacks and abilities to apply Sear to enemies for 2 seconds or Burning Strikes to allies for 4.5 Seconds.

Activate to create a Searing Flame on the ground for 4 seconds, dealing 10/20/30/40 Magic Damage per second to enemies and Healing yourself for 8/12/16/20 + 0.4/0.6/0.8/1% of your Max Health per second.

Enemies affected by Sear have their Movement Speed slowed by -5/-10/-15/-20%. Allies who attack a target afflicted with Sear gain Burning Strikes.

Allies affected by Burning Strikes gain 10/20/30/40 Attack Speed and 10% Movement Speed.

I'M MELTING!
 

Sear Effects
5/10/15/20% Movement Slow
When attacked, applies Burning Strikes to attacker for 4.5 seconds.

Burning Strikes Effects
+10/20/30/40 Attack Speed
+10% Movement Speed

Notes
  • When attacking, Sear is applied before the attack connects, so Accursed will gain Burning Strikes after his first attack.
  • Accursed Sear Sear interaction: Standing on Searing Flame applies Burning Strikes to self and Sear to enemy units.


Flame Consumption (Burning Consumption)
[ R ]
Accursed Flame Consumption
Cast Time: 0 / 0 seconds
Self
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life.
Cooldown: 60 seconds
Removes debuffs and applies Protective Flames to self for 3/4/5 (5/6/7) seconds. May be cast while silenced or stunned.
Give me fuel, give me fire, give me that which I desire!
 

Protective Flames Effects
100% of damage taken converted to Health

Notes
  • Disjoints projectiles on cast.
  • Flame Consumption does not heal from direct Health removal (i.e. Blood Chalice Blood Chalice, Insanitarius Insanitarius).
  • Amount healed is equal to post-mitigation damage.
  • Accursed Sear Sear interaction: Applies Burning Strikes to self.


Alt Avatars[ | ]

Accursed Alt Avatars
Accursed
Throwback Accursed

100 Gold coins
750 Silver coins
Sub Zero Accursed
Sub Zero Accursed

250 Gold coins
500 Silver coins
Diseased Accursed
Diseased Accursed

390 Gold coins
2500 Silver coins
Accursed
POG Accursed

100 Gold coins
750 Silver coins
Green Knight
Green Knight

390 Gold coins
2500 Silver coins
Abaddon
Abaddon
Icon Three Judges
400 Gold coins
3000 Silver coins
Lord of Locusts
Lord of Locusts

390 Gold coins
2500 Silver coins
Rahwana
Rahwana
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Laboratory Accursed
Laboratory Accursed
Icon Cyber
550 Gold coins

General Noroi
General Noroi
Icon The Bloodwar Brood
500 Gold coins

[Edit] [Edit Info]

Changelog[ | ]

Version 4.8.6

  • Accursed Fire Shield Fire Shield
    • Mana Cost reduced from 100/110/120/130 to 100/105/110/115.
  • Accursed Sear Sear
    • Activate to create a Accursed Sear Searing Flame on the ground for 4 seconds, dealing 10/20/30/40 Magic Damage per second to enemies and Healing to self for 8/12/16/20 + 0.4/0.6/0.8/1% Max Health of self per second.
    • Has 24/22/20/18 seconds Cooldown, 60 Mana Cost, and 400 Radius.

Version 4.4.4

Version 4.0.0

  • Base Intelligence increased from 21 to 26.
  • Magic Armor decreased from 6 to 4.
  • Armor decreased from 4.38 to 3.5.

Version 3.6.0

  • Accursed Cauterize Cauterize
    • Cast action time decreased from 500ms to 300ms.
  • Accursed Fire Shield Fire Shield
    • Cast action time decreased from 500ms to 150ms.

Version 3.2.3

Version 3.2.0

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

Version 2.0.14

Version 1.0.18

Version 1.0.7

  • Accursed Cauterize Cauterize
    • Range from 750 to 700
  • Accursed Fire Shield Fire Shield
    • Casting range from 400 to 350
    • Mana cost from 100/105/110/115 to 100/110/120/130

Version 1.0.3

  • Accursed Fire Shield Fire Shield
    • Now dispels stuns again.
  • Accursed Flame Consumption Flame Consumption
    • No longer triggers automatically below 400hp.
    • Must be cast manually. (Stuns, silences etc. now prevent the ult from triggering.)
    • Staff of the Master functionality: can be cast while silenced.

Version 0.3.0.2

Version 0.1.63

Version 0.1.50

Version 0.1.47

Version 0.1.45

Version 0.1.42

Version 0.1.30

  • Accursed Cauterize Cauterize
    • Cooldown lowered from 7s to 6s.
  • Accursed Fire Shield Fire Shield
    • Now type magic, cannot be cast on magic immune targets.
  • Accursed Sear Sear
    • Buffs Accursed on the first attack.

Version 0.1.23



No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
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Draconis Electrician Gauntlet Kane King Klout Kraken Lodestone Lord Salforis Magmus
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