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Amun-Ra
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{{Hero infobox |team = Hellbourne |mainstat = str |strength = 24 |strperlevel = 3 |agility = 15 |agiperlevel = 1.5 |intelligence = 10 |intperlevel = 1 |mindamage = 56 |maxdamage = 62 |basearmor = -0.1 |movespeed = 290 |magicarmor = 4 |attacktype = Melee |attackpoint = 0.45 |backswing = 0.55 |bat = 1.7 |turnrate = 900 }} '''Amun-Ra''' is a [[melee]] [[strength]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = 5 | ranged = | solo = | jungler = 1 | carry = 3 | support = | ganker = | initiator = 2 | pusher = 1 | lore = The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor. |role = Amun-Ra is a "DPS Tank" in that he is capable of both drawing enemy damage and dealing out great AoE damage. Because he does not actively use mana, and health acts as his source of mana, survivability, and damage booster, he is best late game when he has a large health pool. }} ==Abilities== {{Ability infobox|Q |name = Path of Destruction |image = Amun-Ra Path of Destruction.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.4 |castbackswing = 0 |range = 600 |radius = 300 |cooldown = 13/12/11/10 |description = <font color="red">Costs 20% Max Health to cast.</font> Passively grants {{sc|0.7/1.4/2.1/2.8}} Health Regeneration. Create a path of flames in front of you culminating in a meteor. While on the path, you may walk through anything. Enemies struck by the meteor are damaged and stunned while you gain movement speed. |effects = Creates a path 600 unit in target direction. While on the path, Amun-Ra gains free pathing, 80 Max Movement Speed, and 380 Movement Speed. After 0.4 seconds, a meteor lands at the end of the path, dealing {{sc|90/140/190/240}} Magic Damage to enemies on impact and Stuns for 1 second. Heals <font color="red">10% Max Health</font> for each enemy hero hit. If you are struck by the meteor, you heal <font color="red">5% Max Health</font> and gain {{sc|20/40/60/80}} Movement Speed for 6 seconds. Grants 1000 day and night Clearvision before the meteor lands. Path lingers for 1.4 seconds. Non-heroes take 25% less damage from this ability. |flavortext = Who needs direct pathing? |notes = * Both the path and meteor destroys trees. * The path has a 150 radius. }} {{Ability infobox|W |name = Ignite |image = Amun-Ra Ignite.jpg |action = Self |castactiontime = 0 |castbackswing = 0 |radius = 375 |cooldown = 13/11/9/7 |description = <font color="red">Costs 15% Max Health to cast.</font> Passively grants {{sc|0.7/1.4/2.1/2.8}} Health Regeneration. Amun-Ra lights himself on fire, exploding after 1.5 seconds, damaging and slowing nearby enemies. |effects = 1.5 seconds after use, enemies hit by the explosion receive {{sc|60/100/140/180}} + 5% of Amun-Ra's Max Health in Magic Damage and {{sc|-12/18/24/30%}} tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability. |status1 = |status1-effects = |flavortext = Happens when you're eating flaming hot Cheetos. |notes = * Destroys trees. * Slow tapers to 10% after 1 second, and is reduced to 0% over the next 2 seconds. }} {{Ability infobox|E |name = Ashes to Ashes |image = Amun-Ra Ashes to Ashes.jpg |action = Passive |radius = 400 |description = |effects = {{sc|+0.7/1.4/2.1/2.8}} Health regeneration. Gain a charge for every 10 pre-mitigation damage you have taken, including Health spent to cast your abilities. Gain 0.4 Attack Speed per charge and deals 1 Magic Damage per second per charge to enemies in 400 radius. Non-heroes take 25% less damage from this ability. Maximum of {{sc|20/30/40/50}} charges. After not gaining charges for 4 seconds, removes 10 charges per second. Hero Level must be 3 or higher to deal Magic Damage to neutral creeps |flavortext = I was voted the hottest guy in Newerth. |notes = }} {{Ability infobox|R |name = Pyroclasmic Rebirth |image = Amun-Ra Pyroclasmic Rebirth.jpg |action = Passive |cooldown = 210/150/90 |description = |effects = On death, spends up to 50% of your Max Mana to revive yourself. After 3 seconds, you will revive with 10% Health + 1% Health per % of Mana spent, up to 60% of Max Health, and trigger [[#Ignite|Ignite]]. You deal {{sc|10/20/30%}} extra damage for 10 seconds after reviving. |flavortext = Round Two, FIGHT! |notes = * Amplifies attack, abilities, and item damage. * Amplifies pre-mitigation damage. * If Amun-Ra has a [[Token of Life]] in inventory, it takes priority over Pyroclasmic Rebirth. }} ==Alt Avatars== {{Amun-Ra Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.10.1]]''' *{{si|Amun-Ra|Path of Destruction}} ** While on the path, Amun-Ra now also gains 80 Max Movement Speed. ** While on the path, Movement Speed bonus increased from 300 to 380. ** Meteor projectile travel time reduced from 0.5 seconds to 0.4 seconds. ** Meteor impact delay reduced from 0.5 seconds to 0.4 seconds. *** Total delay for impact after casting the ability reduced from 1 second to 0.8 seconds. ** Now also passively grants 0.7/1.4/2.1/2.8 Health Regeneration per second. *{{si|Amun-Ra|Ignite}} ** Now also passively grants 0.7/1.4/2.1/2.8 Health Regeneration per second. *{{si|Amun-Ra|Ashes to Ashes}} ** Passive Health Regeneration per second reduced from 2/3/4/5 to 0.7/1.4/2.1/2.8. ** Non-hero enemy units now take 25% less damage from this ability. ** Amun-Ra now also gains 0.4 Attack Speed per charge from this ability (max of 8/12/16/20 bonus Attack Speed). ** Requires Hero Level 3 or higher to deal Magic Damage to neutral creeps. '''[[Version 4.9.3]]''' * {{si|Amun-Ra|Ignite}} ** No longer has a cast time (i.e. no longer interrupts your current order). '''[[Version 4.8.5]]''' * '''Agility gain per level''' decreased from 1.8 to 1.5. *{{si|Amun-Ra|Path of Destruction}} ** Cooldown increased from 12/11/10/9 seconds to 13/12/11/10 seconds. *{{si|Amun-Ra|Ignite}} ** Cooldown increased from 12/10/8/6 seconds to 13/11/9/7 seconds. '''[[Version 4.8.4]]''' * '''Starting Armor''' reduced from 2.25 to 2. '''[[Version 4.8.1]]''' * '''Starting Armor''' reduced from 2.5 to 2.25. *{{si|Amun-Ra|Path of Destruction}} ** Health Cost increased from 18% to 20%. *{{si|Amun-Ra|Ignite}} ** Damage dealt based max health reduced from 6% to 5%. '''[[Version 4.8.0]]''' *{{si|Amun-Ra|Path of Destruction}} ** Projectile travel time reduced from 0.7 second to 0.5 second. ** Health Cost reduced from 20% to 18%. *{{si|Amun-Ra|Ashes to Ashes}} ** Health Regeneration increased from 1/2/3/4 to 2/3/4/5. '''[[Version 4.7.3]]''' * '''Starting Armor''' increased from 2.1 to 2.5. '''[[Version 4.4.2]]''' * '''Strength gain per level''' decreased from 3.4 to 3.0. '''[[Version 4.3.0]]''' * '''Base Strength''' increased from 21 to 24. * '''Strength gain per level''' increased from 2.5 to 3.4. * '''Base Agility''' decreased from 18 to 15. * '''Agility gain per level''' decreased from 2.0 to 1.8. * '''Base Intelligence''' reduced from 15 to 10. * '''Intelligence gain per level''' reduced from 1.5 to 1.0. * '''Base Armor''' increased from -1 to 0 (Starting Armor increased from 1.52 to 2.1). * '''Base Damage''' reduced from 33-39 to 32-38 (Starting Damage increased from 54-60 to 56-62). '''[[Version 4.0.2]]''' * '''Magic Armor''' increased from 3 to 4. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' decreased from 5.5 to 3. '''[[Version 3.8.6]]''' *{{Si|Amun-Ra|Path of Destruction}} **Max Health cost increased from 15% to 20% **Now deals 75% damage to non-hero units *{{Si|Amun-Ra|Ignite}} **Max Health cost increased from 12% to 15% **Now deals 75% damage to non-hero units '''[[Version 3.3.0]]''' * '''Starting Armor''' decreased from 2.0 to 1.5 '''[[Version 3.2.5]]''' *'''Armor''' increased by 1 *{{Si|Amun-Ra|Path of Destruction}} **Reduced damage from 110/180/250/320 to 90/140/190/240 *{{Si|Amun-Ra|Ignite}} **Reduced damage from 80/120/160/200 to 60/100/140/180 *{{Si|Amun-Ra|Ashes to Ashes}} **Now works on creeps again **Radius increased from 350 to 400 **removed attack speed '''[[Version 3.1.0]]''' *{{Si|Amun-Ra|Pyroclasmic Rebirth}} **Cooldown decreased from 300/220/140 to 210/150/90 **Ra now always revives with 10% Health plus 1% for each 1% Mana he has left up to 50%. Max revive Health is 60%. '''[[Version 2.6.14]]''' *'''Strength Gain''' increased from 2 to 2.5 '''[[Version 2.6.8]]''' *'''Turn Rate''' decreased from 1800 to 900 *{{Si|Amun-Ra|Ashes to Ashes}} **Duration increased before charges are removed from 2 to 4 seconds '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.14]]''' *{{Si|Amun-Ra|Ashes to Ashes}} **No longer gains charges except from hero damage ***(AFK Jungling Ra is no more) '''[[Version 2.5.12]]''' *Fixed {{Si|Amun-Ra|Pyroclasmic Rebirth}} from playing in fog '''[[Version 2.5.7]]''' *Phoenix Ra's {{Si|Amun-Ra|Path of Destruction}} animation has been modified to boost visual feedback of the skill '''[[Version 2.2.7]]''' *'''Base Armor''' decreased from 1.12 to 1.02 *'''Starting Strength''' decreased from 22 to 21 '''[[Version 2.2.3]]''' *Fixed {{Si|Amun-Ra|Path of Destruction}} so that the meteor heals himself if he is magic immune '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.1.4]]''' *{{Si|Amun-Ra|Path of Destruction}} **Now a ground target ability instead of a facing ability. **Still goes 600 units, just in the direction you target '''[[Version 2.1.0]]''' *'''Base Intelligence''' increased from 10 to 15 *'''Intelligence Gain''' increased from 1.0 to 1.5 *{{Si|Amun-Ra|Path of Destruction}} **Self damage reduced from 20% to 15% '''[[Version 2.0.39]]''' *{{Si|Amun-Ra|Ashes to Ashes}} **Regeneration lowered from 2/4/6/8 to 1/2/3/4 '''[[Version 2.0.34]]''' *'''Attach Range''' now 128 units **This is a part of a global change to all melee heroes. *Fixed {{Si|Amun-Ra|Ashes to Ashes}} so it does Magic DoT damage instead of True damage *Fixed {{Si|Amun-Ra|Ashes to Ashes}} retaining all charges when he dies; he no longer retains them after death '''[[Version 2.0.33]]''' *Hero Added }} {{Heronav}}
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