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Amun-Ra

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Amun-Ra
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Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 21 Agilitylogo.gif 18 Intelligencelogo.gif 15
(+2.5) (+2.0) (+1.5)
Stats
Level 1 16 25
Health 549 1290 2069
Mana 195 507 923
Damage 54-60 93-99 134-140
Armor 1.52 6 11.04
Attack Speed 0.69 0.87 1.05
Movement Speed 290
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 900


Info[edit | edit source]

Role:  
Melee
5
Jungler
1
Carry
3
Initiator
2
Pusher
1
Lore:  
The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.

Abilities[edit | edit source]

Path of Destruction
[ Q ]
Amun-Ra Path of Destruction.jpg
Cast Time: 0.4 / 0 seconds
Target Position Enemy Units
Type - Magic
Costs 20% Max Health to cast.

Create a path of flames in front of you culminating in a meteor. While on the path, you may walk through anything. Enemies struck by the meteor are damaged and stunned while you gain movement speed.

Range: 600
Radius: 300
Cooldown: 12/11/10/9 seconds
Creates a path 600 unit in target direction. While on the path, Amun-Ra gains free pathing and 300 Movement Speed.

After 0.5 seconds, a meteor lands at the end of the path, dealing 90/140/190/240 Magic Damage to enemies on impact and Stuns for 1 second. Heals 5% Max Health for each enemy hero hit.

If you are struck by the meteor, you heal 5% Max Health and gain 20/40/60/80 Movement Speed for 6 seconds.

Grants 1000 day and night Clearvision before the meteor lands. Path lingers for 1.4 seconds. Non-heroes take 25% less damage from this ability.

Who needs direct pathing?
 
Notes
  • Both the path and meteor destroys trees.
  • The path has a 150 radius.


Ignite
[ W ]
Amun-Ra Ignite.jpg
Cast Time: 0 / 0.3 seconds
Self
Costs 15% Max Health to cast.

Amun-Ra lights himself on fire, exploding after 1.5 seconds, damaging and slowing nearby enemies.

Radius: 375
Cooldown: 12/10/8/6 seconds
1.5 seconds after use, enemies hit by the explosion receive 60/100/140/180 + 6% of Amun-Ra's Max Health in Magic Damage and -12/18/24/30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
Happens when you're eating flaming hot Cheetos.
 
Notes
  • Destroys trees.
  • Slow tapers to 10% after 1 second, and is reduced to 0% over the next 2 seconds.


Ashes to Ashes
[ E ]
Amun-Ra Ashes to Ashes.jpg
Passive
Radius: 400
+1/2/3/4 Health regeneration.

Gain a charge for every 10 pre-mitigation damage you have taken, including Health spent to cast your abilities. Deals 1 Magic Damage per second per charge to enemies in 400 radius. Maximum of 20/30/40/50 charges.

After not gaining charges for 4 seconds, removes 10 charges per second.

I was voted the hottest guy in Newerth.
 



Pyroclasmic Rebirth
[ R ]
Amun-Ra Pyroclasmic Rebirth.jpg
Passive
Cooldown: 210/150/90 seconds
On death, spends up to 50% of your Max Mana to revive yourself. After 3 seconds, you will revive with 10% Health + 1% Health per % of Mana spent, up to 60% of Max Health, and trigger Ignite. You deal 10/20/30% extra damage for 10 seconds after reviving.
Round Two, FIGHT!
 
Notes
  • Amplifies attack, abilities, and item damage.
  • Amplifies pre-mitigation damage.
  • If Amun-Ra has a Token of Life in inventory, it takes priority over Pyroclasmic Rebirth.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.2

  • Magic Armor increased from 3 to 4.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 3.

Version 3.8.6

  • Amun-Ra Path of Destruction.jpg Path of Destruction
    • Max Health cost increased from 15% to 20%
    • Now deals 75% damage to non-hero units
  • Amun-Ra Ignite.jpg Ignite
    • Max Health cost increased from 12% to 15%
    • Now deals 75% damage to non-hero units

Version 3.3.0

  • Starting Armor decreased from 2.0 to 1.5

Version 3.2.5

  • Armor increased by 1
  • Amun-Ra Path of Destruction.jpg Path of Destruction
    • Reduced damage from 110/180/250/320 to 90/140/190/240
  • Amun-Ra Ignite.jpg Ignite
    • Reduced damage from 80/120/160/200 to 60/100/140/180
  • Amun-Ra Ashes to Ashes.jpg Ashes to Ashes
    • Now works on creeps again
    • Radius increased from 350 to 400
    • removed attack speed

Version 3.1.0

  • Amun-Ra Pyroclasmic Rebirth.jpg Pyroclasmic Rebirth
    • Cooldown decreased from 300/220/140 to 210/150/90
    • Ra now always revives with 10% Health plus 1% for each 1% Mana he has left up to 50%. Max revive Health is 60%.

Version 2.6.14

  • Strength Gain increased from 2 to 2.5

Version 2.6.8

  • Turn Rate decreased from 1800 to 900
  • Amun-Ra Ashes to Ashes.jpg Ashes to Ashes
    • Duration increased before charges are removed from 2 to 4 seconds

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.14

  • Amun-Ra Ashes to Ashes.jpg Ashes to Ashes
    • No longer gains charges except from hero damage
      • (AFK Jungling Ra is no more)

Version 2.5.12

Version 2.5.7

  • Phoenix Ra's Amun-Ra Path of Destruction.jpg Path of Destruction animation has been modified to boost visual feedback of the skill

Version 2.2.7

  • Base Armor decreased from 1.12 to 1.02
  • Starting Strength decreased from 22 to 21

Version 2.2.3

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.4

  • Amun-Ra Path of Destruction.jpg Path of Destruction
    • Now a ground target ability instead of a facing ability.
    • Still goes 600 units, just in the direction you target

Version 2.1.0

  • Base Intelligence increased from 10 to 15
  • Intelligence Gain increased from 1.0 to 1.5
  • Amun-Ra Path of Destruction.jpg Path of Destruction
    • Self damage reduced from 20% to 15%

Version 2.0.39

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.
  • Fixed Amun-Ra Ashes to Ashes.jpg Ashes to Ashes so it does Magic DoT damage instead of True damage
  • Fixed Amun-Ra Ashes to Ashes.jpg Ashes to Ashes retaining all charges when he dies; he no longer retains them after death

Version 2.0.33

  • Hero Added


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