The star-born celestial known as Andromeda is a stranger to Newerth. With no memory of her home or her people, she is driven merely by an innate sense that the Hellbourne are vile and the mortal inhabitants of Newerth innocent. Her powerful dimensional magic allows her to bring destruction to the daemons or strength to her new-found allies.
One of the few heroes that is effective from the beginning to the end without items, Andromeda is the embodiment of the support role. Her Void Rip may be used to displace an enemy or save an ally in trouble.
Abilities[ | ]
Comet
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
Andromeda rips a Comet from her dimension to hurl at an enemy, damaging and stunning them.
Range: 500 Mana Cost: 100/110/120/130 Cooldown: 10 seconds
Deals 100/175/250/325 Magic Damage and Stuns target for 1.5/1.6/1.7/1.8 seconds on impact.
The sky is falling.
Notes
Projectile has a speed of 1250.
Void Rip modifies the cast range of Comet to 700/875/1050 for 4 seconds after casting.
Aurora
[ W ]
Cast Time: 0.3 / 0.7 seconds
Target Position
Enemy Units
Type - Magic
Andromeda shakes the magnetic field of Newerth, causing an Aurora to erupt, damage, and reduce the Armor of all enemies in front of her.
Range: 1400 Mana Cost: 40 Cooldown: 15 seconds
Deals 45/70/95/120 Magic Damage to targets in a 1400 unit, 275 radius line and applies Aurora to targets hit for 14 seconds.
You want a shake with that?
Aurora Effects -3/-4/-5/-6 Armor
Notes
Spawns a projectile with 1400 speed that travels forward for 1 second. This projectile has an affector with a 275 radius, which deals damage and applies the debuff.
The projectile provides 1000 radius Clearvision around it, and leaves behind a trail that provides 500 radius Clearvision in its path, lasting 5 seconds.
Dimensional Link
[ E ]
Aura
Allied Units/Self
Andromeda's link to her home dimension bestows power to nearby allies, allowing them to do more damage with attacks.
Radius: 900 Cooldown: 1 second
Passively grants a 10/14/18/22% Base damage aura to nearby allied units.
Toggle to affect only nearby allied heroes.
Grants +1000 Attack Range when an ability you use hits an enemy hero.
To infinity and beyond!
Notes
With Staff of the Master, all of Andromeda's other abilities will grant a buff that provides +1000 Attack Range for 4 seconds when it impacts an enemy hero.
Void Rip (Nether Rip)
[ R ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy And Willing Ally Heroes
Type - Physical Push
Andromeda pauses time and space, instantly switching places with another hero.
Range: 700/875/1050 Mana Cost: 100/150/200 Cooldown: 75/65/55 (20) seconds
Target an ally or enemy hero to swap positions with them, applying a 10/20/30% Movement Speed Slow for 3 seconds to the target and Mini-Stunning if it is an enemy. Spawns an illusion at Andromeda's original position that lasts 20 seconds, deals 25% Damage and takes 200% Damage.
Also increases your Movement Speed by 10/20/30% and matches Comet's Cast Range to Void Rip's Cast Range for 3 seconds, and grants you Magic Immunity for 2 seconds.
Tag, you're it!
Notes
Stuns the target for 0.05 seconds.
Destroys trees within 300 radius around Andromeda and target.