The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.
Amun-Ra is a "DPS Tank" in that he is capable of both drawing enemy damage and dealing out great AoE damage. Because he does not actively use mana, and health acts as his source of mana, survivability, and damage booster, he is best late game when he has a large health pool.
Abilities[ | ]
Path of Destruction
[ Q ]
Cast Time: 0.4 / 0 seconds
Target Position
Enemy Units
Type - Magic
Costs 20% Max Health to cast. Passively grants 0.7/1.4/2.1/2.8 Health Regeneration.
Create a path of flames in front of you culminating in a meteor. While on the path, you may walk through anything. Enemies struck by the meteor are damaged and stunned while you gain movement speed.
Creates a path 600 unit in target direction. While on the path, Amun-Ra gains free pathing, 80 Max Movement Speed, and 380 Movement Speed.
After 0.4 seconds, a meteor lands at the end of the path, dealing 90/140/190/240 Magic Damage to enemies on impact and Stuns for 1 second. Heals 10% Max Health for each enemy hero hit.
If you are struck by the meteor, you heal 5% Max Health and gain 20/40/60/80 Movement Speed for 6 seconds.
Grants 1000 day and night Clearvision before the meteor lands. Path lingers for 1.4 seconds. Non-heroes take 25% less damage from this ability.
Who needs direct pathing?
Notes
Both the path and meteor destroys trees.
The path has a 150 radius.
Ignite
[ W ]
Cast Time: 0 / 0 seconds
Self
Costs 15% Max Health to cast. Passively grants 0.7/1.4/2.1/2.8 Health Regeneration.
Amun-Ra lights himself on fire, exploding after 1.5 seconds, damaging and slowing nearby enemies.
Radius: 375 Cooldown: 13/11/9/7 seconds
1.5 seconds after use, enemies hit by the explosion receive 60/100/140/180 + 5% of Amun-Ra's Max Health in Magic Damage and -12/18/24/30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
Happens when you're eating flaming hot Cheetos.
Notes
Destroys trees.
Slow tapers to 10% after 1 second, and is reduced to 0% over the next 2 seconds.
Ashes to Ashes
[ E ]
Passive
Radius: 400
+0.7/1.4/2.1/2.8 Health regeneration.
Gain a charge for every 10 pre-mitigation damage you have taken, including Health spent to cast your abilities. Gain 0.4 Attack Speed per charge and deals 1 Magic Damage per second per charge to enemies in 400 radius. Non-heroes take 25% less damage from this ability. Maximum of 20/30/40/50 charges.
After not gaining charges for 4 seconds, removes 10 charges per second.
Hero Level must be 3 or higher to deal Magic Damage to neutral creeps
I was voted the hottest guy in Newerth.
Pyroclasmic Rebirth
[ R ]
Passive
Cooldown: 210/150/90 seconds
On death, spends up to 50% of your Max Mana to revive yourself. After 3 seconds, you will revive with 10% Health + 1% Health per % of Mana spent, up to 60% of Max Health, and trigger Ignite. You deal 10/20/30% extra damage for 10 seconds after reviving.
Round Two, FIGHT!
Notes
Amplifies attack, abilities, and item damage.
Amplifies pre-mitigation damage.
If Amun-Ra has a Token of Life in inventory, it takes priority over Pyroclasmic Rebirth.