Adrenaline

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Adrenaline
Adrenaline.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 24 Intelligencelogo.gif 10
(+2) (+3) (+1)
Stats
Level 1 16 25
Health 492 1100 1784
Mana 130 351 702
Damage 43-53 90-100 135-145
Armor 2.36 8.94 15.24
Attack Speed 0.71 1 1.25
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 450 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.35/0.45
Turn Rate 6000


Info[edit | edit source]

Role:  
Ranged
5
Solo
4
Carry
2
Ganker
5
Lore:  
Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.

Abilities[edit | edit source]

Shard Blast
[ Q ]
Adrenaline Shard Blast.jpg
Cast Time: 0.1 / 0.15 seconds
Target Position Enemy Heroes
Type - Magic
Adrenaline launches a cluster of fractures in target direction.
Range: 800
Mana Cost: 35% Max Mana
Target a direction to throw a projectile, dealing 50/100/150/200 Magic Damage to the first enemy hero it hits and applying 6/7/8/9 Dread Stacks if Rush is leveled.

-Projectiles that hit bounce off the target into the air with a 0.9 second air time. If Adrenaline catches the projectile, he regains 35% of his max mana.

-If the projectile hits the ground, it will spawn an Ember Shard for 5 seconds.

If the target is less than 200 units away from Adrenaline, then the dagger will land 250 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target.

Ember Shards act like illusions; they receive 400% Damage, deal 10% of your Base Damage and have high attack range but cannot move and only attack 3 times.

 
Notes
  • Projectile travels at 850 speed and 80 touch radius.
  • Projectiles have a 100 touch radius for when they can be caught from the air.
  • Ember Shards are uncontrollable illusions and their appearance is distinguishable from heroes.
  • Ember Shards have an attack range of 1800 and a maximum duration of 5 seconds.
  • Ember Shards grant vision of its attack target while alive.
  • Ember Shards will attack the hero it spawned from until it dies or is out of range. If the hero the Fracture spawned from can't be attacked, it will attack the closest attackable unit within 1000 units instead.


Rush
[ W ]
Adrenaline Rush.jpg
Cast Time: 0 / 0 seconds
Target Position Enemy Units
Adrenaline dashes in target direction, dealing massive damage to enemies with Stacks of Dread.
Range: 450
Mana Cost: 45% Max Mana
Target a direction to dash 450 units, dealing 20 True Damage to enemy units you pass through and consumes all Dread Stacks on them, dealing an additional 1% of the enemy unit's Max Health per Dread Stack consumed.

Passively causes autoattacks from self and illusions to apply 2 Dread Stacks on a target, lasting 6 seconds and refreshing on hit.

The max number of Dread Stacks is determined by the level of this skill. Maximum of 12/20/28/36 Dread Stacks.

 
Notes
  • Cannot pass through terrain.
  • Has a 140 touch radius for contact damage.
  • Destroys trees within 100 radius while dashing.


Ember Shard
[ E ]
Adrenaline Ember Shard.jpg
Passive
Adrenaline's shard of the burning ember grants him unequalled mana regeneration.
Passively grants Adrenaline Mana Regeneration equal to 3/4/5/6/7% of his max Mana per second.

If Adrenaline kills an enemy hero, he receives 20/40/60/80/100% of his Max Mana. (5/10/15/20/25% for non-hero units).

 
Notes
  • Adrenaline starts with Level 1 of this ability.


Death's Halo
[ R ]
Adrenaline Death's Halo.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Enemy Heroes
Type - Magic
Adrenaline surrounds his target with Fractures of himself, inviting them to death's door.
Range: 400
Mana Cost: 30% Max Mana
Cooldown: 100/80/60 seconds
Target an enemy hero to Stun and reduce their vision to 400 radius for 2 seconds. Applies 10/20/30 Dread Stacks to the target, and creates 6 Ember Shards surrounding the target, with each of them lasting 5 seconds.

Adrenaline spawns randomly instead of one of the Shards and gains everything-walking for 2 seconds. Ember Shards receive 400% Damage, deal 10% of your Base Damage and have high attack range, but cannot move and only attack 3 times.

 
Notes
  • Adrenaline and Ember Shards spawn in a 250-radius ring formation around the target.
  • If the target is killed, the Ember Shards will attack the closest enemy hero within aggro range (600) until they expire.


Alt Avatars[edit | edit source]

Template:Adrenaline Alt Avatars

Changelog[edit | edit source]

Version 4.1.2

  • Ember Shards are now treated as illusions once again.

Version 4.1.1

  • Adrenaline Death's Halo.jpg Death's Halo
    • Now grants Adrenaline terrain-walking for 2 seconds upon use.
  • Ember Shard visual assets have been updated.
    • As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory.
    • Still deals 10% of Adrenaline's damage and receives 400% damage.

Version 4.1.0

  • Adrenaline Shard Blast.jpg Shard Blast (Renamed from Fracture Burst)
    • Fractures have been replaced with Ember Shards.
    • Ember Shards are illusions which have a distinctive look, take 400% of Damage, deal 10% of your Base Damage, have 1800 Attack Range but cannot move and only attack up to 3 times.
    • Ember Shards also have vision of the target they're attacking.
  • Adrenaline Death's Halo.jpg Death's Halo
    • Cooldown increased from 80/70/60 seconds to 100/80/60 seconds.
    • Fractures have been replaced with Ember Shards.

Version 4.0.0.3

  • Adrenaline Ember Shard.jpg Ember Shard
    • Mana Regeneration decreased from 4.5/5.5/6/6.5/7% to 3/4/5/6/7% of Adrenaline's Max Mana per second.
  • Adrenaline Death's Halo.jpg Death's Halo
    • Stun duration decreased from 2.5 seconds to 2 seconds.

Version 3.9.14

  • Hero Added


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