Apex

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Apex
Apex.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 17 Intelligencelogo.gif 20
(+2.5) (+2.0) (+1.5)
Stats
Level 1 16 25
Health 568 1309 2088
Mana 260 572 988
Damage 52-56 91-95 132-136
Armor 2 6.48 11.52
Attack Speed 0.67 0.87 1.05
Movement Speed 295
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Ganker
2
Initiator
2
Lore:  
Apex was born in darkness by The Burning Ember. This power has marked him as the true evil, the beginning and the end of Newerth.

Abilities[edit | edit source]

Decimate
[ Q ]
Apex Decimate.jpg
Cast Time: 0.2 / 0.1 seconds
Target Position Enemy Units
Type - Physical
Dashes in the target direction and hits enemies.
Range: 600
Radius: 350
Mana Cost: 60/75/90/105
Cooldown: 10 seconds
Dashes in the target direction and then dealing 0.5/1/1.5/2x your Attack Damage to each enemy in the area.

The dash follows pathing.

 
Notes
  • Deals Physical Damage.
  • Travels at 2200 speed.
  • Applies Burning Ember to enemies you pass through (with an 80 touch radius), but does not deal damage.
  • Destroys trees.


Fire Surge
[ W ]
Apex Fire Surge.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Grants speed and unleashes a wave on attack.
Mana Cost: 70/80/90/100
Cooldown: 16/14/12/10 seconds
Grants Maximum Movement Speed with 100% Slow Resistance and Unitwalking for 2.5 seconds. Attacking during the effect unleashes a wave that deals 70/140/210/280 Magic Damage to enemies in a line but ends the effect early.

- Wave covers a 200 radius and travels for 600 distance.

 
Notes
  • The wave travels at 1200 speed over 0.5 seconds


The Burning Ember
[ E ]
Apex The Burning Ember.jpg
Cast Time: 0 / 0.3 seconds
Self
Type - Magic
Performs a channel that heals yourself over time. Passively adds a Damage-over-time effect to damage you deal.
Mana Cost: 50
Cooldown: 90/80/70/60 seconds
Channeling Time: 60 seconds
Upon use, begins a channel that restores 4/5/6/7% of Max Health per second.

Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 8/16/24/32 Magic Damage per second for 4 seconds.

 
Notes
  • Health is restored as Health Regeneration and is not considered healing.


Armageddon
[ R ]
Apex Armageddon.jpg
Cast Time: 0.4 / 0.3 seconds
Self Position Enemy Units
Type - Magic
Unleashes a ring of flames that damages enemies.
Radius: 1200
Mana Cost: 125/175/225
Cooldown: 120 seconds
Unleashes a ring of flames that deals up to 200/300/400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by Burning Ember, they receive a 1.5/2/2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

 
Notes
  • The ring deals maximum damage to enemies within 500 units and tapers off linearly to 100 Magic Damage at 1200 units.
  • The ring expands from where you cast the ability and reaches its maximum radius over 0.5 seconds.
  • The ring is actually an expanding circle, so the ring will affect enemies that step into the radius within 0.5 seconds of casting it.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.2

  • Magic Armor increased from 3 to 4.
  • Apex Decimate.jpg Decimate
    • Can now be targeted to go a shorter distance.
      • No longer forced to go 600 range.

Version 4.0.0

  • Hero added.


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